Football Manager 2011

Does anyone know what day its going to be released to the App Store?

Go to the website of Football Manager and read the information about the 2012 version. These Apple forums are the wrong place to ask about the features of third-party games.

Similar Messages

  • If i have football manager 2011 should i purchase football manager 2012?

    I AM NOT SURE WHETHER I SHOULD PURCHASE THE NEW football manager

    Go to the website of Football Manager and read the information about the 2012 version. These Apple forums are the wrong place to ask about the features of third-party games.

  • I'm new to Mac, I recently downloaed steam for my husbands football manager game, having run ok for a few weeks it will no longer allow him to start up his game.I got help once it worked once but will not again....help please!!

    We're retired,new to IMac, I downloaded Steam for my husbands football manager 2011.It ran successfully for few weeks, but now will not allow him to start up his game.I got help from the mac team and it worked for one day but again has the same fault....help please

    Your download or install of the update may have been corrupt. Visit the Mac App Store and re-download the update or visit http://support.apple.com/kb/DL1726 and download the 10.9.2 update combo and re-install.
    If that fails to solve the problem please post back and post a EtreCheck Report which you can locate at:
    http://www.etresoft.com/etrecheck

  • Karza Football Manager is out!

    Hello to everyone,
    I'm very happy to announce that after a year of work, my new game, Karza Football Manager, is ready.
    For people who like soccer, this is a strategic soccer manager game.
    Apple Store:
    http://itunes.apple.com/us/app/karza-football-manager/id513858042
    Google Play/Android Market:
    https://play.google.com/store/apps/details?id=air.com.int33h.kfm
    Minipage:
    http://www.int33h.com/apps/kfm/index_en.html  (English)
    http://www.int33h.com/apps/kfm/index_it.html  (Italian)
    Facebook page:
    http://www.facebook.com/pages/Karza-Football-Manager/181270378656844
    Here it is the short description and the list of the features:
    Karza Football Manager: it's a funny old football manager game!
    Take the helm of a failing team with a glorious past.
    Will you bring it back to its righteous place in the football hall of fame?
    - Manage every aspect of your football team.
    - Begin from the 3rd division and go back to the premium league!
    - Adjust your strategy, formation and tactics.
    - Build custom modules, from a 3-3-4 to a 5-3-2!
    - View individuals players skills, statistics and contract details: pay attention to their morale and fitness.
    - Train your players to improve your team.
    - Buy, sell players and negotiate their contracts.
    - Check out the transfer market to strengthen your team.
    - Improve the quality of your youth team: the higher it is, the more it will be probable to create new soccer stars.
    - Take part to two different cups: the National Cup and the Champions' Cup.
    - Manage your staff, a fundamental component of your team: there are nine types of professionals you can hire.
    - Full commentary of the match in real time.
    - Change your tactics or strategy in real time during the game and make substitutions.
    - Manage club finances and pay attention not to go negative.
    - Discover and conquer 27 different achievement!
    - Read the glorious history of your club!
    - Professional musics and sound effects.
    - Play and save multiple game profiles.
    - Everytime you start a new game, it will always be different!
    ...and over all...
    - No in-app purchase necessary to advance in the game!
    Now, about the techincal part...
    The game was made by using Flash CS5.5 and Flashdevelop.
    After a month of design, it took me about 9 months to write 75.000+ lines of as3 for building the game (about 2.4MB of source code).
    Seen that I have an eight-hour job, I had to write it in the evenings, in the weekends, during the holidays... and so on... it was really hard, but, in the end, I liked it.
    The musics and the sound effects (and some additional ideas) were made by a friend of mine, nickname Composer, nick-nomen omen :-)
    The UI was made by me and some additional graphics by another friend of mine, Darkuncle.
    And the translation in English was done by a third friend, Cug.
    We spent also more than a month to test it and to balance it.
    Finally I submitted it to the Apple Store and it was approved yesterday.
    I have to say that I'm pleased by the AIR runtime but not because I was able to animate a lot of sprites and so on (the application is a strategic game and although there are some animations, these are mostly marginal).
    I'm pleased because my appication does a lot of computations and it uses really a lot the SQLite engine.
    For example, when the game starts, the user can choose to generate randomly the datas: this means about 100+ teams, 2000+ players and about 3000-4000 inserts and updates on the db!
    And with AIR this is always plain sailing!
    And obviously, I'm really pleased by the fact that with a few changes (really!) I was able to export the game for iPhone/iPad and for Android: when the so called internet agencies will really understand this, Flash will live a second youth!
    Thank you Adobe!
    The Android version is free, but only because I was able to put the adv banners thanks to the great Admob native extension made by Milkman Games that I really recommend (http://www.milkmangames.com/blog/2011/11/10/announcing-native-android-admob-support-for-ad obe-air/)
    The iPhone/iPad version is sold for 1.59€ with no advertise at all in it.
    And to conclude, here they are some screenshots taken from the iPhone version (I resized it to fit here), however you can find many screenshots in the Facebook page
    https://www.facebook.com/photo.php?fbid=182015455249003&set=a.182014571915758.38907.181270 378656844
    Click on enlarge.
    I know there are few soccer fans in the United States, but I have faith in the rest of the world :-)
    Thanks and Happy Easter!

