FYI: Premiere 7 repeatable crash solved - nVidia issue
Here is my story of hair pulling / frustration today.
Symptoms:
Windows 7 x64 / 12 GB RAM / RAID-0 / Flash drive / blah blah blah, my system hardware and OS are solid
Premiere 7 worked fine yesterday
Today Premiere 7 will crash anytime the Edit >> Effects tab or Edit >> Titles tab is selected
Tried all the recommended vodoo in the articles, and nothing worked.
Uninstall / re-install did not work
Debugging error with Visual Studio shows a stack overflow error
Folder Users\<username>\AppData\Roaming\Adobe\Premiere Elements creates a mysterious new folder "G167 - 9-16-2008" everytime it crashes.
In this folder is a file called "Trace Database.txt" which has the following text:
ASL.MessagingService 1 5
Master 1 10
Most event viewer crash report entries show the following, no help:
However on a second look, this entry was found in the sea of crash reports:
Resolution:
nvSCPAPI.dll is a 3D glasses driver / application nVidia installs by default with their driver.
Yesterday I disabled it using an nVidia start menu application because I have no use for it
Disabling this feature caused the Premiere crashes (of course it did, woudln't that be obvious to anyone?)
Uninstalling the nVidia 3D vision application resolved the problem.
Wish PE7 had an x64 version of the software, I have got memory low warnings several times now when it bumped up against 2 GB of used memory.
I'm guessing that PrPro CS5 will be 64-bit, but some of that might be predicated on the actual release of Win7, and how well MS has done their SDK kit. If that happens (could also be CS5.5, or similar), I cannot imagine that PrE will be far behind.
Adobe has been doing surveys of PrPro users and several of the questions in each have been around "would you accept a 64-bit ONLY program?" Obviously, that would shut the upgrade door on many, until they migrated to a 64-bit OS. That might be more of an issue with the population of PrE users, as they would be less likely to run out and buy a new workstation for this program. Still, many folk, who are new to NLE's, are springing for some flavor of 64-bit for other reasons. Only Adobe's surveys and some good guesses by marketing, can determine their path.
Now, let's talk about your resources. I have 4GB on both machines (one with the 3GB switch, and one without). Still, we're not talking that much more RAM than you have.
I have a plan, that I implement on all machines, and then employ when I am doing editing:
The first thing that I do, before I do any editing, is clean out my system, using MSCONFIG to eliminate all unnecessary programs and Processes at boot. These are things like MS Messenger, iTunes Helper, Bonjour Services (I do need this for one progarm on my laptop, so I keep it there), and the like. These are little things that are usually installed by the OS, other programs, or the folk, who build the machine. Unless subsequent installs add this sort of stuff back, this is a one-shot deal.
Next, I manually Exit from my AV, spyware sweepers and pop-up blockers.
Last, I run a little utility, called EndItAll2, to then shut down all unnecessary programs and Processes (on a session basis, and not permanently, like MSCONFIG), prior to editing.
This gets my machine in as lean, clean and mean a status, as I can. Then, I edit.
I routinely work on some monster Projects with up to 8+ hours of material on the Timelines and 1000's of Assets. To date, I have never had one "out of resources" error. I am, however, doing SD Projects only - no HD yet.
Don't know what programs/Processes you might have loaded, but that would be one of the first places that I'd look - if you have not done so already.
Good luck,
Hunt
Similar Messages
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Hi everyone,
I'm using PrE9 and everything was fine until afew days ago, the software would take longer than usual to render and finally crash at 97 - 98%. Yesterday the software displayed an error message when i open a project
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That looks like it would be the latest driver.
I cannot imagine why PrE would throw a video driver error with that.
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Try the following:
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I placed the chief culprits in bold.
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Question
I am not able to launch FF everytime i try to open it, it says FF has to submit a crash report,and restore yr tabs. I even tried doing that and the report was submitted too, but still FF did not start, and the problem still persists, please help me solve this issue
'''(in English)'''Hi Danny,
Per my understanding that you can't get the expect result by using the expression "=Count(Fields!TICKET_STATUS.Value=4) " to count the the TICKET_STATUS which value is 4, the result will returns the count of all the TICKET_STATUS values(206)
but not 180, right?
I have tested on my local environment and can reproduce the issue, the issue caused by you are using the count() function in the incorrect way, please modify the expression as below and have a test:
=COUNT(IIF(Fields!TICKET_STATUS.Value=4 ,1,Nothing))
or
=SUM(IIF(Fields!TICKET_STATUS=4,1,0))
If you still have any problem, please feel free to ask.
Regards,
Vicky Liu
Vicky Liu
TechNet Community Support -
Captivate 4 crashes while working with Power Builder projects..Can anyone help to solve this issue??
Yes but there's no point doing it here. As the Terms of Use make quite clear this is a User to User forum. It's Users like you talking to other Users. It's not a channel to communicate with Apple.
Regards
TD -
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My MacBook Pro is experiencing repeated crashes
Hi there. I have a 4+ year old (yikes) MacBook Pro running 10.6.8. I've been having repeated system crashes where the screen goes blue and then pops back after a few seconds with no reboot but with all the previously running applications closed. When this first started happening, I thought that perhaps I was overtaxing it, simultaneously running too many applications such as FCP, etc. But now it's been happening with almost nothing running, usually just Chrome.
Its been a great machine with minimal problems up until now. A year and a half ago I had the video card replaced by Apple free of charge due to the Nvidia card issues. Then last month, I brought my computer into an Apple store with what I thought to be a logic board issue or RAM issues (hopefully related to the Nividia issue). However, I was told that it was not related to the Nividia issue and besides that, my computer was just too old to be servced free of charge even if the problem was the Nividia card. I walked out the next day $500 poorer but with a working computer with a new logic board.
However, since then, I have been experiencing repeated crashes. Before I take it back in for an exam, I thought I would inquire here and see if there was any sage advice. Below is the report of the most recent crash. Any help would of course be grealy appreciated.
Process: WindowServer [71]
Path: /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ CoreGraphics.framework/Versions/A/Resources/WindowServer
Identifier: WindowServer
Version: ??? (???)
