Football Manager 2011
Does anyone know what day its going to be released to the App Store?
Go to the website of Football Manager and read the information about the 2012 version. These Apple forums are the wrong place to ask about the features of third-party games.
Similar Messages
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If i have football manager 2011 should i purchase football manager 2012?
I AM NOT SURE WHETHER I SHOULD PURCHASE THE NEW football manager
Go to the website of Football Manager and read the information about the 2012 version. These Apple forums are the wrong place to ask about the features of third-party games.
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We're retired,new to IMac, I downloaded Steam for my husbands football manager 2011.It ran successfully for few weeks, but now will not allow him to start up his game.I got help from the mac team and it worked for one day but again has the same fault....help please
Your download or install of the update may have been corrupt. Visit the Mac App Store and re-download the update or visit http://support.apple.com/kb/DL1726 and download the 10.9.2 update combo and re-install.
If that fails to solve the problem please post back and post a EtreCheck Report which you can locate at:
http://www.etresoft.com/etrecheck -
Karza Football Manager is out!
Hello to everyone,
I'm very happy to announce that after a year of work, my new game, Karza Football Manager, is ready.
For people who like soccer, this is a strategic soccer manager game.
Apple Store:
http://itunes.apple.com/us/app/karza-football-manager/id513858042
Google Play/Android Market:
https://play.google.com/store/apps/details?id=air.com.int33h.kfm
Minipage:
http://www.int33h.com/apps/kfm/index_en.html (English)
http://www.int33h.com/apps/kfm/index_it.html (Italian)
Facebook page:
http://www.facebook.com/pages/Karza-Football-Manager/181270378656844
Here it is the short description and the list of the features:
Karza Football Manager: it's a funny old football manager game!
Take the helm of a failing team with a glorious past.
Will you bring it back to its righteous place in the football hall of fame?
- Manage every aspect of your football team.
- Begin from the 3rd division and go back to the premium league!
- Adjust your strategy, formation and tactics.
- Build custom modules, from a 3-3-4 to a 5-3-2!
- View individuals players skills, statistics and contract details: pay attention to their morale and fitness.
- Train your players to improve your team.
- Buy, sell players and negotiate their contracts.
- Check out the transfer market to strengthen your team.
- Improve the quality of your youth team: the higher it is, the more it will be probable to create new soccer stars.
- Take part to two different cups: the National Cup and the Champions' Cup.
- Manage your staff, a fundamental component of your team: there are nine types of professionals you can hire.
- Full commentary of the match in real time.
- Change your tactics or strategy in real time during the game and make substitutions.
- Manage club finances and pay attention not to go negative.
- Discover and conquer 27 different achievement!
- Read the glorious history of your club!
- Professional musics and sound effects.
- Play and save multiple game profiles.
- Everytime you start a new game, it will always be different!
...and over all...
- No in-app purchase necessary to advance in the game!
Now, about the techincal part...
The game was made by using Flash CS5.5 and Flashdevelop.
After a month of design, it took me about 9 months to write 75.000+ lines of as3 for building the game (about 2.4MB of source code).
Seen that I have an eight-hour job, I had to write it in the evenings, in the weekends, during the holidays... and so on... it was really hard, but, in the end, I liked it.
The musics and the sound effects (and some additional ideas) were made by a friend of mine, nickname Composer, nick-nomen omen :-)
The UI was made by me and some additional graphics by another friend of mine, Darkuncle.
And the translation in English was done by a third friend, Cug.
We spent also more than a month to test it and to balance it.
Finally I submitted it to the Apple Store and it was approved yesterday.
I have to say that I'm pleased by the AIR runtime but not because I was able to animate a lot of sprites and so on (the application is a strategic game and although there are some animations, these are mostly marginal).
I'm pleased because my appication does a lot of computations and it uses really a lot the SQLite engine.
For example, when the game starts, the user can choose to generate randomly the datas: this means about 100+ teams, 2000+ players and about 3000-4000 inserts and updates on the db!
And with AIR this is always plain sailing!
And obviously, I'm really pleased by the fact that with a few changes (really!) I was able to export the game for iPhone/iPad and for Android: when the so called internet agencies will really understand this, Flash will live a second youth!
Thank you Adobe!
The Android version is free, but only because I was able to put the adv banners thanks to the great Admob native extension made by Milkman Games that I really recommend (http://www.milkmangames.com/blog/2011/11/10/announcing-native-android-admob-support-for-ad obe-air/)
The iPhone/iPad version is sold for 1.59€ with no advertise at all in it.
And to conclude, here they are some screenshots taken from the iPhone version (I resized it to fit here), however you can find many screenshots in the Facebook page
https://www.facebook.com/photo.php?fbid=182015455249003&set=a.182014571915758.38907.181270 378656844
Click on enlarge.
I know there are few soccer fans in the United States, but I have faith in the rest of the world :-)
Thanks and Happy Easter!http://code.google.com/p/flash-for-mobile/
qq讨论群:56892018
version for android http://code.google.com/p/flash-for-mobile/
version for iphone and ipad https://github.com/lilili87222/admob-for-flash
this is a actionscript native extension for developer to ad advertisement to their air mobile application run on iphone or android.it very easy to use
admob for flash android this lib enable you to add admob ad to your flash air application to add native advertisement to your actionscript3 application you just need to do four step
1.replace D:\Program Files\Adobe\Adobe Flash Builder 4.6\sdks\4.6.1\lib\android\lib\resources\android-res.jar with android-res.jar
2. add this config to -app.xml
<android>
<manifestadditions><![CDATA[
<manifest android:installLocation="auto"> <uses-sdk android:targetSdkVersion="11"/> <uses-sdk android:minSdkVersion="8"/> <uses-permission android:name="android.permission.INTERNET"/> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/> <application><!-- <activity android:name="com.google.ads.AdActivity?" android:configChanges="keyboard|keyboardHidden|orientation"/> --> <activity android:name="com.google.ads.AdActivity?" android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize |smallestScreenSize"/>
</application>
Unknown end tag for </manifest>
]]></manifestadditions>
</android>
3.add this config to -app.xml
<extensions>
<extensionid>so.cuo.ane.Admob</extensionid>
</extensions>
4. add code to your android air application like follow
test1(); private function test1():void { var admob:Admob=Admob.getInstance(); if(admob.isSupported){ admob.setUnitId(gid); admob.dispatcher.addEventListener(AdEvent?.onReceiveAd,this.adHandler); admob.dispatcher.addEventListener(AdEvent?.onFailedToReceiveAd,this.adHandler);
// admob.showRelation(AdMobAlignment?.ALIGN_BOTTOM,AdType?.BANNER);
admob.show(50,100,AdType?.BANNER);
}else{ trace("not support"); }
protected function adHandler(event:AdEvent?):void { trace("receive ad"); } -
Will a standard IMac run Football Manager?
im looking into buying an IMac, & I really want it to play Football Manager 2015 with good quality so I can watch in 3D & have around 10 leagues added in, so could someone please tell me if a standard IMac would be able to run it.
