Gaussian Blur still corrupting images
On CS6/Mavericks. Seriously will this ever get fixed?
I see less reports of it these days. Is it happening on CC?
If you are able to reproduce the occurence (and have ruled out the other issues via the usual trouble-shooting routines) I guess some Adobe employees might be interested in checking out your set-up, see this thread:
http://forums.adobe.com/message/3407906#3407906
Similar Messages
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Hi
For some reason I am getting this problem where I cut out an image, use gaussian blur and then my image gets all messed up, with squaires, circles and lines starting to appear on the layer of the cut out image. (What is weird is I wasnt even using blur on this layer!!) This is what happens below:
It has only started doing this and I cant seem to work out how to stop it. I have even installed the latest updates of photoshop but that did nothing.
Hope you can help
RyanDid you read the warning when you enabled Ray-traced 3d? You have to nest your RT layer in a classic 3D comp and then apply the effects. Do not collapse transformations... Check the third and fourth line from the bottom.
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Gaussian Blur in Photoshop CS5 Corrupting files
We just got brand new systems at work less than a month ago and this event has happened twice since then. When using Photoshop CS5 Extended and using Gaussian blur the file becomes blocky and all layers as well as their masks become corrupted with these blocks. Can anyone help or is there any advice?
Here are my system specs...
Model Name: Mac Pro
Model Identifier: MacPro5,1
Processor Name: 6-Core Intel Xeon
Processor Speed: 2.66 GHz
Number Of Processors: 2
Total Number Of Cores: 12
L2 Cache (per core): 256 KB
L3 Cache (per processor): 12 MB
Memory: 16 GB
Processor Interconnect Speed: 6.4 GT/s
Boot ROM Version: MP51.007F.B00
SMC Version (system): 1.39f11
SMC Version (processor tray): 1.39f11I'm getting this same issue - or a similar one. It seems to only happen when I run the Gaussian blur command, and during the same process in my workflow. It also seems for me to happen when I have made a selection from a layer above that is a smart object.
Let me describe the scenario that I have experienced a couple times in the past week. (BTW I just upgraded to CS5 only a couple weeks ago).
Usually I have a document open with dozens or hundreds of layers. The effect that I am executing when this seems to happen is where I have a group of shapes or placed image smart object layer and I'm creating a shadow layer by making a blank layer below said group or image, making a selection from the above group or image, and then filling the selection in the blank layer with a color - which I then run the Gaussian blur filter on, and afterward warp transform to get my realistic looking shadow effect.
But the problem is in seemingly random instances and on seemingly random documents when I run that Gaussian blur, Photoshop freaks out and craps the bed. And by craps the bed I mean deletes pixel data from multiple layers in my document very randomly, and also generates odd bright colors all throughout the document.
You can see the initial freak out in this screen shot from when I just initially selected the Gaussian blur filter from the menu (but had not yet even clicked "OK"): http://cl.ly/3KTx . The strange thing is that I had just run this series of steps on the above layer which in the screen shot you'll see as "Layer 44", and all was well.
Here's a screen shot showing the file after I closed it out, restarted Photoshop, and opened the file back up: http://cl.ly/3K2C . In case you can't tell, data from several layers all over the file is missing and corrupted.
I'm sure I don't have to explain how exasperating this is, as this represents more than a year's worth of work on a client project, no joke. Fortunately I'm mostly done with the actual site build, but that makes the loss of the artwork files of no less consquence - especially seeing as how I'm not ACTUALLY finished and I did in fact need all of that data to complete the project.
Anyhow, some additional details which may or may not be related to the issue:
- The issue seems to happen randomly. As stated above the same steps did not produce the error just a few minutes before.
- I have had this issue with another file this week where I was doing the same processes on another shape.
- It seems that this is occuring when I make the selection from a layer that is a smart object of some type
- I also noticed artifacts in the weird colors (after I tried running the processes again, so not in the above screenshot) that were actually design elements from an entirely different document that I was working with earlier this evening.
- I have filed a bug report.