    http://code.google.com/p/flash-for-mobile/
    qq讨论群:56892018
    version for android http://code.google.com/p/flash-for-mobile/
    version for iphone and ipad https://github.com/lilili87222/admob-for-flash
    this is a actionscript native extension for developer to ad advertisement to their air mobile application run on iphone or android.it very easy to use
    admob for flash android this lib enable you to add admob ad to your flash air application to add native advertisement to your actionscript3 application you just need to do four step
    1.replace D:\Program Files\Adobe\Adobe Flash Builder 4.6\sdks\4.6.1\lib\android\lib\resources\android-res.jar with android-res.jar
    2. add this config to -app.xml
    <android>
    <manifestadditions><![CDATA[
    <manifest android:installLocation="auto">    <uses-sdk android:targetSdkVersion="11"/> <uses-sdk android:minSdkVersion="8"/>    <uses-permission android:name="android.permission.INTERNET"/> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/> <application><!-- <activity android:name="com.google.ads.AdActivity?" android:configChanges="keyboard|keyboardHidden|orientation"/> --> <activity android:name="com.google.ads.AdActivity?" android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize |smallestScreenSize"/>
    </application>
    Unknown end tag for </manifest>
    ]]></manifestadditions>
    </android>
    3.add this config to -app.xml
    <extensions>
    <extensionid>so.cuo.ane.Admob</extensionid>
    </extensions>
    4. add code to your android air application like follow 
    test1(); private function test1():void {    var admob:Admob=Admob.getInstance(); if(admob.isSupported){    admob.setUnitId(gid); admob.dispatcher.addEventListener(AdEvent?.onReceiveAd,this.adHandler); admob.dispatcher.addEventListener(AdEvent?.onFailedToReceiveAd,this.adHandler);
    // admob.showRelation(AdMobAlignment?.ALIGN_BOTTOM,AdType?.BANNER); 
    admob.show(50,100,AdType?.BANNER);
    }else{    trace("not support"); }
    protected function adHandler(event:AdEvent?):void {    trace("receive ad"); }

  • Will a standard IMac run Football Manager?

    im looking into buying an IMac, & I really want it to play Football Manager 2015 with good quality so I can watch in 3D & have around 10 leagues added in, so could someone please tell me if a standard IMac would be able to run it.
    My friend has an IMac (2008 I think) & that seems to run it fine but other people have said a 2011 couldn't run it, & that's why I'm getting confused.
    Any any help or advice would be much appreciated.

