Free Transform Problem cs6

Im trying to transform my image into the background image so it fits with the scene, but everytime I go to to free transform, it just shows the ghost outline of what im doing and the original picture just stays, and wont show what i really want it to do.... Please help?

Have you got this sorted out yet?  You have the two layers, and you are trying to use Free Transform on the 'upper' layer? 
You can't use Free Transform on the Background layer, unless you double click the Background layer, which will turn it into a normal layer.  You'll know this has happened because the little 'lock' icon will disappear.  Is there a lock icon on the upper layer?  That might prevent using Free Transform. 
So you have the upper layer selected in the Layers Panel, and use Ctrl t (Cmd t on a Mac).  Do you see the 'handles' appear in the corners of the layer?  Is the layer turn on?  Does it have and 'eye' icon visible in the Layers Panel?  (You can't use Free Transform on a Layer that is turned off.)  If you have Three layers, and use Free Transform on the middle layer, you'd see the handles and bounding box, but not any movement, because it would be hidden behind the upper layer.  Is that what is happening?

Similar Messages

  • Free Transform Problem in CS5.1

    I am haveing an issue when trying to use the Free Transform funtion in Photoshop CS5.1. After pressing command+T, the bounding box appears, but when I attempt to resize, the program becomes unresponsive. After a minute or two I can cancel the Free Transform and the program become responsive once again. Seems to be more of an issue when trying to transform more than one layer at once.
    I am on a 1 year old MacBook Pro with 16GB, I have 10 GB of free space.
    I am on OS X 10.7.5 (recently installed this upgrade and this may be part of the issue.)
    I am in 64-bit mode. My memory usage set at 70%
    The cache tile size is set to 1024K
    I have reset my settings, ran all available updates.
    One suggestion was to try to update my vidoe card. My card specs are:
    Video Card Vendor: ATI Technologies Inc.
    Video Card Renderer: ATI Radeon HD 6750M OpenGL Engine
    After visiting the AMD site, found that they do not have an update for 10.7.5 and do not have the HD6750 listed for Mac.
    Any help is appreciated.
    Edit: Also, cannot move the image once I press command+T.
    (Or at least it make the program unresponsive for a while)
    Update: Uninstalled entire design suite and re-installed. Still having the same issue.

    You only have 10 GB of free space? You should have much more than that with the settings you are using. When you launch Photoshop is grabs it's scratch disk, space on the hard drive that backs up the RAM usage. It mirrors it exactly. So you are using 70% of 16 GB RAM, which would be 11.2 GB. This means the initial scrtach disk size Photoshop creates on launch is also 11.2 GB, which is larger than the free space you have available. You will need to free up some disk space to get things working. Or at the very least drop your RAM usage to something more managable by your available resources, like 30% (so you leave some space for other processes).
    Also, have you tried with smaller files?

  • Free transform problem

    Hi
    i apologize for my english, isn't my language
    i've illustrtor cs3
    I try to use the free transform tool
    i will distort a square (it's a group), i can change 3 point on my square clicking a corner and AFTER hold comand button
    but whe i try to change the last corner ,the opposite corner change its position
    so i cant distort my square exacly as i want
    how can i distrort Exactly my square?
    i 've use  the free transform tool in photoshop and i would like to  reach the same result
    it's possible with illustrator cs3 or cs4?
    thanks a lot
    Lukatcs

    Use the direct select tool (white arrow) to select the point you are referring to and use that to move the point.
    sorry it is a group so you have art that has to be distorted as well.
    Perhaps the free transform effect would be better
    the effect is really call free distort
    her is my little video for free distort
    http://mysite.verizon.net/wzphoto/Distort.mov

  • Photoshop CS6, Free Transform & interpolation on Smart Objects

    Hi,
    I'm really frustrated with this, since in all the previous versions this problem was not present.
    When I try to scale down a Smart Object, by using the Free Transform tool, I get over-sharped edges. I suspect this is an interpolation issue. Mind you when I do the same on a raster layer I can overcome it since there is an option box where I can choose interpolation method.

    flamestudios wrote:
    That worked for me, even if I would prefer to be able to choose interpolation method when I transform Smart Object layers, just like you can on raster ones.
    That not an option and its never an option using DOM scripting code you need to retrieve the users interpolation method set the one you want to use and then restore the users preference.  Adobe even broke that in CS6. If you try the retrieve the user preference and it set to "Bicubic Automatic" which happens to be Adobe's default setting CS6 script encounters an internal error. If you catch the error and you can know the user setting is "Bicubic Automatic" If you change the setting your unable to restore the users setting for like you can not retrieve "Bicubic Automatic" using DOM code you can not set it with DOM code.  Perhaps you can with Action Manager scriptlistener code.  I'll give Adobe some more time to fix this before adding special code into my scripts to get around the CS6 problem.

