Free Transform handles

Make the Free Transform handles visible / reachable while zoomed in to your image.
In Free Transform, when you are working  zoomed in and close to the edge of the window, the adjustment handles often end up being pulled out side of the window where you can't see them. Hitting cmd+0 zooms out the window so you can now reach the handles. The problem is when your trying to make small delicate adjustments to get square up a door, or line up elements. Zoomed out to reach the handles you can't see what your doing. When you zoom in to make the small adjustments, now you can't get to the handles. It would be really helpful if I could use the hand tool to move the image until I see the handle when zoomed in.

Mark, I think he means he wants some way to stay fully magnified while in a transform bounding box, but to be able to rotate from within rather than from outside the box AND to have a way to grab corner control points while inside the box. This is something I've asked for too. It would make accurate alignment much easier because you can stay zoomed in and se better.

Similar Messages

  • Unable to Free Transform

    Hi all
    I have lost my free transform handles on all objects. I can
    transform by typing in values but when selecting Free Transform
    after right clicking (or using drop down menu), nothing happens. I
    had recently installed a few extensions, namely Toon Titan, Nested
    Timeline and IK Motion. I have uninstalled IK Motion and disabled
    the other two but to no avail. can anyone help with this? Thanks!
    Brent

    wow - are you kidding? that is amazing! so remove the tool
    from the toolbox and it renders it
    useless throughout the IDE? Added this to my list - surely it
    is a bug.
    oh and yer very welcome :)
    catsqueezer wrote:
    > Okay, figured it out mine own self. Seems if you remove
    the Free Transform
    > button from the Tool Bar, it removes the function all
    together so you can't
    > even access it through the menus. How stupid is that. I
    had used that slot in
    > the toolbar for the IK Motion picker as I never click on
    the Free Transform
    > button in the tool bar.
    >
    > If the Flash Dev team is listening... you may want to
    revisit that. Thanks
    > Chris for your help and i appreciate all the resources
    you make available on
    > character animation in Flash specifically. cheers
    >

  • Free Transform in Illustrator CS4

    Hello,
    I'm using CS4 and am having trouble with the free distort tool.
    I didn't even know it existed until I googled it and have always instead pasted what I wanted into PS, rasterized it, distorted it, then pasted it back into illustrator and traced it with the new perspective.
    I'm trying to follow this tutorial-
    http://help.adobe.com/en_US/Illustrator/14.0/WS714a382cdf7d304e7e07d0100196cbc5f-646da.htm l
    However, when I select my object(s), then use the free transform, all it does it change the whole size as if i'm using the resize tool.
    I tried selecting all of the objects as individuals, putting them in a group, and even making the whole thing into (1) large compound path and it's still doing the same thing every time.
    Holding the various keys it mentions do nothing except change the point at which the resize is occuring (from lower right to center and so on)
    Using the free distort tool under effects does not change where my anchor points are. Ideally, I'd like to move those as well while free transforming, though perhaps I'm just wishing the program could do more than it can?
    Hopefully someone can help me do what I want.
    I'd like to go from point A to point B as shown here-
    http://i44.tinypic.com/msgj75.jpg
    but without the use of pasting into photoshop to do it.
    Thanks!

    Okay, so by holding the shift/ctrl/alt option, I was able to start seeing perspective distorting with your help. However it always moves (2) handles (right or left) depending on which side I'm on. Am I correct in assuming that that's just the way that tool works unless I use free distort in effects? I want a literal FREE transformation like in PS to achieve the look as I've shown it, and have all of my anchor points move as well.

  • Free Transform/Rotate Causes Flash CS3 to Crash

    This problem is driving me nuts. I'm importing a 2000 x 3000
    jpeg image and converting it to a symbol. everything seems fine
    until I try to do a free transform and rotate the image. Then when
    I proceed to cut the image, CS3 crashes. I can reproduce the error
    every time. It works fine if the image is smaller but 2000 x 3000
    is not too much to ask at all!
    Has anyone else had similar problems?
    I can reproduce this error on a Mac and a PC.
    UPDATE: Breaking the bitmap apart after importing the image
    seems to remedy the problem. Is this the only fix? Doesn't seem
    right to me that I can't just easily drop in an semi-large asset
    without having to break it apart.
    UPDATE 2: Tried doing this with a larger asset and this did
    not work at all. It crashes, I feel like Flash has a hard time with
    large assets but I need the assets large so when I zoom in, I do
    not lose quality. What am I doing wrong here? How do you guys
    handle your zoom ins?
    Please tell me there is a fix!

