Future flash

Do any of you know what the future developments of flash may
yield... specifically, do you know if it may be possible to record
webcam, and do other things that would negate the need of flash
media server. Also anyone have any ideas as to when flash 9 may be
released?

There are two kinds of licenses for FMS... but unless you're
planning on a ninitial investement of $45k or more, you'll only be
interested in the $4500 pro license.
Each license may be installed on a single server only. You
can't install the same license on more than on server (actually you
can... but it's a violation of the license terms).
In the FMS configuration files, you define which license
profile you wan the server to use. The profile you select is
applied to all of the licenses on that server.
Let's say you buy 2 licenses and install them both on the
same server. If you set the config file to use the 100/unlimited
profile, you'll have 200 available connections and unlimited
bandwidth on that server. If you choose the 1000/40 profile, you'll
have 2000 connections or 80mbps of bandwidth (whichever is reached
first).

Similar Messages

  • In future flash player available or not

    What in next generation flash player. flash player available or not. Why iam asking this question adobe donates flex to apachie , adobe stop development on brouser based flash players and adobe stops linux air runtime. what next flash future flash available or not. why adobe doing this kind of things any one reply.
    [moved to Flash Player forum]

    The plug-in is for browsers use only. Not for desktop use.
    You are looking for the standalone flashplayer.
    For now, you can open .swf files directly with your internet
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  • Future Flash Video --wish.

    I am quite a big fan of the Flash application. Excuse me if
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    I know a college professor, who is a big believer in the
    future of Flash video.. I personally, am looking -forward- to a
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    I dunno
    "Loser" <[email protected]> wrote in message
    news:ev8g83$4dt$[email protected]..
    > Okay.. I have returned to talk to Adobe (also..). Here
    is a possibly
    > ignorant
    > digital video wish..
    > I don't know why I didn't finish the 'jist' I knew
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  • The future of p2p and Stratus

    Hello
    I was digging around in all the docs and infos found on the net about p2p and Stratus even listened to Matthew Kaufman's talk about p2p.
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    hi,
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  • Is it a wise decision to use flash for e-Learning course.

    Dear Friends,
    Iam working for a company which is developing e-learning courses in Flash with AS3, Learning management system in dot net. There was a discussion with my superior, one guy was telling nowadays flash users reduced, in future flash will be outdated. This is not a wise decision to use flash for e-Learning.
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    Syed Abdul Rahim

    The contents of what you're trying to teach make all the difference.
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    hello;
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    dsdsdsdsd

    dsdsdsdsd,
    > I am still not convinced that AS3 is necessary
    It isn't.
    > just because an engineer can build a 800hp engine,
    > powerful enough to thrust a wing-adapted minivan
    > into flight
    > doesn't mean it is the right approach: do soccer moms
    even
    > want to fly?
    I do get your analogy. Really, I do. What I don't get is why
    you're
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    dot notation
    equivalents (e.g. myClip.onRelease = handlerFunction). But
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    the
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    models are
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    trade-offs in
    either camp, obviously.
    > if someone could tell me some concrete thing
    > that AS3 can do that AS1 cannot
    > I would appreciate it;
    I'm sure there are more, but here's a concrete thing off the
    top of my
    head: AS3 allows you to reparent movie clips (and other
    visual display
    objects) simply by removing them from the display list of one
    object and
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    mind is a jigsaw
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    individual piece could
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    but could be
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    snapped-together pieces.
    Not that a single example should sway you. The example I
    made might
    just be meaningless to you, because you might not be
    interested in
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    rather move
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    the position
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    trading one set of
    complexities for another; on the main, I personally find the
    complexities of
    AS3 worth the learning curve).
    > I am working on my first AS3 project - shopping cart -
    but
    > I will not use external packages );
    And you shouldn't, unless you feel that external classes
    would help you.
    For me, I like the idea of utility classes (at least). In
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    field, that
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    tf.autoSize = "left";
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    tf.text = "Lorem ipsum dolor sit amet";
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    8, the MovieClip.createTextField() method returns Void.)
    So ... to me, that's a lot to type. Again (this is my mantra
    in this
    post) ... one set of complexities for another. To reuse this
    code, I could
    certainly throw it into a function. Let's say something like
    this:
    function makeTextField(target, text) {
    var tf = target.createTextField("myTextField" +
    target.getNextHighestDepth(),
    target.getNextHighestDepth(), 0, 0, 0, 0);
    tf.selectable = false;
    tf.autoSize = "left";
    var fmt = new TextFormat();
    fmt.font = "_sans";
    tf.setNewTextFormat(fmt);
    tf.text = text;
    makeTextField(this, "Lorem ipsum dolor sit amet");
    That's a tried and true procedural way to make your work
    easier. I
    think, so far, you would agree ... and I think, for you,
    there's nothing new
    so far. Notice that to keep instance names unique, I used
    MovieClip.getNextHighestDepth() to append a number to the
    instance name, and
    also to ensure that a safe depth is met. A real
    implementation would
    probably include x,y positioning parameters, to make sure
    text doesn't
    overlap ... but you get the idea.
    I could use AS2 to create a utility class called, say,
    SimpleText.
    Here's a stab at it. Quick and dirty AS2 external class file.
    // Class file
    class net.quip.utils.text.SimpleText {
    public function SimpleText() {};
    public static function makeTextField (target:MovieClip,
    text:String):Void {
    var tf:TextField = target.createTextField("myTextField" +
    target.getNextHighestDepth(), target.getNextHighestDepth(),
    0, 0, 0, 0);
    tf.selectable = false;
    tf.autoSize = "left";
    var fmt:TextFormat = new TextFormat();
    fmt.font = "_sans";
    tf.setNewTextFormat(fmt);
    tf.text = text;
    More complex? In a sense, sure. Not by a whole lot, if you
    really look
    at it. The AS1 function version was a teensy bit bigger than
    the
    non-function version. The AS2 class version is a teensy bit
    bigger than the
    AS1 function version. But once it's done, it's done. If I
    ever want this
    functionality, I just import my class and use its (in this
    case) static
    method:
    import net.quip.utils.text.SimpleText;
    SimpleText.makeTextField(this, "Lorem ipsum dolor sit amet");
    In my experience, that saves me time and effort. And this
    same sort of
    approach applies to non-static methods as well. It's just a
    way to organize
    your code. Many people find it more efficient. If you don't,
    then you
    don't. ;) It's as simple as that.
    David Stiller
    Adobe Community Expert
    Dev blog,
    http://www.quip.net/blog/
    "Luck is the residue of good design."