My friend has an IMac (2008 I think) & that seems to run it fine but other people have said a 2011 couldn't run it, & that's why I'm getting confused.
Any any help or advice would be much appreciated.It can run on mac as well on the box in the top right hand corner it says PC, Mac & Linux, you don't have to play it through steam if u buy the Disc
These are the minimum Requirements, I'd like better tho. Is the Mac better than them Requirments
OS: Windows XP, Vista, 7, 8
Processor: Intel Pentium 4, Intel Core, AMD Athlon - XP: 1.6GHz+ V/7/8: 2.2GHz+
Memory: 1 GB RAM
Graphics: NVidia GeForce FX 5900 Ultra, ATI Radeon 9800, Intel GMA X3100 - 128MB VRAM
DirectX: Version 9.0c
Hard Drive: 3 GB available space -
Football Manager 2012 has unexpectedly quit
I have downloaded Steam and installed Football Manager 2012, however, when I try to load game I get this error message:
"Football Manager 2012 v 12.1.1f244101 has quit unexpectedly" with the following details
Process: fm [190]
Path: /Users/paulchambers/Library/Application Support/Steam/SteamApps/common/football manager 2012/fm.app/Contents/MacOS/fm
Identifier: com.sigames.eur.FootballManager2012
Version: 12 . 1 . 1 (12 . 1 . 1 f 244101)
Code Type: X86 (Native)
Parent Process: launchd [100]
Date/Time: 2011-12-29 22:44:56.435 +0000
OS Version: Mac OS X 10.6.8 (10K549)
Report Version: 6
Interval Since Last Report: 55588 sec
Crashes Since Last Report: 33
Per-App Interval Since Last Report: 574 sec
Per-App Crashes Since Last Report: 30
Anonymous UUID: 69912C5E-79BB-4890-8EFD-5D195EC3DA69
Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000
Crashed Thread: 15
Thread 0: MainThrd Dispatch queue: com.apple.main-thread
0 libSystem.B.dylib 0x93102b5a semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x931306e1 _pthread_cond_wait + 1066
2 libSystem.B.dylib 0x9315f5a8 pthread_cond_timedwait_relative_np + 47
3 ...ple.CoreServices.CarbonCore 0x9394eb90 TSWaitOnConditionTimedRelative + 242
4 ...ple.CoreServices.CarbonCore 0x939d1521 MPWaitForEvent + 240
5 ...mes.eur.FootballManager2012 0x02754785 SICORE::SYNC_EVENT_CARBON::await(SICORE::MILLISECONDS) + 37
6 ...mes.eur.FootballManager2012 0x027ee099 SIGFX::RENDER_ACTION::run_sync(SICORE::MILLISECONDS, bool) + 217
7 ...mes.eur.FootballManager2012 0x027ee1db SIGFX::RENDER_ACTION::run_sync() + 43
8 ...mes.eur.FootballManager2012 0x02bdaada SCREEN_CLIENT_MANAGER::basic_sigfx_initialisation() + 74
9 ...mes.eur.FootballManager2012 0x02bde98a SCREEN_CLIENT_MANAGER::create_new_window(SCREEN*) + 426
10 ...mes.eur.FootballManager2012 0x0107c38d startup() + 4525
11 ...mes.eur.FootballManager2012 0x02980b16 SIOS::PLATFORM::MAC::APPLICATION::sios_main() + 38
12 ...mes.eur.FootballManager2012 0x00002535 start + 53
Thread 1: Dispatch queue: com.apple.libdispatch-manager
0 libSystem.B.dylib 0x93129382 kevent + 10
1 libSystem.B.dylib 0x93129a9c _dispatch_mgr_invoke + 215
2 libSystem.B.dylib 0x93128f59 _dispatch_queue_invoke + 163
3 libSystem.B.dylib 0x93128cfe _dispatch_worker_thread2 + 240
4 libSystem.B.dylib 0x93128781 _pthread_wqthread + 390
5 libSystem.B.dylib 0x931285c6 start_wqthread + 30
Thread 2: MainThrd
0 libSystem.B.dylib 0x93129382 kevent + 10
1 steamclient.dylib 0x0c8544c2 OSXHelpers::CIOPollingHelper::RealRun() + 244
2 libtier0_s.dylib 0x0ae87433 CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t&) + 1992
3 libtier0_s.dylib 0x0ae8775c CatchAndWriteMiniDumpForVoidPtrFn + 78
4 steamclient.dylib 0x0c8540f9 OSXHelpers::CIOPollingHelper::Run() + 41
5 libtier0_s.dylib 0x0ae8ab27 SteamThreadTools::CThread::ThreadProc(void*) + 309
6 libSystem.B.dylib 0x93130259 _pthread_start + 345
7 libSystem.B.dylib 0x931300de thread_start + 34
Thread 3: Chrome_DBThread
0 libSystem.B.dylib 0x93130aa2 __semwait_signal + 10
1 libSystem.B.dylib 0x9313075e _pthread_cond_wait + 1191
2 libSystem.B.dylib 0x931323f8 pthread_cond_wait$UNIX2003 + 73
3 liblibberkelium.dylib 0x06782c07 ConditionVariable::Wait() + 39
4 liblibberkelium.dylib 0x067d278e base::WaitableEvent::TimedWait(base::TimeDelta const&) + 734
5 liblibberkelium.dylib 0x067d27c6 base::WaitableEvent::Wait() + 38
6 liblibberkelium.dylib 0x067a8e7e base::MessagePumpDefault::Run(base::MessagePump::Delegate*) + 94
7 liblibberkelium.dylib 0x067a5adf MessageLoop::RunInternal() + 63
8 liblibberkelium.dylib 0x067a5c74 MessageLoop::Run() + 52
9 liblibberkelium.dylib 0x067c8418 base::Thread::ThreadMain() + 264
10 liblibberkelium.dylib 0x067add81 ThreadFunc(void*) + 17
11 libSystem.B.dylib 0x93130259 _pthread_start + 345
12 libSystem.B.dylib 0x931300de thread_start + 34
Thread 4: Chrome_FileThread
0 libSystem.B.dylib 0x93129382 kevent + 10
