Free Flash Lite Game
http://fanssssss.googlepages.com/Heaven.zip
This is my final year project.
Please spend a few second to play it and complete my
questionnaire.
http://www.my3q.com/home2/154/flashlite/52730.phtml
Thank you so much!!
Hi, is it wise to sell all rights to this game?
Why don't you try getting it distributed on a none exclusive
deal, go for a 50-50 split on sales? Unless you are going to get a
lucrative buy out deal mate, I wouldn't sell it. It wont be many
months before all new phones are out with pre installed Flash lite
so if I were you i'd wait a while and see what you can do yourself
or through distribution deals first
Similar Messages
-
How much to ask for a flash lite game?
Hello.
I have this flash lite game:
Bubble
Shooting
I talked to a company that distributes games for mobile phone
users.
How much do you think I should get for this game if I give
the game with full rights? Meaning that I will not post it on my
site, not offer it to someone else, all rights go to the new
company and they will be the owners.
Any price estimation?
Maybe some of you developers sold other games?
Thank you.
- Adrian.Hi, is it wise to sell all rights to this game?
Why don't you try getting it distributed on a none exclusive
deal, go for a 50-50 split on sales? Unless you are going to get a
lucrative buy out deal mate, I wouldn't sell it. It wont be many
months before all new phones are out with pre installed Flash lite
so if I were you i'd wait a while and see what you can do yourself
or through distribution deals first -
Flash To Flash Lite Game Files
I have existing Flash games, what would be involved in
converting them to Flash Lite to be playable on a cell phone. I
have Flash CS3? Thank you for your help.Ciao
you can create your own mobile site and then the user can
download it from there. Or you can use one of the Content
agregators for this purpose, like handango.com
Alessandro -
Download
here
The Final home created some free flash lite wallpapers for
flashltie user to download and test. Check it out.The goal is to create a consistent player that reaches across the desktop, web and smartphones. Later in the year we'll release the first version of this which will be Flash Player 10 compatible.
It includes support for AS3.
Mark
www.flashmobileblog.com -
New flash lite 2 game for s60 phones
Hi
We have just released a demo and full version of our new game
PING. There is an older demo available in the flash lite exchange
section here
http://www.adobe.com/cfusion/exchange/index.cfm?view=sn310
and a newer complete demo here
http://www.ubiquitygames.com
Please let us know what you think and how it runs on your phones.
Cheers!
Evan Green> Thank you! I read you blog occasionaly nice work!
Unfortuantely we dont
> have
> a FL 1.1 version. I don't believe FL 1.1 can handle
shared objects, which
> we
> are using to save retrieve data. We also had no idea
that nokia was
> releasing
> all their new phones with FL 1.1 nd not FL 2 until we
were almost finish
> with
> the production. Oh well, live and learn eh?
I have a 6682 winging it's way to me (AT LAST!). I'm not a
gamer, but I'm
certain I'll be downloading Ping. I enjoyrd playing the demo
on your web
site, and I look forward to seeing how the game plays on the
phone.
Steve
ACE - Adobe Community Expert, Authorware
My blog -
http://stevehoward.blogspot.com/
Authorware tips -
http://www.tomorrows-key.com -
Using Flex 2 SDK to compile for Flash Lite 2.0
As I understand Flash Lite 2.0 is a stripped down version of
Flash 7 (that is ActionScript 2.0) with a couple of things added
for mobile specific things. But is it possible to use the free Flex
2 SDK to compile a SWF that will run on Flash Lite 2.0 (or Flash 7
for that matter).
ZarathrustaI'm not familiar with Flash Lite 2.0, so maybe I shouldn't be
answering this, but I've used the SDK for several projects and I
believe that like Flex Builder it requires at least Flash 8. So, if
FL is comparable to Flash 7, I doubt if it would work. Just my
humble opinion, but hope it helps.
Later,
Andy C.(never #) -
Flash Lite 2.0 Content in Flash Player not loading PNGs
Hi,
I have a Flash Lite 2.0 Application, that I'm running on a
Phone. I'm loading local PNG files, which works on the phone and in
the emulator. The problem is as soon as I run the SWF from Flash
Player on my PC it's not working. It seems like it's not able to
load those PNGs, because it's acting like Flash Player 7 (because
Flash Lite 2.0 is basically Flash 7), even though I have Flash
Player 9 installed.
Anybody has any hints?
thanks,
MYes, thare are alternatives. Adobe has licensed 03 companies
to provide Flash Lite content for the Verizon network. These
companies are certified to delivery games, apps, screensavers, and
such using Flash Lite for BREW and they aggregate developer's
content. You can check details at:
Verizon">http://www.adobe.com/devnet/devices/verizon.html[L=Verizon
Wireless page at Adobe.com -
Serious bugs in Flash Lite 2.1
I've noticed some pretty serious problems when when working
with Flash Lite 2.1 on on a device, on a device simulator, and on
the Flash 8 emulator. There were no Object watches or any other
kind of behind-the-scenes mayhem when I found these bugs. Here's
just a small list of issues that have gone wrong (among other
things):
1. The Number data type is flaky at best. When doing a
trace() on a variable of type Number, the value will change from
signed to unsigned depending on what was done with the variable
even if the actual contents haven't changed. For example I tried
doing a bitwise OR on a Number that had 0xFFFFFFFF in it, and the
interpretation switched from unsigned to signed.