  • Problems using Free Transform within a Photoshop action

    I have a few hundred images each containing text on a separate layer.  The text is in different positions on each image.  I'm trying to write an action to move the text in each image to a specific location on each one.  When creating the action I use free transform to move the current layer to x=750 y=800.  I type in the desired coordinates and make sure not to click the delta between the x and y settings so that it doesn't use relative positioning.  When I click the return button the text moves to the desired spot so all seems okay.  When I run the action the text moves a fixed amount relative to its initial position which is not what I want.  Each text layer is supposed to move to x750, y 800.  I'm having this problem with both Photoshop CS6 and CC2014 running on  a Mac using OS 10.9.4.
    Does anyone have any idea what I'm doing wrong?

    I think you misunderstood me. You can use the mesh on images of the same size but different resolutions, but you don't have to if you don't want to. Simply do your distortions, save the mesh, then load it for any image of the same size and all your distortions will be applied. Note that if you go into and out of liquify, the mesh will not remember the distortions you made in previous liquify adjustments. Any mesh you save will only remember the distortions you applied within that current instance of the filter.
    I don't know how liquify may interact with an action, so you'll have to test that yourself.

  • CS6 Free Transform ctrl drag not working properly

    Anybody on this ...
    When I use the free transform tool crtr-T and use the ctrl drag button,  the corners do not extend properly.  It extends universally as aposed to a distorted corner-pull.   I uninstalled CS6 and reinstalled still getting the same result.  Any help would be greatly appreciated...
    Thanks

    What conroy wrote convert a smart object layer to a smart object layer may seem a bit strange but he is correct. All smart object layers are not created equal they may contain many types of smart objects.  An  illustrator vector file placed in can most likely be reopened  in illustrator by double clicking on the layers smart icon in the layers palette and transform the vector object in illustrator and when saved in illustrator the embedded smart object will be updated to reflect the changes made in illustrator.  If you encapsulate a VSO into a Smart Object when you transform the resulting smart object layer it will be transformed like a raster layer using interpolation like all Smart Object layers  are transformed. If you want to transform a layer that contain vector graphics using vector graphics you need to correct tools. Transform I would think would only transform Vector Shape Layer using vectors and change Text layer by changing font size all other layer types would be interpolated.  An embedded smart object the contains many Photoshop layers some which are text and vector layers like a places PSD file may be transform better using Photoshop Image Size and then transforming the resulting updated smart object layer if your increasing the layers size.

  • I am using Illustrator CS6 (Mac). I am using free transform tool. Why can't I use Shift Option Command to distort in perspective?

    I am using Illustrator CS6 (Mac). I am using free transform tool. Why can't I use Shift Option Command to distort in perspective?

    hong,
    You need to ClickDrag just a tiny bit, then apply the Shift Option Command.

  • Can't warp pasted AI vector Smart Object using Free Transform in PS CS6

    Hi
    I pasted a vector object into PS CS6 (13.0.1 x32) today directly from Illustrator CS6 (16.0.1 x32), and selected "Paste as Smart Object" (Windows XP Pro SP3).
    I then tried to warp the pasted object using the Free Transform tool by dragging one of the corner handles with CTRL held down (Windows).
    This usually warps\distorts the object, but instead, this launched a skew operation.
    If I paste as Shape Layer or as Pixels then apply Free Transform, <Ctrl + corner handle drag> performs a warp\distort operation.
    Also, if I rasterise the pasted AI object, and then convert to a Smart Object I can warp\distort.
    Is it not possible to paste an Illustrator vector in as a Smart Object, and then warp\distort it directly using this technique?
    Thanks for your help.
    Richard

    Your right in that on a pasted vector smart one can't warp, distort or perform perspective transforms.
    One workaround would be to right click on the vector smart object layer in the layers panel and
    choose convert to smart object.
    It depends on what your object is, but you'd probably get better quality from a pasted shape or path, but then you won't be able to open the object
    back in illustrator from photoshop.