1 liblibberkelium.dylib 0x058852bd kq_dispatch + 93
2 liblibberkelium.dylib 0x058834f2 event_base_loop + 578
3 liblibberkelium.dylib 0x067e1434 base::MessagePumpLibevent::Run(base::MessagePump::Delegate*) + 516
4 liblibberkelium.dylib 0x067a5adf MessageLoop::RunInternal() + 63
5 liblibberkelium.dylib 0x067a5c74 MessageLoop::Run() + 52
6 liblibberkelium.dylib 0x067c8418 base::Thread::ThreadMain() + 264
7 liblibberkelium.dylib 0x067add81 ThreadFunc(void*) + 17
8 libSystem.B.dylib 0x93130259 _pthread_start + 345
9 libSystem.B.dylib 0x931300de thread_start + 34
Thread 5: Chrome_ProcessLauncherThread
0 libSystem.B.dylib 0x93130aa2 __semwait_signal + 10
1 libSystem.B.dylib 0x9313075e _pthread_cond_wait + 1191
2 libSystem.B.dylib 0x931323f8 pthread_cond_wait$UNIX2003 + 73
3 liblibberkelium.dylib 0x06782c07 ConditionVariable::Wait() + 39
4 liblibberkelium.dylib 0x067d278e base::WaitableEvent::TimedWait(base::TimeDelta const&) + 734
5 liblibberkelium.dylib 0x067d27c6 base::WaitableEvent::Wait() + 38
6 liblibberkelium.dylib 0x067a8e7e base::MessagePumpDefault::Run(base::MessagePump::Delegate*) + 94
7 liblibberkelium.dylib 0x067a5adf MessageLoop::RunInternal() + 63
8 liblibberkelium.dylib 0x067a5c74 MessageLoop::Run() + 52
9 liblibberkelium.dylib 0x067c8418 base::Thread::ThreadMain() + 264
10 liblibberkelium.dylib 0x067add81 ThreadFunc(void*) + 17
11 libSystem.B.dylib 0x93130259 _pthread_start + 345
12 libSystem.B.dylib 0x931300de thread_start + 34
Thread 6: Chrome_CacheThread
0 libSystem.B.dylib 0x93129382 kevent + 10
1 liblibberkelium.dylib 0x058852bd kq_dispatch + 93
2 liblibberkelium.dylib 0x058834f2 event_base_loop + 578
3 liblibberkelium.dylib 0x067e12c3 base::MessagePumpLibevent::Run(base::MessagePump::Delegate*) + 147
4 liblibberkelium.dylib 0x067a5adf MessageLoop::RunInternal() + 63
5 liblibberkelium.dylib 0x067a5c74 MessageLoop::Run() + 52
6 liblibberkelium.dylib 0x067c8418 base::Thread::ThreadMain() + 264
7 liblibberkelium.dylib 0x067add81 ThreadFunc(void*) + 17
8 libSystem.B.dylib 0x93130259 _pthread_start + 345
9 libSystem.B.dylib 0x931300de thread_start + 34
Thread 7: Chrome_IOThread
0 libSystem.B.dylib 0x93129382 kevent + 10
1 liblibberkelium.dylib 0x058852bd kq_dispatch + 93
2 liblibberkelium.dylib 0x058834f2 event_base_loop + 578
3 liblibberkelium.dylib 0x067e1434 base::MessagePumpLibevent::Run(base::MessagePump::Delegate*) + 516
4 liblibberkelium.dylib 0x067a5adf MessageLoop::RunInternal() + 63
5 liblibberkelium.dylib 0x067a5c74 MessageLoop::Run() + 52
6 liblibberkelium.dylib 0x067c8418 base::Thread::ThreadMain() + 264
7 liblibberkelium.dylib 0x067add81 ThreadFunc(void*) + 17
8 libSystem.B.dylib 0x93130259 _pthread_start + 345
9 libSystem.B.dylib 0x931300de thread_start + 34
Thread 8:
0 libSystem.B.dylib 0x93128412 __workq_kernreturn + 10
1 libSystem.B.dylib 0x931289a8 _pthread_wqthread + 941
2 libSystem.B.dylib 0x931285c6 start_wqthread + 30
Thread 9: Chrome_WebKitThread
0 libSystem.B.dylib 0x93130aa2 __semwait_signal + 10
1 libSystem.B.dylib 0x9313075e _pthread_cond_wait + 1191
2 libSystem.B.dylib 0x931323f8 pthread_cond_wait$UNIX2003 + 73
3 liblibberkelium.dylib 0x06782c07 ConditionVariable::Wait() + 39
4 liblibberkelium.dylib 0x067d278e base::WaitableEvent::TimedWait(base::TimeDelta const&) + 734
5 liblibberkelium.dylib 0x067d27c6 base::WaitableEvent::Wait() + 38
6 liblibberkelium.dylib 0x067a8e7e base::MessagePumpDefault::Run(base::MessagePump::Delegate*) + 94
7 liblibberkelium.dylib 0x067a5adf MessageLoop::RunInternal() + 63
8 liblibberkelium.dylib 0x067a5c74 MessageLoop::Run() + 52
9 liblibberkelium.dylib 0x067c8418 base::Thread::ThreadMain() + 264
10 liblibberkelium.dylib 0x067add81 ThreadFunc(void*) + 17
11 libSystem.B.dylib 0x93130259 _pthread_start + 345
12 libSystem.B.dylib 0x931300de thread_start + 34
Thread 10: Chrome_SafeBrowsingThread
0 libSystem.B.dylib 0x93130aa2 __semwait_signal + 10
1 libSystem.B.dylib 0x9313075e _pthread_cond_wait + 1191
2 libSystem.B.dylib 0x931323f8 pthread_cond_wait$UNIX2003 + 73
3 liblibberkelium.dylib 0x06782c07 ConditionVariable::Wait() + 39
4 liblibberkelium.dylib 0x067d278e base::WaitableEvent::TimedWait(base::TimeDelta const&) + 734
5 liblibberkelium.dylib 0x067d27c6 base::WaitableEvent::Wait() + 38
6 liblibberkelium.dylib 0x067a8e7e base::MessagePumpDefault::Run(base::MessagePump::Delegate*) + 94
7 liblibberkelium.dylib 0x067a5adf MessageLoop::RunInternal() + 63
8 liblibberkelium.dylib 0x067a5c74 MessageLoop::Run() + 52
9 liblibberkelium.dylib 0x067c8418 base::Thread::ThreadMain() + 264
10 liblibberkelium.dylib 0x067add81 ThreadFunc(void*) + 17
11 libSystem.B.dylib 0x93130259 _pthread_start + 345
