Free Flash Lite Game

http://fanssssss.googlepages.com/Heaven.zip
This is my final year project.
Please spend a few second to play it and complete my
questionnaire.
http://www.my3q.com/home2/154/flashlite/52730.phtml
Thank you so much!!

Hi, is it wise to sell all rights to this game?
Why don't you try getting it distributed on a none exclusive
deal, go for a 50-50 split on sales? Unless you are going to get a
lucrative buy out deal mate, I wouldn't sell it. It wont be many
months before all new phones are out with pre installed Flash lite
so if I were you i'd wait a while and see what you can do yourself
or through distribution deals first

Similar Messages

  • How much to ask for a flash lite game?

    Hello.
    I have this flash lite game:
    Bubble
    Shooting
    I talked to a company that distributes games for mobile phone
    users.
    How much do you think I should get for this game if I give
    the game with full rights? Meaning that I will not post it on my
    site, not offer it to someone else, all rights go to the new
    company and they will be the owners.
    Any price estimation?
    Maybe some of you developers sold other games?
    Thank you.
    - Adrian.

    Hi, is it wise to sell all rights to this game?
    Why don't you try getting it distributed on a none exclusive
    deal, go for a 50-50 split on sales? Unless you are going to get a
    lucrative buy out deal mate, I wouldn't sell it. It wont be many
    months before all new phones are out with pre installed Flash lite
    so if I were you i'd wait a while and see what you can do yourself
    or through distribution deals first

  • Flash To Flash Lite Game Files

    I have existing Flash games, what would be involved in
    converting them to Flash Lite to be playable on a cell phone. I
    have Flash CS3? Thank you for your help.

    Ciao
    you can create your own mobile site and then the user can
    download it from there. Or you can use one of the Content
    agregators for this purpose, like handango.com
    Alessandro

  • 10 Best Flash Lite Wallpaper

    Download
    here
    The Final home created some free flash lite wallpapers for
    flashltie user to download and test. Check it out.

    The goal is to create a consistent player that reaches across the desktop, web and smartphones.  Later in the year we'll release the first version of this which will be Flash Player 10 compatible.
    It includes support for AS3.
    Mark
    www.flashmobileblog.com

  • New flash lite 2 game for s60 phones

    Hi
    We have just released a demo and full version of our new game
    PING. There is an older demo available in the flash lite exchange
    section here
    http://www.adobe.com/cfusion/exchange/index.cfm?view=sn310
    and a newer complete demo here
    http://www.ubiquitygames.com
    Please let us know what you think and how it runs on your phones.
    Cheers!
    Evan Green

    > Thank you! I read you blog occasionaly nice work!
    Unfortuantely we dont
    > have
    > a FL 1.1 version. I don't believe FL 1.1 can handle
    shared objects, which
    > we
    > are using to save retrieve data. We also had no idea
    that nokia was
    > releasing
    > all their new phones with FL 1.1 nd not FL 2 until we
    were almost finish
    > with
    > the production. Oh well, live and learn eh?
    I have a 6682 winging it's way to me (AT LAST!). I'm not a
    gamer, but I'm
    certain I'll be downloading Ping. I enjoyrd playing the demo
    on your web
    site, and I look forward to seeing how the game plays on the
    phone.
    Steve
    ACE - Adobe Community Expert, Authorware
    My blog -
    http://stevehoward.blogspot.com/
    Authorware tips -
    http://www.tomorrows-key.com

  • Using Flex 2 SDK to compile for Flash Lite 2.0

    As I understand Flash Lite 2.0 is a stripped down version of
    Flash 7 (that is ActionScript 2.0) with a couple of things added
    for mobile specific things. But is it possible to use the free Flex
    2 SDK to compile a SWF that will run on Flash Lite 2.0 (or Flash 7
    for that matter).
    Zarathrusta

    I'm not familiar with Flash Lite 2.0, so maybe I shouldn't be
    answering this, but I've used the SDK for several projects and I
    believe that like Flex Builder it requires at least Flash 8. So, if
    FL is comparable to Flash 7, I doubt if it would work. Just my
    humble opinion, but hope it helps.
    Later,
    Andy C.(never #)