    It's been a year since, still not solution!?
    I am having similar problem for the last 6 months!!

  • CS3 - Free Transform Tool bug

    I'm experiencing a very distressing bug when working at high magnifications - in some circumstances (which I can't quite nail down exactly) the Free Transform tool refuses to go into scale mode (it will rotate however) when I'm at 800% or more.
    I'm working in Pixel preview at high magnifications, with a clone of the window open to the side @ 100%. I'm working on the zoomed-in window. When I select an object to scale and then select the Free Transform tool, nothing I can do at that magnification allows me to grab the corner handles. If I switch to the zoomed-out window I can scale, but then of course I lose the precision I need (I need to snap to pixels so I need the zoomed in view). I can also zoom out of my zoomed-in view, but again, I lose the ability to be pixel-precise at that point.
    Has anyone else encountered this issue? Can anyone else duplicate it? I worry that it's my nVidia graphics card because it has all sorts of display issues with Photoshop and with the Creative Suite in general. But it doesn't feel like a graphics card issue since it has to do with the way a tool works, not the way something displays.
    Thanks in advance,
    Tom

    I'm not sure what you mean by my logging in as a new user and trying to reproduce this bug. What exactly am I logging into? We're just talking Illustrator here. If you mean logging out of Windows and logging in as another user, I'm not sure what that will accomplish. Besides, my computer is a 1-user system so I won't be able to easily do that.
    I have been able to determine the exact nature of the bug. It occurs when "snap to point" (which should be called "snap to pixel") is turned on and you are zoomed in to the point where your pixels are bigger than your snap tolerance. Illustrator erroneously enforces the snap on your mouse cursor, and won't register the click and drag against the bounding box handle, UNLESS that handle is within snap tolerance of a pixel. This is certainly erroneous behaviour. The snap enforcing should occur on mouse release, to be sure, but certainly not on mouse down. You should be able to pick up a point regardless of any snap condition.
    If anyone has CS4 or CS5, try to reproduce the conditions I've described above and see whether it's something that was addressed in a future build.
    Regards,
    Tom

  • Freezing when using free transform and more

    I'm on a 12 core Westmere PM w/20g RAM running 10.6.8. with a standard Mac scrollwheel mouse. I have a Wacom tablet attached but it hasn't been used in weeks.
    In the past week, I have encountered two mouse related freezing episodes that I cannot duplicate on purpose.
    The symptoms are things like Transform handles that won't respond to mouseclick/dragging but responding to numerical entry.  Or Liquify opening but unresponsive to any input whatsoever other than the ability to close the panel from a  mouseclick. Or converting a layer to a Smart Object….applying a filter, and finding that the filter won't respond to mouse input. It's like arbitrary mouse input freezing or something.
    I called this a "half crash" because the program still remains somewhat operable (files can be closed, saved or opened, numerical entry is possible in some instances or mouse clicking works on higher level meaning or window opening/closing) but in general, a great deal of functionality is disabled. Only a relaunch of Photoshop solves the problem. I've never seen anything like this in Photoshop before. The only other thing open at the time was CS6 Illustrator.
    I am writing about this because I have no idea what sets this off and was wondering if anyone else has bumped into it. If you have, you might want to mention it here, as these intermittent glitches are a pain to track down without a number of users providing clues. Normally I wouldn't post something like this….but since it is a v.1 version of CS6….I thought it worth mentioning.

