GPU support and Nvidia SLI

It would appear that even with Nvidia's new Vista drivers 178.24 (today Oct 15) you will only get GPU support if you turn off SLI. Seems like a waste of a second video card. Hopefully Nvidia will get this sorted in the next release.
My system:
Intel QX6888 (quad core)
3 GM RAM
2x GeForce 8800 GTX (normally in SLI)
Vista 32bit

Read the fineprint and don't listen to the marketing fluff. NVidia never has made any promises that it would double the available texture resolution nor double the number of polygons a 3D program could display or any other real feature relevant for the performance as perceived by the user. All it does is extend your desktop resolution or improve a few things on the texture filtering and antialiasing by providing different cooperative methods of the two GPU working on the same problem at once, but even a quad SLI can not override the rules of OpenGL or any other display API else for that matter. There is really very little measurable benefit to SLI in combination with professional apps, even for the always resource hungry CAD people, and I don't exactly call paying twice the money for a meagre 5 - 20% gain a good deal. This may be different for others, but point in case: SLI has no place with most current commercial mainstream apps and unless NVidia open up the API so others can really understand and use what SLI does, this will not change in the foreseeable future.
Mylenium

Similar Messages

  • Msi z87m-g43 and Nvidia SLI

    I called tech support before i purchased another GTX 660 and was told that this even though it states "Crossfire" ready, would still work with SLI. Both GPU's are recognized but I cannot get SLI enabled. changed cable cable with another... searched allot of forums for answers and it seems  that it's a MB compatibility issue.
    Running Win 8.1, I5 4460, 16gb ram.
    appreciate any input
    len

    Quote from: charvels4me on 12-August-13, 21:03:34
    I called tech support before i purchased another GTX 660 and was told that this even though it states "Crossfire" ready, would still work with SLI. Both GPU's are recognized but I cannot get SLI enabled.
    badboy2k is right, that guy from tech support is wrong.
    SLI works in x16/x16 or x8/x8 only.
    It does NOT work if a card is running in x4.
    http://www.msi.com/product/mb/Z87M-G43.html#/?div=Basic
    PCI-E Gen : Gen3 (16), Gen2 (4)

  • Premiere Elements 13 GPU support and 64-bit performace?

    Hi,
    I use PRE PRE 11 that doesn't suport GPU hardware acceleration ( CUDA or OPEN GL) Is GPU-assisted rendering enable in new Premiere Element 13 or still not?
    Additionally... I can't see a diference in operating, better performace or faster rendering proces on my machine with Windows 8/64  between PRE v.11 and v.13 although the second one is 64-bit native aplication. Why is that?

    GPU-assisted rendering is not a feature of Premiere Elements 13.
    Premiere Elements is a pretty efficient program that tends not to grab a lot of RAM, where you'd see your biggest performance boost in 64-bit. But the 64-bit architecture does give it room to grow.
    Meantime, remember that performance is a combination of several factors, including, most importantly:
    * The speed of your processor
    * The format, resolution and codec of your source video
    * The length of your project and/or the individual clips that make up that project
    * Ho much RAM you have, particularly between 4 and 8 gigs
    * Your Premiere Elements project settings and how closely they match your source video
    * How many effects, titles and other non-rendered items you add to your movie

  • RE: GPU disabled with NVidia 8800GTX, 2 weeks and no fix yet!