12 libSystem.B.dylib 0x931300de thread_start + 34
Thread 11: NetworkConfigWatcher
0 libSystem.B.dylib 0x93102afa mach_msg_trap + 10
1 libSystem.B.dylib 0x93103267 mach_msg + 68
2 com.apple.CoreFoundation 0x97b632df __CFRunLoopRun + 2079
3 com.apple.CoreFoundation 0x97b623c4 CFRunLoopRunSpecific + 452
4 com.apple.CoreFoundation 0x97b621f1 CFRunLoopRunInMode + 97
5 com.apple.Foundation 0x973ab1b3 -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 279
6 liblibberkelium.dylib 0x067e29c4 base::MessagePumpNSRunLoop::DoRun(base::MessagePump::Delegate*) + 116
7 liblibberkelium.dylib 0x067e2aba base::MessagePumpCFRunLoopBase::Run(base::MessagePump::Delegate*) + 74
8 liblibberkelium.dylib 0x067a5adf MessageLoop::RunInternal() + 63
9 liblibberkelium.dylib 0x067a5c74 MessageLoop::Run() + 52
10 liblibberkelium.dylib 0x067c8418 base::Thread::ThreadMain() + 264
11 liblibberkelium.dylib 0x067add81 ThreadFunc(void*) + 17
12 libSystem.B.dylib 0x93130259 _pthread_start + 345
13 libSystem.B.dylib 0x931300de thread_start + 34
Thread 12: NetworkConfigWatcher
0 libSystem.B.dylib 0x93102afa mach_msg_trap + 10
1 libSystem.B.dylib 0x93103267 mach_msg + 68
2 com.apple.CoreFoundation 0x97b632df __CFRunLoopRun + 2079
3 com.apple.CoreFoundation 0x97b623c4 CFRunLoopRunSpecific + 452
4 com.apple.CoreFoundation 0x97b621f1 CFRunLoopRunInMode + 97
5 com.apple.Foundation 0x973ab1b3 -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 279
6 liblibberkelium.dylib 0x067e29c4 base::MessagePumpNSRunLoop::DoRun(base::MessagePump::Delegate*) + 116
7 liblibberkelium.dylib 0x067e2aba base::MessagePumpCFRunLoopBase::Run(base::MessagePump::Delegate*) + 74
8 liblibberkelium.dylib 0x067a5adf MessageLoop::RunInternal() + 63
9 liblibberkelium.dylib 0x067a5c74 MessageLoop::Run() + 52
10 liblibberkelium.dylib 0x067c8418 base::Thread::ThreadMain() + 264
11 liblibberkelium.dylib 0x067add81 ThreadFunc(void*) + 17
12 libSystem.B.dylib 0x93130259 _pthread_start + 345
13 libSystem.B.dylib 0x931300de thread_start + 34
Thread 13:
0 libSystem.B.dylib 0x93102b4e semaphore_timedwait_trap + 10
1 ...ple.CoreServices.CarbonCore 0x93960942 MPWaitOnSemaphore + 125
2 ...mes.eur.FootballManager2012 0x02764c5b SICORE::SEMAPHORE_CARBON::decrement() + 27
3 ...mes.eur.FootballManager2012 0x02a0f5fc SIOS::SOUND_THREAD::do_work() + 140
4 ...mes.eur.FootballManager2012 0x02754b2d SICORE::THREAD_BASE::thread_run_internal() + 45
5 ...mes.eur.FootballManager2012 0x02754098 SICORE::THREAD_CARBON::os_thread_callback(void*) + 24
6 ...ple.CoreServices.CarbonCore 0x9392e54a PrivateMPEntryPoint + 68
7 libSystem.B.dylib 0x93130259 _pthread_start + 345
8 libSystem.B.dylib 0x931300de thread_start + 34
Thread 14:
0 libSystem.B.dylib 0x93102c0e mach_wait_until + 10
1 ...ple.CoreServices.CarbonCore 0x939d27f0 MPDelayUntil + 43
2 ...mes.eur.FootballManager2012 0x02754001 SICORE::THREAD_CARBON::sleep(SICORE::MICROSECONDS) + 49
3 ...mes.eur.FootballManager2012 0x01832389 SIGAMEEXTRAS::CHECK_OVERLAY_THREAD::do_work() + 89
4 ...mes.eur.FootballManager2012 0x02754b2d SICORE::THREAD_BASE::thread_run_internal() + 45
5 ...mes.eur.FootballManager2012 0x02754098 SICORE::THREAD_CARBON::os_thread_callback(void*) + 24
6 ...ple.CoreServices.CarbonCore 0x9392e54a PrivateMPEntryPoint + 68
7 libSystem.B.dylib 0x93130259 _pthread_start + 345
8 libSystem.B.dylib 0x931300de thread_start + 34
Thread 15 Crashed:
0 ??? 0000000000 0 + 0
1 ...mes.eur.FootballManager2012 0x027efca2 SIGFX::DEBUG_TEXT::VBUFFER::VBUFFER(unsigned long, unsigned long) + 66
2 ...mes.eur.FootballManager2012 0x027efd2f SIGFX::DEBUG_TEXT::initialise() + 47
3 ...mes.eur.FootballManager2012 0x027d3f64 SIGFX::initialise(SIGFX::CONFIG::LMH) + 116
4 ...mes.eur.FootballManager2012 0x027edf52 SIGFX::RENDER_ACTION::perform_action_and_cleanup() + 18
5 ...mes.eur.FootballManager2012 0x027ee6b6 SIGFX::RENDER_ACTION_MANAGER::process_actions() + 486
6 ...mes.eur.FootballManager2012 0x02bbbc40 SIOS::RENDER_THREAD::do_work() + 1584
7 ...mes.eur.FootballManager2012 0x02754b2d SICORE::THREAD_BASE::thread_run_internal() + 45
8 ...mes.eur.FootballManager2012 0x02754098 SICORE::THREAD_CARBON::os_thread_callback(void*) + 24
9 ...ple.CoreServices.CarbonCore 0x9392e54a PrivateMPEntryPoint + 68
10 libSystem.B.dylib 0x93130259 _pthread_start + 345
11 libSystem.B.dylib 0x931300de thread_start + 34
Thread 15 crashed with X86 Thread State (32-bit):
eax: 0x22f16e14 ebx: 0x00000001 ecx: 0x03d24328 edx: 0x00020000
edi: 0x00000000 esi: 0x22f16e10 ebp: 0xb048ecc8 esp: 0xb048ec9c
ss: 0x0000001f efl: 0x00010286 eip: 0x00000000 cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x0000001f gs: 0x00000037
cr2: 0x00000000
