Flex SDK & Flash Pro

I don't program in Flex or Flash Builder. I tend to build my app interfaces as I go, So coding in flash professional seems the way to go. It seems to me that there are a lot of extra steps designing the interface, converting it to a flex component, and then doing all the coding in Flash Builder, when I could just do the coding in flash. This is from my stand point as I see it, having never programmed in Flash Builder or Flex. But there has been times when I thought. Wow it would be cool to use this or that flex component.
Anyway, getting to the question. I just noticed the other day that the Flex SDK path is included in Flash pro CC. Why is this? Does this allow us to use some of Flexes capabilities in flash?

I think the intention behind that is so that if you connect it to Flash Builder it will automatically fill that value in for you (FB needs it to be filled in, even if you're using Flash Pro as the compiler). However, like many features that are related to using the two tools together, it doesn't work properly.

Similar Messages

  • Oh crap,... flex is gone and macromedia flash pro 8 too

    now how am i going to make flash with free products?
    who else is leading?
    now what?

    Neither Flex nor Flash Pro are gone; but there are some occurences over the past six years that you'll want to educate yourself on.
    Here is a short summary:
    Macromedia was acquired by Adobe.  Since then, most Macromedia products have been rebranded as Adobe products; including Flash Professional.
    Flex was released for free and then open sourced.  The open source version is available from the Adobe Open Source site.  More info about Flex is on Adobe's site.  Development continues, and Flex 5 was recently greenlight by Adobe. 
    The Flex IDE, which used to be called Flex Builder, has been renamed to Flash Builder.  Version 1 was based on dreamweaver, but version 2 (and later) were based on Eclipse; the Java editor.

  • How to install latest AIR SDK (13 or 14) in Flash Pro CS6?

    Hi, I'm using Adobe Flash Pro CS6 on Windows 7 64-bit and I wanted to add latest Adobe AIR SDK, either 13 or 14, but non of them is seen as a valid SDK by Flash.
    I've tried downloading two possible SDKs (SDK & compiler and SDK without compiler) from here: Download Adobe AIR SDK (version 13) and here http://labs.adobe.com/downloads/air.html (version 14). Each time I copied the extracted SDK folder to my Flash CS6 folder where default 3.2 and 3.4 SDKs are located. After that I open Flash, then Help > Manage Air SDK, click on " + ", browse for the new folder, and all I get is "The selected folder does not contain a valid AIR SDK" warning message. It all looks the same with all four SDKs I downloaded!
    Not long ago I added AIR 4.0 without any problems. What am I doing wrong? Is new SDK Flash CC only or what?

    What are you naming the folder?
    Just as a general tip, since many applications (Flash CS4, 5, 5.5, 6, CC) you can save some space by only putting the AIR SDK in one place. Since CS6 and CC have "Manage AIR SDK" in their settings you no longer need to locate that folder like 5.5 which requires you to overlay the AIR 2.6 folder. So save some space and put it anywhere out of the way, out of the Flash folder. I have multiple drives and I have lots of SDKs installed at root on my E:\ (E:\SDK\AIR, E:\SDK\JDK, E:\SDK\Android, etc). I then just go in the help panel like you do and point CS6 and CC to E:\SDK\AIR and they work perfectly fine with the latest SDK released recently.
    Are you updating Flash Player to 13 as well?
    Last, do not download the Flex version for Flash. Flex is for Flash Builder if you intend on using Flex (it is different than Flash).
    Do not get this:
    You want the SDK from the big orange buttons above this warning.

