FP monopolises CPU

Why does FlashPlayer take over the whole CPU capacity (98%) and slow my PC to a crawl?
FP 16.0 r0
Firefox latest can't find version
Windows 8.1
Intel i3
No games or vids running

Hi Mike,
I'm sorry to hear that you've run into so many problems in the past. 
Hopefully we can try to figure out what is going on here.  You mentioned
in the first post that there appears to be a communication problem with the
cFP-2020 that you have.  In the first post you mentioned that power
cycling the module appears to fix it, so I doubt its actually a problem with
the connections or how they are made.  That means we should probably focus
on the software and how it is interacting with the hardware.
You mentioned that you would like some way of confirming that the data is
coming from a working module (a "quality" bit
I can read).  One way that you could do this is read the
Ready LED on the Controller and if that toggles state then it means that something
erroneous is occurring.
You might also want to look in the cFP-20xx
User Manual , particularly in Appendix A where it mentions what the
flashing LED light indicates.  As you can see, different numbers of
flashes correspond to different issues.
You mentioned that you contacted Tech Support on Friday and
that they seem to have misdiagnosed the issue.  I would highly recommend continuing
working with them and explaining to them why it is not a network issue (which
shouldn't take long seeing as you are able to communicate with the
module).  National Instruments' Applications Engineers pride themselves on
being able to help our customers, and if they gave you information that did not
help the first time, then they can use the knowledge they already have of your
system to help you find the best solution possible.
Ultimately, since we are dealing with computers there is a
logical reason as to why you are getting this error.  While it may be
difficult to diagnose because of the long mean-time between failures, there is
a solution or a workaround out there that can get your system back up and
running.
Regards,
Otis
Training and Certification
Product Support Engineer
National Instruments

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    Making the "Reset Firefox to its default state" of the page about: support, it worked once, but then it happened again the problem
    I recently saw the article
    So I decided to delete the profile directory and magically the FF returned to normal. All very good, but then had to restart the computer for some reason and when you open the FF, he again presented the problem of CPU consumption. Then I realized that if I delete the profile, it creates a new and works normally, I can open and close the FF number of times and consumption problem does not occur. Just restart the computer and the problem returns. So I think there is some problem in the profile. I did the procedure several times, did not install any extra plug-and only by opening and closing the FF in your default page and whenever you restart the computer, the problem returns.
    For now, unfortunately solved my problem by changing the browser and the Thunderbird was presenting as the same problem of high CPU consumption had to abandon the Mozilla software even really enjoying them.

  • Falta ao Magic Mouse compatibilidade de hardware para o terceiro click! Aplicativo consome muito processamento da CPU. Haveria como a Apple tornar este um gesto padrão?

    Caros,
    Existem diversos programas que utilizam o terceiro click como atalho de comandos, principalmente os de criação e edição em 3D.
    Estes atalhos realmente aumentam a produtividade do trabalho no software: zoom, orbit, pan, etc...
    Entretanto, após adquirir um Apple Magic Mouse tenho de me abster de usar estes atalhos, causando uma grande lentidão na produção.
    Tentei instalar aplicativos que fazem a interpretação de outros gestos no mouse a fim de suportar tais interações.
    Entretanto, há o consumo de quase 10% da carga da CPU nesta tarefa! Não há condições de trabalho com os diversos "soluços"do sistema, além de que estes aplicativos falham na interpretação constantemente, tornando a solução inaceitável.
    Acredito que com uma adoção via hardware do terceiro click, com um gesto nativo do próprio mouse, traria grandes benefícios para todos que utilizam este Magic.
    Alguém sente falta, ou sou apenas o único?!

  • Firefox 29 con un terrible uso de CPU al reproducir un video (plugin-container)