Code Type: X86-64 (Native)
Parent Process: launchd [1]
Date/Time: 2012-04-17 12:56:45.259 +0200
OS Version: Mac OS X 10.6.8 (10K549)
Report Version: 6
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000000
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Thread 0 Crashed: Dispatch queue: com.apple.main-thread
0 com.apple.GeForceGLDriver 0x0000000200012010 gldAttachDrawable + 2528
1 com.apple.GeForceGLDriver 0x00000002000d6609 gldUpdateDispatch + 14905
2 com.apple.GeForceGLDriver 0x00000002000d6a43 gldFinish + 99
3 com.apple.GeForceGLDriver 0x000000020009fc72 glrCompExecuteKernel + 494178
4 com.apple.GeForceGLDriver 0x00000002000910cb glrCompExecuteKernel + 433851
5 com.apple.GeForceGLDriver 0x000000020009143d glrCompExecuteKernel + 434733
6 com.apple.GeForceGLDriver 0x0000000200086868 glrCompExecuteKernel + 390744
7 com.apple.GeForceGLDriver 0x0000000200086c0d glrCompExecuteKernel + 391677
8 com.apple.GeForceGLDriver 0x000000020008da62 glrCompExecuteKernel + 419922
9 com.apple.GeForceGLDriver 0x0000000200164fde gldCopyTexSubImage + 393502
10 com.apple.GeForceGLDriver 0x00000002001652c3 gldCopyTexSubImage + 394243
11 com.apple.GeForceGLDriver 0x00000002001653ec gldCopyTexSubImage + 394540
12 com.apple.GeForceGLDriver 0x000000020008e9d1 glrCompExecuteKernel + 423873
13 com.apple.GeForceGLDriver 0x000000020008ee7a glrCompExecuteKernel + 425066
14 com.apple.GeForceGLDriver 0x00000002000d65de gldUpdateDispatch + 14862
15 com.apple.GeForceGLDriver 0x00000002000d6a43 gldFinish + 99
16 com.apple.GeForceGLDriver 0x000000020009fc72 glrCompExecuteKernel + 494178
17 com.apple.GeForceGLDriver 0x00000002000910cb glrCompExecuteKernel + 433851
18 com.apple.GeForceGLDriver 0x000000020009143d glrCompExecuteKernel + 434733
19 com.apple.GeForceGLDriver 0x0000000200086868 glrCompExecuteKernel + 390744
20 com.apple.GeForceGLDriver 0x0000000200086c0d glrCompExecuteKernel + 391677
21 com.apple.GeForceGLDriver 0x000000020008da62 glrCompExecuteKernel + 419922
22 com.apple.GeForceGLDriver 0x0000000200164fde gldCopyTexSubImage + 393502
23 com.apple.GeForceGLDriver 0x00000002001652c3 gldCopyTexSubImage + 394243
24 com.apple.GeForceGLDriver 0x00000002001653ec gldCopyTexSubImage + 394540
25 com.apple.GeForceGLDriver 0x000000020008e9d1 glrCompExecuteKernel + 423873
26 com.apple.GeForceGLDriver 0x000000020008ee7a glrCompExecuteKernel + 425066
27 com.apple.GeForceGLDriver 0x00000002000d2f90 gldUpdateDispatch + 960
28 GLEngine 0x000000010a2de8b7 gleDoDrawDispatchCore + 259
29 GLEngine 0x000000010a29793c gleDrawArraysOrElements_Entries_Body + 122
30 GLEngine 0x000000010a29af0f glDrawRangeElements_Exec + 564
31 com.apple.QuartzCore 0x00007fff870596e5 CA::OGL::GLContext::draw_elements(CA::OGL::PrimitiveMode, unsigned int, unsigned short const*, CA::OGL::Vertex const*, unsigned int, unsigned int, CA::OGL::ClipPlane const*) + 443
32 com.apple.QuartzCore 0x00007fff87059526 CA::OGL::Context::array_flush() + 106
33 com.apple.QuartzCore 0x00007fff87058d96 CA::OGL::Context::ClippedArray::next_rect(CA::Bounds&) + 298
34 com.apple.QuartzCore 0x00007fff8705894d CA::OGL::emit_one_part_rect(CA::OGL::Context&, CA::OGL::RectState const&, float const*) + 247
35 com.apple.QuartzCore 0x00007fff8705858a CA::OGL::fill_rect_tex(CA::OGL::Context&, CA::OGL::RectState const&, float const*) + 79
36 com.apple.QuartzCore 0x00007fff87058536 CA::OGL::ContentsGeometry::fill(CA::OGL::Context&) const + 178
37 com.apple.QuartzCore 0x00007fff87056354 CA::OGL::render_contents_background(CA::OGL::Context&, CA::OGL::Layer const*) + 1338
38 com.apple.QuartzCore 0x00007fff87055d5e CA::OGL::LayerNode::apply(CA::OGL::Surface**) + 66
39 com.apple.QuartzCore 0x00007fff87055be5 CA::OGL::ImagingNode::render(CA::OGL::ImagingNode::RenderClosure*) + 143
40 com.apple.QuartzCore 0x00007fff8705557a CA::OGL::render_layers(CA::OGL::Context&, CA::OGL::Layer*, CA::OGL::Gstate const&) + 981
41 com.apple.QuartzCore 0x00007fff87055de9 CA::OGL::LayerNode::apply(CA::OGL::Surface**) + 205
42 com.apple.QuartzCore 0x00007fff87055be5 CA::OGL::ImagingNode::render(CA::OGL::ImagingNode::RenderClosure*) + 143
43 com.apple.QuartzCore 0x00007fff8705557a CA::OGL::render_layers(CA::OGL::Context&, CA::OGL::Layer*, CA::OGL::Gstate const&) + 981
44 com.apple.QuartzCore 0x00007fff87055de9 CA::OGL::LayerNode::apply(CA::OGL::Surface**) + 205
45 com.apple.QuartzCore 0x00007fff87055be5 CA::OGL::ImagingNode::render(CA::OGL::ImagingNode::RenderClosure*) + 143
46 com.apple.QuartzCore 0x00007fff8705557a CA::OGL::render_layers(CA::OGL::Context&, CA::OGL::Layer*, CA::OGL::Gstate const&) + 981
47 com.apple.QuartzCore 0x00007fff8705255a CA::OGL::Context::render(CA::Render::Update*) + 580
48 com.apple.CoreGraphics 0x00007fff8457d060 _CGXGLCompositeCoreAnimation + 1481
49 com.apple.CoreGraphics 0x00007fff843bfbb4 _CGXGLCompositeLayer_ + 92
50 com.apple.CoreGraphics 0x00007fff843bfa8f _CGXGLCompositeLayers + 1177