Binary Images:
0x1000 - 0x3d01fcb +com.sigames.eur.FootballManager2012 12 . 1 . 1 (12 . 1 . 1 f 244101) <21402062-7ABE-3E91-AB14-C2DB2A26FEA7> /Users/paulchambers/Library/Application Support/Steam/SteamApps/common/football manager 2012/fm.app/Contents/MacOS/fm
0x57da000 - 0x57f0fe7 +gameoverlayrenderer.dylib ??? (???) <CD87B7DB-51C4-3CBF-A73C-21A5EE148D2C> /Applications/Steam.app/Contents/MacOS/osx32/gameoverlayrenderer.dylib
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0x96a37000 - 0x96b65fe7 com.apple.CoreData 102.1 (251) <87FE6861-F2D6-773D-ED45-345272E56463> /System/Library/Frameworks/CoreData.framework/Versions/A/CoreData
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0x97358000 - 0x9735aff7 com.apple.securityhi 4.0 (36638) <6118C361-61E7-B34E-93DB-1B88108F8F18> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SecurityHI.fr amework/Versions/A/SecurityHI
0x9735b000 - 0x975ccfef com.apple.Foundation 6.6.8 (751.63) <69B3441C-B196-F2AD-07F8-D8DD24E4CD8C> /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation
0x975cd000 - 0x9760aff7 com.apple.CoreMedia 0.484.60 (484.60) <8FAB137D-682C-6DEC-5A15-F0029A5B226F> /System/Library/PrivateFrameworks/CoreMedia.framework/Versions/A/CoreMedia
0x97a1f000 - 0x97abafe7 com.apple.ApplicationServices.ATS 275.19 (???) <9FA31967-CF14-B033-EB8D-570561D12A13> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ATS.framework/Versions/A/ATS
0x97abb000 - 0x97afbff3 com.apple.securityinterface 4.0.1 (40418) <FED0C1B5-469E-ADFF-308E-C10B6A68AE45> /System/Library/Frameworks/SecurityInterface.framework/Versions/A/SecurityInter face
0x97afc000 - 0x97b1dfe7 com.apple.opencl 12.3.6 (12.3.6) <B4104B80-1CB3-191C-AFD3-697843C6BCFF> /System/Library/Frameworks/OpenCL.framework/Versions/A/OpenCL
0x97b26000 - 0x97ca1fe7 com.apple.CoreFoundation 6.6.6 (550.44) <F88C95CD-1264-782D-A1F5-204739847E93> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
0x97ca2000 - 0x97d4ffe7 libobjc.A.dylib 227.0.0 (compatibility 1.0.0) <9F8413A6-736D-37D9-8EB3-7986D4699957> /usr/lib/libobjc.A.dylib
0x97d50000 - 0x97dbafe7 libstdc++.6.dylib 7.9.0 (compatibility 7.0.0) <411D87F4-B7E1-44EB-F201-F8B4F9227213> /usr/lib/libstdc++.6.dylib
0x97dd8000 - 0x97eb2fff com.apple.DesktopServices 1.5.11 (1.5.11) <800F2040-9211-81A7-B438-7712BF51DEE3> /System/Library/PrivateFrameworks/DesktopServicesPriv.framework/Versions/A/Desk topServicesPriv
0x97ede000 - 0x97eecfe7 libz.1.dylib 1.2.3 (compatibility 1.0.0) <33C1B260-ED05-945D-FC33-EF56EC791E2E> /usr/lib/libz.1.dylib
0x97eed000 - 0x97ef3fff com.apple.CommonPanels 1.2.4 (91) <2438AF5D-067B-B9FD-1248-2C9987F360BA> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CommonPanels. framework/Versions/A/CommonPanels
0x97f4d000 - 0x97f51ff7 IOSurface ??? (???) <89D859B7-A26A-A5AB-8401-FC1E01AC7A60> /System/Library/Frameworks/IOSurface.framework/Versions/A/IOSurface
0x97f52000 - 0x97f8fff7 com.apple.SystemConfiguration 1.10.8 (1.10.2) <50E4D49B-4F61-446F-1C21-1B2BA814713D> /System/Library/Frameworks/SystemConfiguration.framework/Versions/A/SystemConfi guration
0x97fa9000 - 0x98006ff7 com.apple.framework.IOKit 2.0 (???) <3DABAB9C-4949-F441-B077-0498F8E47A35> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
0x98007000 - 0x9803aff7 com.apple.AE 496.5 (496.5) <BF9673D5-2419-7120-26A3-83D264C75222> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/AE.fram ework/Versions/A/AE
0x9803b000 - 0x98081ff7 libauto.dylib ??? (???) <29422A70-87CF-10E2-CE59-FEE1234CFAAE> /usr/lib/libauto.dylib
0x9827b000 - 0x986b0ff7 libLAPACK.dylib 219.0.0 (compatibility 1.0.0) <5E2D2283-57DE-9A49-1DB0-CD027FEFA6C2> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.fr amework/Versions/A/libLAPACK.dylib
0x986b1000 - 0x9874efe3 com.apple.LaunchServices 362.3 (362.3) <15B47388-16C8-97DA-EEBB-1709E136169E> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchS ervices.framework/Versions/A/LaunchServices
0x9874f000 - 0x98767ff7 com.apple.CFOpenDirectory 10.6 (10.6) <D1CF5881-0AF7-D164-4156-9E9067B7FA37> /System/Library/Frameworks/OpenDirectory.framework/Versions/A/Frameworks/CFOpen Directory.framework/Versions/A/CFOpenDirectory
0x987d7000 - 0x987d7ff7 com.apple.vecLib 3.6 (vecLib 3.6) <FF4DC8B6-0AB0-DEE8-ADA8-7B57645A1F36> /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib
0x987d8000 - 0x990bbff7 com.apple.AppKit 6.6.8 (1038.36) <A353465E-CFC9-CB75-949D-786F6F7732F6> /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit
0x990bc000 - 0x990bfff7 libCoreVMClient.dylib ??? (???) <F58BDFC1-7408-53C8-0B08-48BA2F25CA43> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCoreVMClien t.dylib