2. It seems that when I do an add 0 to a _y member of one of
my MovieClips the contents of my movie EXPAND AND SKEW to extreme
extents. I don't even know how this is possible, because nowhere in
my application do I modify _width/_height, or any scale property
values of ANY MovieClip objects (only read them).
3. When testing my app on a device (LG VX8000), Flash Lite
began IGNORING certain core language operations (adding / creating
an empty movie clip / etc..) RANDOMLY if I start mashing keys fast
enough (happens sometimes even if I don't mash keys).... operations
which work 100% of the time in the Flash 8 device emulator both
with a low and high FPS rate.
4. When retrieving _y and _height properties of a MovieClip,
in certain places these properties were INTERCHANGED WITH EACH
OTHER if I didn't add trace() calls to print their values before
hand. Taking out the trace() calls caused the values to continue
being swapped.
These are pretty serious issues that are making my app
unstable all around. My application is entirely based on the basics
of ActionScript 2.0. I can assure people reading this that the
problems are not because of bugs within my application. Has anyone
come across any of these problems before? Can anyone at Adobe
provide information or workarounds/support.
It's a shame to see such huge bugs in the Flash Lite
VM.Hello,
I'm the PM for Flash Lite, and thank you for your interest in
our products.
Let me clarify the purpose of the Windows Mobile 5 release of
Flash Lite. As you are aware, we license Flash Lite to our OEM
customers so that they may integrate Flash Lite into their mobile
phones. Flash 7 SDK is not targeted at regular mobile phones - just
the pocketPC.
There are differences between Flash Lite and Flash Player 7
in that FP7 supports video and Flash Lite 2.1 does not. this is the
most fundamental difference between the two.
If you are building content that you expect will run not only
on PocketPC, but other mobile phones as well, then FL2.1 for WM5 is
a good starting place to test and try out your content because when
OEMs ship phones with Flash Lite 2.1 already preinstalled, your
content is "good to go".
Flash Lite 2.1 authoring is supported as an "add on" to the
Flash 8 authoring tool. Please check out our Flash 8 tool section
on Adobe.com here
http://www.adobe.com/devnet/devices/
- select the Flash Lite 2.1 for Flash Professional 8.
You will need to use Flash 8 authoring with update for Flash
Lite 2.1 to create/author your content.
CDK = Content Development Kit - contains tips, samples etc.
Flash Player 7 SDK - this is a kit not for developers, but
for companies that may want to embed Flash Player 7 into their
devices such as set top boxes or game consoles. We give these
customers source code of the Flash 7 player.
The Flash Player 7 for PocketPC will play back Flash 7 and
prior versions of Flash content.
I would encourage you to read up on more of our online
resources and as you get more familiar with Flash, you will
definitely see that it is a very compelling application development
platform and join the thousands of other flash developers.
best regards,
Vinay -
Hi all,
I've just earned a freelance contract to develop a mobile
phone game, & i've got a copy of CS3 Design Premium on the way,
which includes Flash CS3 Professional. I've developed Flash games
before using the Flash Lite 2.1 plugin for Flash 8 Professional,
but I'm a little confused about the situation in Flash CS3.
Does Flash CS3 come with Flash Lite 2.1? If not, has a Flash
Lite 2.1 plugin been released for Flash CS3? & if not, does the
Flash Lite 2.1 plugin for Flash 8 work for Flash CS3?
I guess my questions really is, is it currently possible to
develop Flash Lite 2.1 content with Flash CS3, & if so, what do
i need?
Cheers
AndrewRead all about it here:
http://www.adobe.com/support/documentation/en/flash/
Since nothing in Flash Lite 2.1 has changed I believe
everything is done pretty much the same as it was in Flash 8 (AS2
targets, etc...) Don't quote me on that though... -
Hi all,
just a quick note for anyone that's interested...
SMS.ac are offering $100 for flash content from developers
new to their system.
I've spoken to them directly, and whilst their 'mobile pods'
aren't currently supported on mobiles, flash lite content IS
accepted as they are trying to get it working on mobile at the
moment so they want content for when they are ready.
if you are interested here is the email of who to speak to
for details...
(Cara Thomson) [email protected]
just thought some of you might be interested in this one
Paul
(this only applies if you add content before the 15th sept
and it's only for your first swf)> Thank you! I read you blog occasionaly nice work!
Unfortuantely we dont
> have
> a FL 1.1 version. I don't believe FL 1.1 can handle
shared objects, which
> we
> are using to save retrieve data. We also had no idea
that nokia was
> releasing
> all their new phones with FL 1.1 nd not FL 2 until we
were almost finish
> with
> the production. Oh well, live and learn eh?