Dunno what else to describe, but I hope you guys can get this figured out, seriously. I paid way too much for my upgrade to CS5 to have bugs in key software features corrupt my files thank you.
Also, in regards to my system...
Model Name: Mac Pro
Model Identifier: MacPro4,1
Processor Name: Quad-Core Intel Xeon
Processor Speed: 2.26 GHz
Number Of Processors: 2
Total Number Of Cores: 8
L2 Cache (per core): 256 KB
L3 Cache (per processor): 8 MB
Memory: 16 GB
Processor Interconnect Speed: 5.86 GT/s
Boot ROM Version: MP41.0081.B07
SMC Version (system): 1.39f5
SMC Version (processor tray): 1.39f5
Chipset Model: NVIDIA GeForce GT 120
Type: GPU
Bus: PCIe
Slot: Slot-1
PCIe Lane Width: x16
VRAM (Total): 512 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0640
Revision ID: 0x00a1
ROM Revision: 3386
Displays:
Display Connector:
Status: No Display Connected
LED Cinema Display:
Resolution: 1920 x 1200
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Rotation: Supported
Connection Type: DisplayPort -
Gaussian Blur = 0 still blurry
Could someone please help me with a search? I'm trying to animate a blur, but at the first keyframe (blur amount=0), it's still noticeably blurry...which will result in a jump during the playback. I disable the blur and it's normal. I've tried searching "gaussian blur amount" and got 5 pages of nothing related. Any ideas?
Thanks.
Jonathan
Message was edited by: synergy1Thanks for the reply, Tony.
Here's links to images of what I'm talking about. First is the normal.
You can see that the defocus filter is not checked, so this is with the filter off.
Now, compare that to the defocus. example.
You see that the filter is activated and set to 0. But notice that the word "Argentina" is a bit blurry and it's bounding box is a bit bigger. When I turn the filter on and off I can see it move up and down. It's not a render issue because I've rendered it and it's still blurry.
What am I missing?
Jonathan
Message was edited by: synergy1
Message was edited by: synergy1
Message was edited by: synergy1 -
Layered PSD files getting corrupted when applying a gaussian blur.
A file is created then three layers to keep simple a red square is created using the marquee tool then filled with a colour this is repeated on the next layer with a different colour then the third layer is completely filled with another colour.
The first two layers are selected and scaled then made transparent.
Finally the layer in between layer 3 and layer 1 is selected and a gaussian blur is applied this is when the corruption occurs
Files are being created using Adobe Photoshop CS6 version v13.0.6 and OSX v10.9.3 on Mac Pro with the below specs:
Model Name: Mac Pro
Model Identifier: MacPro5,1
Processor Name: Quad-Core Intel Xeon
Processor Speed: 2.8 GHz
Number of Processors: 1
Total Number of Cores: 4
L2 Cache (per Core): 256 KB
L3 Cache: 8 MB
Memory: 12 GB
Processor Interconnect Speed: 4.8 GT/s
ATI Radeon HD 5870:
Chipset Model: ATI Radeon HD 5870
Type: GPU
Bus: PCIe
Slot: Slot-1
PCIe Lane Width: x16
VRAM (Total): 1024 MB
Vendor: ATI (0x1002)
Device ID: 0x6898
Revision ID: 0x0000
ROM Revision: 113-C0780C-194
EFI Driver Version: 01.00.436
Displays
CG277:
Resolution: 2560 x 1440
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Rotation: Supported
Connection Type: DisplayPort
After file is corrupted Photoshop has to be closed and re-opened because subsequent files that are opened are corrupted.
This has been reported in CS5 and CS5.5 extensively but not so much in CS6.Below is the steps that where used to create the corruption in the files.
Gausian Blur corruption in Photoshop
Step 1. Create document with 3 layers + Background.
Step 2. Layer 3 - Create a box (Red)
Step 3. Layer 2 - Create a box (Blue)
Step 4. Layer 1 – Fill layer (Yellow)
Step 5. Select layer 3 & 2 & scale down & press
return
Step 6. Change opacity of layer 1 & 2 to 25%
Step 7. Go to layer 2 and select Gaussian Blur filter
Please Note that the blue & Red Box Have changed
colour.