    Para probar lo mal que este navegador se despempeña al reproducir un video: usar una computadora con Intel Celeron D, 2 Gigabytes de RAM y una nivida GeForce 7200 GS/7300 SE, si no se cuenta con una computadora similar... entonces probar la ineficiencia TOTAL de este navegador seria imposible.
    En fin, ya que se tenga un precesaor de un solo nucleo y pocos gigabytes de RAM, se comienza la prueba.
    para probar hay que entrar a este sitio desde firefox: http://cnnespanol.cnn.com/2014/05/12/nasa-la-contraccion-de-glaciares-en-la-antartida-es-irreversible/
    bueno, en fin el problema que tengo es que Firefox usa DEMASIADO CPU, para reproducir un solo video de flash... mientras resproduzco un video ese proceso desagradable y maldito llamado "plugin container" usa el 100 % de la CPU y he tenido temperaturas barbaras tanto en Windows 7 32 bit como Ubuntu 64 bits que llegan a los 71 grados celsius, todo por ese MALDITO e INEFICIENTE proceso que se llama plugin-container y como no! el INEFICIENTE api que ellos llaman NPAPI...
    Si ustedes, Mozilla reciben dinero... en lugar de usarlo en cosas inutiles como Australis, deberian usarlo para mejorar la eficiencia de ese maldito plugin-container.
    ¿En que momento decidieron que su navegador tenga que funcionar solo en computadores con 12 nucleos?
    En fin he tratado inutilmente lo que aqui se sugiere, desactivar la aceleracion por hardware tando de firefox como de flash... e incluso empeora, teniendo desactivado la aceleracion por hardware, hay videos que simplemente no puedo ver, el video es entrecortado y los controles del reproductor embebido son irresponsivos.
    En fin... mi computadora puede parecer muy pobre para ustedes señores de Mozilla, pero a me srive todavia y creo que puede durar mucho mas, al menos hay otros programas con lo cuales no tengo este problema y me son utiles... y la verdad no necesito gastar dinero para comprar una computadora con la caracteristica que he descrito anteriormente, pero ¿en verdad necesito tirar mi dinero a la basura para poder ver videos decentemente?
    Aqui esta la informacion que siempre piden:
    Configuración básica de la aplicación
    Nombre: Firefox
    Versión: 29.0
    Agente de usuario: Mozilla/5.0 (X11; Ubuntu; Linux x86_64; rv:29.0) Gecko/20100101 Firefox/29.0
    Informes de fallos de los últimos 3 días
    Todos los informes de fallos
    Extensiones
    Nombre: Adblock Plus
    Versión: 2.6
    Activada: true
    ID: {d10d0bf8-f5b5-c8b4-a8b2-2b9879e08c5d}
    Nombre: Exif Viewer
    Versión: 2.00
    Activada: true
    ID: [email protected]
    Nombre: FEBE
    Versión: 7.3.0.1
    Activada: true
    ID: {4BBDD651-70CF-4821-84F8-2B918CF89CA3}
    Nombre: Ubuntu Firefox Modifications
    Versión: 2.8
    Activada: true
    ID: [email protected]
    Preferencias importantes modificadas
    accessibility.typeaheadfind.flashBar: 0
    browser.cache.disk.capacity: 358400
    browser.cache.disk.smart_size_cached_value: 358400
    browser.cache.disk.smart_size.first_run: false
    browser.cache.disk.smart_size.use_old_max: false
    browser.places.smartBookmarksVersion: 6
    browser.sessionstore.upgradeBackup.latestBuildID: 20140428193813
    browser.startup.homepage_override.buildID: 20140428193813
    browser.startup.homepage_override.mstone: 29.0
    dom.mozApps.used: true
    extensions.lastAppVersion: 29.0
    network.cookie.prefsMigrated: true
    places.database.lastMaintenance: 1399925151
    places.history.expiration.transient_current_max_pages: 52439
    plugin.disable_full_page_plugin_for_types: application/pdf
    plugin.importedState: true
    privacy.sanitize.migrateFx3Prefs: true
    storage.vacuum.last.index: 1
    storage.vacuum.last.places.sqlite: 1397861177
    Gráficas
    Descripción de Adaptador: nouveau -- Gallium 0.4 on NV46
    GPU acelerada de Windows: 0/1 Basic
    ID de Vendor: nouveau
    ID del dispositivo: Gallium 0.4 on NV46
    Procesador WebGL: nouveau -- Gallium 0.4 on NV46
    Versión del dispositivo: 2.1 Mesa 10.1.0
    windowLayerManagerRemote: false
    AzureCanvasBackend: cairo
    AzureContentBackend: cairo
    AzureFallbackCanvasBackend: none
    AzureSkiaAccelerated: 0
    JavaScript
    Recogida de basura incremental: true
    Accesibilidad
    Activado: false
    Prevenir accesibilidad: 0
    Versiones de bibliotecas
    NSPR
    Versión mínima esperada: 4.10.3
    Versión en uso: 4.10.3
    NSS
    Versión mínima esperada: 3.16 Basic ECC
    Versión en uso: 3.16 Basic ECC
    NSSSMIME
    Versión mínima esperada: 3.16 Basic ECC
    Versión en uso: 3.16 Basic ECC
    NSSSSL
    Versión mínima esperada: 3.16 Basic ECC
    Versión en uso: 3.16 Basic ECC
    NSSUTIL
    Versión mínima esperada: 3.16
    Versión en uso: 3.16
    Nota: no sabia que los foros en español no estaban disponibles... puedo proveer mi descripcion en ingles, pero no tengo tiempo, asi lo escribi asi se queda.