    I skipped CS5 and went from CS3 to CS6 - this is the standard Free Transform menu in CS6:
    You're likely to get a quicker answer to your question if you post in the Photoshop users forum - http://forums.adobe.com/community/photoshop - where there are a number of people still using older versions.
    Good luck,
    Clinyon

  • Can't warp pasted AI vector Smart Object using Free Transform in PS CS6

    Hi
    I pasted a vector object into PS CS6 (13.0.1 x32) today directly from Illustrator CS6 (16.0.1 x32), and selected "Paste as Smart Object" (Windows XP Pro SP3).
    I then tried to warp the pasted object using the Free Transform tool by dragging one of the corner handles with CTRL held down (Windows).
    This usually warps\distorts the object, but instead, this launched a skew operation.
    If I paste as Shape Layer or as Pixels then apply Free Transform, <Ctrl + corner handle drag> performs a warp\distort operation.
    Also, if I rasterise the pasted AI object, and then convert to a Smart Object I can warp\distort.
    Is it not possible to paste an Illustrator vector in as a Smart Object, and then warp\distort it directly using this technique?
    Thanks for your help.
    Richard

    Your right in that on a pasted vector smart one can't warp, distort or perform perspective transforms.
    One workaround would be to right click on the vector smart object layer in the layers panel and
    choose convert to smart object.
    It depends on what your object is, but you'd probably get better quality from a pasted shape or path, but then you won't be able to open the object
    back in illustrator from photoshop.

  • Free transform tool fail

    Hello.
    Im really frustrated with how the free transform tool works for me (or in that case, it doesnt work)
    I am using Illustrator CS4 on a PC.
    Adobe Help for that software states:
    Select one or more objects.
    Select the Free Transform tool .
    Start dragging a corner handle on the bounding box (not a side handle), and then do one of the following:Hold down Ctrl (Windows) or Command (Mac OS) until the selection is at the desired level of distortion
    First of all Im unable to select anything with the free transform tool, so I use the regular selection tool first to select my object.
    As you can see after selecting the object I have selected the free transformation tool, grabbed the corner and pressed Control Key on my keyboard (tried both keys as well). The transformation tool refuses to work as it does in Photoshop.
    I have tried to reset my keybindings to Illustrator default.
    I have tried first clicking the corner, holding it and then pressing down the CTRL without moving the mouse as was stated on some other forums googled with this issue.
    I have tried setting my keyboard to American US in Windows.
    As you can see the object is a very simple rectangle, its not a part of any type of group.
    Im working on a european version of CS4 Master Collection bought in London UK.
    I have tried this on a US version that I have at work, it has the same issue.
    I have seen and followed the instruction from various YouTUbe movies and the tool simply wont comply to my commands.
    I am pissed.
    Halp pleez?

    function(){return A.apply(null,[this].concat($A(arguments)))}
    Placed raster images will not distort with the Free Transform Tool.
    Linked (as opposed to embedded) raster images will not distort.
    If you enclose an embedded raster image in an Envelope (ex: Make With Mesh, 1 Row 1 Cell), then it can be distorted by the Free Transform Tool using the modifier keys, without having to dink around with the Envelope handles.
    JET

  • Transform handles are moving the object and not scaling.

    I've been running into trouble with the transform handles on objects moving the object instead of scaling/stretching the object. It seems to happen on the bottom and right sides vs the top and left sides. When I have the mouse over the handle it shows the scaling icon, but when I press the mouse it turns into the black selection arrow. Is anyone else experiencing this and know how to fix it?

    kjredin,
    I am afraid you have come across the Live Rectangle bug which is limited to the MAC versions starting with 10.7 and 10.8, but not 10.9 (Mavericks) or 10.10 (Yosemite). Hopefully, the bug will be fixed soon.
    So a switch to Mavericks or Yosemite with a reinstallation might be the way to solve it here and now.
    To get round it in each case, it is possible to Expand the Live Rectangles to get normal old fashioned rectangles, or to Pathfinder>Unite, or to use the Scale Tool or the Free Transform Tool.
    A more permanent way round that is to create normal old fashioned rectangles, after running the free script created by Pawel, see this thread with download link:
    https://forums.adobe.com/thread/1587587

  • Free Transform Problem cs6

    Im trying to transform my image into the background image so it fits with the scene, but everytime I go to to free transform, it just shows the ghost outline of what im doing and the original picture just stays, and wont show what i really want it to do.... Please help?