0x990c0000 - 0x990d0ff7 libsasl2.2.dylib 3.15.0 (compatibility 3.0.0) <C8744EA3-0AB7-CD03-E639-C4F2B910BE5D> /usr/lib/libsasl2.2.dylib
0x990d1000 - 0x99118ffb com.apple.CoreMediaIOServices 140.0 (1496) <DA152F1C-8EF4-4F5E-6D60-82B1DC72EF47> /System/Library/PrivateFrameworks/CoreMediaIOServices.framework/Versions/A/Core MediaIOServices
0x99119000 - 0x99162fe7 libTIFF.dylib ??? (???) <579DC328-567D-A74C-4BCE-1D1C729E3F6D> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ImageIO.framework/Versions/A/Resources/libTIFF.dylib
0x9918d000 - 0x991d1fe7 com.apple.Metadata 10.6.3 (507.15) <460BEF23-B89F-6F4C-4940-45556C0671B5> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadat a.framework/Versions/A/Metadata
0x991d2000 - 0x991d2ff7 com.apple.Cocoa 6.6 (???) <EA27B428-5904-B00B-397A-185588698BCC> /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa
0x998d5000 - 0x9998efe7 libsqlite3.dylib 9.6.0 (compatibility 9.0.0) <52438E77-55D1-C231-1936-76F1369518E4> /usr/lib/libsqlite3.dylib
0x9998f000 - 0x99cb3fef com.apple.HIToolbox 1.6.5 (???) <21164164-41CE-61DE-C567-32E89755CB34> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.fra mework/Versions/A/HIToolbox
0x99cb4000 - 0x99cb6ff7 libRadiance.dylib ??? (???) <5920EB69-8D7F-5EFD-70AD-590FCB5C9E6C> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ImageIO.framework/Versions/A/Resources/libRadiance.dylib
0x99cf6000 - 0x99df8fe7 libcrypto.0.9.8.dylib 0.9.8 (compatibility 0.9.8) <015563C4-81E2-8C8A-82AC-31B38D904A42> /usr/lib/libcrypto.0.9.8.dylib
0x99df9000 - 0x99e04ff7 libCSync.A.dylib 545.0.0 (compatibility 64.0.0) <287DECA3-7821-32B6-724D-AE03A9A350F9> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ CoreGraphics.framework/Versions/A/Resources/libCSync.A.dylib
0x99e05000 - 0x9a21bff7 libBLAS.dylib 219.0.0 (compatibility 1.0.0) <C4FB303A-DB4D-F9E8-181C-129585E59603> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.fr amework/Versions/A/libBLAS.dylib
0x9a21c000 - 0x9a23bff7 com.apple.CoreVideo 1.6.2 (45.6) <EB53CAA4-5EE2-C356-A954-5775F7DDD493> /System/Library/Frameworks/CoreVideo.framework/Versions/A/CoreVideo
0x9a241000 - 0x9a2e9ffb com.apple.QD 3.36 (???) <FA2785A4-BB69-DCB4-3BA3-7C89A82CAB41> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ QD.framework/Versions/A/QD
0x9a2ea000 - 0x9a37cfe7 com.apple.print.framework.PrintCore 6.3 (312.7) <7410D1B2-655D-68DA-D4B9-2C65747B6817> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ PrintCore.framework/Versions/A/PrintCore
0x9a37d000 - 0x9a37dff7 com.apple.ApplicationServices 38 (38) <8012B504-3D83-BFBB-DA65-065E061CFE03> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Application Services
0x9a37e000 - 0x9a42afe7 com.apple.CFNetwork 454.12.4 (454.12.4) <DEDCD006-389F-967F-3405-EDF541F406D7> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CFNetwo rk.framework/Versions/A/CFNetwork
0x9a42b000 - 0x9a690feb com.apple.security 6.1.2 (55002) <7F00A51B-F22A-0EBC-A321-923472D686BD> /System/Library/Frameworks/Security.framework/Versions/A/Security
0x9a691000 - 0x9a749feb libFontParser.dylib ??? (???) <D57D3834-9395-FD58-092A-49B3708E8C89> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ATS.framework/Versions/A/Resources/libFontParser.dylib
0x9a8cb000 - 0x9aa0efef com.apple.QTKit 7.7 (1787) <3B47A1A0-7AB5-C1C9-42DE-5993D1012D47> /System/Library/Frameworks/QTKit.framework/Versions/A/QTKit
0x9aa9a000 - 0x9aa9aff7 com.apple.Accelerate 1.6 (Accelerate 1.6) <3891A689-4F38-FACD-38B2-4BF937DE30CF> /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate
0x9ab19000 - 0x9ab66feb com.apple.DirectoryService.PasswordServerFramework 6.1 (6.1) <00A1A83B-0E7D-D0F4-A643-8C5675C2BB21> /System/Library/PrivateFrameworks/PasswordServer.framework/Versions/A/PasswordS erver
0xffff0000 - 0xffff1fff libSystem.B.dylib ??? (???) <2DCD13E3-1BD1-6F25-119A-3863A3848B90> /usr/lib/libSystem.B.dylib
Model: MacBook1,1, BootROM MB11.0061.B03, 2 processors, Intel Core Duo, 1.83 GHz, 1 GB, SMC 1.4f12
Graphics: Intel GMA 950, GMA 950, Built-In, spdisplays_integrated_vram
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x168C, 0x86), Atheros 5424: 2.1.14.6
Bluetooth: Version 2.4.5f3, 2 service, 19 devices, 1 incoming serial ports
Network Service: AirPort, AirPort, en1
Serial ATA Device: ST98823AS, 74.53 GB
Parallel ATA Device: MATSHITACD-RW CW-8221, 1.57 GB
USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0x8501, 0xfd400000 / 2
USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0x8205, 0x7d100000 / 2
USB Device: IR Receiver, 0x05ac (Apple Inc.), 0x8240, 0x5d200000 / 2
USB Device: Apple Internal Keyboard / Trackpad, 0x05ac (Apple Inc.), 0x0218, 0x1d200000 / 2
ANY IDEAS ON HOW TO CORRECT THIS PROBLEM??