  • How do I get rid of an adobe textbox that shows up every time I open Firefox?

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    For future Flash Player updates, to get around that download manager, download the installer directly from http://http://www.adobe.com/products/flashplayer/fp_distribution3.html

  • Vista shows Acrobat Reader 7 needs to be updated

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  • Question on flipping multiple frames - maybe a hard one guys!

    Ok here is my problemo...
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    Select the entire range of frames and layers by dragging
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    your new layer selected).
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    Chris Georgenes
    Adobe Community Expert
    www.mudbubble.com
    www.keyframer.com
    www.howtocheatinflash.com
    God Life wrote:
    > Ok here is my problemo...
    >
    > I've created a 28 frame, gun firing flash. It is has
    massive amounts of
    > details from everything included the gun blast to
    ejecting spent bullet
    > casings, etc. (took me 6 hours to draw and make the
    graphical Tweens on this).
    > Ok so I created this so I could use it in many future
    flashed I've made.
    >
    > BUT now, I want to use it in a flash, but I have two
    unseen problems:
    >
    > 1. I made the gun (and all it's Tweens and effects)
    facing RIGHT, and I need
    > it facing LEFT now
    > 2. When I drew it, I went for a larger gun taking up
    half of the screen, now I
    > need it smaller.
    >
    > So first off: I tried flipping it in my original fla.
    where all the Tweens are
    > broken out into 8 layers, but I did not have any luck
    with that and exported
    > the thing, and imported it to the stage in a new blank
    doc. (everything I've
    > done down below, I've done, in the original fla.) So now
    I have 28 frames, one
    > layer, all Tweens and movement built into each frame
    (vs. my 8 layers per 1 sec
    > on my time-line.)
    >
    > Then, I highlighting all the frames and tried flipping
    them, which did not
    > work. I've tried to "Transform" -'Horizontal Flip" it
    for each frame, but
    > because of all my objects in my frames, it moves my gun
    all over the screen
    > from frame to frame (such as a bullet 4cm away from the
    gun will move the
    > entire gun back 4cm from the last frame where the bullet
    did not come out). So
    > that did not work. I then tried editing and flipping all
    of my symbols. That
    > only sorta worked, and did not help me for symbols that
    had allot of Tweens in
    > them. I've tried everything, clicking almost all the
    options, but still I have
    > no clue how (or even if) i can flip the entire flash -
    90 degrees horizontally?
    > The only option I know will work is manually editing and
    redoing every bullet
    > trajectory, pin movement, recoil, etc. then lining them
    all equally up which
    > will take me 2-3 hours...and that is before resizing it.
    >
    > I assumed there was a way that I could just flip the
    ENTIRE, all 28 frames in
    > the time line, 90 degrees horizontally ? And resizing
    the entire 28 frames?
    > Does someone know how to do this and If so can you help
    me,
    ??? And
    > tell me how to do this
    >
    > Muchas Gracious! God~Life
    >

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