    Hi folks
    My hard drive crashed while back...had to reinstall everything. Now, for some reason Photoshop refuses to enable OpenGL access even though before I was able to use Photoshop with my video cards. I have reinstalled the app multiple times, reset prefs many times, installed various versions of my video card drivers (including the latest from NVidia) but no luck. I checked Adobe and NVidia site and my cards are listed as supported. I talked to Alienware and they couldn't figure out the problem, I talked to NVidia and they said my cards are ok and it's Photoshop's end.  I posted the problem originally and someone from Adobe said it is NVidia's problem.
    Someone please help!  I keep getting passed from one company to another and no one seems to know what is going on.  As I said before, Photoshop CS5 was working fine with my video cards before (with GPU enabled).  After I had to swap my HD's, Photoshop refuses to enable GPU access.
    Here are my specs:
    Alienware m17x R1 laptop
    Intel GM965 motherboard
    Windows Vista 32
    2x NVidia Geforce 8800 GTX (have a gig memory each, not running SLI)
    4 Gigs of RAM
    2x 500 Gig WD drives (RAID 0)
    Wacom Cintiq as second display
    I know my OpenGL works because I am able to run Modo fine. I checked in Device Manager and all seems ok.
    Currently I am running version 12.1 of Photoshop.  I have work piling up but can't seem to enable Photoshop's GPU features as I do 3D work.
    This is what shows in my System Information in Photoshop:
    Adobe Photoshop Version: 12.1 (12.1x20110328 [20110328.r.145 2011/03/28:10:30:00 cutoff; r branch]) x32
    Operating System: Windows Vista 32-bit
    Version: 6.0 Service Pack 2
    System architecture: Intel CPU Family:6, Model:7, Stepping:6 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1
    Physical processor count: 2
    Processor speed: 2793 MHz
    Built-in memory: 2046 MB
    Free memory: 729 MB
    Memory available to Photoshop: 1646 MB
    Memory used by Photoshop: 70 %
    Image tile size: 128K
    Image cache levels: 4
    Display: 2
    Display Bounds:=  top: 0, left: -1600, bottom: 1200, right: 0
    Display: 1
    Display Bounds:=  top: 0, left: 0, bottom: 1200, right: 1920
    Video Card Number: 1
    Video Card: NVIDIA GeForce 8800M GTX
    Driver Version: 7.15.11.7482
    Driver Date: 20080329113400.000000-000
    Video Card Driver: nvd3dum.dll,nvwgf2um.dll
    Video Mode: 1920 x 1200 x 4294967296 colors
    Video Card Caption: NVIDIA GeForce 8800M GTX
    Video Card Memory: 0 MB
    Video Card Number: 1
    Video Card: NVIDIA GeForce 8800M GTX
    Driver Version: 7.15.11.7482
    Driver Date: 20080329113400.000000-000
    Video Card Driver: nvd3dum.dll,nvwgf2um.dll
    Video Mode: 1920 x 1200 x 4294967296 colors
    Video Card Caption: NVIDIA GeForce 8800M GTX
    Video Card Memory: 0 MB
    Serial number: 95458707258873191941
    Application folder: C:\Program Files\Adobe\Adobe Photoshop CS5.1\
    Temporary file path: C:\Users\Arash\AppData\Local\Temp\
    Photoshop scratch has async I/O enabled
    Scratch volume(s):
      C:\, 931.5G, 766.1G free
    Primary Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CS5.1\Plug-ins\
    Additional Plug-ins folder: not set
    I am at my wit's end!

    Ok folks...I solved the problem.  I basically reinstalled from scratch: wipe the drive, reinstall OS and driver.  Now, at first I installed the OEM driver for my video cards and that again didn't work.  So, I again installed the latest driver right on top of the old (yup, didn't bother to uninstall the older one) and that still didn't work.  Then I started to mess around with PhysX and GPU setting in the driver controls.  Under PhysX menu it has an option of allowing me to force one of my video cards to run PhyX or allow the driver to decide what to use.  I had fiddled around with this option before, but for some reason didn't seem to work before.  Anyhow, I decided to pick one of my cards from the  drop down menu (I think the first one...am not am my machine now).  Surprise...Photoshop enables the GPU options.  I couldn't believe it. 
    Still a mystery to me: why did my OEM driver work on my old HD but not on my new one?  Why couldn't the old drive figure out how to use the GPU so Photoshop is able to see it, even before my HD crash all worked fine?  I don't know why the NVidia tech person couldn't point me to the menu that controls PhyX.
    Anyhow,  suffice to say I got it working and installed all my apps and will be using Acronis to back up my system onto another drive: a clone of my HD.
    Thanks for suggestions folks.  I wish it hadn't taked so long to solve it.....but at the end of the day the solution was: Reinstall everything again.