51 com.apple.CoreGraphics 0x00007fff843bef6d CGXGLAccelComposite + 794
52 com.apple.CoreGraphics 0x00007fff843bdf12 CGLayerComposite + 242
53 com.apple.CoreGraphics 0x00007fff84399b05 CGXUpdateDisplay + 7115
54 com.apple.CoreGraphics 0x00007fff8439289c _CGXRunTimerPass + 344
55 com.apple.CoreGraphics 0x00007fff843a9757 CGXRunOneServicesPass + 138
56 com.apple.CoreGraphics 0x00007fff843b2b26 CGXServerLoop + 139
57 com.apple.CoreGraphics 0x00007fff8437d2b6 CGXGetRootAdminCredentials + 0
58 WindowServer 0x0000000100000f29 main + 9
59 WindowServer 0x0000000100000f18 start + 52
Thread 1: Dispatch queue: com.apple.libdispatch-manager
0 libSystem.B.dylib 0x00007fff89f7bc0a kevent + 10
1 libSystem.B.dylib 0x00007fff89f7dadd _dispatch_mgr_invoke + 154
2 libSystem.B.dylib 0x00007fff89f7d7b4 _dispatch_queue_invoke + 185
3 libSystem.B.dylib 0x00007fff89f7d2de _dispatch_worker_thread2 + 252
4 libSystem.B.dylib 0x00007fff89f7cc08 _pthread_wqthread + 353
5 libSystem.B.dylib 0x00007fff89f7caa5 start_wqthread + 13
Thread 2:
0 libSystem.B.dylib 0x00007fff89f62d7a mach_msg_trap + 10
1 libSystem.B.dylib 0x00007fff89f633ed mach_msg + 59
2 com.apple.CoreFoundation 0x00007fff86ec5902 __CFRunLoopRun + 1698
3 com.apple.CoreFoundation 0x00007fff86ec4d8f CFRunLoopRunSpecific + 575
4 com.apple.CoreFoundation 0x00007fff86ec4b16 CFRunLoopRun + 70
5 com.apple.CoreGraphics 0x00007fff8438f1e2 eventThread + 470
6 libSystem.B.dylib 0x00007fff89f9bfd6 _pthread_start + 331
7 libSystem.B.dylib 0x00007fff89f9be89 thread_start + 13
Thread 3:
0 libSystem.B.dylib 0x00007fff89f62d7a mach_msg_trap + 10
1 libSystem.B.dylib 0x00007fff89f633ed mach_msg + 59
2 com.apple.QuartzCore 0x00007fff87044396 CA::Render::Server::server_thread(void*) + 177
3 com.apple.QuartzCore 0x00007fff870442d6 thread_fun + 34
4 libSystem.B.dylib 0x00007fff89f9bfd6 _pthread_start + 331
5 libSystem.B.dylib 0x00007fff89f9be89 thread_start + 13
Thread 4:
0 libSystem.B.dylib 0x00007fff89f9da6a __semwait_signal + 10
1 libSystem.B.dylib 0x00007fff89fa1881 _pthread_cond_wait + 1286
2 com.apple.CoreGraphics 0x00007fff8446833a layer_blit_work_queue_thread + 714
3 com.apple.CoreGraphics 0x00007fff844685ac layer_blit_work_queue_server + 156
4 libSystem.B.dylib 0x00007fff89f9bfd6 _pthread_start + 331
5 libSystem.B.dylib 0x00007fff89f9be89 thread_start + 13
Thread 0 crashed with X86 Thread State (64-bit):
rax: 0x000000010c181000 rbx: 0x0000000000000001 rcx: 0x000000010c181080 rdx: 0x000000010c181078
rdi: 0x00000000e00002be rsi: 0x0000000114374080 rbp: 0x00007fff5fbf85e0 rsp: 0x00007fff5fbf85e0
r8: 0x0000000000000e03 r9: 0x0000000000000001 r10: 0x000000008000000d r11: 0x00007fff5fbf8610
r12: 0x000000010a083000 r13: 0x000000010a815000 r14: 0x0000000000000000 r15: 0x00007fff5fbf8610
rip: 0x0000000200012010 rfl: 0x0000000000010292 cr2: 0x0000000000000000
Binary Images:
0x100000000 - 0x100000fff WindowServer ??? (???) <60DE603C-D554-8227-304A-15F21D2400AF> /System/Library/Frameworks/ApplicationServices.framework/Frameworks/CoreGraphic s.framework/Resources/WindowServer
0x1004df000 - 0x1004f3fff com.apple.GeForceGA 1.6.36 (6.3.6) <6FA9C3B8-4400-F2D8-1529-19D8BD9874FD> /System/Library/Extensions/GeForceGA.plugin/Contents/MacOS/GeForceGA
0x10a200000 - 0x10a393fe7 GLEngine ??? (???) <BCE83654-81EC-D231-ED6E-1DD449B891F2> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
0x10a3c4000 - 0x10a7e7fef libclh.dylib 3.1.1 C (3.1.1) <432F5475-F934-92A0-FB49-78F03DA82176> /System/Library/Extensions/GeForceGLDriver.bundle/Contents/MacOS/libclh.dylib
0x200000000 - 0x200787fe7 com.apple.GeForceGLDriver 1.6.36 (6.3.6) <4F23289A-D45A-0630-8D7F-4C35A4D2AA00> /System/Library/Extensions/GeForceGLDriver.bundle/Contents/MacOS/GeForceGLDrive r
0x7fff5fc00000 - 0x7fff5fc3bdef dyld 132.1 (???) <486E6C61-1197-CC7C-2197-82CE505102D7> /usr/lib/dyld
0x7fff80075000 - 0x7fff802fffe7 com.apple.security 6.1.2 (55002) <FD0B5AD4-74DB-7ED8-90D3-6EC56FFA8557> /System/Library/Frameworks/Security.framework/Versions/A/Security
0x7fff80300000 - 0x7fff803b9fff libsqlite3.dylib 9.6.0 (compatibility 9.0.0) <2C5ED312-E646-9ADE-73A9-6199A2A43150> /usr/lib/libsqlite3.dylib
0x7fff803c2000 - 0x7fff8043ffef libstdc++.6.dylib 7.9.0 (compatibility 7.0.0) <35ECA411-2C08-FD7D-11B1-1B7A04921A5C> /usr/lib/libstdc++.6.dylib
0x7fff8080e000 - 0x7fff80833ff7 com.apple.CoreVideo 1.6.2 (45.6) <E138C8E7-3CB6-55A9-0A2C-B73FE63EA288> /System/Library/Frameworks/CoreVideo.framework/Versions/A/CoreVideo
0x7fff808c6000 - 0x7fff810d0fe7 libBLAS.dylib 219.0.0 (compatibility 1.0.0) <FC941ECB-71D0-FAE3-DCBF-C5A619E594B8> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.fr amework/Versions/A/libBLAS.dylib
0x7fff810d1000 - 0x7fff810d7ff7 com.apple.DiskArbitration 2.3 (2.3) <857F6E43-1EF4-7D53-351B-10DE0A8F992A> /System/Library/Frameworks/DiskArbitration.framework/Versions/A/DiskArbitration
0x7fff810f4000 - 0x7fff811b6fe7 libFontParser.dylib ??? (???) <EF06F16C-0CC9-B4CA-7BD9-0A97FA967340> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ATS.framework/Versions/A/Resources/libFontParser.dylib