  • Installing Flex SDK into Flash Builder 4.7 problems

    Hi,
    Im completely new to Flash Builder, today I have installed Flash Builder 4.7 & Flash CS6 from Creative Cloud for my son to start to learn game programming (with my help), I have used simple coding in web design however this terminology is new to me.
    I bought my son the latest 'Foundation Game Design with ActionScript 3.0' book on recommendation but it was written when FB was version 4.5 so im guessing this might be the problem.
    The book is very easy to follow but have hit problems at the beginning of the tutorials, the book talks about Flex SDK but it seems that FB 4.7 uses AIR SDK ?
    So the first project called HelloWorld, we got up to:
    Got an exclamation mark which said
    'The import flash.display.Sprite is not used
    locally'
    Continuing with the rest of the project the exclamation mark disappeared:
    However on selecting run- Debug we got a blank Flash Player window  ('generate HTML wrapper file' was deselected)
    So either we've done something wrong, or the book and FB version are not compatible?
    Any advice would be great!
    Thank you
    Latest ...
    I thought that installing Flex SDK may solve the problem but after following instructions I have the error message, see image below. Really stumped now!

    Sorry, if I went a little overboard. After re-reading your post, perhaps I should back up a little.
    First, there are little things that Flash Builder (FB) will complain about. Having extra import statements in your code doesn't hurt anything. If I'm trying different solutions and then commenting out the code, the import statements will hang around, FB will complain, but just ignore it. If you see a little icon on the left edge of your code editor and its a red circle with an X in it, then that is something that will have to be fixed.
    When you create an app in FB or Flash you can choose to create a web app which means it will run in a browser window. The project can optionally create an HTML wrapper, or web page that will load your app. In Flash Pro you can choose File->Publish Settings and there will be a checkbox on the left to publish a HTML wrapper. In FB, you can right click your project in the Package Explorer, select Properties at the bottom, select the ActionScript Compiler, and down at the bottom there will be a checkbox to create a HTML wrapper.
    If you're just learning Flash Builder, then the FlexSDK 4.6 and the AIR SDK 3.1 that comes with it should be fine. You mentioned Apache SDK and I'd recently been working with that so I ended up getting side-tracked.
    Getting an AIRSDK to work with when build ActionScript projects is easy. Just go to the adobe site, type AIR SDK in the search box, and you should find a page that will let you downloaded the latest version. There's also a page to let you download the latest AIR runtime, and if you were just going to run AIR apps and not build them, then that's all you would need. As a developer you'll want to install the runtime from the downloaded .exe file. With the SDK, after downloading it, installing it is easy. Just create a new folder an unzip the SDK into it, then place it somewhere easy to find. I put all my SDK's in their own directory right off the c: drive. So I have c:\AIRSDK_3.5.0.880 and c:\AIRSDK_3.7.0.1530. I use very descriptive folder names so I always know which SDK's I have to work from.
    To use the SDK in Flash Pro select Help -> Manage AIR SDK, hit the plus button and add the folder you created. Now when you've opened a Flash project, you go to File->Publish Settings and select the combo box at the top, you'll see options like 'AIR 3.7.0.1530 for Android' in the list that reflect the SDK's you've added.
    Generally with FB you'll be using a FlexSDK, or perhaps a FlexSDK overlaid with a newer version of AIRSDK. Overlaid basically means you copied the contents of the AIR SDK into the Flex Folder. The article I mentioned above will give you all the details on creating those. For instance, I downloaded the Apache Flex installer, installed it, then created an empty folder called c:\ApacheFlexSDK_4.9.1, launched the Apache installer, gave it the new empty folder I'd created, selected all the download options, and let it all download. If it launches a popup box or a security warning, you can allow it, and it will continue. Once you have the SDK and you want to use it with a project in FB, just right click the project, select Properties, selected that Compiler tab again, and up in the right corner you'll see 'Manage SDK's...'. Hit that link, add your new SDK to the list and give it a descriptive name, then selected the checkbox beside it to set it up as your default. If you do this, then all your projects set to use the default will automatically switch to it and rebuild. So if you want a project to stay with a specific SDK then select that option in your Compiler tab, and then you could use the combo box to select your new added SDK.
    When I started with FB I think I spent the first 2 days going round and round with project settings and options until I got them all figured out.
    When I develop, I usually have my browser open and I have bookmarks and favorites to let me quickly get to all the pages I use most often. Here are a few of them:
    http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/index.html  <---- The API reference. In the packages window check out 'Top Level' at the top and Language Elements near the bottom. I think I have this page open in one or more tabs almost every day.
    http://www.adobe.com/devnet.html
    http://www.adobe.com/devnet/actionscript/learning.html
    http://help.adobe.com/en_US/as3/learn/index.html
    http://helpx.adobe.com/flash.html
    http://help.adobe.com/en_US/flashbuilder/using/index.html
    Free videos to help you learn Flash Pro:
    http://tv.adobe.com/show/learn-flash-professional-cs6-/
    http://tv.adobe.com/show/learn-flash-professional-cs5/
    And you've already found the forums! But if you don't find an answer here, many times you can find your question already answered on www.stackoverflow.com forums.
    Ok, I think I went a little overboard again.