  • Black Screen (source and preview) when using GPU acceleration (CUDA) [NVidia GTX 780M]

    Hi guys!
    I am running Adobe Premiere Pro CS6 on Windows 7 (Ult) on a machine equipped with NVidia GTX 780M (4 GB VRAM) graphics card. The source and the preview monitors are both black if I select GPU accelerated rendering. There is a yellow bar above the timeline clips, I can hear the sound tracks, but there is no image. If I choose the Software Only rendering (CPU) then I do see the image as well, but the real-time playback and rendering times are awful!
    At first, the application would not allow me to use the GPU acceleration using NVidia’s CUDA processing. Once I entered my video card name in the “cuda_supported_cards.txt” file in the Adobe Premiere Pro CS6 folder I was able to choose between Mercury Playback Engine Software Only and Mercury Playback Engine GPU Acceleration CUDA.
    I tried downgrading the video card driver to the previous stable version and reinstall Pr – no go. How do I make Adobe Premiere Pro CS6 work with my NVidia GTX 780M video card?
    Your insight is appreciated!
    P.S. I used to work on a different machine equipped with NVidia GTX 670M card (which is also missing from the officially supported Pr CS6 cards list) and I never had any issues of this nature with that laptop.

    Hi there,
    As stated before, I had the same problem. Apparantly the solution for me was to check the Nvidia settings. My setup has both an onboard GPU and a Nvidia GPU (on purpose specifically for video editing and gaming). Normally the system should switch to Nvidia automatically. However, the Nvidia settings for Premiere where set to favor the onboard GPU. After changing this. everything works fine again!
    kind regards. Bart

  • PRE9 No longer supports older nvidia card GPU's (?)

    I've started this new discussion rather than continuing GPU Effects in PRE7 but not in PRE9 as this focuses more on the cards rather than the effects. In this discussion I hope that users with nvidia cards could report what their card is, and whether or not GPU Effects/Transitions show.
    My nvidia 8800GT performs exceptionally well with PRE7.
    Scrubbing along the timeline, or changing timeline scaling results in almost instantaneous redrawing of thumbnails.
    All GPU effects and transitions are available and work well.
    But with PRE9:
    Scrubbing along the timeline, or changing timeline scaling, results in an agonisingly slow redrawing of thumbnails.
    GPU effects and transitions are not available.
    It seems to me that PRE9 is either no longer supporting older cards, or is identifying cards incorrectly. My gut feel is the first - that PRE9 is only working with *specific* video cards.
    I think this because:
    Adobe PRE9 Help shows:
    About GPU effects
    If your computer has an AGP‑ or a PCI‑based
    video card, it probably has a GPU (Graphics Processing Unit). If
    your GPU supports DirectX 9.x, Pixel Shader (PS) 1.3 or later, and
    Vertex Shader (VS) 1.1 or later, you can use GPU‑accelerated effects. These
    effects take advantage of the added video processing capabilities
    of GPU cards, adding three‑dimensional realism to images.
    You can find these effects in the GPU Effects menu in the Effects
    view only if your computer has a supported GPU. (Some effect options
    are available only if your graphics card supports Pixel Shader 2.0
    or later and Vertex Shader 2.0 or later.) For details, see the system
    requirements on the Adobe Premiere Elements product page
    on the Adobe website.
    I could not find graphics cards listed in Adobe Premiere Elements 9: System requirements. But I did find this on the Premiere Pro CS5 System Requirements:
    Supported NVIDIA graphics cards for GPU acceleration
    GeForce GTX 285 (Windows and Mac OS)
    GeForce GTX 470 (Windows)
    Quadro 4000 (Windows)
    Quadro 5000 (Windows)
    Quadro FX 3800 (Windows)
    Quadro FX 4800 (Windows and Mac OS)
    Quadro FX 5800 (Windows)
    Quadro CX
    It does make me wonder if PRE9 follows this restricted list of cards.
    Another clue(?) is that the Adobe Knowledge Base 51526, Troubleshoot digital video playback, shows:
    3. Switch the GPU playback option.
    Note: This option is not present in Adobe Premiere Elements 9.0.
    Adobe Premiere Elements  is designed to take advantage of display
    cards with accelerated GPUs. If you are having playback issues, make
    sure you use the correct GPU playback mode that corresponds with your
    display card.
    Enable GPU Playback: The setting if you have a GPU-accelerated display card.
    Disable GPU Playback:The setting offers the lowest performance but
    is appropriate for display cards that do not fully support Direct 3D
    So the feature to manually describe your card to PRE9 *HAS* been deliberately removed, by inference leaving it totally to the application to decide whether or not your card is supported.
    I'll be posting this information at the Adobe Bug/Feature report.
    Cheers,
    Neale
    Insanity is hereditary, you get it from your children

