Garbage collector

Bonjour à la communauté Adobe et merci pour les
éventuelles réponses que je trouverai grâce à
vous.
Je relance je pense une fois de plus, comme sur de nombreux
forums, le problème du Garbage Collector.
J'ai un MovieClip crée dynamiquement. Ce MovieClip
contient un objet vidéo contrôlé et géré
dynamiquement via une classe (cette partie n'est pas bien
importante je suppose); bref je voudrais pouvoir supprimer
complètement ce clip, mais même après un
"removeChild(clip)" et un "clip = null", j'entend toujours le son
de la vidéo... ce qui me fait dire qu'il est toujours
matériellement présent, mais pourquoi??
mon code :
var mavideo:MovieClip;
mavideo = new monclip();
addChild(mavideo);
removeChild(mavideo);
mavideo = null;
System.gc();//j'ai même essayé de forcer le Garbage
Collector, sans succès.
Voilà donc ma question globale : comment supprimer
complètement un clip en as3?
Sorry for my bad english, but the question is : how to
completely delete a MovieClip using AS3? If I remove a MovieClip
which include a video, with the code below, i don't see the video
anymore but i can hear the sound... Strange, isn't it?

Bonjour à la communauté Adobe et merci pour les
éventuelles réponses que je trouverai grâce à
vous.
Je relance je pense une fois de plus, comme sur de nombreux
forums, le problème du Garbage Collector.
J'ai un MovieClip crée dynamiquement. Ce MovieClip
contient un objet vidéo contrôlé et géré
dynamiquement via une classe (cette partie n'est pas bien
importante je suppose); bref je voudrais pouvoir supprimer
complètement ce clip, mais même après un
"removeChild(clip)" et un "clip = null", j'entend toujours le son
de la vidéo... ce qui me fait dire qu'il est toujours
matériellement présent, mais pourquoi??
mon code :
var mavideo:MovieClip;
mavideo = new monclip();
addChild(mavideo);
removeChild(mavideo);
mavideo = null;
System.gc();//j'ai même essayé de forcer le Garbage
Collector, sans succès.
Voilà donc ma question globale : comment supprimer
complètement un clip en as3?
Sorry for my bad english, but the question is : how to
completely delete a MovieClip using AS3? If I remove a MovieClip
which include a video, with the code below, i don't see the video
anymore but i can hear the sound... Strange, isn't it?

Similar Messages

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    I will of course start experimenting, but I was hoping to find a "wise old elf" who might give some useful pointers to accelerate the process, seeing as how the Server is already running in a production capacity, time is critical.

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  • Optimization of the JVM memory - Garbage Collector

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    nicolasmichael wrote:
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    Hello all
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  • How to get the garbage collector to work?

    Hi,
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    I tried to let the Thread.sleep(10) after System.gc() but it does�nt help.
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    Hm yes.. i now that System.gc() is only a
    suggestion.
    But i know what my program is doing and that it
    does�nt need the temporary image anymore after i have
    a scaled down version. And the temporay image will become unreachable as soon as reading the next one overwrites your temp variable. Setting the variable to null doesn't have much effect.
    It would be smarter to load the new image over the
    old temporary image and not to expand the heapsize to
    maximum.Then look at the possibitly of loading the next image into the same bufferedimage.

  • Garbage collector don't works.

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  • EMCC and Garbage Collector

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  • I have a memory leak, objective-c 2.0, and garbage collector...