As I Zoom in and out the corruption gets worse.
Sometimes this corruption dose’nt show up until you have
saved & reopened the file. -
Corrupting files Gaussian Blur CS6
I've asked in the past... like many, what was up with corruption of files on CS5 through use of gaussian blur.
Now I just had it happen to me again through CS6.
13 hours of work almost put to nothing had I not been saving multiple versions...
Anyone else?I've asked in the past... like many, what was up with corruption of files on CS5 through use of gaussian blur.
Now I just had it happen to me again through CS6.
13 hours of work almost put to nothing had I not been saving multiple versions...
Anyone else? -
Photoshop 12.1 corruption when using gaussian blur
Is there a fix for the Photoshop 12.1 corruption when using gaussian blur
It's not a crash per se... when using the gassian blur filer at some but not all times the file will becomse corrupted.. it comes up with large flat panels of color. After that point asnything done to the file is destroyed. You have to go back to the last saved versioin of the file. There are many notes on the web about this issue.. It has been occuring since I started with 12.1 about a year ago. Never occurred on other PS apps.
You have to quite the app and re-launch. Then it works. There is no crash report to make. -
GPU-version of Gaussian Blur sometimes produces visible ringing artifacts on high contrast images
Hi,
I noticed some annoying ringing artifacts in my footage after applying the GaussianBlur() from the PrSDKGPUImageProcessingSuite.
I assume the blur implementation is the same as in the 'Gaussian Blur' Video Effect. So I tested with that effect standalone and was able reproduce the problem.
The ringing artifacts appear in high contrasted footage (see screenshots) and only with the GPU-version of the blur.
Switching to software-only renderer and therefore enforcing the CPU-version of the effect removes the artifacts.
Has anybody already noticed this issue?
Regards,
Philipp
Gaussian Blur (CPU) without artifacts:
Gaussian Blur (GPU) with artifacts:The "blocky" details are easily reproduced in that image. Looks like something that needs to be tuned up to me.
Note that you have the option of choosing the 2003 process in Camera Raw, which appears to avoid that issue.
I just want to add one thing: There's no upsampled resolution available for this particular camera. 6048 x 4032 is the largest size available. I for one prefer to convert my raw files directly to upsampled resolutions on the theory that it might improve this kind of thing (and it does seem to deliever more accurate detail with my now out-of-date Canon cameras). At some point in the past I requested that Camera Raw make several upsampled resolutions available beyond the "native" camera size for any/all cameras. I hereby renew that request.
-Noel -
I am having dificulty with Gaussian Blur. I created a selection outline in an image and then filled it with black. I then selected Gaussian Blurr from the Filter Menu a set the radius to 100 and then deselected my previous selection. In CS5 the edges faded into the backgroud image however in CS6 the outline of the previous selection was still visible and the Gaussian Blur did not blend the selection as expected. Even ramping the radius up did not solve the issue as the outline still remained visible. how do i resolve this issue in CS6?
ThanksThanks for the responses. I was working along with a tutorial (the first screen shot is of the result that was achieved in the tutorial). I made the mistake of leaving the selection in place when I applied the Gaussian Blur and so i got the result shown in the second image. I only realised this after reading your comments and trying it again. Thanks for your help.
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Hi All,
I have observed one thing. Whenever u add gaussian blur or Radial blur and on dragging slider to change its values, image in the preview appears distorted but still shows effect applying. And on mouse up after the drag, progress bar appears in the bottom and after progress is complete preview becomes smooth. So can anyone tell me
1. What happens while dragging ? Do they reduce the quality of image? If so how can it be done in our custom effect?
Thanks and Regards,
Sumayou could use AEGP_SetCompDownsampleFactor to force the whole comp into lower resolution,
but i don't know what will happen if you do that from a render call.
perhaps you should do that from the USER_CHANGED_PARAM call, but it's getting tricky.
if you want to lower the resolution of your plug-in only,
you could use PF_COPY with a small destination rectangle. (or it's low quality version, which uses a "skip pixel" algorithm)
it's way quicker than transform_world.
and lastly,
there is no way for changing the adaptive resolution state on a comp.
neither through the sdk API, nor through java scripting. (at least to my knowledge) -
Is there no gaussian blur transparency feature in keynote?