  • Flash Lite 2.0 Content in Flash Player not loading PNGs

    Hi,
    I have a Flash Lite 2.0 Application, that I'm running on a
    Phone. I'm loading local PNG files, which works on the phone and in
    the emulator. The problem is as soon as I run the SWF from Flash
    Player on my PC it's not working. It seems like it's not able to
    load those PNGs, because it's acting like Flash Player 7 (because
    Flash Lite 2.0 is basically Flash 7), even though I have Flash
    Player 9 installed.
    Anybody has any hints?
    thanks,
    M

    Yes, thare are alternatives. Adobe has licensed 03 companies
    to provide Flash Lite content for the Verizon network. These
    companies are certified to delivery games, apps, screensavers, and
    such using Flash Lite for BREW and they aggregate developer's
    content. You can check details at:
    Verizon">http://www.adobe.com/devnet/devices/verizon.html[L=Verizon
    Wireless page at Adobe.com

  • Serious bugs in Flash Lite 2.1

    I've noticed some pretty serious problems when when working
    with Flash Lite 2.1 on on a device, on a device simulator, and on
    the Flash 8 emulator. There were no Object watches or any other
    kind of behind-the-scenes mayhem when I found these bugs. Here's
    just a small list of issues that have gone wrong (among other
    things):
    1. The Number data type is flaky at best. When doing a
    trace() on a variable of type Number, the value will change from
    signed to unsigned depending on what was done with the variable
    even if the actual contents haven't changed. For example I tried
    doing a bitwise OR on a Number that had 0xFFFFFFFF in it, and the
    interpretation switched from unsigned to signed.
    2. It seems that when I do an add 0 to a _y member of one of
    my MovieClips the contents of my movie EXPAND AND SKEW to extreme
    extents. I don't even know how this is possible, because nowhere in
    my application do I modify _width/_height, or any scale property
    values of ANY MovieClip objects (only read them).
    3. When testing my app on a device (LG VX8000), Flash Lite
    began IGNORING certain core language operations (adding / creating
    an empty movie clip / etc..) RANDOMLY if I start mashing keys fast
    enough (happens sometimes even if I don't mash keys).... operations
    which work 100% of the time in the Flash 8 device emulator both
    with a low and high FPS rate.
    4. When retrieving _y and _height properties of a MovieClip,
    in certain places these properties were INTERCHANGED WITH EACH
    OTHER if I didn't add trace() calls to print their values before
    hand. Taking out the trace() calls caused the values to continue
    being swapped.
    These are pretty serious issues that are making my app
    unstable all around. My application is entirely based on the basics
    of ActionScript 2.0. I can assure people reading this that the
    problems are not because of bugs within my application. Has anyone
    come across any of these problems before? Can anyone at Adobe
    provide information or workarounds/support.
    It's a shame to see such huge bugs in the Flash Lite
    VM.

    Hello,
    I'm the PM for Flash Lite, and thank you for your interest in
    our products.
    Let me clarify the purpose of the Windows Mobile 5 release of
    Flash Lite. As you are aware, we license Flash Lite to our OEM
    customers so that they may integrate Flash Lite into their mobile
    phones. Flash 7 SDK is not targeted at regular mobile phones - just
    the pocketPC.
    There are differences between Flash Lite and Flash Player 7
    in that FP7 supports video and Flash Lite 2.1 does not. this is the
    most fundamental difference between the two.
    If you are building content that you expect will run not only
    on PocketPC, but other mobile phones as well, then FL2.1 for WM5 is
    a good starting place to test and try out your content because when
    OEMs ship phones with Flash Lite 2.1 already preinstalled, your
    content is "good to go".
    Flash Lite 2.1 authoring is supported as an "add on" to the
    Flash 8 authoring tool. Please check out our Flash 8 tool section
    on Adobe.com here
    http://www.adobe.com/devnet/devices/
    - select the Flash Lite 2.1 for Flash Professional 8.
    You will need to use Flash 8 authoring with update for Flash
    Lite 2.1 to create/author your content.
    CDK = Content Development Kit - contains tips, samples etc.
    Flash Player 7 SDK - this is a kit not for developers, but
    for companies that may want to embed Flash Player 7 into their
    devices such as set top boxes or game consoles. We give these
    customers source code of the Flash 7 player.
    The Flash Player 7 for PocketPC will play back Flash 7 and
    prior versions of Flash content.
    I would encourage you to read up on more of our online
    resources and as you get more familiar with Flash, you will
    definitely see that it is a very compelling application development
    platform and join the thousands of other flash developers.
    best regards,
    Vinay

