Future of Flash

I wish to initiate a discussion about the future of Flash.  If anyone knows of any relevant discussions that have already been posted please let me know.  I found the discussion initiated by
FritzPablo entitled “html5 animation: Flash CC vs. Edge Animate?.”  It was helpful but didn’t address my central question, which is how to respond to the decreased popularity of Flash. 
Let me explain why this is so important to me.  I am a professor of genetics and embryology, not a graphics designer.  I learned Flash and used it to develop an extensive series of animated lessons.  I submitted these for publication, but publishers are reluctant to invest in a technology that may go the way of Word Star.  To investigate the problem I attended the recent Adobe MAX meeting.  My conclusion was that Adobe is focused on transitioning from Flash to Edge, not on supporting Flash.  Although they have bolstered Edge substantially, it still does not meet my needs.  For instance, it does not shape tween, which is critical to 90% of what I do.  One speaker suggested that I compose shape tweens with Flash and import them into Edge.  That may be an answer but I foresee multiple problems.  For instance, would users still need the Flash player to run the animations?  I wouldn’t want to devote a year or two to convert my work, if it will become obsolete a year or two thereafter. 
So that’s my question, what’s the best strategy for converting and/or salvaging Flash animations.  Should we commit to Edge and hope future upgrades to HTML will incorporate advanced
features like shape tweening?  Are there programs that will run SWFs without the Flash reader?  Are there other programs that meet the need?  Any advice that anyone can provide will be
greatly appreciated.

Hi,
In addition to what Ned suggested above, If you prefer to output to HTML format, there exists a new document type HTML5 Canvas with-in Flash Professional CC using which you can publish. You can as well convert your existing AS3 files into Canvas document type using Commands>'Convert to HTML5 Canvas from AS3 document formats' menu.
You can obtain more information at Flash Professional Help | Creating and publishing an HTML5 Canvas document
Also Flash Professional CC is in active development and you can gain more information by attending an upcoming Live Webinar (Flash CC: The Future of Animation). You can register for this webinar by clicking on the display that appears at the bottom right corner of your welcome screen(one that appears as soon as you launch Flash Professional CC)
Thanks!
Mohan

Similar Messages

  • The Future of Flash

    In light of the recent announcement of continued support and upgrades for Flash, I've been thinking more about the future of Flash in the new HTML 5 oriented climate, with more browsers shunning the use of Flash, particularly on the mobile platforms.
    Now, I do think that HTML 5 is a good step forward, and it certainly should replace Flash for video content, especially considering that Flash only really dominated that space because of the lack of better support through HTML in the first place. However, on the other hand I also see Flash as a potential champion of these new technologies, as it has very mature support, and (if we ignore uncertain plugin support), it's still a great platform for games, animations, and cross-platform apps.
    The way I see it though is that Flash has essentially two core technologies. The first is ActionScript, which I don't believe would be hard at all (certainly not for Adobe) to repurpose as a language for writing Javascript. In fact, I'm under the impression that ActionScript has essentially been an extension of Javascript anyway, so a lot of these capabilities may already be in place, which means a lot of the ActionScript APIs need not be hard to port at all.
    Second is the vector graphics capabilities. Now, I expect these would be a bit more difficult to port into an HTML 5 setting, but with ever improving Javascript performance it seems possible that a set of Flash vector libraries could be created that can run directly in the browser, without requiring a plugin. Combined with the current editor for making it easy to build vector content, I think that such a capability would become very popular.
    To me this would seem an ideal future for Flash, as it would position the Flash editor as a great way to develop games and animations for the HTML 5 web, and allow Flash Builder to continue to be used for ever more complex apps drawing on the capabilities of Flash and Flex. After all, Adobe's money comes from the Flash and Flash Builder, rather than the plugins and players. As a result it seems like eliminating these in favour of a set of HTML 5 Flash libraries would be a really great way to allow the wealth of existing content to go forward, and to keep new developers interested, as it would eliminate the uncertainty at the future of Flash.
    Forgive me if this has already been discussed at length; I did try a search but couldn't find anything that seemed similar. But while I'm not a Flash fanatic, I think there is a clear, and strong position for Flash in the HTML 5 web, without the need to try and compete.

    Hi,
    Why don't you go at the FWA website, you will have a glimpse, just a glimpse, of the irrelevance of your question (I don't mean to be rude here).
    Design Cyboïde
    Création de sites Internet

  • The future of Flash Remoting?