    It can run on mac as well on the box in the top right hand corner it says PC, Mac & Linux, you don't have to play it through steam if u buy the Disc
    These are the minimum Requirements, I'd like better tho. Is the Mac better than them Requirments
    OS: Windows XP, Vista, 7, 8
    Processor: Intel Pentium 4, Intel Core, AMD Athlon - XP: 1.6GHz+ V/7/8: 2.2GHz+
    Memory: 1 GB RAM
    Graphics: NVidia GeForce FX 5900 Ultra, ATI Radeon 9800, Intel GMA X3100 - 128MB VRAM
    DirectX: Version 9.0c
    Hard Drive: 3 GB available space

  • Football Manager 2012 has unexpectedly quit

    I have downloaded Steam and installed Football Manager 2012, however, when I try to load game I get this error message:
    "Football Manager 2012 v 12.1.1f244101 has quit unexpectedly" with the following details
    Process:         fm [190]
    Path:            /Users/paulchambers/Library/Application Support/Steam/SteamApps/common/football manager 2012/fm.app/Contents/MacOS/fm
    Identifier:      com.sigames.eur.FootballManager2012
    Version:         12 . 1 . 1 (12 . 1 . 1 f 244101)
    Code Type:       X86 (Native)
    Parent Process:  launchd [100]
    Date/Time:       2011-12-29 22:44:56.435 +0000
    OS Version:      Mac OS X 10.6.8 (10K549)
    Report Version:  6
    Interval Since Last Report:          55588 sec
    Crashes Since Last Report:           33
    Per-App Interval Since Last Report:  574 sec
    Per-App Crashes Since Last Report:   30
    Anonymous UUID:                      69912C5E-79BB-4890-8EFD-5D195EC3DA69
    Exception Type:  EXC_BAD_ACCESS (SIGBUS)
    Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000
    Crashed Thread:  15
    Thread 0:  MainThrd  Dispatch queue: com.apple.main-thread
    0   libSystem.B.dylib                       0x93102b5a semaphore_timedwait_signal_trap + 10
    1   libSystem.B.dylib                       0x931306e1 _pthread_cond_wait + 1066
    2   libSystem.B.dylib                       0x9315f5a8 pthread_cond_timedwait_relative_np + 47
    3   ...ple.CoreServices.CarbonCore          0x9394eb90 TSWaitOnConditionTimedRelative + 242
    4   ...ple.CoreServices.CarbonCore          0x939d1521 MPWaitForEvent + 240
    5   ...mes.eur.FootballManager2012          0x02754785 SICORE::SYNC_EVENT_CARBON::await(SICORE::MILLISECONDS) + 37
    6   ...mes.eur.FootballManager2012          0x027ee099 SIGFX::RENDER_ACTION::run_sync(SICORE::MILLISECONDS, bool) + 217
    7   ...mes.eur.FootballManager2012          0x027ee1db SIGFX::RENDER_ACTION::run_sync() + 43
    8   ...mes.eur.FootballManager2012          0x02bdaada SCREEN_CLIENT_MANAGER::basic_sigfx_initialisation() + 74
    9   ...mes.eur.FootballManager2012          0x02bde98a SCREEN_CLIENT_MANAGER::create_new_window(SCREEN*) + 426
    10  ...mes.eur.FootballManager2012          0x0107c38d startup() + 4525
    11  ...mes.eur.FootballManager2012          0x02980b16 SIOS::PLATFORM::MAC::APPLICATION::sios_main() + 38
    12  ...mes.eur.FootballManager2012          0x00002535 start + 53
    Thread 1:  Dispatch queue: com.apple.libdispatch-manager
    0   libSystem.B.dylib                       0x93129382 kevent + 10
    1   libSystem.B.dylib                       0x93129a9c _dispatch_mgr_invoke + 215
    2   libSystem.B.dylib                       0x93128f59 _dispatch_queue_invoke + 163
    3   libSystem.B.dylib                       0x93128cfe _dispatch_worker_thread2 + 240
    4   libSystem.B.dylib                       0x93128781 _pthread_wqthread + 390
    5   libSystem.B.dylib                       0x931285c6 start_wqthread + 30
    Thread 2:  MainThrd
    0   libSystem.B.dylib                       0x93129382 kevent + 10