0x7fff812b0000 - 0x7fff812b6fff libCGXCoreImage.A.dylib 545.0.0 (compatibility 64.0.0) <D2F8C7E3-CBA1-2E66-1376-04AA839DABBB> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ CoreGraphics.framework/Versions/A/Resources/libCGXCoreImage.A.dylib
0x7fff81334000 - 0x7fff8134afef libbsm.0.dylib ??? (???) <42D3023A-A1F7-4121-6417-FCC6B51B3E90> /usr/lib/libbsm.0.dylib
0x7fff813fc000 - 0x7fff8140dff7 libz.1.dylib 1.2.3 (compatibility 1.0.0) <97019C74-161A-3488-41EC-A6CA8738418C> /usr/lib/libz.1.dylib
0x7fff814a4000 - 0x7fff814b8fff libGL.dylib ??? (???) <2ECE3B0F-39E1-3938-BF27-7205C6D0358B> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
0x7fff81592000 - 0x7fff81595ff7 libCoreVMClient.dylib ??? (???) <75819794-3B7A-8944-D004-7EA6DD7CE836> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCoreVMClien t.dylib
0x7fff81596000 - 0x7fff8159aff7 libmathCommon.A.dylib 315.0.0 (compatibility 1.0.0) <95718673-FEEE-B6ED-B127-BCDBDB60D4E5> /usr/lib/system/libmathCommon.A.dylib
0x7fff8186e000 - 0x7fff81942fe7 com.apple.CFNetwork 454.12.4 (454.12.4) <C83E2BA1-1818-B3E8-5334-860AD21D1C80> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CFNetwo rk.framework/Versions/A/CFNetwork
0x7fff81b20000 - 0x7fff81b2ffff com.apple.NetFS 3.2.2 (3.2.2) <7CCBD70E-BF31-A7A7-DB98-230687773145> /System/Library/Frameworks/NetFS.framework/Versions/A/NetFS
0x7fff81e22000 - 0x7fff81e8cfe7 libvMisc.dylib 268.0.1 (compatibility 1.0.0) <AF0EA96D-000F-8C12-B952-CB7E00566E08> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.fr amework/Versions/A/libvMisc.dylib
0x7fff81e8d000 - 0x7fff81e8eff7 com.apple.TrustEvaluationAgent 1.1 (1) <5952A9FA-BC2B-16EF-91A7-43902A5C07B6> /System/Library/PrivateFrameworks/TrustEvaluationAgent.framework/Versions/A/Tru stEvaluationAgent
0x7fff81f0a000 - 0x7fff82029fe7 libcrypto.0.9.8.dylib 0.9.8 (compatibility 0.9.8) <14115D29-432B-CF02-6B24-A60CC533A09E> /usr/lib/libcrypto.0.9.8.dylib
0x7fff82110000 - 0x7fff8214bfff com.apple.AE 496.5 (496.5) <208DF391-4DE6-81ED-C697-14A2930D1BC6> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/AE.fram ework/Versions/A/AE
0x7fff8215a000 - 0x7fff82181ff7 libJPEG.dylib ??? (???) <921A3A14-A69B-F393-1678-5A5D32D4BDF2> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ImageIO.framework/Versions/A/Resources/libJPEG.dylib
0x7fff82182000 - 0x7fff82243fef com.apple.ColorSync 4.6.8 (4.6.8) <7DF1D175-6451-51A2-DBBF-40FCA78C0D2C> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ColorSync.framework/Versions/A/ColorSync
0x7fff82430000 - 0x7fff825eefff libicucore.A.dylib 40.0.0 (compatibility 1.0.0) <4274FC73-A257-3A56-4293-5968F3428854> /usr/lib/libicucore.A.dylib
0x7fff825ef000 - 0x7fff82706fef libxml2.2.dylib 10.3.0 (compatibility 10.0.0) <1B27AFDD-DF87-2009-170E-C129E1572E8B> /usr/lib/libxml2.2.dylib
0x7fff82761000 - 0x7fff827b0fef libTIFF.dylib ??? (???) <2DDC5A18-35EE-5B59-10D8-0F6925DB3858> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ImageIO.framework/Versions/A/Resources/libTIFF.dylib
0x7fff827ba000 - 0x7fff827e5ff7 libxslt.1.dylib 3.24.0 (compatibility 3.0.0) <8AB4CA9E-435A-33DA-7041-904BA7FA11D5> /usr/lib/libxslt.1.dylib
0x7fff8299b000 - 0x7fff82c1dfff com.apple.Foundation 6.6.8 (751.63) <E10E4DB4-9D5E-54A8-3FB6-2A82426066E4> /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation
0x7fff834cc000 - 0x7fff8351fff7 com.apple.HIServices 1.8.3 (???) <F6E0C7A7-C11D-0096-4DDA-2C77793AA6CD> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ HIServices.framework/Versions/A/HIServices
0x7fff83520000 - 0x7fff83580fe7 com.apple.framework.IOKit 2.0 (???) <4F071EF0-8260-01E9-C641-830E582FA416> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
0x7fff83581000 - 0x7fff838b5fef com.apple.CoreServices.CarbonCore 861.39 (861.39) <1386A24D-DD15-5903-057E-4A224FAF580B> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore
0x7fff838c0000 - 0x7fff83970fff edu.mit.Kerberos 6.5.11 (6.5.11) <085D80F5-C9DC-E252-C21B-03295E660C91> /System/Library/Frameworks/Kerberos.framework/Versions/A/Kerberos
0x7fff83971000 - 0x7fff83992fff libresolv.9.dylib 41.1.0 (compatibility 1.0.0) <9410EC7F-4D24-6740-AFEE-90405750FAD7> /usr/lib/libresolv.9.dylib
0x7fff83993000 - 0x7fff83993ff7 com.apple.Accelerate.vecLib 3.6 (vecLib 3.6) <4CCE5D69-F1B3-8FD3-1483-E0271DB2CCF3> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.fr amework/Versions/A/vecLib
0x7fff83cc3000 - 0x7fff83cc9ff7 IOSurface ??? (???) <EAD87C9F-BADC-7116-4ADD-0B0679459D24> /System/Library/Frameworks/IOSurface.framework/Versions/A/IOSurface
0x7fff84244000 - 0x7fff8428dfef libGLU.dylib ??? (???) <B0F4CA55-445F-E901-0FCF-47B3B4BAE6E2> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib
0x7fff8428e000 - 0x7fff8429dfef com.apple.opengl 1.6.14 (1.6.14) <ECAE2D12-5BE3-46E7-6EE5-563B80B32A3E> /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL
0x7fff8429e000 - 0x7fff842c1fff com.apple.opencl 12.3.6 (12.3.6) <42FA5783-EB80-1168-4015-B8C68F55842F> /System/Library/Frameworks/OpenCL.framework/Versions/A/OpenCL
0x7fff842c2000 - 0x7fff849beff7 com.apple.CoreGraphics 1.545.0 (???) <58D597B1-EB3B-710E-0B8C-EC114D54E11B> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ CoreGraphics.framework/Versions/A/CoreGraphics
0x7fff84e2e000 - 0x7fff84f0bfff com.apple.vImage 4.1 (4.1) <C3F44AA9-6F71-0684-2686-D3BBC903F020> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.fr amework/Versions/A/vImage
0x7fff84f0c000 - 0x7fff850caff7 com.apple.ImageIO.framework 3.0.5 (3.0.5) <4CF96F2C-B7BB-4C57-E352-3C678CA2B2B1> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ImageIO.framework/Versions/A/ImageIO
0x7fff85116000 - 0x7fff8511bfff libGFXShared.dylib ??? (???) <6BBC351E-40B3-F4EB-2F35-05BDE52AF87E> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGFXShared.d ylib
0x7fff851b0000 - 0x7fff851bdfe7 libCSync.A.dylib 545.0.0 (compatibility 64.0.0) <1C35FA50-9C70-48DC-9E8D-2054F7A266B1> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ CoreGraphics.framework/Versions/A/Resources/libCSync.A.dylib
0x7fff851be000 - 0x7fff851e6fff com.apple.DictionaryServices 1.1.2 (1.1.2) <E9269069-93FA-2B71-F9BA-FDDD23C4A65E> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Diction aryServices.framework/Versions/A/DictionaryServices
0x7fff851e7000 - 0x7fff851ecfff libGIF.dylib ??? (???) <1888A176-22D5-C663-22D0-336D9D213BD6> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ImageIO.framework/Versions/A/Resources/libGIF.dylib
0x7fff85984000 - 0x7fff85a9efff libGLProgrammability.dylib ??? (???) <D1650AED-02EF-EFB3-100E-064C7F018745> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgramma bility.dylib
0x7fff85a9f000 - 0x7fff85aebfff libauto.dylib ??? (???) <F7221B46-DC4F-3153-CE61-7F52C8C293CF> /usr/lib/libauto.dylib
0x7fff86b86000 - 0x7fff86c43fff com.apple.CoreServices.OSServices 359.2 (359.2) <BBB8888E-18DE-5D09-3C3A-F4C029EC7886> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServi ces.framework/Versions/A/OSServices
0x7fff86c44000 - 0x7fff86c7efff libcups.2.dylib 2.8.0 (compatibility 2.0.0) <539EBFDD-96D6-FB07-B128-40232C408757> /usr/lib/libcups.2.dylib
0x7fff86c7f000 - 0x7fff86c8dff7 libkxld.dylib ??? (???) <8145A534-95CC-9F3C-B78B-AC9898F38C6F> /usr/lib/system/libkxld.dylib
0x7fff86cb3000 - 0x7fff86d53fff com.apple.LaunchServices 362.3 (362.3) <B90B7C31-FEF8-3C26-BFB3-D8A48BD2C0DA> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchS ervices.framework/Versions/A/LaunchServices
0x7fff86d6c000 - 0x7fff86db4ff7 libvDSP.dylib 268.0.1 (compatibility 1.0.0) <98FC4457-F405-0262-00F7-56119CA107B6> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.fr amework/Versions/A/libvDSP.dylib
0x7fff86db5000 - 0x7fff86db5ff7 com.apple.CoreServices 44 (44) <DC7400FB-851E-7B8A-5BF6-6F50094302FB> /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices
0x7fff86e79000 - 0x7fff86ff0fe7 com.apple.CoreFoundation 6.6.6 (550.44) <BB4E5158-E47A-39D3-2561-96CB49FA82D4> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
0x7fff86ff1000 - 0x7fff8738efe7 com.apple.QuartzCore 1.6.3 (227.37) <16DFF6CD-EA58-CE62-A1D7-5F6CE3D066DD> /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore
0x7fff87489000 - 0x7fff8748bfff libRadiance.dylib ??? (???) <E08CD209-E3E4-2753-AF8A-90DD12ED556F> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ImageIO.framework/Versions/A/Resources/libRadiance.dylib
0x7fff8823e000 - 0x7fff88288ff7 com.apple.Metadata 10.6.3 (507.15) <DE238BE4-5E22-C4D5-CF5C-3D50FDEE4701> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadat a.framework/Versions/A/Metadata
0x7fff882da000 - 0x7fff882f7ff7 libPng.dylib ??? (???) <A6D093D2-CA9D-2035-9C11-0AE98585C6F1> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ImageIO.framework/Versions/A/Resources/libPng.dylib
0x7fff88bf4000 - 0x7fff88c08ff7 com.apple.speech.synthesis.framework 3.10.35 (3.10.35) <621B7415-A0B9-07A7-F313-36BEEDD7B132> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ SpeechSynthesis.framework/Versions/A/SpeechSynthesis
0x7fff88c59000 - 0x7fff88ce9fff com.apple.SearchKit 1.3.0 (1.3.0) <4175DC31-1506-228A-08FD-C704AC9DF642> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchK it.framework/Versions/A/SearchKit
0x7fff88d44000 - 0x7fff88d59ff7 com.apple.LangAnalysis 1.6.6 (1.6.6) <1AE1FE8F-2204-4410-C94E-0E93B003BEDA> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ LangAnalysis.framework/Versions/A/LangAnalysis
0x7fff8955c000 - 0x7fff8955cff7 com.apple.ApplicationServices 38 (38) <10A0B9E9-4988-03D4-FC56-DDE231A02C63> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Application Services
0x7fff89673000 - 0x7fff896f8ff7 com.apple.print.framework.PrintCore 6.3 (312.7) <CDFE82DD-D811-A091-179F-6E76069B432D> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ PrintCore.framework/Versions/A/PrintCore