THANKS
PAULI have also been having this problem but i do not think it is related to the graphics requirement as they were the same requirements for FM2011 which i had and it worked fine on my mac (which has the same 64mb intel gma950 as you) As far as i am aware the graphics requirement is for watching your games as opposed to reading the text version. i'm still looking for a solution
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When is football manager 2013 coming out? I am really confused!!!
I have been hearing many rumours that football manager 2013 is coming out today, some have said 12 (midnight) what time zone? Uk or USA? Or what I really want to know when it's released!!!
This is an iPad user to user forum, so we have no way of knowing. Do a Google search or contact the app developer.
Cheers, Tom -
Paragon Hard Disk Manager 2011 Suite rescue disk freezes iMac
Hi,
After seeing several recommendations here and on the net for Paragon's Hard Disk Manager 2011 Suite, and having good luck with their HFS+ and NTFS products, I decided to purchase it today. Immediately after installing it in my Win7 x64 boot camp setup, I used their tools to create a disaster recovery disk on a CD. The burn went fine (and the volume name is PARAGON), I rebooted my iMac to test it out. However, after clicking on the disk in the bootup screen, my iMac freezes, causing me to power it down to eject the disk.
Along with the download came an .exe to create a WinPE disaster recovery disk. I booted back into Windows and ran the exe, successfully creating the WinPE rescue disk. However, when I tried to boot with this disk, it also froze on the volume selection screen. Again I booted into Windows and fired up HDM, thinking there was some kind of option to make a rescue disk that's compatible with my iMac, but I couldn't find anything
I'm thinking it might be due to my iMac's BIOS (or lack of one) that's causing me problems, but I'm not sure. I would think that the Linux/DOS option in the normal rescue disk creation would work, but it doesn't work for me.
Does anyone have a clue on what's going on? Paragon advertises support for HFS+ volumes (and I saw my many HFS+ partitions displayed in the program's main screen) and boot camp, so there is something really funny going on.
Thanks.Well, I found out that the problem is not with the Paragon rescue disk, but with the inordinate amount of time my iMac takes to recognize non-OS X bootable media. I'll explain...
After trying several different manufacturer's media and still getting the same frozen system, I was about to give up. As a last resort I was going to try putting the media on a USB stick, but my stick was in the car. I ran outside to get it from the glove compartment and headed back to the family room. I looked at my iMac's screen and there was the Paragon Hard Disk Manager main screen!! I couldn't believe it; the media and the burn was good after all.
Taking my iPhone and getting my stopwatch app, I powered off my iMac (with the rescue disk still in it), turned it on, and as soon as I heard the gong, I pressed the 'c' key and hit 'start' on the stopwatch. I was astonished to find that it takes 1 minute 48 seconds for the iMac to begin the boot process. No wonder I thought the disks were causing my iMac to hang. I was sitting on the white screen or the volume chooser bar for almost 2 minutes while my iMac did.....nothing. No spinning disk, no progression bar (like sometimes appears when you boot OS X and there's a system problem), no nothing.
After reading the net, I found out that my (apparently) frozen boot is not my problem alone. It seems to occur with different machines and different setups. It must have something to do with the BIOS (EFI) emulation, because once boot starts it runs fast.
If anyone has a clue about the frozen white screen, please post here. I'm glad it's not my machine or my burning techniques, but it's a bear waiting 2 minutes each time Win7 needs to reboot (which seems to happen at least twice a day). -
im having issues with hard drive im trying to install football manager 2015 it reads disk for a few seconds then ejects itself other cds read fine
and have tried older versions of football manager and they dont read either
any help would be greatly appreciated
thanksTry resetting the SMC 2-3 times, if that does not work then the DVD may need cleaning. Get a dry cleaning kit from your local office supply store.
Intel iMac SMC and PRAM resets -
Football Manager 2010 used to open, now doesn't
I used to play football manager all the time but yesterday I tried playing it and as soon as clicked it to open it said it had to close unexpectedly. Any help?
Presuming that a simple restart of your Mac doesn't fix the problem, Sega has one suggestion here. If that doesn't help, you'll probably want to ask Sega tech support or in the Football Manager forums. You'll be most like to get help there, unless there are other programs on your Mac that are also crashing.