  • Does the Lifecycle product license include the use of Flex Builder Pro and Flex SDK?

    I have been trying to find out whether we can use the latest Flex Builder and SDK using the LiveCycle license or do we need to purchase additional license? We will use these products to develop Flash Applications to use with our Livecycle product.

    The end user license agreement and the supplement should provide your answer:
    http://www.adobe.com/products/eulas/pdfs/MET_and_LC4.pdf
    2.1. Definition of OnPremise Software for Additional Adobe LiveCycle Components. If Customer has licensed
    Additional Adobe LiveCycle Components as set forth on the Sales Order, then “OnPremise Software” means the
    Foundation Components, the LiveCycle SDK Components, the Flex SDK Components, and object code versions of
    any of the applicable Additional Adobe LiveCycle Components, including all Documentation and other materials
    provided by Adobe to Customer under this Agreement. Customer may install and use the Foundation Components solely for purposes of facilitating use of the OnPremise Software in accordance with this Agreement, subject to
    the following additional terms: Licensee’s right to design, implement and/or execute electronic processes that
    use the On Premise Software in any way is limited to Short-Lived Processes unless Licensee has obtained a valid
    license to the Production Software version of Adobe LiveCycle Process Management; (ii) Customer may install and
    use an unlimited number of copies of the LiveCycle Designer software installed as part of the Foundation
    Components, and its output, solely with the Foundation Components and specifically designed to operate with
    the Foundation Components; and (ii) for each single (1) Deployment, Customer may install and use five (5) copies
    of Adobe Flash Builder Pro software (or its successor) provided with the Foundation Components only if Adobe
    Flash Builder Pro is installed as part of the Foundation Components and used in combination with the LiveCycle
    SDK components to modify Additional Adobe LiveCycle Components and create Applications that integrate with
    the LiveCycle Software components; all other usage of Adobe Flash Builder Pro is prohibited.

  • Any tutorials on how to use the daily build of the Flex SDK to create Flash Player 10 content?

    Is there a tutorial on Adobe on how to use the daily build of
    the Flex SDK to create Flash Player 10 content?

    The approach you take might depend on a few things, but it boils down to using mouse interactive coding to trigger whatever effect you eventually realize.  The code you use will depend on the version of Actionscript you plan to use.
    You could make this as a movieclip that is normally stopped at its first frame and when you mouseover or click the movieclip, it animates along its own timeline to its enlarged state.  If the thumbnail is very small and the larger version is substantially larger, and both need to be clear images, this might be the better approach.
    If this only involves enlarging something, you could also probably realize it just using Actionscript Tween coding rather than timeline animation.

  • [svn:fx-trunk] 12087: Dev only. Checking in Flash Builder 4 " Library Projects" for building Flex SDK SWCs in trunk.