    Have you got this sorted out yet?  You have the two layers, and you are trying to use Free Transform on the 'upper' layer? 
    You can't use Free Transform on the Background layer, unless you double click the Background layer, which will turn it into a normal layer.  You'll know this has happened because the little 'lock' icon will disappear.  Is there a lock icon on the upper layer?  That might prevent using Free Transform. 
    So you have the upper layer selected in the Layers Panel, and use Ctrl t (Cmd t on a Mac).  Do you see the 'handles' appear in the corners of the layer?  Is the layer turn on?  Does it have and 'eye' icon visible in the Layers Panel?  (You can't use Free Transform on a Layer that is turned off.)  If you have Three layers, and use Free Transform on the middle layer, you'd see the handles and bounding box, but not any movement, because it would be hidden behind the upper layer.  Is that what is happening?

  • Free Transform Default Transform Type

    Here's an interesting one that Google can't seem to help with. Normally when you use the "Free Transform" tool it'll allow you to scale and rotate your layer. In my case it defaults to distort and rotate. I know I hit a keyboard shortcut somewhere, but I can't figure out how to switch it back to the default behaviour. I have tried to reset all tool, but that didn't work. Has anyone come across this before. Is there some kind of keyboard shortcut I accidentally hit that would this?
    Thanks for you help!

    Jeez sounds like the command key is stuck down.  What does your cursor icon look like, when it is over a transform point?
    Arrowhead pointing 10 o'clock - Command key is down to distort
    2 Headed  black arrow - normal scale
    What happens if you hold down command and try to transform?
    From Adobe Help incase this helps identity how your transform acting:
    To distort freely, press Ctrl (Windows) or Command (Mac OS), and drag a handle.
    To skew, press Ctrl+Shift (Windows) or Command+Shift (Mac OS), and drag a side handle. When positioned over a side handle, the pointer becomes a white arrowhead with a small double arrow.
    To skew numerically, enter degrees in the H (horizontal skew) and V (vertical skew) text boxes in the options bar.
    To apply perspective, press Ctrl+Alt+Shift (Windows) or Command+Option+Shift (Mac OS), and drag a corner handle. When positioned over a corner handle, the pointer becomes a gray arrowhead.

  • Free Transform, please

    I'd like to add perspective to this and that now and then.
    And I'd like to be able to do it without using the 3D Rotate and Revolve effects or the New Perspective thing in CS5.
    I just want to grab the corners and move them.
    I can't believe we still can't do this.

    It is not like it is in Photoshop, as you requested.
    In Photoshop, you can move the corner(s) any number of times before "committing" the distortion. With Illustrator's Free Transform tool, as soon as you make the first move as Doug describes, the distortion bounding box resets to rectangular. This makes it a ridiculously tedious guessing game to do with it what can be easily and accurately done in three moves with the referenced Photoshop command. This has long been a feature request.
    But mucking around with that particular tool for this purpose would be too limited. The far better solution would be for Envelopes to not insist upon having the curve handles associated with straight segments already extended upon creation. Give the user the choice as to whether handles are pre-extended when applying an Envelope. That improvement would accomplish what you want, but would be advantageous for countless other situations, too. (See FreeHand).
    JET

  • Bounding and Free Transform Boxes do not scale properly for small objects.

    Illustrator CS5 Windows:
    When using the bouding box or the free transformation box to scale a small object, Illustrator will add some padding between the box and the object.
    This would really be helpful, but the scaling box now scales the object based on the transformation handles.
    This would be fine if the transformation corners fit the object, but because of the transformation padding, the resulting height, width, x, and y are way off.
    To replicate (CS5 Windows):
    1. Go to magnification of 100%
    2. Create a box that is 100 pixels wide by 4 pixels high
    3. With the object selected, take note of y: coordinate.
    4. Select the free transformation tool
    5. Drag the bottom middle transformation handle down a good distance.
    watch the outlines you'll see the problem.
    6. The top edge (y:coordinate) of the new object is now much lower, but the bottom middle handle should never change to the top edge position of an object (unless you invert it)
    Is there a setting or something to turn this feature off?
    Jeff

