Flickering in swing Applet

I'm using swing applet.My applet is getting flickering only when i embed it in html
I heard that,swing 'll handle flickering on its own.But i see it in appeltviewer it okie..My
panel's size is also very big its,17040 pixel...what should i have to do avoid flickering

My crystalball tells me that you are painting the entire screen with each call to paint and your are also making a call to super.paintComponent(g) when you do so... hence much flickering exists with your application even though it's double buffered.
To avoid this problem do the following:
take 3 whole slottered chickens, put them in a bag and ... oh that was for array problems... let me see for flickering....
Well, you need to do offscreen rendering to an image and call repaint when done, but in your paintComponent(Graphics g) do this:
public void paintComponent(Graphics g){
  drawImage(myOffscreenImage4Rendering, 0, 0, this); //notice 1 liner--no other code needed or wanted here.
}I do this with 1600x1200 on an AMD 2GHz with 500+ objects being drawn and no flicker. I've had up to 10,000 objects with no flicker, but yes, the animation speed was severely impacted due to the number of objects being rendered each cycle.

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    ~~~~~~~~~
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    Thanks to Mike and other friends who already replied on this topic.
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    ~~~~~~~~~~~~~~~~~~~~~
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    --Ratan                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           

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            stopMove.add(stop); // Add buttons to stopMove panel
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            newBall = new JComboBox(newType); // Add selections to combo box
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            newBallPanel.add(newBall);
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            newBall.addActionListener(new ActionListener() // Add selection listener to newBall combo box
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                        gameScene.addBall(new PrimaryBall(gameScene));
                    else if (ballType == "Pastel ball")
                        gameScene.addBall(new PastelBall(gameScene));
                    else if (ballType == "Image ball")
                        gameScene.addBall(new ImageBall(gameScene));
                    else
                        gameScene.addBall(new Ball3D(gameScene));
                    updateSelectBallComboBox();
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            // selected ball panel
            JPanel selectedBallPanel = new JPanel(); // selected ball panel
            selectedBallPanel.setBorder(BorderFactory.createLineBorder(Color.black));
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            selectBall = new JComboBox(gameScene.getBallList()); // Add ball list to the select drop down box
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            redBall = new JRadioButton("Red"); // Red choice
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            greenBall = new JRadioButton("Green"); // Green choice
            blueBall = new JRadioButton("Blue"); // Blue choice
            ButtonGroup ballColour = new ButtonGroup(); // So only one colour can be selected at a tim
            ballColour.add(redBall);
            ballColour.add(greenBall);
            ballColour.add(blueBall);
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            archBall = new JRadioButton("Arch"); // Arch path choice
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            figureOfEightBall = new JRadioButton("Figure of eight"); // Figure of eight path choice
            ButtonGroup ballPath = new ButtonGroup(); // So only one path can be selected at a tim
            ballPath.add(archBall);
            ballPath.add(figureOfEightBall);       
            // Can split
            canSplit = new JCheckBox("Can split", false); // Initialy not selected
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            selectedBallPanel.add(greenBall);
            selectedBallPanel.add(blueBall);
            selectedBallPanel.add(new JLabel("Path"));
            selectedBallPanel.add(archBall);
            selectedBallPanel.add(figureOfEightBall);
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            return ballsPanel;
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        public void changeSelectedBall(int ballIndexIn)
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                case 0: redBall.setSelected(true); break;
                case 1: greenBall.setSelected(true); break;
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            DefaultComboBoxModel model = new DefaultComboBoxModel(gameScene.getBallList());
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    }Kind regards
    Liam morren

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              Connection lcon = null;
              Statement lstmt = null;
              ResultSet lrsResults = null;
              String lstrSQL = null;
              String lstrOut = null;
              try {
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                   lstrSQL = "select DT_ID from P_DATATABLES";
                   lrsResults = lstmt.executeQuery(lstrSQL);        
                   int i = 0;
                   lrsResults.last();
                   int length = lrsResults.getRow();
                   System.out.println(length);
                   lrsResults.beforeFirst();
                   int recCount = 0;
                   while (lrsResults.next()) {
                        recCount++;
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                   }System.out.println("here 3 out fm while");
              catch(SQLException e) {
                   System.out.print("SQLException: ");
                   System.out.println(e.getMessage());
              catch(Exception ex) {
                   lstrOut = "Exception Occured " + ex.getMessage();
              finally {
                   try {
                        lrsResults.close();
                        lstmt.close();
                        lcon.close();
                        System.out.println("[DONE]");
                   catch(Exception e) {
                        System.out.println(e);
             }//end of finally
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         }//end of getDBDatum()
    }//end of classOfcourse the above code compiles and runs well. in Applet Viewer
    I plugged the above Swing Applet in a JSP page index.jsp
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