    Revision: 12087
    Revision: 12087
    Author:   [email protected]
    Date:     2009-11-21 20:56:09 -0800 (Sat, 21 Nov 2009)
    Log Message:
    Dev only. Checking in Flash Builder 4 "Library Projects" for building Flex SDK SWCs in trunk. These projects are easier to import and do not require linked resource variables to be specified.
    Note: although the trunk does not build textLayout.swc, there appears to be a legitimate compiler error in FlowGroupElement.as as a cast is missing. I'll follow up with TLF.
    QE notes: N/A
    Doc notes: N/A
    Bugs: N/A
    Reviewer: N/A
    Tests run: N/A
    Is noteworthy for integration: No
    Modified Paths:
        flex/sdk/trunk/build.xml
    Added Paths:
        flex/sdk/trunk/frameworks/projects/airframework/.actionScriptProperties
        flex/sdk/trunk/frameworks/projects/airframework/.flexLibProperties
        flex/sdk/trunk/frameworks/projects/airframework/.project
        flex/sdk/trunk/frameworks/projects/airframework/.settings/
        flex/sdk/trunk/frameworks/projects/airframework/.settings/org.eclipse.core.resources.pref s
        flex/sdk/trunk/frameworks/projects/airspark/.actionScriptProperties
        flex/sdk/trunk/frameworks/projects/airspark/.flexLibProperties
        flex/sdk/trunk/frameworks/projects/airspark/.project
        flex/sdk/trunk/frameworks/projects/airspark/.settings/
        flex/sdk/trunk/frameworks/projects/airspark/.settings/org.eclipse.core.resources.prefs
        flex/sdk/trunk/frameworks/projects/flex/.actionScriptProperties
        flex/sdk/trunk/frameworks/projects/flex/.flexLibProperties
        flex/sdk/trunk/frameworks/projects/flex/.project
        flex/sdk/trunk/frameworks/projects/flex/.settings/
        flex/sdk/trunk/frameworks/projects/flex/.settings/org.eclipse.core.resources.prefs
        flex/sdk/trunk/frameworks/projects/framework/.actionScriptProperties
        flex/sdk/trunk/frameworks/projects/framework/.flexLibProperties
        flex/sdk/trunk/frameworks/projects/framework/.project
        flex/sdk/trunk/frameworks/projects/framework/.settings/
        flex/sdk/trunk/frameworks/projects/framework/.settings/org.eclipse.core.resources.prefs
        flex/sdk/trunk/frameworks/projects/halo/.actionScriptProperties
        flex/sdk/trunk/frameworks/projects/halo/.flexLibProperties
        flex/sdk/trunk/frameworks/projects/halo/.project
        flex/sdk/trunk/frameworks/projects/halo/.settings/
        flex/sdk/trunk/frameworks/projects/halo/.settings/org.eclipse.core.resources.prefs
        flex/sdk/trunk/frameworks/projects/osmf/.actionScriptProperties
        flex/sdk/trunk/frameworks/projects/osmf/.flexLibProperties
        flex/sdk/trunk/frameworks/projects/osmf/.project
        flex/sdk/trunk/frameworks/projects/osmf/.settings/
        flex/sdk/trunk/frameworks/projects/osmf/.settings/org.eclipse.core.resources.prefs
        flex/sdk/trunk/frameworks/projects/rpc/.actionScriptProperties
        flex/sdk/trunk/frameworks/projects/rpc/.flexLibProperties
        flex/sdk/trunk/frameworks/projects/rpc/.project
        flex/sdk/trunk/frameworks/projects/rpc/.settings/
        flex/sdk/trunk/frameworks/projects/rpc/.settings/org.eclipse.core.resources.prefs
        flex/sdk/trunk/frameworks/projects/spark/.actionScriptProperties
        flex/sdk/trunk/frameworks/projects/spark/.flexLibProperties
        flex/sdk/trunk/frameworks/projects/spark/.project
        flex/sdk/trunk/frameworks/projects/spark/.settings/
        flex/sdk/trunk/frameworks/projects/spark/.settings/org.eclipse.core.resources.prefs
        flex/sdk/trunk/frameworks/projects/sparkskins/.actionScriptProperties
        flex/sdk/trunk/frameworks/projects/sparkskins/.flexLibProperties
        flex/sdk/trunk/frameworks/projects/sparkskins/.project
        flex/sdk/trunk/frameworks/projects/sparkskins/.settings/
        flex/sdk/trunk/frameworks/projects/sparkskins/.settings/org.eclipse.core.resources.prefs
        flex/sdk/trunk/frameworks/projects/textLayout/.actionScriptProperties
        flex/sdk/trunk/frameworks/projects/textLayout/.flexLibProperties
        flex/sdk/trunk/frameworks/projects/textLayout/.project
        flex/sdk/trunk/frameworks/projects/textLayout/.settings/
        flex/sdk/trunk/frameworks/projects/textLayout/.settings/org.eclipse.core.resources.prefs
        flex/sdk/trunk/frameworks/projects/wireframe/.actionScriptProperties
        flex/sdk/trunk/frameworks/projects/wireframe/.flexLibProperties
        flex/sdk/trunk/frameworks/projects/wireframe/.project
        flex/sdk/trunk/frameworks/projects/wireframe/.settings/
        flex/sdk/trunk/frameworks/projects/wireframe/.settings/org.eclipse.core.resources.prefs