    See here:
    http://forums.adobe.com/message/3086491

  • Free Transform breaks Motion Tweens

    Sigh! Normally I try to solve problems myself... but Google isn't giving me anything about this so maybe I'm the only one in the world experiencing this particular issue.
    I've used Flash for making games for years now, and I got used to using the old motion tweens for making looping animations for characters. I made the leap from AS2 to AS3 a while ago, and felt like I should try to use these new motion tweens as well since I got CS5...
    I've found them completely unusable, however, due to a bizarre problem that happens when moving around objects using the Free Transform tool.
    For a single character, I'll have a MovieClip with several layers, each with a 'body part' MovieClip on it, then I add the new blue-type motion tweens to all of those layers. At the end of those tweens, I use F6 to (hopefully) duplicate the starting pose; it is meant to loop, after all. Then I'll go about half way between these two keyframes and move bits around to create the A->B->A sort of 'idle' or 'breathing' animation.
    The Free Transform seems dodgy though. If I select all the 'limbs' of a character at once and try to rotate them as a group, it works, but they each end up displaced a bit when I release the mouse; they get offset slightly or rotate a bit in seemingly random directions.
    For example, compare these two images (it's easiest if they're opened in separate tabs, I suppose): http://scraps.fighunter.com/sparkpupagh1.png and http://scraps.fighunter.com/sparkpupagh2.png
    The first one is after rotating it but before I released the mouse button, the second is what the pieces ended up like after I released the button. Most of the pieces ended up where they should be, but the head was offset slightly. This is a mild case; it's usually worse and affects all the pieces, and the slight offsets and rotations build up, too.
    This in itself wouldn't be too bad - though it's frustratingly inaccurate - but it gets much, much worse the more I work on a single animation.
    (Note: These strange changes don't happen if I rotate all the parts as a group if they're not also contained within new motion tweens...)
    Here's a screenshot showing a frame mid-way through an animation, with one of the parts selected: http://scraps.fighunter.com/meepagh1.png
    The Motion Editor is shown, though I don't use that directly.
    With that feather bit selected, I then rotated it a tiny, tiny amount, but didn't *move* it at all. When I released the mouse, it ended up snapping suddenly to here: http://scraps.fighunter.com/meepagh2.png
    That'd be frustrating in itself, but as you can see from the Motion Editor, it's also messed up most of the other frames in the animation, somehow. This becomes unbearable, as you can likely imagine!
    If I edit the graph in the Motion Editor directly to alter the Z value and cause a rotation, it works, without problems... but this is horribly inefficient and unintuitive and not a solution. I can't animate by tweaking numbers. It's like trying to draw a portrait using an Etch-A-Sketch!
    It seems to only be the Free Transform tool that creates this bizarre problem.
    This has been happening since I got CS5 maybe a year or two ago, though I haven't actually had to use the animation tools much until a few days ago so that's why I'm bringing it up now. I've restarted Flash, my computer, etc, etc, many times; I also got the trial version of CS6 today to see if THAT would fix it, but the exact same thing happens in that version too.
    I'm wondering whether it's my computer's fault in some way... I don't know enough about hardware and 'specs' and that sort of stuff to describe anything about it, but I'm using Windows Vista and the computer is fairly old and not exactly what I'd call reliable. I'm planning to get a new one soon, so it'd be nice if that fixed this problem... but frustrating if it doesn't.
    I'll link to the CS6-flavoured .fla that those screenshots are from: http://scraps.fighunter.com/Meep.fla
    I'd very much appreciate it if someone could test this to see if it's happening to only me! If I go to frame 146 (to choose one at random), and try to rotate the foot, slightly, using the Free Transform tool, it breaks in the way that I've described. (Oddly, the head feather rotates without issues on that frame...) If you were to try to do this same thing and it *doesn't* break, it might be a good sign that it's my computer's fault!
    If it *does* break though... then I'd very much appreciate any help I can get from someone who understands the new motion tweens better than I do!
    It'd be a shame to have to go back to Classic Tweens because of this...