    1   steamclient.dylib                       0x0c8544c2 OSXHelpers::CIOPollingHelper::RealRun() + 244
    2   libtier0_s.dylib                        0x0ae87433 CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t&) + 1992
    3   libtier0_s.dylib                        0x0ae8775c CatchAndWriteMiniDumpForVoidPtrFn + 78
    4   steamclient.dylib                       0x0c8540f9 OSXHelpers::CIOPollingHelper::Run() + 41
    5   libtier0_s.dylib                        0x0ae8ab27 SteamThreadTools::CThread::ThreadProc(void*) + 309
    6   libSystem.B.dylib                       0x93130259 _pthread_start + 345
    7   libSystem.B.dylib                       0x931300de thread_start + 34
    Thread 3:  Chrome_DBThread
    0   libSystem.B.dylib                       0x93130aa2 __semwait_signal + 10
    1   libSystem.B.dylib                       0x9313075e _pthread_cond_wait + 1191
    2   libSystem.B.dylib                       0x931323f8 pthread_cond_wait$UNIX2003 + 73
    3   liblibberkelium.dylib                   0x06782c07 ConditionVariable::Wait() + 39
    4   liblibberkelium.dylib                   0x067d278e base::WaitableEvent::TimedWait(base::TimeDelta const&) + 734
    5   liblibberkelium.dylib                   0x067d27c6 base::WaitableEvent::Wait() + 38
    6   liblibberkelium.dylib                   0x067a8e7e base::MessagePumpDefault::Run(base::MessagePump::Delegate*) + 94
    7   liblibberkelium.dylib                   0x067a5adf MessageLoop::RunInternal() + 63
    8   liblibberkelium.dylib                   0x067a5c74 MessageLoop::Run() + 52
    9   liblibberkelium.dylib                   0x067c8418 base::Thread::ThreadMain() + 264
    10  liblibberkelium.dylib                   0x067add81 ThreadFunc(void*) + 17
    11  libSystem.B.dylib                       0x93130259 _pthread_start + 345
    12  libSystem.B.dylib                       0x931300de thread_start + 34
    Thread 4:  Chrome_FileThread
    0   libSystem.B.dylib                       0x93129382 kevent + 10
    1   liblibberkelium.dylib                   0x058852bd kq_dispatch + 93
    2   liblibberkelium.dylib                   0x058834f2 event_base_loop + 578
    3   liblibberkelium.dylib                   0x067e1434 base::MessagePumpLibevent::Run(base::MessagePump::Delegate*) + 516
    4   liblibberkelium.dylib                   0x067a5adf MessageLoop::RunInternal() + 63
    5   liblibberkelium.dylib                   0x067a5c74 MessageLoop::Run() + 52
    6   liblibberkelium.dylib                   0x067c8418 base::Thread::ThreadMain() + 264
    7   liblibberkelium.dylib                   0x067add81 ThreadFunc(void*) + 17
    8   libSystem.B.dylib                       0x93130259 _pthread_start + 345
    9   libSystem.B.dylib                       0x931300de thread_start + 34
    Thread 5:  Chrome_ProcessLauncherThread
    0   libSystem.B.dylib                       0x93130aa2 __semwait_signal + 10
    1   libSystem.B.dylib                       0x9313075e _pthread_cond_wait + 1191
    2   libSystem.B.dylib                       0x931323f8 pthread_cond_wait$UNIX2003 + 73
    3   liblibberkelium.dylib                   0x06782c07 ConditionVariable::Wait() + 39
    4   liblibberkelium.dylib                   0x067d278e base::WaitableEvent::TimedWait(base::TimeDelta const&) + 734
    5   liblibberkelium.dylib                   0x067d27c6 base::WaitableEvent::Wait() + 38
    6   liblibberkelium.dylib                   0x067a8e7e base::MessagePumpDefault::Run(base::MessagePump::Delegate*) + 94
    7   liblibberkelium.dylib                   0x067a5adf MessageLoop::RunInternal() + 63
    8   liblibberkelium.dylib                   0x067a5c74 MessageLoop::Run() + 52