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    Sorry it took me a few days to get this up but here you go.
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  • The future of Flash and Actionscript 3.0, need your advise

    Hello friends, currently I'm learning Actionscript 3.0, but have been reading a lot about Adobe disscontinuing Flash in the near future in support of HTML 5. Now, what I want to know is this: should I continue my education in AS3.0, or am I wasting my time?
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    Please, need advise from someone who really knows, so that I can continue my education in the right path.
    Recommendations to links, books, videos would be greatly appreciated that you might think can help me in this matter.
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    You should list all of the sources you're indicating you have been reading so that anyone can have a better idea of the potential validity of what you say you are reading.
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  • What is the future of Flash CC and SWF format for 2D animation?

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    If you are having a problem it is not clear what it is from what you have said.  If you have sugestions for improving some shortcomings you see in Flash CC then you should submit them to:
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  • About the future of flash

    Guys i take my foot towards flash but some people tell me that flash will die after the release of HTML5 and css3 and javascript  is that true?????

    Resolving the specs for these new things has been and will continue to be slow going... nothing to worry about in the near term.
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  • Future of Flash Builder

    I just read that Adobe will discontinue Flash Catalyst and the Design View in Flash builder ?
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    I am a designer/developer - I do use the design view extensively. And yes I am more than worth my salt and more. For me, being able to have immediate visual feedback is absolutely necessary. I don't like coding "blind". I have had the opportunity to work Microsoft Blend - Visual Studio since 2007 - It really is what I hoped flex would be. The best of both worlds. As front-end interface developer designer I could work on the exact same source-code, submitting to SVN on a regular basis together with the software engineers developing the backend and SDK. Blend allowed me controle over the primitive shapes that makes up a component. This allowed extreme customisation and optimisation. The wysiwyg view is an absolute crucial part of the process (e.g. do I want this rectangle to have 5px margins or 4, do the shadow work better with a 10 px falloff or a 8px falloff, do I want pixel snap on or off [whish flash had that] - which does look and work different than the photoshop one so I DO HAVE TO DESIGN in the wysiwyg as well)
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    The excuse of "all good coders don't use the design view anyway" is a cop out. I can understand if Adobe says
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    2) we simply do not put the resources in to hire clever enough developers to create a decent tool
    But a statement like it's preferable to work only blindly in code is simply wrong and naive of the state of art of dev. tools. Maybe for a dos-like interface or win-32 forms style interface only using stock-standard layout and components.
    The biggest advantage of Microsoft Blend is being able to have split view open - I do this with Flashbuilder as well although it is slower and more buggy than Blend - I would write the markup and see updates realtime, switch over to Visual Studio that has the project open in the background for some serious code-completion capabilities - then miss my wysiwyg view - and switch rigth back to Blend.
    Why am I using flash-builder/flex - if it was not for the fact that Microsofts wpf-framework only works fully on Win-OS or a subset of it as a silverlight plugin on fewer platforms than flash - I would have used Microsoft. The reason using flash is because it can be deployed on so many platforms - consistently (not like the html4 and now 5 chaos) - It has powerful interactive and multimedia capabilities.
    My HTML works exactly the same way - for certain core complex components I will code and have a wysiwyg open as well for better navigation, more inuitive decision making and less time spend going backwards and forwards between compiling/running in the browser - but with the sad state of wysiwyg of dreamweaver unluckily I have to swithc more often (not because I am a more "CLEVER" developer)
    Summary - I will use flash/flex only if there is no alternative because of this decision - Flash was supposed to be a creative environment to create highly interactive and creative applications/content for multiple platforms.
    Thanks Adobe , I have used Macromedia director since 1993 - You managed to kill that off and now you are messing with flash - It could have been so much more. You simply lack the vision and we are stuck with the limitations, inconsistency, long-development time of HTML5 and a messy array of tools to try and make it usefull.
    Whish Microsoft had the vision to make wpf work on all platforms....