    Hola,
    Gracias por su pregunta. A este momento si la plugin napi estaba usando mas de 100% de la CPU, por favor desactivar la plugin.
    Por favor actualice sus controladores y WebGL también. [[Upgrade your graphics drivers to use hardware acceleration and WebGL]]
    Muchos gracias.

  • Adobe, please stop running from this issue! (GPU vs CPU anomalies / fades)

    Adobe,
    I have tried to bring this issue to light many times, and your own users have argued it ad finem, but to no avail! I am TIRED of getting terrible alpha blending (and opacity curve) results with GPU acceleration enabled, vs CPU. In fact, it is SO BAD that I NEVER work with GPU acceleration any more.
    Here is the issue:
    When GPU acceleration is enabled, you simply CANNOT do a smooth fade and/or cross dissolve. It appears to fade down smoothly to about 20% opacity, and then the next frame it will jump right to 0% quite abruptly and disappear. It's almost as if the fade simply gives up and switches off! Regardless of whether you use Cross Dissolve, or Film Dissolve the results are the same. Also, your alpha blending is all messed up, CLEARLY showing a different result when comparing CPU and GPU rendering outputs. Once again, this issue ONLY exists with GPU acceleration ENABLED. Switch off GPU/MPE and the problems disappear. But of course you lose the speed and other benefits GPU acceleration offers, which would be great to have! Especially seeing as I have also heard (from various other resources) that GPU acceleration can improve the quality of rendering out to compressed formats like H264. But we will never know that, will we? Because, every time I enable GPU, my fades and blending looks noticeably bad!
    I have seen in various other threads that your response has been along the lines of: "That's just the way it is". But unless your name is Bruce Hornsby, this response is unacceptable! You cannot advertise a "great feature" of your products (in this case, GPU/MPE), yet when people try to use it and see odd results, simply tell us: "oh by the way, yeah, it does not work in a few scenarios, like fading, but otherwise you are good to go!" The way I see it: cross-fades (even fades in general) as well as opacity/blending are some of the most common, if not THE most common techniques used in video projects! Having an anomaly of this nature showing a DISTINCT difference in quality output when one of your fantastic "features" is enabled is just poor form. What is evern poorer is your responses (or lack thereof) related to the issue. Especially seeing as this problem has been present since CS5, and now we are STILL seeing it in CC!
    Here is a thread which documents the issue well (even shows examples, and other details someone prepared for you to apparently ignore):
    http://forums.adobe.com/thread/773441
    ...it was never addressed there.
    Another issue which details it going back as far as CS 5.5:
    http://forums.adobe.com/thread/987306
    ...once again, never resolved.
    Now I am using CC, latest version, up-to-date, a fast i7 processor, a CUDA supported card, and all of those go to waste because I have to have GPU and the mercury playback engine disabled to yield decent quality results.
    I implore you, not just for myself, but on behalf of everybody here who has already addressed this issue, but has had their pleas fall on deaf ears: PLEASE FIX THIS PROBLEM. Telling us simply that: "This is the way GPU cards choose to render" is NOT ACCEPTABLE. It's just like me saying when I drive my car on the wrong side of the road: "that's just the way I drive!". Doesn't mean it is acceptable!
    You may have won people over since Final Cut Pro screwed the pooch with version X... but I can guarantee if this does not get resolved soon, the issue won't just be isolated to the forums here. Expect to read about it in MANY online publications that I am sure your competitors will ENJOY watching!
    Mat.

