Gaming problem

While gaming my pc needs ac power source. Without an AC power source the gaming experience is very much poor ie,very much slow. How can i solve this problem

Rithin wrote:
While gaming my pc needs ac power source. Without an AC power source the gaming experience is very much poor ie,very much slow. How can i solve this problem
This is confusing you have a laptop it should have a power adapter for it already? Does it not have one?
Otherwise see Help 1....before posting..
I am a Volunteer to help others on here-not a HP employee.
Replies aren't online 24/7 because of Time Zone differences.
Remember in this Day and Age of Computing the Internet is Knowledge at your fingertips if you choose understand it. -2015-

Similar Messages

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    I charged my battery to 100% then played Starcraft for a while and my battery was at 15% so i plugged in the charger. After about an hour i notice the indicator on the charger was green and i was thinking wow that was a fast charge, so i take a look at the battery and its at 15%. While i was playing Starcraft the battery didn't charge at all, it would go down to 14% start charging then stop charging at 15% then start charging again at 14% and it cycled like that for some time. So after i was done playing and closed out of Starcraft then the battery started charging. So battery charges only when not in starcraft. Anyone else have this problem? any solutions?

    rog3a wrote:
    II want gaming and I want it on a laptop, and it seems that apple cant give that to me.. I love Apple but it isnt giving me what i want ..
    Get yourself a $8000 alienware gaming laptop from Dell, it will drink even more power and the battery will be dead in 30 minutes.
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    Apple is shifting their entire laptop line over to integrated graphics, only the 2.2 Ghz 15" and better have the powerful 1GB Radeon 6750M for 3D gaming.
    Take what you can get for as long as you can get it. It might be lame 2D games like Tetris and BubblePop here shortly.

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    It is unlear what you are asking us to assist with. What model unit do you have? Check the specs of the game vs the specs of your unit for compatbility.  You can go to www.microsoft.com GAME ADVISOR and it has this link to cross check your specs with identified games.  Now, some games are not listed, so you may have to go to the manufacturer of that game and learn what specs are needed. Also, when online game playing check out the server access being used-private or the company.

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    Rithin wrote:
    While gaming my pc needs ac power source. Without an AC power source the gaming experience is very much poor ie,very much slow. How can i solve this problem
    This is confusing you have a laptop it should have a power adapter for it already? Does it not have one?
    Otherwise see Help 1....before posting..
    I am a Volunteer to help others on here-not a HP employee.
    Replies aren't online 24/7 because of Time Zone differences.
    Remember in this Day and Age of Computing the Internet is Knowledge at your fingertips if you choose understand it. -2015-

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     Hello,
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    http://h10025.www1.hp.com/ewfrf/wc/document?docnam​e=c01916574&lc=en&dlc=en&cc=us
    I am an HP employee.
    "Did my response help with your issue? If so, please give me Kudos by clicking the "Kudos" button or mark the post that solved your problem as the Accepted Solution. Thanks!"

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    ThisisReality wrote:
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    Hi
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    Message Edited by Sean-Knight on 08-21-2008 06:42 PM
    "What u Give , is wht u better start expecting to take back".. - http://Forsakenbliss.wordpress.com

