Force Vsync for Nvidia cards and OpenGL apps

Hello there!
I am new to this forum, so nice to meet you all!
I am trying to profile a little simulation app I've been told to study, but I don't have it's sources. I need to force vsync on this app to make it mach the monitor refresh.
Since apple hasn't developed an Nvidia control panel for OSX, I've been looking around and found the kCGLPFASampleBuffer, kCGLPFASamples...etc attributes wich, when put into the OpenGL Profiler.app, can FSAA.
So my question is: WHAT atributes should I use in OpenGL Profiler.app to force Vsync???
Thanks!!

I assume you have insured that they WILL install and run properly?
Or, http://search.live.com/results.aspx?q=MayaVista64
http://www.highend3d.com/boards/index.php?showtopic=238615
http://www.adobeforums.com/webx?14@@.3bc327bc/35
I think it is a shame you don't have the X1900, though. Or 8800 which only works under Windows but interferes with OS X even booting. (I have 8600 which doesn't work in OS X but at least does work in Vista).
Only Business and Ultimate support dual cpus. And only x64 supports 5GB. 32-bit SP1 will see all 5GB but not sure how much it uses. Otherwise, Mac Pro + Vista 32-bit supports 1.9GB RAM - which is paltry.
Does Maya system requirements show the 7300?
Expanded Platform Support
+Support for Windows Vista™ operating system has been added, that enables you to take advantage of the performance capabilities of this recent technology.+

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