    Status Update - don't know if this is a bug, design flaw, install problem or my misunderstanding.
    I got it to work by first changing my Flex library to 4.5.0 - still didn't work with current
    app and update mxml files using "2.6" for their namespace versions. But I did at least
    get the popup error number 16815 - indicating an error in the update version namespace.
    By leaving my application namespace version at "2.6" and changing the update version to "2.5" ... bingo!
    I got my new update installed autiomatically.
    Is this how it's supposed to work - or are my runtimes mixed up?
    Will this work the same using the Flex 4.5.1 SDK? I'll find out shortly
    Hope this helps others.

  • Flash Builder 4 with Flex SDK 4.0 for Intel App Up

    There is some misinformation on Intel AppUp and the Melrose FAQ about being able to publish with Flash Builder 4.
    Intel App Up Program Submission
    According to http://appdeveloper.intel.com/en-us/article/adobe-air-packaging-guide-atom-developer-progr am-submissions
    "AIR app must be built using Flex Builder 3 with Flex SDK 3.5a.  Currently Flex Builder 4 with Flex SDK 4 is not supported."
    Melrose FAQ
    According to http://learn.adobe.com/wiki/display/melrose/Melrose+Developer+FAQ
    "Q: Are there system requirements for enabling try and buy in AIR apps using Melrose?
    A: You must have Adobe Flex Builder 3 or greater and Adobe AIR 1.5.3 or greater."
    Is the Intel App Up statement correct?  If it is, could I get an explanation why?  I've been waiting for the last 3 months waiting for the Melrose SDK to deploy to Intel App Up and now I can't even submit my application.
    Thanks.

    The current version of Melrose supports Flex 3.5 SDK for AIR applications running on AIR 1.5.3 runtime or higher. You can use Adobe Flex Builder 3 with Flex 3.5 SDK or Adobe Flash Builder 4 with Flex 3.5 SDK.
    Support for Flex 4.1 SDK for AIR applications running on AIR 2.0 runtime should be available within a few weeks. Please note that we will not be able to support Flex 4.0 SDK because of certain technical challenges.

  • Updating Flash CS5 Built-In Player, Flex SDK 4.1

    QUESTION 1:
    I'm trying to update the built-in player of Flash CS5 to the latest 10.1.53.64 version.
    I've downloaded and replaced the "Players" folder from this link:  http://www.adobe.ca/support/flashplayer/downloads.html. However, when i trace which version Flash CS5 uses when launching from the built-in player, it displays "MAC 10,1,52,14".  How can i update this?!
    QUESTION 2:
    what is the proper way to update the Flex SDK for Flash CS5?  after installing the software, i see it's using Flex 4.0, but i want to update it to the current version 4.1.  the default install includes $(AppConfig)/ActionScript 3.0/libs/11.0/textLayout.swc, but i removed that and simply placed the Flex 4.1 version of textLayout.swc in the $(AppConfig)/ActionScript 3.0/libs folder, but how can i perminantly remove the reference to $(AppConfig)/ActionScript 3.0/libs/11.0/textLayout.swc? 
    i've search for information on updating libraries, .swc files, etc. for Flash but it's not clear.  links containing clear, up-to-date instructions on how to properly update Flash CS5 would be greatly appreciated.