0x7fff8976b000 - 0x7fff89821ff7 libobjc.A.dylib 227.0.0 (compatibility 1.0.0) <03140531-3B2D-1EBA-DA7F-E12CC8F63969> /usr/lib/libobjc.A.dylib
0x7fff89822000 - 0x7fff89863fef com.apple.QD 3.36 (???) <5DC41E81-32C9-65B2-5528-B33E934D5BB4> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ QD.framework/Versions/A/QD
0x7fff8986c000 - 0x7fff8986cff7 com.apple.Accelerate 1.6 (Accelerate 1.6) <15DF8B4A-96B2-CB4E-368D-DEC7DF6B62BB> /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate
0x7fff8986d000 - 0x7fff89907fff com.apple.ApplicationServices.ATS 275.19 (???) <2DE8987F-4563-4D8E-45C3-2F6F786E120D> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ATS.framework/Versions/A/ATS
0x7fff89a32000 - 0x7fff89a73fff com.apple.SystemConfiguration 1.10.8 (1.10.2) <78D48D27-A9C4-62CA-2803-D0BBED82855A> /System/Library/Frameworks/SystemConfiguration.framework/Versions/A/SystemConfi guration
0x7fff89a74000 - 0x7fff89eb7fef libLAPACK.dylib 219.0.0 (compatibility 1.0.0) <0CC61C98-FF51-67B3-F3D8-C5E430C201A9> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.fr amework/Versions/A/libLAPACK.dylib
0x7fff89eb8000 - 0x7fff89ee9fff libGLImage.dylib ??? (???) <562565E1-AA65-FE96-13FF-437410C886D0> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dyl ib
0x7fff89f62000 - 0x7fff8a123fef libSystem.B.dylib 125.2.11 (compatibility 1.0.0) <9AB4F1D1-89DC-0E8A-DC8E-A4FE4D69DB69> /usr/lib/libSystem.B.dylib
0x7fff8a51a000 - 0x7fff8a598ff7 com.apple.CoreText 151.12 (???) <5BE797B7-C903-B664-ADD9-7514B1A6EF9E> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ CoreText.framework/Versions/A/CoreText
0x7fffffe00000 - 0x7fffffe01fff libSystem.B.dylib ??? (???) <9AB4F1D1-89DC-0E8A-DC8E-A4FE4D69DB69> /usr/lib/libSystem.B.dylibDo you use any app to increase system volume.
-
Adobe Premiere 4 Elements 4 performance issue
Hi
I am a new user of Premiere 4 Elements and I completed my first project to get myself through the learning curve. However I experience a serious performance issue on my computer with this product. Sorry about the long post, I tried to give as complete info as possible. Thanks in advance for any advice on solving the issue.
1. When I open my project, a progress bar stays for several minutes at the near-completed state before the application window opens. Then the window is still frozen for several more minutes (the Windows hourglass displays for about 4 to 5 minutes) before I can actually start using the program.
2. When I task-switch (e.g. to edit a photo in another application, or to check in Windows Explorer where a file is that I want to open) task-switching is slow, and when I switch back to Premiere 4 Elements, the screen freezes again for several minutes (4 to 6 minutes) before I can continue working. Same happens after I used the option to add media from Hard Drive to the project.
3. When I press the Play button, the sound sometimes plays while the video preview gets stuck on a single frame. When I wait a while, it seems like Premiere is busy updating the icons on the timeline, and after that, I can play the video again. Sometimes the screen freezes so I canot press the pause button, and the audio just continues playing for a minute or two.
4. Last night I eventually got the project finished, and started rendering the project to a PAL DVD - quality MPEG. It was still rendering this morning, with the progress bar showing less than a third of progress. At last check it displayed an estimated 16 hours of predicted rendering time, and still increasing the time....
5. In one week of use, I experienced one to five crashes per evening while using this product.
My input files for the project are existing MPEG files that I loaded from the camera (with it's software) long before I purchased Adobe Premiere. (so I did not use Premiere's feature to import the video). This camera generates a new MPEG file each time you press the start/stop button. I can see hundreds of clips on the camera when I mount it as an external USB hard drive on Windows. I suspect the number of files has to do with my issues, so I need assistance on an improved workflow, given the source format I work with. In my test project the original footage consists of about 140 MPEG clips; about 15 photos sized to PAL DVD size (720 x 5xx), one imported DVD VOB file, and then a menu, a title or two, transition effects, and so on. The final project should render 30 minutes of video, but the original footage is about three times that duration. Can someone please suggest a workflow considering the possibility that I will have to deal with these hundreds of small clips?
The software's box specifies a Pentium 4 and 512 Mb RAM, Direct-X compatibility and 4 Gb HDD space.
My computer spec's are:
Intel Core 2, 2.13 GHz,
2 Gb DDR RAM,
200Gb Serial ATA HDD, with:
Premiere on partition C: with 25 Gb free,
Project on partition D: with 40 Gb free.
Very entry-level graphics card (purchased the PC with no thought of games or video).
XP Home is installed.
