Freeze Last Frame in slideshow?

I have created a basic slideshow in iPhoto for export to Quicktime (Pro). I would like the last image in the sequence to NOT fade out & remain onscreen until the viewer closes the file. There seem to be individual slide controls in Slidewshow mode, but can't export to Quicktime from Slideshow mode. Can't find a single image setting in main window.
Thanks in advance for feedback/solutions

JazzJunkie
If you've got QT Pro, you can just edit the fade off the exported movie. Select it and hit delete.
Regards
TD

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    Please let us know the outcome.
    Thank you.
    ATR

  • 2nd onwards play plays only last frame of MC within MC

    Flash CS5
    Hi,
    I have an animation where a car travels across the scene then its car door opens at the end of the sequence. Other vehicles also move.
    The car is a MovieClip, (car MC) in that MC’s timeline are layers for indicator lights and brake lights as it progresses across the scene, indicating right then brakes and indicates left and stops at kerbside then a keyframe at the last frame on another layer still within Car MC is for OpenLeftDoor MC where the door opens, the car interior is then visible.
    THE PROBLEM:-
    The second and subsequent times Reset then Play is selected, other vehicles run ok, the car progresses across the scene so it is playing the Car MC, BUT the door is already fully open throughout the journey and the car is indicating left, so its playing the very last frame of the OpenLeftDoor MC within the Car_MC. Even the right turn indicator lights and brake lights don’t show, it plays the left turn indicators all the way through. These are the last layer to play before the OpenLeftDoor MC and occupy the same last frame. Its not displaying the layers with left indic and brakes. The indicator lights are also MC’s.
    Why ?
    If I delete the layer with the door MC, it still sees car travel along with only the last MC playing,  the Indicate left one.
    I have two buttons,  in properties they are gotoPlayBtn  and  gotoStopBtn
    gotoStopBtn  resets the scene and the gotoPlayBtn plays the scene from fr2.
    I say frame 2 as frame 1 has a stop command required for the code below so I have moved everything forward to fr2. Necessary for any MovieClips that start at Frame 1. Not Vital for background art etc.
    The code is :-
    // button navigation on timeline
    gotoPlayBtn.addEventListener(MouseEvent.CLICK, onGotoPlayClick, false, 0, true);
    gotoStopBtn.addEventListener(MouseEvent.CLICK, onGotoStopClick, false, 0, true);
    function onGotoPlayClick(evt:MouseEvent):void {
    gotoAndPlay("start");
    function onGotoStopClick(evt:MouseEvent):void {
    gotoAndStop("start");
    If I go test movie it runs ok, 2nd play then the problem. Close the test window and run test movie again and 1st play is ok.
    I have been given advice as an alternative to the stop command in frame 1 to try gotoAndStop(1) though in this code above I am not sure where to put this. I presume I delete the stop command from fr1 and return all animations to fr1.
    Is it the code at fault ? Whats the fix ?
    Envirographics

    Thanks for your response.
    Forgive me, please, but what is ide?
    I guess I should retrace steps a bit.
    I created an fla of my primary clip. It's actually 1428 frames.
    The last frame has the action: gotoAndPlay("loop start"); (I forgot I'd changed the frame number to a label)
    Frame 290 on this fla timeline has the frame label: loop start
    It works as expected when exported as .swf.
    When I put the primary movie .swf inside of the preloader movie clip's .fla on the third frame of the content layer, and export that .fla as an .swf, that's when I notice the actionscript of the primary movie clip is gone.
    Am I right in believing you can nest .swfs and keep actions?
    Thank you again for your assistance.

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