  • Flash Lite in Flash CS3

    Hi all,
    I've just earned a freelance contract to develop a mobile
    phone game, & i've got a copy of CS3 Design Premium on the way,
    which includes Flash CS3 Professional. I've developed Flash games
    before using the Flash Lite 2.1 plugin for Flash 8 Professional,
    but I'm a little confused about the situation in Flash CS3.
    Does Flash CS3 come with Flash Lite 2.1? If not, has a Flash
    Lite 2.1 plugin been released for Flash CS3? & if not, does the
    Flash Lite 2.1 plugin for Flash 8 work for Flash CS3?
    I guess my questions really is, is it currently possible to
    develop Flash Lite 2.1 content with Flash CS3, & if so, what do
    i need?
    Cheers
    Andrew

    Read all about it here:
    http://www.adobe.com/support/documentation/en/flash/
    Since nothing in Flash Lite 2.1 has changed I believe
    everything is done pretty much the same as it was in Flash 8 (AS2
    targets, etc...) Don't quote me on that though...

  • New flash lite content

    Hi all,
    just a quick note for anyone that's interested...
    SMS.ac are offering $100 for flash content from developers
    new to their system.
    I've spoken to them directly, and whilst their 'mobile pods'
    aren't currently supported on mobiles, flash lite content IS
    accepted as they are trying to get it working on mobile at the
    moment so they want content for when they are ready.
    if you are interested here is the email of who to speak to
    for details...
    (Cara Thomson) [email protected]
    just thought some of you might be interested in this one
    Paul
    (this only applies if you add content before the 15th sept
    and it's only for your first swf)

    > Thank you! I read you blog occasionaly nice work!
    Unfortuantely we dont
    > have
    > a FL 1.1 version. I don't believe FL 1.1 can handle
    shared objects, which
    > we
    > are using to save retrieve data. We also had no idea
    that nokia was
    > releasing
    > all their new phones with FL 1.1 nd not FL 2 until we
    were almost finish
    > with
    > the production. Oh well, live and learn eh?
    I have a 6682 winging it's way to me (AT LAST!). I'm not a
    gamer, but I'm
    certain I'll be downloading Ping. I enjoyrd playing the demo
    on your web
    site, and I look forward to seeing how the game plays on the
    phone.
    Steve
    ACE - Adobe Community Expert, Authorware
    My blog -
    http://stevehoward.blogspot.com/
    Authorware tips -
    http://www.tomorrows-key.com

  • Memory problem in Flash lite 1.1

    Hi! All.
    I've already posted this to other group.
    But I think this one is more suitable for this issue.
    So, excuse my cross posting.
    Anyway,
    I'm doing some project using flash lite 1.1 for each
    tele-communication
    company in Japan, I mean Docomo, AU, Vodafone.
    My question is there is any way to free memory in flash lite
    1.1 .
    Because you may already know, flash lite 1.1 has a limitation
    about
    memory size which is 100kb.
    So, I want to free memory but there is no even delete or null
    command.
    Only thing that I know about this is unloadMovieClip and
    removeMovieClip.
    But it seems to be not working in most mobile phones.
    The main thing that I want to do is load a swf file and free
    memory and
    reload other swf file, of course their size are below 100kb.
    Until now, I couldn't make it.
    Do you have any information about this?
    Thanks for reading.
    Don in Kobe.