  • Free transform tool sticks on rotate (InD CS6)

    Hi folks,
    Using InDesign CS6 (OS X 10.8.4), noticed a weird bug--when using the Free Transform tool on an object, after applying any transformation, the cursor swtiches to the "rotate" icon and won't let me deselect the object. I have to switch to another tool to get out of it. This happens whether I'm using my Wacom tablet, a mouse, or the trackpad.
    Anyone else having this issue? Suggestions?
    Thanks!

    Thanks, tried that, I have the most recent driver.

  • Free transform and warp crashes CS6!

    When I'm using the free transform or warp in Photoshop CS6 it's suddenly started crashing, telling me that "Photoshop CS6 stopped working correctly". This started happening today and I don't know what to do! :< Help!

    A lot more information about your hardware and software is needed.
    BOILERPLATE TEXT:
    If you give complete and detailed information about your setup and the issue at hand,
    such as your platform (Mac or Win),
    exact versions of your OS, of Photoshop (not just "CC", but something like CC2014.v.2.2) and of Bridge,
    your settings in Photoshop > Preference > Performance
    the type of file you were working on,
    machine specs, such as total installed RAM, scratch file HDs, total available HD space, video card specs, including total VRAM installed,
    what troubleshooting steps you have taken so far,
    what error message(s) you receive,
    if having issues opening raw files also the exact camera make and model that generated them,
    if you're having printing issues, indicate the exact make and model of your printer, paper size, image dimensions in pixels (so many pixels wide by so many pixels high). if going through a RIP, specify that too.
    a screen shot of your settings or of the image could be very helpful too,
    etc.,
    someone may be able to help you (not necessarily this poster, who is not a Windows user).
    Please read this FAQ for advice on how to ask your questions correctly for quicker and better answers:
    http://forums.adobe.com/thread/419981?tstart=0
    Thanks!

  • Free Transform breaks Motion Tweens

    Sigh! Normally I try to solve problems myself... but Google isn't giving me anything about this so maybe I'm the only one in the world experiencing this particular issue.
    I've used Flash for making games for years now, and I got used to using the old motion tweens for making looping animations for characters. I made the leap from AS2 to AS3 a while ago, and felt like I should try to use these new motion tweens as well since I got CS5...
    I've found them completely unusable, however, due to a bizarre problem that happens when moving around objects using the Free Transform tool.
    For a single character, I'll have a MovieClip with several layers, each with a 'body part' MovieClip on it, then I add the new blue-type motion tweens to all of those layers. At the end of those tweens, I use F6 to (hopefully) duplicate the starting pose; it is meant to loop, after all. Then I'll go about half way between these two keyframes and move bits around to create the A->B->A sort of 'idle' or 'breathing' animation.
    The Free Transform seems dodgy though. If I select all the 'limbs' of a character at once and try to rotate them as a group, it works, but they each end up displaced a bit when I release the mouse; they get offset slightly or rotate a bit in seemingly random directions.
    For example, compare these two images (it's easiest if they're opened in separate tabs, I suppose): http://scraps.fighunter.com/sparkpupagh1.png and http://scraps.fighunter.com/sparkpupagh2.png
    The first one is after rotating it but before I released the mouse button, the second is what the pieces ended up like after I released the button. Most of the pieces ended up where they should be, but the head was offset slightly. This is a mild case; it's usually worse and affects all the pieces, and the slight offsets and rotations build up, too.
    This in itself wouldn't be too bad - though it's frustratingly inaccurate - but it gets much, much worse the more I work on a single animation.
    (Note: These strange changes don't happen if I rotate all the parts as a group if they're not also contained within new motion tweens...)
    Here's a screenshot showing a frame mid-way through an animation, with one of the parts selected: http://scraps.fighunter.com/meepagh1.png
    The Motion Editor is shown, though I don't use that directly.
    With that feather bit selected, I then rotated it a tiny, tiny amount, but didn't *move* it at all. When I released the mouse, it ended up snapping suddenly to here: http://scraps.fighunter.com/meepagh2.png
    That'd be frustrating in itself, but as you can see from the Motion Editor, it's also messed up most of the other frames in the animation, somehow. This becomes unbearable, as you can likely imagine!
    If I edit the graph in the Motion Editor directly to alter the Z value and cause a rotation, it works, without problems... but this is horribly inefficient and unintuitive and not a solution. I can't animate by tweaking numbers. It's like trying to draw a portrait using an Etch-A-Sketch!
    It seems to only be the Free Transform tool that creates this bizarre problem.
    This has been happening since I got CS5 maybe a year or two ago, though I haven't actually had to use the animation tools much until a few days ago so that's why I'm bringing it up now. I've restarted Flash, my computer, etc, etc, many times; I also got the trial version of CS6 today to see if THAT would fix it, but the exact same thing happens in that version too.
    I'm wondering whether it's my computer's fault in some way... I don't know enough about hardware and 'specs' and that sort of stuff to describe anything about it, but I'm using Windows Vista and the computer is fairly old and not exactly what I'd call reliable. I'm planning to get a new one soon, so it'd be nice if that fixed this problem... but frustrating if it doesn't.
    I'll link to the CS6-flavoured .fla that those screenshots are from: http://scraps.fighunter.com/Meep.fla
    I'd very much appreciate it if someone could test this to see if it's happening to only me! If I go to frame 146 (to choose one at random), and try to rotate the foot, slightly, using the Free Transform tool, it breaks in the way that I've described. (Oddly, the head feather rotates without issues on that frame...) If you were to try to do this same thing and it *doesn't* break, it might be a good sign that it's my computer's fault!
    If it *does* break though... then I'd very much appreciate any help I can get from someone who understands the new motion tweens better than I do!
    It'd be a shame to have to go back to Classic Tweens because of this...