    9   liblibberkelium.dylib                   0x067c8418 base::Thread::ThreadMain() + 264
    10  liblibberkelium.dylib                   0x067add81 ThreadFunc(void*) + 17
    11  libSystem.B.dylib                       0x93130259 _pthread_start + 345
    12  libSystem.B.dylib                       0x931300de thread_start + 34
    Thread 6:  Chrome_CacheThread
    0   libSystem.B.dylib                       0x93129382 kevent + 10
    1   liblibberkelium.dylib                   0x058852bd kq_dispatch + 93
    2   liblibberkelium.dylib                   0x058834f2 event_base_loop + 578
    3   liblibberkelium.dylib                   0x067e12c3 base::MessagePumpLibevent::Run(base::MessagePump::Delegate*) + 147
    4   liblibberkelium.dylib                   0x067a5adf MessageLoop::RunInternal() + 63
    5   liblibberkelium.dylib                   0x067a5c74 MessageLoop::Run() + 52
    6   liblibberkelium.dylib                   0x067c8418 base::Thread::ThreadMain() + 264
    7   liblibberkelium.dylib                   0x067add81 ThreadFunc(void*) + 17
    8   libSystem.B.dylib                       0x93130259 _pthread_start + 345
    9   libSystem.B.dylib                       0x931300de thread_start + 34
    Thread 7:  Chrome_IOThread
    0   libSystem.B.dylib                       0x93129382 kevent + 10
    1   liblibberkelium.dylib                   0x058852bd kq_dispatch + 93
    2   liblibberkelium.dylib                   0x058834f2 event_base_loop + 578
    3   liblibberkelium.dylib                   0x067e1434 base::MessagePumpLibevent::Run(base::MessagePump::Delegate*) + 516
    4   liblibberkelium.dylib                   0x067a5adf MessageLoop::RunInternal() + 63
    5   liblibberkelium.dylib                   0x067a5c74 MessageLoop::Run() + 52
    6   liblibberkelium.dylib                   0x067c8418 base::Thread::ThreadMain() + 264
    7   liblibberkelium.dylib                   0x067add81 ThreadFunc(void*) + 17
    8   libSystem.B.dylib                       0x93130259 _pthread_start + 345
    9   libSystem.B.dylib                       0x931300de thread_start + 34
    Thread 8:
    0   libSystem.B.dylib                       0x93128412 __workq_kernreturn + 10
    1   libSystem.B.dylib                       0x931289a8 _pthread_wqthread + 941
    2   libSystem.B.dylib                       0x931285c6 start_wqthread + 30
    Thread 9:  Chrome_WebKitThread
    0   libSystem.B.dylib                       0x93130aa2 __semwait_signal + 10
    1   libSystem.B.dylib                       0x9313075e _pthread_cond_wait + 1191
    2   libSystem.B.dylib                       0x931323f8 pthread_cond_wait$UNIX2003 + 73
    3   liblibberkelium.dylib                   0x06782c07 ConditionVariable::Wait() + 39
    4   liblibberkelium.dylib                   0x067d278e base::WaitableEvent::TimedWait(base::TimeDelta const&) + 734
    5   liblibberkelium.dylib                   0x067d27c6 base::WaitableEvent::Wait() + 38
    6   liblibberkelium.dylib                   0x067a8e7e base::MessagePumpDefault::Run(base::MessagePump::Delegate*) + 94
    7   liblibberkelium.dylib                   0x067a5adf MessageLoop::RunInternal() + 63
    8   liblibberkelium.dylib                   0x067a5c74 MessageLoop::Run() + 52
    9   liblibberkelium.dylib                   0x067c8418 base::Thread::ThreadMain() + 264
    10  liblibberkelium.dylib                   0x067add81 ThreadFunc(void*) + 17
    11  libSystem.B.dylib                       0x93130259 _pthread_start + 345
    12  libSystem.B.dylib                       0x931300de thread_start + 34
    Thread 10:  Chrome_SafeBrowsingThread
    0   libSystem.B.dylib                       0x93130aa2 __semwait_signal + 10