    Indeed. Yes Adobe, please explain.
    And here is an example of what I am talking about:
    CPU only (MPE and GPU DISABLED):
    This appears to be what I would consider accurate, as it is not only well blended, but the fades work smoothly thanks to it relying on the CPU...
    GPU (MPE and GPU ENABLED - Linear Color ON - as per default):
    This provides identical image quality/blending results as the CPU only benchmark. However, the fades are very abrupt, as per the original problem...
    GPU (MPE and GPU ENABLED - Linear Color OFF, as per your recommendation):
    This is your recommended solution. The fades are as smooth as they are in the CPU version. But as you can see the color, alpha and blending are VASTLY different. Actually, it looks HORRIBLE! The BG text is barely visible, and the foreground text appears to be more prevalent over the top of the back layer, making its fade-up quite disjointed and selective.
    ...So as you can see, the "solution" you provided seems to create more problems and/or inconsistencies in the overall output. Now we have no idea what is the "standard"!
    I personally find these inconsistency's very concerning. And I am sure I'm not the only one. Please tell me there is actually a logic to this "solution" and it wasn't a simple duct-tape fix that nobody there at Adobe actually looked deeper into to see exactly how it would effect overall image quality! It sure appears that way!
    I appreciate that you, Kevin, are not directly responsible for this issue, and you are indeed a representative trying to help. But please realize that for many of us here, we are LONG time Premiere users, with years of experience and influence in this industry, and this definitely isn't our first rodeo! When we flag these issues we do so out of a REAL need, which means the consequences Adobe faces as a result of not addressing these issues are equally as REAL! As such; I encourage you to expedite the process of resolving this issue, because it has been prevalent since CS5.5, and the fact that it is not been resolved and/or has been addressed poorly does not bode well for your overall reputation. Especially when you are trying to make Premiere the industry standard. Like I said, I would hate to have to look at alternatives, so give me a solution, because if I decide to move on from using Premiere, I won't be the last. And no, I am not being melodramatic here. If a piece of software cannot seem to get something as simple as fades and blend modes right (or at least CONSISTENT), how can the software be trusted to handle high-end workflows? Food for thought.
    Mat.

  • Load on 2 CPUs is smaller than 2 times load on 1 CPU, how to improve?

    Good afternoon,
    I am trying to improve the performance on my system.
    I have used "pbind" to fix a process on a CPU, like this:
    Process P1 -> CPU 1
    Process P2 -> CPU 2
    Every process uses Oracle access (although most of the data are loaded into memory) and a connection towards another central process.
    The problem now is the following:
    if I launch process P1 50 times/second, the first CPU runs on 22% idle.
    If I launch, next to P1, process P2 also 50 times/second, both CPUs (1 and 2) run on 19-20% idle.
    If I launch, next to P1 and P2, process P3 also 50 times/second, all three CPUs (1, 2 and 3) run on 16-17% idle.
    As my systems contains 16 CPUs, at the end, I loose 56% performance.
    Now I wonder what is the nature of this performance killer? Is it simultaneous disk access, simulateneous interprocess communication, is it a purely UNIX related issue, is it an Oracle problem, ...?
    Can anybody give me some ideas which could be the problems and how to investigate how to detect and verify them?
    Thanks
    Dominique

    Try this, almost identical, but with less execution time.
    SELECT
    a.Consumption AS Consumption ,
    a.Cost AS Cost ,
    a.CreatedBy AS CreatedBy ,
    a.CreatedDate AS CreatedDate ,
    a.UpdatedBy AS UpdatedBy ,
    a.UpdatedDate AS UpdatedDate
    FROM Positions b
    JOIN PortConsumption a
    ON a.PortRotationId = b.Id
    WHERE b.VoyageId ='82A042031E1B4C38A9832A6678A695A4';Rgds,
    Ahmer

  • Huge CPU using : where does it come from ?