In Windows Task Manager I notice about One Million Page faults being generated for Adobe Premiere in the periods I mentioned above when Premiere gets stuck. Item 4 above was at 3.5 million page faults with about 25% progress indicated of the rendering process. Is this indicative that I need more RAM?
I have read other posts on this forum that people advise users to have Premiere on one HDD, the swap file on another physical disc and the project on yet another. I can understand the logic, but I checked that my PC was well above the software specifications on the box before I purchased, and I am not so serious about making videos that I would want to upgrade to such a monster PC. Besides if the requirements are such, Adobe should have specified that on the box.
Thanks, WillemWillem,
Looking at your system specs., I see one major bottleneck - your I/O system. You have a partitioned HDD.
This means that the heads on your HDD are being asked to be in several places at the same time. Partitioning is an element left over from a much earlier time in computing and should not be used nowadays, with very few exceptions. I will explain. You have a fixed number of platters and heads on a single HDD. Those heads are what access the data on the platters. In the case of PE, you are asking the heads to be:
1.) reading the OS
2.) reading Premiere (your program)
3.) reading & writing the Windows Page File (Windows' Virtual Memory)
4.) reading & writing your media Assets (depending on what you're doing)
5.) reading & writing your Scratch Disk data
6.) reading & writing data for any other Process that requires it
The first step that I'd take would be to add another HDD, and do away with the partition on you Drive0. With two physical (not logical as you have) HDDs, the ideal setup would be:
1.) OS and all programs on C:\
2.) Project, Media and Scratch Disks on D:\
Things would even better, though not to the %, that adding only one additional disk, if you added two. Ideal setup for 3 HDDs would be:
1.) OS and all programs on C:\
2.) Media and additional Assets on D:\
3.) Project and Scratch Disks on E:\
I've also found speed increases by having my Windows' Page File on a separate HDD, but that is overkill, really. Now, I've got 5 internals with 1.75TB of space, so it's easy for me to do this sort of thing.
You have a 200GB SATA HDD (Drive0), and I'd keep that for your C:\ (no partition) and add another SATA in 500GB - 1TB range. If you have SATA II, make sure to go with a new HDD with the exact same connector (SATA, or SATA II). Most on-board controllers can handle 4x SATA channels, so it should not be a big deal.
Most work will come from having to do a complete system backup of your Drive0 (your C:\ & D:\), as you'll need re-partition it. Another way around this would be to leave the C:\ & D:\ partitions, and just move all of your Media, Assets, Project and Scratch Disks to your new physical drive. Keep your D:\ partition, but use it only for storing maybe Audio Assets, that you use infrequently, and the like. Do not partition your new HDD (drive1).
Note on load time: that will speed up somewhat, if you get another HDD, but PE does need time to read it's XML files, that tell it the location of all Assets, then go find them, and verify that they are correct. Only a bit of a speed up there. Almost everything else that you mention, regarding speed, will improve greatly.
Others will have some more ideas, on ways to speed things up, and I'd consider them all, plus the addition of another fast, large physical HDD.
BTW: great post. It is probably the most complete that I've seen in any of the Adobe forums. It's easy to read (good use of paragraphs) and contains all the data, that I could want. I'd hold this up as a model on how to ask a question on these boards.
Good luck,
Hunt
[EDIT] To let you know, I actually have my Drive0 (500GB SATA II) partitioned (for another reason) and use it just like my second suggestion, re: re-partitioning. My "Movie Music," SFX and minor Assets are stored on my D:\, plus I have my Windows' Page File split over three drives. This after much experimentation. I'd not recommend this, unless you have a lot of extra time on your hands. Just keep it on C:\ -
ITunes repeatedly crashes while converting video
When I try to convert a video in my library into an iPod-compatible format, iTunes repeatedly crashes, anywhere from 5 minutes to a few hours into the conversion, and it gives me the message "iTunes has stopped working." Has anyone else had this issue, and is there a way to solve it?
Thanks,
SteveHello, Welcome to discussions. Below are some informational articles that may assist you today along with some suggestions.
1. Make sure your Vista Updates are up to date. You can access this by pressing on the Vista Orb Start button, then scrolling through programs, and choosing Windows Update. And pressing Check for Updates. This will communicate with the server and show you all available Windows Software, Hardware Driver updates.
You may also wish to check your computer manufactures website for the latest updates as well to increase performance with your video card and over all system updates related to your computer.
http://www.microsoft.com/windows/downloads/windowsupdate/learn/windowsvista.mspx
2. Download and Install the latest version of iTunes for your OS if it has not already been downloaded.
http://www.apple.com/itunes/download/
*Close out of any un-needed programs when converting a movie. This will free up RAM and other resources for your system to devote to iTunes and the conversion process.
Verifying iTunes video conversion and iPod or iPhone video syncing using sample QuickTime files
http://support.apple.com/kb/HT1211
3. iTunes for Windows Vista: Troubleshooting unexpected quits, freezes, or launch issues
http://support.apple.com/kb/TS1717
4. Uninstall Apple Software
Removing iTunes, QuickTime, and other software components for Windows Vista
http://support.apple.com/kb/HT1923 -
Firefox crashes with NVidia 331.20 (Linux 64bit)
As the title says, Firefox crashes immediately upon opening when using NVidia's latest stable drivers (331.20). The last stable driver that Firefox works with is 319.60. This issue only afflicts Firefox. All other HW accelerated programs I've tried work. Anybody have any ideas on a solution?
Thanks in advance,
(process:9881): GLib-CRITICAL **: g_slice_set_config: assertion `sys_page_size == 0' failed
###!!! ABORT: X_GLXDestroyPixmap: GLXBadPixmap; 7 requests ago: file /build/buildd/firefox-25.0+build3/toolkit/xre/nsX11ErrorHandler.cpp, line 157
###!!! ABORT: X_GLXDestroyPixmap: GLXBadPixmap; 7 requests ago: file /build/buildd/firefox-25.0+build3/toolkit/xre/nsX11ErrorHandler.cpp, line 157
Segmentation faultThank you for your replies everyone.
mats_b_tegner's reply sort of solved the issue. I'm going to try to patch and compile Firefox as the current NVidia drivers provide needed functionality. Hopefully the devs will see fit to include the patch in future releases. -
Premiere CC crashes when importing a MOV
See a similar discussion about the same problem in AE: http://forums.adobe.com/thread/1288507
Premiere crashes as soon as you import a MOV.