    Resetting the soft keys via FSCommand("ResetSoftKeys"); in
    frame 2 is not the correct method because this will only release
    your control on the soft keys within the application.
    In your code, you might notice that when you move from frame1
    to frame2, your KeyListener Object (i.e myListener) is still
    active. So even when you have a new KeyListener Object(i.e
    myListener1) defined in frame2, the keys on your phone will
    continue to listen to both the active KeyListener Objects.
    The correct method is to remove the KeyListener when moving
    to a new frame, and then redefining the KeyDown function again with
    the same listener object.

  • Flash lite support for i5700 or S5620

    Hi All,
    very much interested in developing games using Flash lite. Not able find whether Samsung i5700 or S5620 supports Flash lite or not? if it's supporting which version it does?
    Thanks,
    Vinoth

    Hi there,
    What a suprise to hear that Flash Lite player 2 does not
    recognize all audio formats supported by phone! It's for S60 too?As
    I got sound problem on S40 with Player 2. Are there got any
    solutions for this problem?
    We download a flash sample from
    http://www.adobe.com/devnet/devices/articles/mp3_sample_fl2.html,
    and installed all the files into S40 phone with Flash Lite player
    2. The sample cannot work. Is the sample works on other phone?
    This is quite confused me. As the articles mentioned "Loading
    external MP3 files into the Flash Lite player" but it doesn't work
    when I installed into the phone. Don't means to criticize any
    parties, but just to find out the anwser.
    We are getting out of time to finish a flash lite 2 project.
    Any further informations and solutions for sound in Flash Lite
    Player 2 would really be appreciated. Thank you

  • Best practice for packing Flash Lite

    Hello there!
    I want to package my Flash Lite 2.0 app and I've looked into
    these ways to do it:
    1) SWF2SIS
    2) SWF2GO
    3) Widget -
    http://wiki.forum.nokia.com/index.php/How_to_package_Flash_content_in_a_Widget
    What's your experience from these and are there other you'd
    rather recommend?
    Thanks, Andreas

    Kunerilite is free, but you can install only one sis
    application at a time, for the Basic version.
    Yeah, it does have plugins, etc, but then comes the pain,
    register at symbiansigned, UID, etc.
    For the simple choice and for a quick sis, nothing fancy,
    swf2go might be good.
    At least this is my initial thought. Haven't tested
    yet.

  • Flash Lite in CS3

    I just posted this question in the General Flash Forum,
    before I realised there was a forum specifically for Flash Lite,
    but now that I've found this forum, I guess I'll post it here
    too... forgive me...
    Hi all,
    I've just earned a freelance contract to develop a mobile
    phone game, & i've got a copy of CS3 Design Premium on the way,
    which includes Flash CS3 Professional. I've developed Flash games
    before using the Flash Lite 2.1 plugin for Flash 8 Professional,
    but I'm a little confused about the situation in Flash CS3.
    Does Flash CS3 come with Flash Lite 2.1? If not, has a Flash
    Lite 2.1 plugin been released for Flash CS3? & if not, does the
    Flash Lite 2.1 plugin for Flash 8 work for Flash CS3?
    I guess my questions really is, is it currently possible to
    develop Flash Lite 2.1 content with Flash CS3, & if so, what do
    i need?
    Cheers
    Andrew

    Ciao
    if you have the Flash CS3 IDE you have all the settings to
    publish Flash Lite content for the different versions.
    If you are publishing for Flash Lite 2.1 for Brew there is an
    extention to install. But normal FL2.1 is there already
    Alessandro

  • Any tool to check functionalitiy of AS code for Flash Lite?

    As I am porting Flash games to Flash Lite, I often come to
    this question: if there is some tool that can scan the actionscript
    codes and check for the function accessibility on Flash Lite. Just
    like those HTML editors checking for validation of HTML codes.
    That would be very convenient.

    Don't know if this it too late but we have a tool that does exacty that. You can check it out at advalidation.com
    We run all the creatives on our servers and give you a report with CPU, clicktag, FPS, Audio, Flash Version, Action Script Version, http connections and much more. You can even set it up to validate against your ad specifications.
    Best,
    Advalidation

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