  • Present and future of Flash with AIR on iOS

    I'm having a hard time finding clear information on the situation about deploying Flash with air runtine on iOS. While it seems clear that the plugin flash for iOS is ended I didn't find any infos about Adobe AIR. Is it still possible to distribute apps for iOS through the iTunes Store. Arte the apps using Air still running on iOS.
    Thank
    Marc

    While it seems clear that the plugin flash for iOS is ended
    There was never any Flash plugin for iOS. Apple has always been very forward about iOS simply does not support Flash. It ended for Android.
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    I think it's pretty safe to say this method of app creation isn't going away anytime soon.
    Lastly yes there are plenty of AIR for iOS apps on the market (I have some myself) and they all work fine as long as you do as an Xcode or Java developer would when a new OS comes out. You test for compatibility and update as necessary to keep your app functioning properly. The vast majority of fixes needed come from OS changes, not issues with Adobe AIR. Stability is very good.

  • Future of Flash/Flex given HTML5 shows strongly

    Facebook has chosen HTML5 as the language to develop the new platform. It seems Flash/Flex is losing the war. Any comments?

    The one between Flash/Flex and HTML5, or between Adobe/Google and Apple. People are complaining Flex applications use a lot of memories and CPU powers on mobile devices. But I'm not so sure how good HTML5 is.
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  • Is there any future in doing mobile development in flash CC

    Hello all,
    I was after peoples thoughts on if there is any future in doing mobile development in flash CC?
    Initially I was quite excited but I have just tried to put something together and have hit some hurdles quickly.
    At this stage the cons seem to be outweighing the pros.
    As I see it
    Pros are.
        •    Multi-platform deployment (write once and output to many devices)
        •    Easy to use flash
        •    Large resource of action-script.
        •    Supported by Adobe (I hope..)
    Cons are
        •    Poor multi touch support (no double tap support)
        •    No easy way of getting user input (as in uipicker etc)
        •    Poor performance (not being native code)
        •    Uncertain future of flash  /  flex
        •    Can not use any flash vector
        •    Dependant on if device will keep allowing flex

    I'd have to adjust that list of cons a bit, going point by point:
    ...no double tap support
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    Yes, it's not ideal that they didn't wrap under a dozen lines of code for you, but I wouldn't say it lacks support unless it was either incredibly difficult to implement yourself, or impossible.
    ...as in uipicker etc
    There are (as you said) substantial resources out there for all sorts of Flash based components. They can all be used in your project, just as on the web. You'd be smart to stick to anything GPU accelerated, like FeathersUI.
    That said I'd say there's a LOT more components already developed of all sorts for Flash than any native SDK.
    Poor performance (not being native code)
    Stage3D performs quite amazingly. About as close to native (or better) as you can get, depending on what you're doing. The only difference is you have the power of a familiar multimedia engine wrapped around it so you're not stuck ripping apart native SDK components until they don't look like themselves (otherwise the app looks slapped together).
    I suggest you try the previously linked GPU controls before you think the performance is actually poor.
    Uncertain future of flash  /  flex
    Can't comment here, the roadmap is as unpredictable as the mobile landscape itself. Flash has a ton of uses outside mobile apps or website video/banners. It's used to make kiosks, top tier presentations, learning tools for students new to programming, sophisticated/interactive animations and 3d, etc.
    Flex is completely different.
    Can not use any flash vector
    I'm not sure what you mean by this. I use plenty of them. I typically use the graphics system to draw dytnamic interface elements and then raster them into bitmaps for presentation in Stage3D.
    Dependant on if device will keep allowing flex
    The device doesn't "allow" SWF or Flex. It is compiled down to ARMv7 compatible code. It has no idea what created the code. C++, Obj-c, Java, Perl, Python, Ruby or even LOLScript could be ported as long as the target is ARMv7 compatible code (soon to be ARMv8 64bit, Apple opening that door).
    That all aside, I've definitely been scorched by the differences between implementations of Android and iOS with AIRs limitations. While you're using the majority (hopefully) of your code base for both targets, you will definitely have differences to conform to the platforms needs.
    In the end, having had plenty of experience with the pitfalls of both, I see 2 things, which has already been living amongst us the entire time.
    1) AIR is being used where there is a need that no other runtime fills quite so nicely.
    With Adobe Native Extensions and a sophisticated 2D/3D GPU leveraging multimedia engine behind you, it's hard to find any other authoring environment more desirable.
    Even though Phonegap has native extensions, I think we can all pick out a webpage-as-an-app easily. AIR is far more difficult to spot because your imagination is the limit.
    That said, much like in the beginning, Flash was utilized to solve all our video/audio codec and font problems. We abused and over used it until technology matured so we could properly handle these issues. That leads to:
    2) The web is maturing the requirements of browsers to the point they're becoming multimedia engines or hosts themselves. Requiring them to implement 2D Canvas, WebGL and standardized JavaScript and CSS specification, we're maturing the web enough to replace AIR.
    Now that browsers allow JavaScript to power single application pages (SAP), apps will probably start to fall off in usage, much like the abuse of Flash. Apps only solve a current problem, lack of acceess to capability. Soon we probably won't need Phonegap and native extensions as the only way of developing a truely sophisticated device site.
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    Change is constant..