Is there any solution to solve this issue?
I work on a brand new Mac Book Pro.Process: Adobe Premiere Pro CC [16995]
Path: /Applications/Adobe Premiere Pro CC/Adobe Premiere Pro CC.app/Contents/MacOS/Adobe Premiere Pro CC
Identifier: com.adobe.AdobePremierePro
Version: 7.0.1 (7.0.1)
Code Type: X86-64 (Native)
Parent Process: launchd [240]
User ID: 501
Date/Time: 2013-10-02 16:47:05.291 +0200
OS Version: Mac OS X 10.8.5 (12F37)
Report Version: 10
Interval Since Last Report: 9992 sec
Crashes Since Last Report: 2
Per-App Interval Since Last Report: 2921 sec
Per-App Crashes Since Last Report: 2
Anonymous UUID: 168735AB-10FC-A96E-765D-AE35BB8A1EAF
Crashed Thread: 15 Dispatch queue: opencl_runtime
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000044
[Please don't post crash logs in tie user forum.]
Message edited by Jim Simon -
Premiere Pro CS3-CONSTANT Memory issues when editing/rendering/exporting
Alright, as said in the title I am currently using Adobe Premiere Pro CS3, and my issues are horrendous
No matter what, within 10 minutes of editing, Premiere will warn and then crash because of memory issues, starting with the message:
"Adobe Premiere Pro is running very low on system memory; please save your project and proceed with caution"
Also, whenever I try to export this project, within 800 frames of a 7000 frame project (currently), it displays the message:
"Error Compiling Movie", and then the previous message above if that hasn't already happened before
And eventually, the program will crash out of nowhere, with random windows errors
Here's my specs:
Intel i7 920 Processor
6 GB DDR3 RAM
Nvidia 480 GTX
750 watt power supply
24" Dell Ultrasharp Monitor
Now, I've noticed that whenever Premiere is getting close to crashing, my RAM gets up to around 4.7 GB being used, and then it crashes.
I have already gone into Edit-Preferences and tried switching from Performance to Memory; that hasn't fixed anything
I noticed that when I was just running my video over and over again, it stayed stable at 4 GB or so, so maybe its a rendering issue?
I have already tried lowering my number of processes running at any given time, including my antivirus program (Kaspersky) and even explorer, but it still crashes no matter what.
========================================================================================== ========
This is a SERIOUS issue for me, as even with all the normal crashes I could finish the video; but now I cannot even export my video at ALL without it crashing, and I have a plenty strong-enough computer to handle this, so what gives?
Please helpOk, well this has been getting me nowhere
I tried importing (both my CTRL-X method, and literally importing the project), and now the program won't even RENDER the footage, it just errors out at 800 frames (just like exporting)
What is going on???
I used to use Premiere Pro 2.0 all the time, on a separate computer, but I have 6 GB of RAM, is this really impossible???
EDIT:
And now, even after finally getting it to render (by saving after rendering before what crashed, and then starting it up and rendering again), all my footage looks like crap XP -
Premiere Pro Crashes when Nudging Clip
Premiere Pro is crashing (spinning pinwheel forever... go for lunch...45-60min, come back, force quite, "PPro has encountered a serious error") during simple tasks such as "nudging" a clip in the timeline or clicking with the "razor" tool. This is destroying my productivity, any help appreciated. This is hapening on 2 different machines linking to the same set of media. Full system details below.
All Media is ProRes422(LT) stored on a AFP share drive. Both systems are setup with media cache files on the local drive, Murcury Playback Engine (CUDA).
System 1:
System is running a fresh install of OS X 10.9.2 (as of Monday)
MacPro 5,1 dual 6-core 2.4GHz
48GB RAM
GTX570 2.5GB GPU (Driver: 8.24.9 310.40.25f01, CUDA: 5.5.47)
PPro CC 7.2.1(4)
Blackmagic Intensity Pro Card
Desktop Video 10.0
System 2:
iMac 13,2 i7 3.4GHz
OS X 10.9.2
16GB Ram
GTX 680MX 2GB (Driver: 8.24.9 310.40.25f01, CUDA: 5.5.47)
PPro CC 7.2.1(4)
Project files contain approx 13,000 assets and take upwards of 8 min to load all media.
ScottHi Scott. The reason I made those suggestions was because I had the same problem once. Nudging certain clips or moving audio keyframes resulted in an instant repeatable crash. This was because I imported the XML with audio automation from an FCP7 project. Stripping the audio keyframes cleared up the crashing issue. I just had to remix the whole short film. And Adobe also volunteered that they were seeing the same problems with stabilzation data.
I haven't seen much corruption on ProRes. My experience has mostly been with JPEGs and Long-GOP video.
I haven't done much cutting off a network; mostly just transcoding or exporting. But, no crashing ensued. However, you could rule that out by copying some of your footage locally, and see if you get the same crashing.
Before Corrupt Clip Finder, I had a "search and destroy" method for finding clip corruption. This goes back to my Avid days. The routine in the same: start isolating or taking half your media off line, and see if it still crashes. Keep taking footage off until the crashing stops. That tells you the corruption was in the last batch you took offline.
You can use the "Make Offline" feature in Pr without having to physically move anything. So, another thing you could try is to take all your media off line, and see if you get crashes by nudging clips. If so, that would implicate the project, and not the media. -
Repeated crashes in Windows 8.1 (final release)
FF 25.0.1 repeatedly Crashes in Windows 8.1 (final release).
Anyone know of a Stable earlier version that actually works with Win 8.1?
Also - anyone know if 'FF Reset' is likely to cure this - or just be more frustrating "hoop-jumping"??
Appreciate anyone's real-world insights on this.thanks for reporting back with these reports! most of the crashes seem to be related to hardware acceleration, so you could try [[Upgrade your graphics drivers to use hardware acceleration and WebGL|updating your graphics driver]], or in case this doesn't solve the issue or there is no new version available at the moment, disable hardware acceleration in ''firefox > options > advanced > general''.
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1) Hello there,
This could be caused by corrupt cookies in your Firefox app. You'll need to clear the cookies and cache to solve this issue: https://support.mozilla.org/en-US/kb/clear-your-browsing-history-and-other-personal-dat
If the above doesn't solve the issue then I recommend to reinstall the Firefox app.
Keep us posted!
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