    Sigh! Normally I try to solve problems myself... but Google isn't giving me anything about this so maybe I'm the only one in the world experiencing this particular issue.
    I've used Flash for making games for years now, and I got used to using the old motion tweens for making looping animations for characters. I made the leap from AS2 to AS3 a while ago, and felt like I should try to use these new motion tweens as well since I got CS5...
    I've found them completely unusable, however, due to a bizarre problem that happens when moving around objects using the Free Transform tool.
    For a single character, I'll have a MovieClip with several layers, each with a 'body part' MovieClip on it, then I add the new blue-type motion tweens to all of those layers. At the end of those tweens, I use F6 to (hopefully) duplicate the starting pose; it is meant to loop, after all. Then I'll go about half way between these two keyframes and move bits around to create the A->B->A sort of 'idle' or 'breathing' animation.
    The Free Transform seems dodgy though. If I select all the 'limbs' of a character at once and try to rotate them as a group, it works, but they each end up displaced a bit when I release the mouse; they get offset slightly or rotate a bit in seemingly random directions.
    For example, compare these two images (it's easiest if they're opened in separate tabs, I suppose): http://scraps.fighunter.com/sparkpupagh1.png and http://scraps.fighunter.com/sparkpupagh2.png
    The first one is after rotating it but before I released the mouse button, the second is what the pieces ended up like after I released the button. Most of the pieces ended up where they should be, but the head was offset slightly. This is a mild case; it's usually worse and affects all the pieces, and the slight offsets and rotations build up, too.
    This in itself wouldn't be too bad - though it's frustratingly inaccurate - but it gets much, much worse the more I work on a single animation.
    (Note: These strange changes don't happen if I rotate all the parts as a group if they're not also contained within new motion tweens...)
    Here's a screenshot showing a frame mid-way through an animation, with one of the parts selected: http://scraps.fighunter.com/meepagh1.png
    The Motion Editor is shown, though I don't use that directly.
    With that feather bit selected, I then rotated it a tiny, tiny amount, but didn't *move* it at all. When I released the mouse, it ended up snapping suddenly to here: http://scraps.fighunter.com/meepagh2.png
    That'd be frustrating in itself, but as you can see from the Motion Editor, it's also messed up most of the other frames in the animation, somehow. This becomes unbearable, as you can likely imagine!
    If I edit the graph in the Motion Editor directly to alter the Z value and cause a rotation, it works, without problems... but this is horribly inefficient and unintuitive and not a solution. I can't animate by tweaking numbers. It's like trying to draw a portrait using an Etch-A-Sketch!
    It seems to only be the Free Transform tool that creates this bizarre problem.
    This has been happening since I got CS5 maybe a year or two ago, though I haven't actually had to use the animation tools much until a few days ago so that's why I'm bringing it up now. I've restarted Flash, my computer, etc, etc, many times; I also got the trial version of CS6 today to see if THAT would fix it, but the exact same thing happens in that version too.
    I'm wondering whether it's my computer's fault in some way... I don't know enough about hardware and 'specs' and that sort of stuff to describe anything about it, but I'm using Windows Vista and the computer is fairly old and not exactly what I'd call reliable. I'm planning to get a new one soon, so it'd be nice if that fixed this problem... but frustrating if it doesn't.
    I'll link to the CS6-flavoured .fla that those screenshots are from: http://scraps.fighunter.com/Meep.fla
    I'd very much appreciate it if someone could test this to see if it's happening to only me! If I go to frame 146 (to choose one at random), and try to rotate the foot, slightly, using the Free Transform tool, it breaks in the way that I've described. (Oddly, the head feather rotates without issues on that frame...) If you were to try to do this same thing and it *doesn't* break, it might be a good sign that it's my computer's fault!
    If it *does* break though... then I'd very much appreciate any help I can get from someone who understands the new motion tweens better than I do!
    It'd be a shame to have to go back to Classic Tweens because of this...

