GPU acceleration not activated on linux/intelivybridge

Firefox has alaways been slow on my intel ivybridge celeron ( ubuntu 14.04) and here is what I get from the about:support
How could I activate the GPU acceleration ? it works on Chrome.
Graphics
Adapter Description Intel Open Source Technology Center -- Mesa DRI Intel(R) Ivybridge Mobile
Device ID Mesa DRI Intel(R) Ivybridge Mobile
Driver Version 3.0 Mesa 10.1.3
GPU Accelerated Windows 0/1 Basic
Vendor ID Intel Open Source Technology Center
WebGL Renderer Intel Open Source Technology Center -- Mesa DRI Intel(R) Ivybridge Mobile
windowLayerManagerRemote false
AzureCanvasBackend cairo
AzureContentBackend cairo
AzureFallbackCanvasBackend none
AzureSkiaAccelerated 0

Todd:
(edit)
Just reread - sorry, CS6 vs CC.
What about AME CC?
http://blogs.adobe.com/kevinmonahan/2013/09/13/enabling-cuda-for-the-m ercury-playback-engine-in-the-macbook-pro-retina/
So, CUDA acceleration in AME and OpenCL is supported.  Anyway to monitor this?  I get FAILED when I try either (on a box with nVidia, or a box with AMD).
Found this:  http://helpx.adobe.com/media-encoder/using/whats-new-media-encoder-7-1.html#gpu-accelerati on
GPU acceleration
Adobe Media Encoder now takes advantage of GPU for rendering purposes. Both CUDA and OpenCL are supported. The latest release of AME uses the GPU for the following renders:
Scaling (HD to SD; SD to HD)
Timecode filter
Pixel format conversions
Deinterlacing
Aspect ratio changes
All effects in the Effects tab
GPU accelerated effects in Premiere Pro
If you are rendering a Premiere Pro sequence, Adobe Media Encoder will use the GPU render preference you have set for the project. All GPU rendering capabilities of Premiere Pro are utilized.The limited set of GPU renderable tasks in Adobe Media Encoder is only for renders that originate in Adobe Media Encoder.
If you are rendering a sequence with native sequence support, the GPU setting in AME is used and the project setting is ignored. In this case, all GPU rendering capabilities of Premiere Pro are utilized directly in AME.
If your project uses 3rd party VSTs (Virtual Studio plugins), the GPU setting in the project is used. The sequence is encoded through headless Premiere Pro just as in earlier versions of Adobe Media Encoder. If Enable Native Premiere Pro Sequence Import option is unchecked, headless Premiere Pro will always be used and the GPU setting is used.

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    (edit)
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