GPRM based button ignores Start at loop point!

I have made the well known gprm based button script that jumps to last pressed button of a menu, and it works fine, but if I also enable the 'Start at loop point' function it only works in the simulator but never on test discs or final DLT's.
Is it a software bug that DVDSP 4.03 ignores the start at loop point if it also should jump to a gprm based button?

Nice... I've just done this and got exactly the same as you.
It would appear to be that the loop point argument is stored in the same way a prescript is stored - and hence the GPRM based button jump doesn't work.
I'll look further into this to see if I am on the right lines, but you'll need to create a second menu which is identical to the looping portion of the first, then point to that instead of the first menu. A GPRM based button jump should then work:
mov GPRM0, SPRM8
div GPRM0, 1024
Jump menu2 [GPRM0]
This will have the same visual effect as you want, at the cost of having a second menu on your disc.

Similar Messages

  • GPRM-based button with Start at Loop Point Troubles

    First of all, I'm running DVD Studio Pro 4.2.1 on OS X 10.4.11
    I'm trying to finish a project where when a video ends, it jumps back to the menu directly to the next button in order. This menu also has a loop point set in order to skip an opening animation. So I wrote the following script to accomplish this:
    1: mov GPRM 0, SPRM 8
    2: div GPRM0, 1024
    3: add GPRM0, 1
    4: jump "menu name"(Loop) [GPRM 0]
    When I simulate the disc, everything works fine. However, a burned disc fails to return to the loop point. It will start on the next button when the highlights appear at the loop point, but the menu will begin from the beginning animation, not at the loop point.
    Is there some conflict between the GPRM based button command and the start at loop point command? I did perform a test with the GPRM based button commands left out and the start at loop point function worked perfectly.
    Edit: The "GPRM 0" at the end of the script shouldn't be a link but in brackets instead... the forum changed it to a link by default.
    Message was edited by: brazzamHD

    Given lines 1, 2 and 3, it is very unlikely that GPRM0 will ever be zero...
    What your lines are saying, roughly, is:
    "find the value of the last button that was pressed on a menu, and reduce it to a simple integer we can work with. Add '1' to the button number and then jump to the loop point on the menu IF the value in GPRM0 is '1'"
    The problem is that it will never be '1' because of line 3. The lowest value it could be is '2' when you keep that line in there.
    Also, you don't specify which GPRM you are evaluating in either version of line 4 - I assume GPRM0, as that is the one you are working with in lines 1, 2 and 3.
    If you want to return to the loop point of a menu depending on the button the user previously selected being the first button then the code is this:
    mov GPRM0, SPRM8
    div GPRM0, 1024
    Jump MenuName (Loop) If (GPRM0 = 1)
    However, you might want to simply start at the loop point of the menu but make sure that the user is on the same button they were on previoulsy, in which case the code would be:
    mov GPRM0, SPRM8
    div GPRM0, 1024
    Jump MenuName (Loop) \[GPRM0\]
    To do this you \must make sure that you have checked the GPRM based button checkbox in the property inspector.
    If you want to go to the next logical button after the one the user was on previoulsy, then you would need to add a '1' to it. The code looks like this:
    mov GPRM0, SPRM8
    div GPRM0, 1024
    add GPRM0, 1
    Jump MenuName (Loop) \[GPRM0\]
    Note that the bracket shapes are important... a GPRM based button jump means that you will go to a button which has a value the same as that in the specified GPRM. The square brackets signify it is this kind of move, and not a simple evaluation of true or false.

  • How to make main menu start at loop point when you link back to it?

    I have a main menu with a an intro, after the intro I have put a loop point.
    But when I link back to the main menu, it plays the whole intro.
    How do I let the main menu start at the loop point when I target a button back to it?

    Jake:
    English is not my native language (I used Wikipedia to understand RTFM !!!).
    I used to copy&paste some lines from the manuals when a post can be answered directly that way (why to write it again if it's well written there?).
    This is my "last upgrade": I uploaded some captured images from the manual to use easier in this kind of frequent questions. I like to show that the information was right there in the manual . . . but I really find the expression RTFM a little hard !
    ;D
      Alberto

  • Jump back to meny loop point?

    Hi,
    I am making a dvd, and in the menu I have a video, that eventually has menu buttons. How do i set the DVD, so that while watching the DVD, the user can hit the 'Menu' button on their DVD player, and then menu will show up, but only at the loop point?
    As of now, when the user hits the menu button, it plays the whole menu over again, including the video at the begining.
    Thanks,
    Robbie

    doing a quick search of the forums should yield this answer.
    in dvdsp 4 you create a script with a jump command that goes to your menu and you can check the start at loop point box. Set this script to the menu and title buttons of your remote control in the disc inspector.
    everything before DVDsp4 you need to create a seperate menu that just contains the looping portion of your menu and set this as the title menu.
    -ryan

  • DVD button loop point

    I know this question is on here alot and I've already read some different things.
    I have a project where the DVD menu has and intro and at about 16 secs. the buttons fade in. I have figured out how to make the button delay by setting the loop point. The problem is now my client wants the whole intro of the DVD menu to loop and have the buttons fade in at 16 secs. Is there anyway to keep the video looping back to the start and have the buttons still come in at 16 secs? i appreciate the help in advance.
    thanks.

    So visually, the menu starts, at 16 seconds the buttons appear and they stay on screen whilst the menu appears to loop from the beginning?
    What I would do is make a whole bunch of clips into a single clip using FCP and placing them consecutively on the timeline, then export that to use as the menu background. Visually, this will appear to start over and over, but in actual fact it is playing through just once. Make it five minutes long, if you want so that no-one will rightly sit through it all.
    Now add your loop point at 16 seconds as before. The buttons will fade in as you want, and then stay on screen as the background footage continues to play, looking as though it is looping. At the very end of your footage there will be a slight pause and the menu will then actually loop to the loop point, missing hte first 15 seconds off. Since this is so long into the menu I doubt very much whether anyone would notice. I would tell the client that this is the most efficient way of achieving the look (which it is) and let them decide if they want something different.

  • URGENT! Hide buttons til after loop point on motion menu?

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    I have a menu where there is a 10 second motion graphics intro, then a loop point, then 30 seconds of slight motion graphics in the background. As it should, after 30 seconds, it loops back to the loop point and only plays the last 30 seconds again and again.
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    JF:
    I add the button graphics into my background movie at the loop point. Then, I create an overlay file in Photoshop and add it to the menu? It will then only activate at the loop point, which works well since that's where the text would appear in the movie?
    That's right!
    I don't know is how to add the overlay in
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  • Normal State Button Shows Selected State At Loop Point

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  • Bug: Universal app input controls (i.e. Start Menu, Task view buttons) ignoring and missing interpretative translation for legacy input control context request (right-click)

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    I'm also in dying need of Korean input as I can't communicate with my Korean friends.
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    I hope the tech teams are reading this.

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  • Encore CS4 Loop Point goes back to beginning

    Hi all,
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