  • Photoshop crashes when using Free Transform Tool

    Hello All Forum Members,
    Recently Photoshop CS6 crashes when I attempt to use the Free Transform Tool through the shortcut (Ctrl+T).
    It also crashes very often when using any of the free transform/transform tools via the menu as well, though not as often as the previous listed situation.
    This experience only occurred recently - for all the time I have been using CS6, this has never happened.
    I have read another thread similar to this, though I don't think the cause of the problem is the same as this was only a recent experience.
    Any help will be appreciated.
    Many thanks in advance.
    Jinky145

    Hi Curt Y,
    Thank you for the quick reply!
    By immediately, do you mean when the loading or when the actual interface has finished loading?
    I have tried both, but neither seems to have worked.
    Is there a menu or someplace else I can reset preferences?
    Many thanks!!!
    JInky145

  • Text Free Transform Sizing Issues

    First off I'm using Photoshop CS6 on a 2010 iMac.
    Here is the problem, for example I open a blank file and type "ABC" in any font at at size (but for sake of ease lets say 72 pts in Myriad Pro). I then do a free transform (while holding shift to keep the size correctly scaled) and either enlarg or shrink the text. At that point if I try and change the text point size through the Character panel back to 72 points it sizes to the original size I set the free transform too, or lets say I try to increse the size to 100 pts, it gives me some random size that is not 100 pts. So regarless if I enter the size to 72 points, hit enter, the text will no longer be 72 points.
    I run into this issue often because I like to eyeball my text sizes when I'm doing a project and Free Transform is perfect for this. But if I have several text blocks of the same size and I change the size of one and need to match the others to the new size, this issue make matching them very difficult and frustrating.
    I know I can fix it by clicking "Character Reset" via the Character panel and then choose my desired font size but that takes time and I don't understand why photoshop wouldn't just give me the font size I choose regarless of free transform or not. Is there a way around this? Is this some setting of Photoshop that I can simply bypas, or is it a glitch with the new CS6 (I do not remember having this issue with CS5)?
    Thank you in advance for your help.

    Noel Carboni wrote:
    As usual, the only real way to tell what's better would be to install it and try it.
    I know that Adobe HAS been doing some bugfixes, but like you I have no idea what's specifically fixed in 13.0.4.  Since you have the option, I'd suggest trying it.
    I could try the 13.0.4 update in a cloned system volume but have lacked the motivation, so far. Until I read of a fix for a single bug which has been detrimental to my use of 13.0.1, I'll make do with the software whose behaviour and results is known to me.
    I do know that there has been no fix to 3D rendering being almost useless for Mac users for the 5 months since the 13.0.1 update inflicted the problem. Meanwhile, Adobe has had no problem allocating resources to adding 3D enhancements to the Cloud Photoshop to lure in more customers.
    Who knows, it may fix the issue in this thread.
    Sculp1n replied that their Ps with the problem is up to date when you asked whether they were running 13.0.4 or 13.1.2. I suppose it's possible that they are using 13.1.2, and 13.0.4 has fixes that aren't in 13.1.2.

  • Layer via Copy, Free Transform, Multiple Layers, Doesnt work?