    the code i am using is a modification of the code/problem found in "Cocoa with Objective-C", chapter 3.
    i have tried to use the objective-c 2.0 garbage collector methodology, using @property, @synthesize, etc. when i run the code as listed below i get a leaking message.
    [Session started at 2008-02-01 23:33:37 -0500.]
    2008-02-01 23:33:38.070 SongsFoundationTool[28876:10b] * _NSAutoreleaseNoPool(): Object 0x2040 of class NSCFString autoreleased with no pool in place - just leaking
    Stack: (0x96b10178 0x96a3e0f8)
    2008-02-01 23:33:38.075 SongsFoundationTool[28876:10b] Song 1: We Have Exposive
    2008-02-01 23:33:38.076 SongsFoundationTool[28876:10b] * _NSAutoreleaseNoPool(): Object 0x2060 of class NSCFString autoreleased with no pool in place - just leaking
    Stack: (0x96b10178 0x96a3e0f8)
    2008-02-01 23:33:38.078 SongsFoundationTool[28876:10b] Song 2: Loops of Fury
    The Debugger has exited with status 0.
    when i include the commented out section, in the implementation file section, the description method, and use song1 and song2, in main, instead of song1.name and song2.name the program seems to run fine.
    The Debugger has exited with status 0.
    [Session started at 2008-02-01 23:38:24 -0500.]
    2008-02-01 23:38:24.375 SongsFoundationTool[28936:10b] Song 1: We Have Exposive
    2008-02-01 23:38:24.379 SongsFoundationTool[28936:10b] Song 2: Loops of Fury
    The Debugger has exited with status 0.
    please help me understand what's happening here.
    also, why was it necessary to use
    @property(copy, readwrite) NSString *name;
    @property(copy, readwrite) NSString *artist;
    instead of
    @property(readwrite) NSString *name;
    @property(readwrite) NSString *artist;
    thanks everyone, the code is below.
    // ....................... header file ...............
    #import <Cocoa/Cocoa.h>
    @interface Song : NSObject {
    NSString *name;
    NSString *artist;
    @property(copy, readwrite) NSString *name;
    @property(copy, readwrite) NSString *artist;
    @end
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    #import "Song.h"
    @implementation Song
    @synthesize name;
    @synthesize artist;
    -(NSString *) description
    return [ self name ];
    @end
    //................................ main............................
    #import <Foundation/Foundation.h>
    #import "Song.h"
    int main (int argc, const char * argv[]) {
    Song *song1 = [ [ Song alloc ] init ];
    song1.name= @"We Have Exposive" ;
    [ song1 setArtist: @"The Future Sound Of Londown" ];
    Song *song2 = [ [ Song alloc ] init ];
    [ song2 setName: @"Loops of Fury" ];
    [ song2 setArtist: @"The Chemical Brothers" ];
    // Display Object
    NSLog( @"Song 1: %@", song1.name );
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    // is used from the statements below and - description is not commented out and
    // the two NSLog statements above are commented out.
    NSLog( @"Song 1: %@", song1 );
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    }

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    I don't know for sure about the syntax of Objective-C 2.0. That stuff is all new. What error message are you getting that indicated that (copy, readwrite) is required? Could you provide a link to the actual example source? I did a quick check and assign and readwrite are the defaults. It is possible that readwrite by itself makes no sense. But I'm just guessing.

  • How does the Garbage Collector handle reference-free objects?

    Hi,
    I am interested to know how the GC handle's objects created
    without a reference.
    The reason this has become of interest to me is that I have
    created a "Title" class. The Title class animates each letter of
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    Now in the Title class for each letter I do the following
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    CurrentLetter.twAlpha = new Tween( blah, blah, blah); //
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    with a reference
    new Smoke( CurrentLetter.x, CurrentLetter.y); // object
    created
    without a reference
    Although this is technique is not one I would ever have
    thought of in a language that doesn't use a garbage collector it is
    mentioned in the Tween documentation and my class works as
    intended.
    The thing is although it works, it always bothers me when I
    don't know precisely
    why it works!
    If it's working due to the short life span of the class in
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    problematic. If at some point it is still alive when the GC is
    called then my class could be prematurely deleted.
    Maybe a class which has a reference to an "alive" MovieClip
    is immune from GC?
    I Hope someone can shed some light on this topic as the GC is
    something that is thinly documented to say the least!
    :theory
    p.s. first post!

    Hi,
    I would say it would be better use FREE itab at the end of the processing in your code. In the end-of-selection in your code, you can FREE all your itabs that were used in the program. This is one of the good approach of optimizing the memory.
    Regards
    Vimal

  • How intelligent is the garbage collector?

    Hi all,
    I've got a question about how garbage collection works in an ABAP objects context.
    If there are no more references an object is cleaned up and the memory released. Fine.
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    Any input appreciated,
    Cheers
    Mike

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    Cheers
    Mike

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    Hi,
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    Check out - http://dev.day.com/docs/en/crx/current/administering/persistence_managers.html#Automating Garbage Collection
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