    1   libSystem.B.dylib                       0x9313075e _pthread_cond_wait + 1191
    2   libSystem.B.dylib                       0x931323f8 pthread_cond_wait$UNIX2003 + 73
    3   liblibberkelium.dylib                   0x06782c07 ConditionVariable::Wait() + 39
    4   liblibberkelium.dylib                   0x067d278e base::WaitableEvent::TimedWait(base::TimeDelta const&) + 734
    5   liblibberkelium.dylib                   0x067d27c6 base::WaitableEvent::Wait() + 38
    6   liblibberkelium.dylib                   0x067a8e7e base::MessagePumpDefault::Run(base::MessagePump::Delegate*) + 94
    7   liblibberkelium.dylib                   0x067a5adf MessageLoop::RunInternal() + 63
    8   liblibberkelium.dylib                   0x067a5c74 MessageLoop::Run() + 52
    9   liblibberkelium.dylib                   0x067c8418 base::Thread::ThreadMain() + 264
    10  liblibberkelium.dylib                   0x067add81 ThreadFunc(void*) + 17
    11  libSystem.B.dylib                       0x93130259 _pthread_start + 345
    12  libSystem.B.dylib                       0x931300de thread_start + 34
    Thread 11:  NetworkConfigWatcher
    0   libSystem.B.dylib                       0x93102afa mach_msg_trap + 10
    1   libSystem.B.dylib                       0x93103267 mach_msg + 68
    2   com.apple.CoreFoundation                0x97b632df __CFRunLoopRun + 2079
    3   com.apple.CoreFoundation                0x97b623c4 CFRunLoopRunSpecific + 452
    4   com.apple.CoreFoundation                0x97b621f1 CFRunLoopRunInMode + 97
    5   com.apple.Foundation                    0x973ab1b3 -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 279
    6   liblibberkelium.dylib                   0x067e29c4 base::MessagePumpNSRunLoop::DoRun(base::MessagePump::Delegate*) + 116
    7   liblibberkelium.dylib                   0x067e2aba base::MessagePumpCFRunLoopBase::Run(base::MessagePump::Delegate*) + 74
    8   liblibberkelium.dylib                   0x067a5adf MessageLoop::RunInternal() + 63
    9   liblibberkelium.dylib                   0x067a5c74 MessageLoop::Run() + 52
    10  liblibberkelium.dylib                   0x067c8418 base::Thread::ThreadMain() + 264
    11  liblibberkelium.dylib                   0x067add81 ThreadFunc(void*) + 17
    12  libSystem.B.dylib                       0x93130259 _pthread_start + 345
    13  libSystem.B.dylib                       0x931300de thread_start + 34
    Thread 12:  NetworkConfigWatcher
    0   libSystem.B.dylib                       0x93102afa mach_msg_trap + 10
    1   libSystem.B.dylib                       0x93103267 mach_msg + 68
    2   com.apple.CoreFoundation                0x97b632df __CFRunLoopRun + 2079
    3   com.apple.CoreFoundation                0x97b623c4 CFRunLoopRunSpecific + 452
    4   com.apple.CoreFoundation                0x97b621f1 CFRunLoopRunInMode + 97
    5   com.apple.Foundation                    0x973ab1b3 -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 279
    6   liblibberkelium.dylib                   0x067e29c4 base::MessagePumpNSRunLoop::DoRun(base::MessagePump::Delegate*) + 116
    7   liblibberkelium.dylib                   0x067e2aba base::MessagePumpCFRunLoopBase::Run(base::MessagePump::Delegate*) + 74
    8   liblibberkelium.dylib                   0x067a5adf MessageLoop::RunInternal() + 63
    9   liblibberkelium.dylib                   0x067a5c74 MessageLoop::Run() + 52
    10  liblibberkelium.dylib                   0x067c8418 base::Thread::ThreadMain() + 264
    11  liblibberkelium.dylib                   0x067add81 ThreadFunc(void*) + 17
    12  libSystem.B.dylib                       0x93130259 _pthread_start + 345
