Game creation - HELP ME!

Finding a decent, free flash 8 tutorial on the internet for game creation, is no easy task. I have been through this frustration time and time again, and I am getting nowhere. My actionscript is very basic and I desperately need something to go on.
I have a game project, in which I have an enemy. One enemy. I would like to duplicate this enemy until there are five on the screen at once, and when I hit my enemies, more will appear as a constant wave of enemies until the character dies.
How can I do this?

As mentioned, the help documents and Google are some of the best resources for all levels of users.  You can find FREE information/tutorials on just about every aspect of Flash.  Another good approach is to pick a project, get to work on it, and use these tools as needed to solve the design puzzles you are confronted with.  That's pretty much how I've always done things.
I've already pointed you in the direction for what you need to look into for dynamically adding new instances of things, so your first stop should be in the help documents to see what that method involves.  And if there isn't enough information there for you to comfortably start trying things, then search Google.

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    If there is more info I can provide to help, I will.
    Thank you.

    to have a game with Gravity, Jumping, and Ground Detection, first you need to make sure you enable all of these.
    GRAVITY-
    Gravity sounds weird and tricky but its also very simple.
    Theres a simple layout of code to enable Gravity.
    onClipEvent (load) {
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    What that does is adds a consistent pull on the MC you place it into. Adding a Gravity like effect.
    JUMPING-
    Jumping is also very simple once you've done it once or twice, and as i seen in your code you have.
    I will add Jumping to the previous code now.
    onClipEvent (load) {
         var Grav:Number = 0;
         var Gravity:Number = 5;
         var maxJump:Number = -22
    onClipEvent (enterFrame) {
         _y += Grav;
         Grav += Gravity;
         if (Key.isDown(Key.UP)) {
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    The maxJump variable is the height of the jump and can be modified to your liking, REMEMBER to always have the number as a minus - since flashes y axis is backwards.
    GROUND DETECTION-
    This is something i did not see in your code, which i believe it your issue.
    Ground Detection is very simple but hard to figure out with out good know how of Flash.
    First, make your Ground convert it to a MC, name it whatever you like.
    Second, set the Instance Name of your Ground MC, to "Ground" (no brackets).
    Third make sure all of you level/games ground is within this MC or within another MC with "Ground" as the Instance Name.
    I will add the Ground Detection to the previous code now.
    onClipEvent (load) {
         var Grav:Number = 0;
         var Gravity:Number = 5;
         var maxJump:Number = -22
         var touchingGround:Boolean = false;
         var Ground:MovieClip = _root.ground;
    onClipEvent (enterFrame) {
         _y += Grav;
         Grav += Gravity;
         while (Ground.hitTest(_x, _y, true)) {
              _y -= Gravity;
              Grav = 0;
         if (Ground.hitTest(_x, _y+5, true)) {
              touchingGround = true;
         } else {
              touchingGround = false;
         if (Key.isDown(Key.UP) && touchingGround){
              Grav = maxJump;
    Take your time to learn this and study it and re-build it on your own, or just use it and add to it.
    Message was edited by: UltimateFlashxz

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