I have a 6682 winging it's way to me (AT LAST!). I'm not a
gamer, but I'm
certain I'll be downloading Ping. I enjoyrd playing the demo
on your web
site, and I look forward to seeing how the game plays on the
phone.
Steve
ACE - Adobe Community Expert, Authorware
My blog -
http://stevehoward.blogspot.com/
Authorware tips -
http://www.tomorrows-key.com -
Memory problem in Flash lite 1.1
Hi! All.
I've already posted this to other group.
But I think this one is more suitable for this issue.
So, excuse my cross posting.
Anyway,
I'm doing some project using flash lite 1.1 for each
tele-communication
company in Japan, I mean Docomo, AU, Vodafone.
My question is there is any way to free memory in flash lite
1.1 .
Because you may already know, flash lite 1.1 has a limitation
about
memory size which is 100kb.
So, I want to free memory but there is no even delete or null
command.
Only thing that I know about this is unloadMovieClip and
removeMovieClip.
But it seems to be not working in most mobile phones.
The main thing that I want to do is load a swf file and free
memory and
reload other swf file, of course their size are below 100kb.
Until now, I couldn't make it.
Do you have any information about this?
Thanks for reading.
Don in Kobe.Resetting the soft keys via FSCommand("ResetSoftKeys"); in
frame 2 is not the correct method because this will only release
your control on the soft keys within the application.
In your code, you might notice that when you move from frame1
to frame2, your KeyListener Object (i.e myListener) is still
active. So even when you have a new KeyListener Object(i.e
myListener1) defined in frame2, the keys on your phone will
continue to listen to both the active KeyListener Objects.
The correct method is to remove the KeyListener when moving
to a new frame, and then redefining the KeyDown function again with
the same listener object. -
Flash lite support for i5700 or S5620
Hi All,
very much interested in developing games using Flash lite. Not able find whether Samsung i5700 or S5620 supports Flash lite or not? if it's supporting which version it does?
Thanks,
VinothHi there,
What a suprise to hear that Flash Lite player 2 does not
recognize all audio formats supported by phone! It's for S60 too?As
I got sound problem on S40 with Player 2. Are there got any
solutions for this problem?
We download a flash sample from
http://www.adobe.com/devnet/devices/articles/mp3_sample_fl2.html,
and installed all the files into S40 phone with Flash Lite player
2. The sample cannot work. Is the sample works on other phone?
This is quite confused me. As the articles mentioned "Loading
external MP3 files into the Flash Lite player" but it doesn't work
when I installed into the phone. Don't means to criticize any
parties, but just to find out the anwser.
We are getting out of time to finish a flash lite 2 project.
Any further informations and solutions for sound in Flash Lite
Player 2 would really be appreciated. Thank you -
Best practice for packing Flash Lite
Hello there!
I want to package my Flash Lite 2.0 app and I've looked into
these ways to do it:
1) SWF2SIS
2) SWF2GO
3) Widget -
http://wiki.forum.nokia.com/index.php/How_to_package_Flash_content_in_a_Widget
What's your experience from these and are there other you'd
rather recommend?
Thanks, AndreasKunerilite is free, but you can install only one sis
application at a time, for the Basic version.
Yeah, it does have plugins, etc, but then comes the pain,
register at symbiansigned, UID, etc.
For the simple choice and for a quick sis, nothing fancy,
swf2go might be good.
At least this is my initial thought. Haven't tested
yet. -
I just posted this question in the General Flash Forum,
before I realised there was a forum specifically for Flash Lite,
but now that I've found this forum, I guess I'll post it here
too... forgive me...
Hi all,
I've just earned a freelance contract to develop a mobile
phone game, & i've got a copy of CS3 Design Premium on the way,
which includes Flash CS3 Professional. I've developed Flash games
before using the Flash Lite 2.1 plugin for Flash 8 Professional,
but I'm a little confused about the situation in Flash CS3.
Does Flash CS3 come with Flash Lite 2.1? If not, has a Flash
Lite 2.1 plugin been released for Flash CS3? & if not, does the
Flash Lite 2.1 plugin for Flash 8 work for Flash CS3?
I guess my questions really is, is it currently possible to
develop Flash Lite 2.1 content with Flash CS3, & if so, what do
i need?
Cheers
AndrewCiao
if you have the Flash CS3 IDE you have all the settings to
publish Flash Lite content for the different versions.
If you are publishing for Flash Lite 2.1 for Brew there is an
extention to install. But normal FL2.1 is there already
Alessandro -
Any tool to check functionalitiy of AS code for Flash Lite?
As I am porting Flash games to Flash Lite, I often come to
this question: if there is some tool that can scan the actionscript
codes and check for the function accessibility on Flash Lite. Just
like those HTML editors checking for validation of HTML codes.
That would be very convenient.Don't know if this it too late but we have a tool that does exacty that. You can check it out at advalidation.com
We run all the creatives on our servers and give you a report with CPU, clicktag, FPS, Audio, Flash Version, Action Script Version, http connections and much more. You can even set it up to validate against your ad specifications.
Best,
Advalidation
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