Regards. -
Cpu is burning because of Football Manager 2013
Hi Guys,
I have Mid 2012 Macbook Pro i7 2.9 Ghz 8GB, 128GB OCZ Vertex 4 SSD. I install Football Manager 2013. When the match simulation run, cpu start to burn, fan is working so fast, It's very hot when I touch upper keyboard. It's turning normal temperature after shut it down. it's never ever happen before. I dont play a game on this macbook. I installed first time this game. Could you help me what was the reason for that?
CheersHi,
troubleshooting application performance can be very hard.
i would recommend starting by gathering some information on the system. With perfmon verify if you are running into resource depletion (high cpu usage, low on memory, disk queu high.) try to find culprit processes using process explorer (or taks manager).
Please note that a cpu hitting 100% is normal behaviour. it indicates it is being used. if it keeps on 100%, this ususally tells us the cpu is the bottleneck. If the issue does not appear in a similar configuration, it also might be the computer needs
to do more work due to underlying stuff like antivirus scanning, disk IO slow, outdated drivers,...
CPU's have very different raw performance depending on type and generation. Check the hardware installed, check it matches with other test systems. Check what other processes arer running too.
MCP/MCSA/MCTS/MCITP -
FF 33 will not work with TabGroubs Manager 2011.11.28.1
I reverted from FF 33 back to FF 32 because TabGroups Manager 2011.11.28.1 failed. I tried FF RESET, new profile, removed all add ons, clean install TGM and it still failed. I revert back to FF 32 and all is great. I realize or so it appears that TGM is no longer a recognized extension and is not perfect but it is a great tab-group manager with over 20K users last time I looked. I hope you fix the problem in FF 33 so it will work. I cannot image using FF without TGM. Why don't you build something like TGM into a new version of FF? Looking forward to a fix before I must switch browsers. Thanks
Hello,
Please contact the developer of that extension as it has not been updated in 3 years.
* https://addons.mozilla.org/en-US/firefox/addon/tabgroups-manager/
You can try to see if it works with the Classic Theme Restorer plugin:
* https://addons.mozilla.org/en-US/firefox/addon/classicthemerestorer/
Please see the security advisories that have not been addressed in Firefox 32:
* https://www.mozilla.org/security/known-vulnerabilities/firefox/
Alternatively, if this extension is a necessity to your browsing experience, you can use Firefox ESR, on version 31.2.0 (so it will likely be compatible):
* https://www.mozilla.org/en-US/firefox/organizations/all/ -
Basic Football Manager Game in Java
[http://bygfoot.sourceforge.net/new/about/]
Hi,
I would like to create a basic Football Manager Game for the desktop using Netbeans.
Is this the only package I will need to create this Game for the Desktop?
What Java skills will I need to learn to create this game?
Thanks in Advance
Edited by: wakesta on Jul 5, 2010 11:10 AMYou will need to know some of this Java. You should also become familiar with basic programming concepts, for that I would suggest a study of contemporary texts on programming--not on learning Java or a language specifically, but on programming itself.
-
Playing football manager 2009 on macbook
morning all.
i have football manager 2009 which i love and used to play on my old dell laptop. i have now moved onto an apple macbook which is brilliant but i don't seem to be able to play my football manager game. on the front cover it has the mac logo so i can't get my head around it.
any ideas?Football Manager 2009 runs fine on my MacPro under 10.5.6 so rest assured it does indeed work on Apple hardware/software.
Depending on the graphics hardware your Macbook features you may not be able to use the 3d match engine I'm not 100% sure but I believe the aluminum unibody Macbooks released in October 2008 and the White Macbook released January 2009 should all be able to run the game with the 3d match engine, Prior to these machines I think the integrated graphics used by the Macbook line aren't powerful enough (or just not supported) to run the 3d Match engine.
It would be worth going to http://community.sigames.com/ and making a post in the mac tech support section their forums sigames employees (including the Managing Director) are there as moderators and they really do care about the product the put out so help should be forthcoming. If you don't get a reply there after a day or so maybe pm one of the moderators to bring it to their attention (since the mac section probably gets less posts and thus attention paid it).
Best of luck,
Chris -
Football Manager 2010 [SOLVED]
Hi, when I try to start Football Manager 2010 through Wine I get the message
fixme:mixer:ALSA_MixerInit No master control found on HD-Audio Generic, disabling mixer
fixme:powrprof:GetActivePwrScheme (0x33fb10) stub!
err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc} not registered
err:ole:CoGetClassObject no class object {9a5ea990-3034-4d6f-9128-01f3c61022bc} could be created for context 0x1
fixme:wtsapi:WTSRegisterSessionNotification Stub 0x10068 0x00000000
err:winediag:X11DRV_WineGL_InitOpenglInfo Direct rendering is disabled, most likely your OpenGL drivers haven't been installed correctly
fixme:d3d_caps:wined3d_guess_card No card selector available for GL vendor 4 and card vendor 0000.
err:d3d:match_fbo_tex_update FBO status 0
fixme:d3d:check_fbo_compat Format WINED3DFMT_B8G8R8_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
fixme:d3d:check_fbo_compat Format WINED3DFMT_B8G8R8A8_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
fixme:d3d:check_fbo_compat Format WINED3DFMT_B8G8R8X8_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
fixme:d3d:check_fbo_compat Format WINED3DFMT_B5G6R5_UNORM rtInternal format is not supported as FBO color attachment.
fixme:d3d:check_fbo_compat Format WINED3DFMT_R16G16_UNORM rtInternal format is not supported as FBO color attachment.
fixme:d3d:check_fbo_compat Format WINED3DFMT_R16G16B16A16_UNORM with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
fixme:win:EnumDisplayDevicesW ((null),0,0x2f8e358,0x00000000), stub!
fixme:wtsapi:WTSRegisterSessionNotification Stub 0x20070 0x00000000
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d:debug_fbostatus Unrecognied FBO status 0x00000000
fixme:d3d:context_check_fbo_status FBO status unrecognized (0)
err:d3d:context_check_fbo_status FBO 0 is incomplete, driver bug?
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d:debug_fbostatus Unrecognied FBO status 0x00000000
fixme:d3d:context_check_fbo_status FBO status unrecognized (0)
err:d3d:context_check_fbo_status FBO 0 is incomplete, driver bug?
Any idea what it could mean?
Last edited by antee (2010-04-10 13:13:32)Nevermind, it works now
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