    If I had to summarize my problem in ten words :
    With Flex 4.5 SDK and AIR 2.6 SDK I can stream dynamic http in the VideoPlayer element, but it won't play on a Samsung TV.
    With Flex 4.1 SDK and AIR 2.6 SDK I can launch the app on a Samsung TV, but the VideoPlayer element won't play any dynamic http stream.
    I assume this problem comes from OSMF because it is the library supposedly handling the dynamic streaming. I just can't make it work within Flex 4.1 :
    If I delete the native osmf.swc and remove it from the Flex Build Path properties, Flash Builder won't compile, claiming there is an error, even if I add other more recent osmf.swc.
    If I don't delete it and still add another one, either I get a conflict error or a "not found" error. either way it won't compile.

  • Do I need flash builder 4 to work with the flex sdk?

    Is it necessary to use flash builder 4 to work with the flex sdk?
    Can you build apps just using the open source flex sdk. If so are there tutorials and books on how to do so?
    Thanks in advance for your help.

    No, you don't need Flash Builder to use the Flex SDK. If you download the SDK and unzip it, you'll find a 'bin' directory that has the mxmlc compiler in it. You can compile Actionscript or MXML files using that.
    ./mxmlc MyFlexApp.mxml
    If you are building an AIR application, you will use amxmlc
    ./amxmlc MyAIRFlexApp.mxml
    Then, launch your AIR application using adl
    ./adl.exe MyAIRFlexApp-app.xml
    Hope this helps,
    Joan

  • Is Adobe FLash builder 4.7 compatible with flex sdk 3.5?

    Is Adobe FLash builder 4.7 compatible with flex sdk 3.5?

    Kind of.  I never actually solved the bug, but I did make it past the install. 
      Upon running Adobe Flash Builder 4.7 Plug-in Installer it appeared to crash and only load a blank screen with a single unclickable button.  It wasn't actually "hanging", and would react when I clicked on the program menu and moused over "Services".  This would allow my clicks and keystrokes to register with the program, but only after I mouse over the "Services" menu item.  For example, you need to click "okay", then mouse over "Services".  When you want to enter text you need to click in the text box, and mouse over "Services".  Then you need to type the text you want, and mouse over "Services" to see the text appear.  It's a PITA, but you can get through the install by doing this. 
      After installing the FB plug-in starting eclipse with editors open appeared to cause errors.  If this happens, this is because it seems that FB attempts to load when eclipse starts up.  Close all editors and restart eclipse.  The Welcome page for FB may pop open up.  At the bottom there is a check box that will keep that form loading - check it.  If the page does not open when eclipse starts, then open up an MXML file.  The Welcome page should load, and you can check the box. 
    I hope this helps you move forward.  Also, if you find an actual solution please let me know.

  • Latest flex sdk for Flash Builder 4

    HI,
    We bought Flash Builder 4 Premium and installed it.
    Now I want to use the latest flex sdk to use with it (I am working on a project using TLF 2).
    What is the version I should install, is it sdk 4.1 or 4.5(Hero).
    In Flex 4.1 there are about three variations http://opensource.adobe.com/wiki/display/flexsdk/Downloads. Which one should I download if using 4.1 ?
    Please explain.
    Thanks

    Thanks Chris.
    in sdk 4.1 download there are 3 download types. Can you please tell me the difference of 'Free Adobe Flex SDK' and 'Open Source Flex SDK' and which one should I use?
    Thank you very much

  • Compiling an existing as3 packag with flex sdk (for a flash/flex/as beginner)