  • Advice on using Flash in the future for Android VS. Air VS. Web Development

    First, I am not trolling and I see that other similar questions have been asked recently, though I am looking for specific info to meet the needs of our program (that is why I am posting this now).
    We've been teaching Flash at a community college for many years. After Adobe stopped development of the Flash Player for browsers, I'm left wondering what the future of Flash in the web will be? Data shows that a majority of web browsing will take place from mobile devices over the next several years, and if you are not going to be able to view Flash web content in a browser from a mobile device, I am concerned about whether it makes sense to continue teaching Flash to students for web design/development. I know Flash can also be used for developing applications, Air, etc., and we do some of that currently, I'm just wondering how Adobe can expect developers to commit to the platform for web development without supporting mobile web browsers. Am I missing something? Do developers see this differently? I appreciate any insight from Flash developers or Adobe employees. FYI - I just did a similar analysis with our video editing program and asked similar questions in an Apple Final Cut Pro forum and we are moving away from Apple's Final Cut Pro after they changed direction with their latest release and we are now going to start teaching Adobe Premiere. Should we focus teaching Flash for Android and Air development and back off from using it for web development?
    Thanks in advance.

    I'd like an answer for this one too.  Thank you, "Media Kat" for posting the question.  I am a prototyper with a background in art and design, who has worked exclusively with Flash for nearly 13 years.  I'm currently working with AIR for Android, but my superiors and associates think AIR is going to die (along with the rest of Flash) and don't understand that simply "switching to HTML5" is not a very palatable answer.  It would be helpful to hear from someone "in the know" about the future of Flash.
    Thanks.
    P.S.  If someone from Adobe answers this, please don't BS me like they did at the last forum I attended at Adobe headquarters in San Jose.  We asked specifically if Flash and/oir Flex were dying and were assured that they had a long future... Three weeks before the announcement to kill it!  :-(

  • Flash and mac-lion future of conflict

    hello - i realize that apple and adobe have had a bit of a feud recently.
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    it seems the future of flash is in question because of apple-iPad and iPhone, but i didnt think there was a problem on the desktops and laptops too!
    thank you.

    This was a problem with Lion and the previous version of Flash Player (which was released, iirc, before Lion was released to the public) but it was addressed for most systems with our latest 10.3.183.7 build that is available here.  There is one known issue with a certain model iMac/video card combination (Model Identifier: iMac7,1/ATI,Radeon HD2600) that still exhibits this issue.  We're working closely with Apple and ATI to address it as soon as possible.
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  • Flash using video card resources in future?

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    YES! Lets get OpenGL support in flash: )

  • Future Flash Video --wish.

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    I dunno
    "Loser" <[email protected]> wrote in message
    news:ev8g83$4dt$[email protected]..
    > Okay.. I have returned to talk to Adobe (also..). Here
    is a possibly
    > ignorant
    > digital video wish..
    > I don't know why I didn't finish the 'jist' I knew
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    > (YouTube)
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    > a
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    > is
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    > privledge
    > (made in)? i dunno CS5
    >

  • Is Flash Builder 4.7 being maintained anymore?

    I posted this question in the Adobe Air Development forum. (Is Flash Builder 4.7 being maintained anymore?)
    One user responded that he heard Chris Campbell of Adobe report that he believed that they will fix major bugs but we should not expect actual progress on the tool itself because Adobe feels that the community creates better tools on their own.
    Does anyone on this forum have further intelligence on the future of Flash Builder? I am trying to decide if it is time to jump ship to another IDE.
    Thanks kindly!

    http://fdt.powerflasher.com/2014/12/fdts-holiday-gift/
    Email:
    [email protected]
    Key:
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    Valid until: 2015-01-31
    FDT – The Eclipse Plugin for Actionscript, Flash, Flex, MXML, HaXe (HTML5, JavaScript, PHP, WebGL) – IDE AS3 » Buy & Dow…

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