    13  libSystem.B.dylib                       0x931300de thread_start + 34
    Thread 13:
    0   libSystem.B.dylib                       0x93102b4e semaphore_timedwait_trap + 10
    1   ...ple.CoreServices.CarbonCore          0x93960942 MPWaitOnSemaphore + 125
    2   ...mes.eur.FootballManager2012          0x02764c5b SICORE::SEMAPHORE_CARBON::decrement() + 27
    3   ...mes.eur.FootballManager2012          0x02a0f5fc SIOS::SOUND_THREAD::do_work() + 140
    4   ...mes.eur.FootballManager2012          0x02754b2d SICORE::THREAD_BASE::thread_run_internal() + 45
    5   ...mes.eur.FootballManager2012          0x02754098 SICORE::THREAD_CARBON::os_thread_callback(void*) + 24
    6   ...ple.CoreServices.CarbonCore          0x9392e54a PrivateMPEntryPoint + 68
    7   libSystem.B.dylib                       0x93130259 _pthread_start + 345
    8   libSystem.B.dylib                       0x931300de thread_start + 34
    Thread 14:
    0   libSystem.B.dylib                       0x93102c0e mach_wait_until + 10
    1   ...ple.CoreServices.CarbonCore          0x939d27f0 MPDelayUntil + 43
    2   ...mes.eur.FootballManager2012          0x02754001 SICORE::THREAD_CARBON::sleep(SICORE::MICROSECONDS) + 49
    3   ...mes.eur.FootballManager2012          0x01832389 SIGAMEEXTRAS::CHECK_OVERLAY_THREAD::do_work() + 89
    4   ...mes.eur.FootballManager2012          0x02754b2d SICORE::THREAD_BASE::thread_run_internal() + 45
    5   ...mes.eur.FootballManager2012          0x02754098 SICORE::THREAD_CARBON::os_thread_callback(void*) + 24
    6   ...ple.CoreServices.CarbonCore          0x9392e54a PrivateMPEntryPoint + 68
    7   libSystem.B.dylib                       0x93130259 _pthread_start + 345
    8   libSystem.B.dylib                       0x931300de thread_start + 34
    Thread 15 Crashed:
    0   ???                                     0000000000 0 + 0
    1   ...mes.eur.FootballManager2012          0x027efca2 SIGFX::DEBUG_TEXT::VBUFFER::VBUFFER(unsigned long, unsigned long) + 66
    2   ...mes.eur.FootballManager2012          0x027efd2f SIGFX::DEBUG_TEXT::initialise() + 47
    3   ...mes.eur.FootballManager2012          0x027d3f64 SIGFX::initialise(SIGFX::CONFIG::LMH) + 116
    4   ...mes.eur.FootballManager2012          0x027edf52 SIGFX::RENDER_ACTION::perform_action_and_cleanup() + 18
    5   ...mes.eur.FootballManager2012          0x027ee6b6 SIGFX::RENDER_ACTION_MANAGER::process_actions() + 486
    6   ...mes.eur.FootballManager2012          0x02bbbc40 SIOS::RENDER_THREAD::do_work() + 1584
    7   ...mes.eur.FootballManager2012          0x02754b2d SICORE::THREAD_BASE::thread_run_internal() + 45
    8   ...mes.eur.FootballManager2012          0x02754098 SICORE::THREAD_CARBON::os_thread_callback(void*) + 24
    9   ...ple.CoreServices.CarbonCore          0x9392e54a PrivateMPEntryPoint + 68
    10  libSystem.B.dylib                       0x93130259 _pthread_start + 345
    11  libSystem.B.dylib                       0x931300de thread_start + 34
    Thread 15 crashed with X86 Thread State (32-bit):
      eax: 0x22f16e14  ebx: 0x00000001  ecx: 0x03d24328  edx: 0x00020000
      edi: 0x00000000  esi: 0x22f16e10  ebp: 0xb048ecc8  esp: 0xb048ec9c
       ss: 0x0000001f  efl: 0x00010286  eip: 0x00000000   cs: 0x00000017
       ds: 0x0000001f   es: 0x0000001f   fs: 0x0000001f   gs: 0x00000037
      cr2: 0x00000000
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    0x97fa9000 - 0x98006ff7  com.apple.framework.IOKit 2.0 (???) <3DABAB9C-4949-F441-B077-0498F8E47A35> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
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    0x9803b000 - 0x98081ff7  libauto.dylib ??? (???) <29422A70-87CF-10E2-CE59-FEE1234CFAAE> /usr/lib/libauto.dylib