    Hi
    I am new to flash, flex, mxml, and actionscript (with a strong background in c, python, and scheme and some background in Java, VBA, and Javascript). I have a website for which I would like to develop some simple swf content. Basically, I would like to load esri shp files at runtime (and display a series of them as an animation) using these APIs.
    I have read through some flex getting started material, but I have found that there is no better way to learn a framework/language than to look at and modify existing code. Happily, I've found a sample that is both salient to my project and about the right level of complexity.
    I have the Flex SDK 3 and have created some simple movies. However, I haven't managed to compile the example as3 source code to a successful swf movie. I'd like to write mxml for layout/structure and as3 for functionality, and compile with mxmlc, period. Most examples I've found use of Flex Builder, Adobe Air plugins, other IDEs, etc and so they aren't very helpful.
    Here is a link to the content I'm interested in, and more importantly the as3 source packages (zip or browesable) that I'd like to compile. There are two: ManualCartogramTest.as and USStatesCartogramExample. I can use mxmlc to compile either one sucessfully, but the resulting swf file displays nothing. It seems that I should use the ManualCartogramTest class to create an instance of it, but none of my efforts have worked.
    Can anyone help out? How should I generate the swf movie given one of these packages? What key piece am I missing?
    Jeff
    For completeness, here is another example using the shp/dbf packages (from the creator) that I just can't figure out what to do with.

    1. Perhaps this wasn't the right forum.
    2. I had to use set -use-network=false to enter "local-with-filesystem" mode. Unfortunately, it took a while before I finally used a flash player that told me the problem instead of silently failing. The linux standalone or linux debugger from adobe was key! Gnash, swfdec, and my firefox plugin hid the problem.

  • Can we use Flash Player 11 abilities through Flex SDK 4.5.1?

    Hi All
    As you know BitmapData has some limitation for image size and resolution in Flash Player 10 (maximum resolution is 8192) and for Flash Player version 11 and later, Adobe fixed this limitation and depends on OS we can have all type of huge resolutions in BitmapData.
    But my problem is now I'm using Flex SDK 4.5.1 which base Flash Player is 10.2.159.1.
    So is there any possibility to use this benefit of Flash Player 11 with my current Flex SDK with implementing a restriction based on Flash version with something like Capabilities.version or not?
    Thanks in advance

    Tanx, But I must keep my current version of Flash Player and I'm not able to change swf-version or target-player through compiler settings arguments or etc... I just need these feature for BitmapData.
    Can I use something like this to check if my object has new methods of Flash Player or not:
    if(myInstance.hasOwnProperty("newMethodInFlashEleven")) myInstance[newMethodInFlashEleven]();
    Is there any new method for BitmpaData class in Flash player 11, to check it based on that?!

  • Upgraded to Mac OSX Lion, have an issue with Flash Builder 4.5.1 and Flex SDK 3.2

    Howdy, I upgraded my mac yesterday to 10.7, and have run into an interesting problem.
    I was using Flex Builder 3 before, using Flex SDK 3.2. After upgrading, I found that Flex Builder 3 is not compatible with Lion anymore, so I had to upgrade to Flash Builder 4.5.
    This is fine, I just figured I would add the Flex 3.2 sdk, which I did. However, after adding my project to the workbench for Flash Builder 4.5, I see the following error:
    http://cl.ly/3J3W0E22402G2I1L2U1Q
    However, as far as I can tell, the following two screenshots mean I have installed the Flex 3.2 sdk:
    http://cl.ly/1S0l1m2u1Z0z053Y3U29
    http://cl.ly/3c3k2B161K1d1y2H332P
    Does anyone know if this is even possible to do? I need to get back into development ASAP. If I can get Flex 3.2 SDK working in this environment, I am pretty sure I will be good to go.
    Thanks so much!
    Andrew

    I can't help you with your problem, but maybe this is a good start:
    http://kb2.adobe.com/cps/905/cpsid_90508.html#main_Flash_Builder
    ..... About that... have you encountered any other issue when using FB 4.5.1 with OS X 10.7.0?

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