    Sigh! Normally I try to solve problems myself... but Google isn't giving me anything about this so maybe I'm the only one in the world experiencing this particular issue.
    I've used Flash for making games for years now, and I got used to using the old motion tweens for making looping animations for characters. I made the leap from AS2 to AS3 a while ago, and felt like I should try to use these new motion tweens as well since I got CS5...
    I've found them completely unusable, however, due to a bizarre problem that happens when moving around objects using the Free Transform tool.
    For a single character, I'll have a MovieClip with several layers, each with a 'body part' MovieClip on it, then I add the new blue-type motion tweens to all of those layers. At the end of those tweens, I use F6 to (hopefully) duplicate the starting pose; it is meant to loop, after all. Then I'll go about half way between these two keyframes and move bits around to create the A->B->A sort of 'idle' or 'breathing' animation.
    The Free Transform seems dodgy though. If I select all the 'limbs' of a character at once and try to rotate them as a group, it works, but they each end up displaced a bit when I release the mouse; they get offset slightly or rotate a bit in seemingly random directions.
    For example, compare these two images (it's easiest if they're opened in separate tabs, I suppose): http://scraps.fighunter.com/sparkpupagh1.png and http://scraps.fighunter.com/sparkpupagh2.png
    The first one is after rotating it but before I released the mouse button, the second is what the pieces ended up like after I released the button. Most of the pieces ended up where they should be, but the head was offset slightly. This is a mild case; it's usually worse and affects all the pieces, and the slight offsets and rotations build up, too.
    This in itself wouldn't be too bad - though it's frustratingly inaccurate - but it gets much, much worse the more I work on a single animation.
    (Note: These strange changes don't happen if I rotate all the parts as a group if they're not also contained within new motion tweens...)
    Here's a screenshot showing a frame mid-way through an animation, with one of the parts selected: http://scraps.fighunter.com/meepagh1.png
    The Motion Editor is shown, though I don't use that directly.
    With that feather bit selected, I then rotated it a tiny, tiny amount, but didn't *move* it at all. When I released the mouse, it ended up snapping suddenly to here: http://scraps.fighunter.com/meepagh2.png
    That'd be frustrating in itself, but as you can see from the Motion Editor, it's also messed up most of the other frames in the animation, somehow. This becomes unbearable, as you can likely imagine!
    If I edit the graph in the Motion Editor directly to alter the Z value and cause a rotation, it works, without problems... but this is horribly inefficient and unintuitive and not a solution. I can't animate by tweaking numbers. It's like trying to draw a portrait using an Etch-A-Sketch!
    It seems to only be the Free Transform tool that creates this bizarre problem.
    This has been happening since I got CS5 maybe a year or two ago, though I haven't actually had to use the animation tools much until a few days ago so that's why I'm bringing it up now. I've restarted Flash, my computer, etc, etc, many times; I also got the trial version of CS6 today to see if THAT would fix it, but the exact same thing happens in that version too.
    I'm wondering whether it's my computer's fault in some way... I don't know enough about hardware and 'specs' and that sort of stuff to describe anything about it, but I'm using Windows Vista and the computer is fairly old and not exactly what I'd call reliable. I'm planning to get a new one soon, so it'd be nice if that fixed this problem... but frustrating if it doesn't.
    I'll link to the CS6-flavoured .fla that those screenshots are from: http://scraps.fighunter.com/Meep.fla
    I'd very much appreciate it if someone could test this to see if it's happening to only me! If I go to frame 146 (to choose one at random), and try to rotate the foot, slightly, using the Free Transform tool, it breaks in the way that I've described. (Oddly, the head feather rotates without issues on that frame...) If you were to try to do this same thing and it *doesn't* break, it might be a good sign that it's my computer's fault!
    If it *does* break though... then I'd very much appreciate any help I can get from someone who understands the new motion tweens better than I do!
    It'd be a shame to have to go back to Classic Tweens because of this...

  • Hi. After I have loaded a picture into Photoshop some of the menu tools are greyed out and I cannot use the keyboard short cut, for instance I cannot use Ctrl   T to enter free transform mode. Also the toolbar is so small I cannot see the icons without ge

    Hi. After loading a picture into Photoshop some of the menu tools are greyed out and I cannot use the keyboard short cuts, for instance I cannot use Ctrl + T for free transform, how do I resolve this problem. In addition the tool Icons are so small I have to get close to the screen to see them, is there anyway the Icons can be made bigger without reducing the resolution of the screen.
    Thanks
    Derek

    Are you working on a background layer? If so, Ctrl + T will not work. Press Alt and double-click your background layer to convert to a normal layer (or right-click BG layer and select Layer from Background) and try again.
    If you're working in Photoshop CC 2014 you can go to Preferences > Experimental Features and tick "Scale UI 200% for high-density displays" to make your buttons and icons larger.

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