    Hi,
    I programm this beginning of game. It's prettty simple , a charachter which rotates following the mouse pointer. The problem is that this simple application uses about 66% of my Athlon 2200+ when I move the mouse.I don't understand , ok there are some mathematics operations and i use two images to do a clip effect , but that's impossible to do a game without that , that's nothing compared with a real game ...
    So can you try to look at my code and tell my why it uses the CPU so much ... and if u have any suggestions about my programming you're welcome
    Thx.
    Julien.
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    import javax.swing.border.*;
    public class JWar extends JFrame
        private Engine2d Engine2d_;
        public JWar()
            getContentPane().setLayout(null);
            setSize(800,600);
            this.getContentPane().setBackground(new Color(0,0,0));
            Engine2d_ = new Engine2d(10,10,600,550);
            getContentPane().add(Engine2d_);             
        public static void main(String args[])
         JWar jw = new JWar();
            jw.setDefaultCloseOperation(EXIT_ON_CLOSE);
         jw.setTitle("J-WAR");
            jw.show();
    import javax.swing.*;
    import java.awt.*;
    import java.awt.image.*;
    import java.awt.event.*;
    import java.util.*;
    public class Engine2d extends JPanel implements MouseMotionListener
        private charachter charachter1_ ;
        private Image background_;
        private Image background_gray_;
        private int mouse_x_;
        private int mouse_y_;
        public Engine2d(int x, int y, int width, int height)
            this.setBounds(x,y,width,height);
            this.setBackground(new Color(255,255,255));
            this.addMouseMotionListener(this);
            int c1x=200,c1y=60,v1x=1,v1y=0;
            charachter1_ = new charachter(c1x,c1y,v1x,v1y,this);
            mouse_x_=c1x+v1x;
            mouse_y_=c1y+v1y;
            background_ = new ImageIcon(getClass().getResource("background.gif")).getImage();
            //background_gray_ = new ImageIcon(getClass().getResource("background_gray.gif")).getImage();
        public void paint(Graphics g)
            super.paint(g);
            g.drawImage(background_gray_,0,0,this);
            charachter1_.paint(g);
            g.setClip(charachter1_.get_viewZone());
            g.drawImage(background_,0,0,this);
            charachter1_.paint(g);
        public void mouseDragged(MouseEvent e) {}
        public void mouseMoved(MouseEvent e)
            mouse_x_=e.getX();
            mouse_y_=e.getY();
            if( (mouse_x_!=charachter1_.get_x()) || (mouse_y_!=charachter1_.get_y()) )
               charachter1_.rotate();
       public int get_mouse_x() { return mouse_x_; }
       public int get_mouse_y() { return mouse_y_; }
    import java.awt.*;
    import java.util.*;
    public class charachter
       private int x_;
       private int y_;
       private double vx_;
       private double vy_;
       private int length_view_;
       private int width_view_;
       private Container container_;
       private Polygon viewZone_;
       public charachter(int x, int y, double vx, double vy, Container container)
            x_ = x;
            y_ = y;
            vx_ = vx;
            vy_ = vy;
            length_view_ = 150;
            width_view_ = 60;
            container_ = container;
            viewZone_=calculate_polygon();
       private Polygon calculate_polygon()
           int x1,y1,x2,y2;
           int[] pxs = new int[3];
           int[] pys = new int[3];
            pxs[0]=x_;
            pys[0]=y_;
            x1 = x_ + (int)(-width_view_*vy_);
            x1 = x1 + (int)(vx_*length_view_);
            y1 = y_ + (int)(width_view_*vx_);
            y1 = y1 + (int)(vy_*length_view_);
            x2 = x_ + (int)(width_view_*vy_);
            x2 = x2 + (int)(vx_*length_view_);
            y2 = y_ + (int)(-width_view_*vx_);
            y2 = y2 + (int)(vy_*length_view_);
            pxs[1]=x1;
            pys[1]=y1;
            pxs[2]=x2;
            pys[2]=y2;
            return(new Polygon(pxs,pys,3));  
       public void paint(Graphics g)
           g.setColor(new Color(0,0,255));
           g.fillOval(x_-5, y_-5, 10,10);
           viewZone_ = calculate_polygon();
           g.drawPolygon(viewZone_);
       public void repaint()
            container_.repaint();
       public void recaluculate_vector()
            double vx,vy;
            vx=((Engine2d)container_).get_mouse_x()-x_;
            vy=((Engine2d)container_).get_mouse_y()-y_;
            vx_=vx/(Math.sqrt(vx*vx+vy*vy));
            vy_=vy/(Math.sqrt(vx*vx+vy*vy));
       public void rotate()
           recaluculate_vector();
           repaint();
       public int get_x() { return x_; }
       public int get_y() { return y_; }
       public void set_x(int x) { x_=x; }
       public void set_y(int y) { y_=y; }
       public double get_vx() { return vx_; }
       public double get_vy() { return vy_; }
       public void set_vx(double vx) { vx_=vx; }
       public void set_vy(double vy) { vy_=vy; }
       public int get_length_view() { return length_view_; }
       public int get_width_view() { return width_view_; }
       public Polygon get_viewZone() { return viewZone_; }
       public Rectangle get_Rectangle() { return (new Rectangle(x_-5,y_-5,10,10)); }
    }PS : the two image are 600*500 , the first in color and the second in grey level , to do an effect of limited vison zone ...

    I changed your main a little
    public Engine()
              super("J-WAR");
            getContentPane().setLayout(null);
            setSize(800,600);
            this.getContentPane().setBackground(new Color(0,0,0));
            Engine2d_ = new Engine2d(10,10,600,550);
            getContentPane().add(Engine2d_);
        public static void main(String args[])
         Engine jw = new Engine();
            jw.setDefaultCloseOperation(EXIT_ON_CLOSE);
            jw.setVisible(true);
            jw.pack();
        }your right about the cpu stuff
    I did a test on other code samples that use java3d, and guess what, same thing.
    What you are worried about, I think is not a problem.
    I think you could put thread priorities on it, but that might slow it down.
    You could also , rather than have it 100% active on the mouse, make it only move with mouse click??

Maybe you are looking for

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