    Hello,
    I am using Adobe Photoshop CS6, latest version as of 05/25/12
    I have 19 layers, each has a 1200x1200px texture. These are of course overlapped, so setting them all to visible will only show the top layer.
    All layers are rasterized, and contain 1200x1200px:
    1) I select all 19 layers using shift+click, all are highlighted (in the layer pane).
    2) I select a region using the selection tool, in this case a rectangular region that is 172px high and 35px wide.
    3) I right click the selection, and then select: layer via copy. (Note, Layer via cut is disabled for some reason)
    4) *problem* It creates 19 new layers with the full image from the selected layers and not the selection which is what I wanted to place in the new layers.
    5) *problem* when I right click the selection and select "Free Transform", the transform box surrounds the entire canvas and not the selection.
    6) *problem* when I skew, it skews the entire image and not just the selection.
    7) *problem* Previously, I have been able to select a layer from the layer pane, go to image menu, select adjustments, brightness/contrast, and adjust the brightness/contrast for just that layer. Now it wont let me.
    8) *related problem* If I have 3 layers (background, 1, and 2) on a 1200x1200 canvas, with the image in layer 1 being 150px, and the image in layer 2 being 150x, each rasterized, and then stack the images on 1 and 2 over eachother, then select both layers, then select a region inside the stacked images, then select free transform, the free transform selection embodies all pixels inside the canvas (not the entire canvas this time) and performs the transform on these pixels and not the original selection.
    If I do it making all the layers visible as well as selected, it behaves the same.
    What appears to be happening is Photoshop is ignoring the selection and for some reason is using a pixel region (or if pixels cover the entire canvas, the whole image) when performing actions intended for the selection.
    What's strange is when I made these textures, I started out with 19 150x150 pictures, I set the canvas size to 1200x1200, selected all the layers in the layer pane, selected the 150x150 image in the middle, and was able to move all 19 textures to the top right corner, able to switch to transform on all 19 pictures, able to rotate 180 degrees all 19 pictures, was able to flip horizontal all 19 pictures, then able to copy all 19 pictures to new layers, move the 19 pictures all at the same time to the right 150 pixels, rinse and repeat, to eventually come out with 19 1200x1200 textures tiled from the 150px pictures. In other words, I did exactly what I am attempting to do with the 1200x1200 pictures with the 150x150 pixtures and it worked like a champ.
    Something has changed, maybe an option somewhere got clicked, something. I don't know.
    The end goal of course is to take a selection of all 19 of the 1200x1200 pictures, transform, then skew that image to make a collage of images applied to an added background. Performing this on all 19 textures and getting the same exact skew, etc would take days considering I need to do about 15 of different portions of the tile.
    Need some help here... is there an option somewhere that makes photoshop ignore the selection and perform the actions on all the images?
    Best regards,
    Dustin

    Just ran into this problem today Dustin. You can only create new layers via copy from one layer. What I ended up having to do is copy all of my images that were on different layers. Then I merged them. Select all the images you copied>Layer>Merge. So now I have two copies of artwork on the same canvas. One that is all different layers and one that is now one layer.  Then I was able to select the portions of the new merged layer I wanted and create new layers via copy. Then I erased the extra, merged layer.
    You don't have to copy your initial images. I just did in case I wanted to edit them separately later.
    I hope I understood your first problem correctly.

  • Freezing when using free transform and more

    I'm on a 12 core Westmere PM w/20g RAM running 10.6.8. with a standard Mac scrollwheel mouse. I have a Wacom tablet attached but it hasn't been used in weeks.
    In the past week, I have encountered two mouse related freezing episodes that I cannot duplicate on purpose.
    The symptoms are things like Transform handles that won't respond to mouseclick/dragging but responding to numerical entry.  Or Liquify opening but unresponsive to any input whatsoever other than the ability to close the panel from a  mouseclick. Or converting a layer to a Smart Object….applying a filter, and finding that the filter won't respond to mouse input. It's like arbitrary mouse input freezing or something.
    I called this a "half crash" because the program still remains somewhat operable (files can be closed, saved or opened, numerical entry is possible in some instances or mouse clicking works on higher level meaning or window opening/closing) but in general, a great deal of functionality is disabled. Only a relaunch of Photoshop solves the problem. I've never seen anything like this in Photoshop before. The only other thing open at the time was CS6 Illustrator.
    I am writing about this because I have no idea what sets this off and was wondering if anyone else has bumped into it. If you have, you might want to mention it here, as these intermittent glitches are a pain to track down without a number of users providing clues. Normally I wouldn't post something like this….but since it is a v.1 version of CS6….I thought it worth mentioning.

    I skipped CS5 and went from CS3 to CS6 - this is the standard Free Transform menu in CS6:
    You're likely to get a quicker answer to your question if you post in the Photoshop users forum - http://forums.adobe.com/community/photoshop - where there are a number of people still using older versions.
    Good luck,
    Clinyon

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