In keynote, you can make a shape transparent, but I also want to add a gaussian blur. I could have sworn this was a feature in keynote, but I can't seem to find it. Please tell me it exists, it's such a sleek effect and it would be a total shame if the Yosemite still hasn't added this feature. Currently on OS X Yosemite 10.10 with the newest version of Keynote (V. 6.5)
This used to be possible in the old version of Keynote. When you selected an image and went to the image properties, you could move the Sharpness drawer from the center to the left, thus creating a gaussian blur. In the current version the drawer is already on the left, so you could only sharpen the image.
It could be a bug, although one which has existed from the moment on they release the new Keynote back in 2013. -
Hey forum, every time I simply change the color of text in Illustrator CS5, the loading bar window appears and says it's working on applying a Gaussian Blur to the text, yet nothing happens after. The text's color changes, but that's all. No Gaussian Blur, nothing. A major annoyance when trying to only change the color of text, especially when one is as indecisive as me... Any simple, easy suggestions? I'm sure I'm overlooking something, but I still have yet to figure out what it is.
Thanks.I feel your pain, and can only share some additional workarounds
Build effects in photoshop when possible (Drop shadows actually trap better by using a method of 2 files with the drop shadow image set to multiply and a 2nd non-drop shadow image on top set to normal. Photoshop previews appear more accurate on glows/blurs/drop shadows when doing detailed work, even if your Illustrator Doc Raster Effects are set high).
Effects >> Document Raster Effects Settings >> set to 72 dpi temporarily until file release.
Temporarily hide layers with intense effects if you are not working on them
Use outline mode (Command Y) when you have a quick type change as you mentioned -
I cannot get my Gaussian Blur to work!!??
I cannot get my gaussian blur to work. I have watched every tutorial and did it exactly as demonstrated but when I get to the part of painting my sharp image back into the picture...it stays blurry. I have went step by step, watched 100 tutorials and still no results! Help!
Which tutorial are you talking about? Are you using a guided edit? There is no way normally to just paint back what was in focus, unless you are using a layer mask, for example. We need to know more about what you are doing and how.
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Banding after applying Gaussian blur
Hey all.
I'm working with a project in FCP7 running Lion. What im trying to do is add a gaussian blur with a light ray effect for the end of a song. It slowly blurs up and the light rays add a glow. Fades.
The video quality i'm working with is very good, so I don't believe there should be any problem applying these effects. When they are applied though, i get a banding effect which i really don't want to be there.
Still seconds before the effects begin to keyframe into existence
Still once the effects are being applied. It's a bit hard to see because the image was resized to be smaller. But if you look you can still see the banding around the brighter areas. The banding occurs after the Gaussian Blur is applied, so that seems to be the root cause.
Anyone have any ideas of how I can solve this? Footage is 1920x1080i ProThat's the first thing that came to my mind...the order. I tried that and it did no good. I'll go back to that part of the project and see if it's still doing it. I added a directional blur and it worked. HMMM...
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Creating a symbol from shape with gaussian blur = problem
I am trying to create artwork to map to a globe using the 3D revolve effect...the problem is the shape/layer I'm using to create the "glow" effect (compound path filled with white and a gaussian blur applied):
When I create a symbol out of this, here is the problem (note the "excess" areas on the top and right):
...resulting in this messed up globe...
Doing an outer glow effect instead of gaussian blur results in the same thing (its definitely the blur causing this, deleting the shape fixes the problem). Expanding the shape with the blur results in an image the same size as the bounding box in image 2 above. Any ideas how to address this?
thxYep, that did it! (something strange going on now with the longitude/latitude lines going thru India, but I'll work on that later)...Thank you!
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