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    *     @(#)ObjLoad.java 1.22 02/10/21 13:46:12
    * Copyright (c) 1996-2002 Sun Microsystems, Inc. All Rights Reserved.
    * Redistribution and use in source and binary forms, with or without
    * modification, are permitted provided that the following conditions
    * are met:
    * - Redistributions of source code must retain the above copyright
    *   notice, this list of conditions and the following disclaimer.
    * - Redistribution in binary form must reproduce the above copyright
    *   notice, this list of conditions and the following disclaimer in
    *   the documentation and/or other materials provided with the
    *   distribution.
    * Neither the name of Sun Microsystems, Inc. or the names of
    * contributors may be used to endorse or promote products derived
    * from this software without specific prior written permission.
    * This software is provided "AS IS," without a warranty of any
    * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
    * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
    * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
    * EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES
    * SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
    * DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN
    * OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR
    * FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR
    * PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF
    * LIABILITY, ARISING OUT OF THE USE OF OR INABILITY TO USE SOFTWARE,
    * EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
    * You acknowledge that Software is not designed,licensed or intended
    * for use in the design, construction, operation or maintenance of
    * any nuclear facility.
    import com.sun.j3d.loaders.objectfile.ObjectFile;
    import com.sun.j3d.loaders.ParsingErrorException;
    import com.sun.j3d.loaders.IncorrectFormatException;
    import com.sun.j3d.loaders.Scene;
    import java.applet.Applet;
    import java.awt.*;
    import java.awt.event.*;
    import com.sun.j3d.utils.applet.MainFrame;
    import com.sun.j3d.utils.universe.*;
    import javax.media.j3d.*;
    import javax.vecmath.*;
    import java.io.*;
    import com.sun.j3d.utils.behaviors.vp.*;
    import java.net.URL;
    import java.net.MalformedURLException;
    public class ObjLoad extends Applet {
        private boolean spin = false;
        private boolean noTriangulate = false;
        private boolean noStripify = false;
        private double creaseAngle = 60.0;
        private URL filename = null;
        private SimpleUniverse u;
        private BoundingSphere bounds;
        public BranchGroup createSceneGraph() {
         // Create the root of the branch graph
         BranchGroup objRoot = new BranchGroup();
            // Create a Transformgroup to scale all objects so they
            // appear in the scene.
            TransformGroup objScale = new TransformGroup();
            Transform3D t3d = new Transform3D();
            t3d.setScale(0.7);
            objScale.setTransform(t3d);
            objRoot.addChild(objScale);
         // Create the transform group node and initialize it to the
         // identity.  Enable the TRANSFORM_WRITE capability so that
         // our behavior code can modify it at runtime.  Add it to the
         // root of the subgraph.
         TransformGroup objTrans = new TransformGroup();
         objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
         objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
         objScale.addChild(objTrans);
         int flags = ObjectFile.RESIZE;
         if (!noTriangulate) flags |= ObjectFile.TRIANGULATE;
         if (!noStripify) flags |= ObjectFile.STRIPIFY;
         ObjectFile f = new ObjectFile(flags,
           (float)(creaseAngle * Math.PI / 180.0));
         Scene s = null;
         try {
           s = f.load(filename);
         catch (FileNotFoundException e) {
           System.err.println(e);
           System.exit(1);
         catch (ParsingErrorException e) {
           System.err.println(e);
           System.exit(1);
         catch (IncorrectFormatException e) {
           System.err.println(e);
           System.exit(1);
         objTrans.addChild(s.getSceneGroup());
         bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
            if (spin) {
           Transform3D yAxis = new Transform3D();
           Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE,
                               0, 0,
                               4000, 0, 0,
                               0, 0, 0);
           RotationInterpolator rotator =
               new RotationInterpolator(rotationAlpha, objTrans, yAxis,
                               0.0f, (float) Math.PI*2.0f);
           rotator.setSchedulingBounds(bounds);
           objTrans.addChild(rotator);
            // Set up the background
            Color3f bgColor = new Color3f(0.05f, 0.05f, 0.5f);
            Background bgNode = new Background(bgColor);
            bgNode.setApplicationBounds(bounds);
            objRoot.addChild(bgNode);
         return objRoot;
        private void usage()
          System.out.println(
         "Usage: java ObjLoad [-s] [-n] [-t] [-c degrees] <.obj file>");
          System.out.println("  -s Spin (no user interaction)");
          System.out.println("  -n No triangulation");
          System.out.println("  -t No stripification");
          System.out.println(
         "  -c Set crease angle for normal generation (default is 60 without");
          System.out.println(
         "     smoothing group info, otherwise 180 within smoothing groups)");
          System.exit(0);
        } // End of usage
        public void init() {
         if (filename == null) {
                // Applet
                try {
                    URL path = getCodeBase();
                    filename = new URL(path.toString() + "./galleon.obj");
                catch (MalformedURLException e) {
               System.err.println(e);
               System.exit(1);
         setLayout(new BorderLayout());
            GraphicsConfiguration config =
               SimpleUniverse.getPreferredConfiguration();
            Canvas3D c = new Canvas3D(config);
         add("Center", c);
         // Create a simple scene and attach it to the virtual universe
         BranchGroup scene = createSceneGraph();
         u = new SimpleUniverse(c);
         // add mouse behaviors to the ViewingPlatform
         ViewingPlatform viewingPlatform = u.getViewingPlatform();
         PlatformGeometry pg = new PlatformGeometry();
         // Set up the ambient light
         Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f);
         AmbientLight ambientLightNode = new AmbientLight(ambientColor);
         ambientLightNode.setInfluencingBounds(bounds);
         pg.addChild(ambientLightNode);
         // Set up the directional lights
         Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f);
         Vector3f light1Direction  = new Vector3f(1.0f, 1.0f, 1.0f);
         Color3f light2Color = new Color3f(1.0f, 1.0f, 1.0f);
         Vector3f light2Direction  = new Vector3f(-1.0f, -1.0f, -1.0f);
         DirectionalLight light1
             = new DirectionalLight(light1Color, light1Direction);
         light1.setInfluencingBounds(bounds);
         pg.addChild(light1);
         DirectionalLight light2
             = new DirectionalLight(light2Color, light2Direction);
         light2.setInfluencingBounds(bounds);
         pg.addChild(light2);
         viewingPlatform.setPlatformGeometry( pg );
         // This will move the ViewPlatform back a bit so the
         // objects in the scene can be viewed.
         viewingPlatform.setNominalViewingTransform();
         if (!spin) {
                OrbitBehavior orbit = new OrbitBehavior(c,
                                      OrbitBehavior.REVERSE_ALL);
                BoundingSphere bounds =
                    new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
                orbit.setSchedulingBounds(bounds);
                viewingPlatform.setViewPlatformBehavior(orbit);        
         u.addBranchGraph(scene);
        // Caled if running as a program
        public ObjLoad(String[] args) {
          if (args.length != 0) {
         for (int i = 0 ; i < args.length ; i++) {
           if (args.startsWith("-")) {
         if (args[i].equals("-s")) {
         spin = true;
         } else if (args[i].equals("-n")) {
         noTriangulate = true;
         } else if (args[i].equals("-t")) {
         noStripify = true;
         } else if (args[i].equals("-c")) {
         if (i < args.length - 1) {
              creaseAngle = (new Double(args[++i])).doubleValue();
         } else usage();
         } else {
         usage();
         } else {
         try {
         if ((args[i].indexOf("file:") == 0) ||
              (args[i].indexOf("http") == 0)) {
              filename = new URL(args[i]);
         else if (args[i].charAt(0) != '/') {
              filename = new URL("file:./" + args[i]);
         else {
              filename = new URL("file:" + args[i]);
         catch (MalformedURLException e) {
         System.err.println(e);
         System.exit(1);
    // Running as an applet
    public ObjLoad() {
    public void destroy() {
         u.cleanup();
    // The following allows ObjLoad to be run as an application
    // as well as an applet
    public static void main(String[] args) {
    new MainFrame(new ObjLoad(args), 700, 700);

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