    0x9827b000 - 0x986b0ff7  libLAPACK.dylib 219.0.0 (compatibility 1.0.0) <5E2D2283-57DE-9A49-1DB0-CD027FEFA6C2> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.fr amework/Versions/A/libLAPACK.dylib
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    0x990bc000 - 0x990bfff7  libCoreVMClient.dylib ??? (???) <F58BDFC1-7408-53C8-0B08-48BA2F25CA43> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCoreVMClien t.dylib
    0x990c0000 - 0x990d0ff7  libsasl2.2.dylib 3.15.0 (compatibility 3.0.0) <C8744EA3-0AB7-CD03-E639-C4F2B910BE5D> /usr/lib/libsasl2.2.dylib
    0x990d1000 - 0x99118ffb  com.apple.CoreMediaIOServices 140.0 (1496) <DA152F1C-8EF4-4F5E-6D60-82B1DC72EF47> /System/Library/PrivateFrameworks/CoreMediaIOServices.framework/Versions/A/Core MediaIOServices
    0x99119000 - 0x99162fe7  libTIFF.dylib ??? (???) <579DC328-567D-A74C-4BCE-1D1C729E3F6D> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ImageIO.framework/Versions/A/Resources/libTIFF.dylib
    0x9918d000 - 0x991d1fe7  com.apple.Metadata 10.6.3 (507.15) <460BEF23-B89F-6F4C-4940-45556C0671B5> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadat a.framework/Versions/A/Metadata
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    0x998d5000 - 0x9998efe7  libsqlite3.dylib 9.6.0 (compatibility 9.0.0) <52438E77-55D1-C231-1936-76F1369518E4> /usr/lib/libsqlite3.dylib
    0x9998f000 - 0x99cb3fef  com.apple.HIToolbox 1.6.5 (???) <21164164-41CE-61DE-C567-32E89755CB34> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.fra mework/Versions/A/HIToolbox
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    0x99cf6000 - 0x99df8fe7  libcrypto.0.9.8.dylib 0.9.8 (compatibility 0.9.8) <015563C4-81E2-8C8A-82AC-31B38D904A42> /usr/lib/libcrypto.0.9.8.dylib
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    0x9a37d000 - 0x9a37dff7  com.apple.ApplicationServices 38 (38) <8012B504-3D83-BFBB-DA65-065E061CFE03> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Application Services
    0x9a37e000 - 0x9a42afe7  com.apple.CFNetwork 454.12.4 (454.12.4) <DEDCD006-389F-967F-3405-EDF541F406D7> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CFNetwo rk.framework/Versions/A/CFNetwork
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    0x9a691000 - 0x9a749feb  libFontParser.dylib ??? (???) <D57D3834-9395-FD58-092A-49B3708E8C89> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ATS.framework/Versions/A/Resources/libFontParser.dylib
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    0x9ab19000 - 0x9ab66feb  com.apple.DirectoryService.PasswordServerFramework 6.1 (6.1) <00A1A83B-0E7D-D0F4-A643-8C5675C2BB21> /System/Library/PrivateFrameworks/PasswordServer.framework/Versions/A/PasswordS erver
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    AirPort: spairport_wireless_card_type_airport_extreme (0x168C, 0x86), Atheros 5424: 2.1.14.6
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    Serial ATA Device: ST98823AS, 74.53 GB
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    PAUL

    I have also been having this problem but i do not think it is related to the graphics requirement as they were the same requirements for FM2011 which i had and it worked fine on my mac (which has the same 64mb intel gma950 as you) As far as i am aware the graphics requirement is for watching your games as opposed to reading the text version. i'm still looking for a solution

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    [http://bygfoot.sourceforge.net/new/about/]
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    Last edited by antee (2010-04-10 13:13:32)

    Nevermind, it works now

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