    No, and it doesn't support some new cards in particular configurations either.
    The main ones affected are the laptop hybrids in Sony Vaio.  I have a Sony Vaio Z11, and the Z12 and Z13 are affected by exactly the same problem.
    The nVidia video card is GT330M, which should support all sorts of things.  But the most recent driver that works in this hybrid configuration (the way it is set up by Sony) is 190.xx, which presumably doesn't support this.
    So PRE9 loads with an error message, but I can't see anything in the video preview, which makes editing a little difficult.  It works fine in Sony Vegas though.
    Sony Vaio with the auto-switching hybrid configurations are fairly common (they've sold well), and the Z11, Z12 and Z13 are a current and very powerful model (mine is Core-i7, 8GB RAM, SSD).  It is a laptop that looks good, so appeals to graphic artists and video editors.
    Adobe possibly needs to fix this rather quickly, because there are complaints all over the forums and I can see a lot of people dropping Adobe Premiere Elements in favour of the Sony Vegas product simply because they can't make it work.  All it takes is the ability to switch OFF GPU processing!  Alternatively support for this card.
    Hugo

  • Support for NVidia GPU hardware H.264 encoder (NVENC)?

    The latest NVidia GPU architecture, Kepler, now has a dedicated hardware H264 acceleration block, NVENC.
    It is similar in function/purpose to "Intel's Quicksync" (except that Quicksync works with more codecs: MPEG-2, VC-1, and H264.  NVENC only supports H264 encoding.)  The company claims the hardware-block can encode 1080p video much faster than the host-CPU alone (probably at the loss of some image quality.)  This feature is supported on desktop NVidia GPUs with the model GT640, GTX6xx.  And in laptop NVidia GPUs GT640M, GT650M, GT680M (and a few others.)
    Does Premiere Pro CS6 take advantage of NVENC?  If not, are there any third-party plugins that add NVENC-support to CS6?
    If not, I'd like to try writing a plugin that uses NVENC, though that'd definitely be an ambituous undertaking!

    I have finished a 'proof-of-concept' NVENC Exporter plugin for CS6.  This took much longer than I thought it would (mostly due to my inexperience in interacting with Adobe's 'suite' API.)  And the beta-plugin is very rough around the edges (no audio or muxing support), and needs some further speed-optimizations, but works well enough for me to start basic testing and behavior characterization.
    The following comments are based on my proof-of-concept NVENC-exporter plugin, run on a Geforce GTX650 1GB. The plugin is compiled from the NVidia NVENC Public Beta SDK 2.0 (Dec 2012) and Geforce 314.07 drivers (Feb 2013).  The programmer-API to access NVENC is protected by a license-key.  The SDK comes with a free trial-key, but doesn't indicate how it compares to a (purchased) retail-key (i.e. does it perform the same but with restricted features/functionality, or does a retail-key offer higher quality encodes?)
    First off, how is the video image-quality (compared to the MainConcept H264 that Adobe bundles with CS6)?  Based on naked-eye comparisons, NVENC is anywhere from slightly to somewhat worse.  As such, since the quality delta was easily discernable at all bitrates, I didn't find it necessary to take objective psnr measurements.
    (1) At "low bitrates" (eg. 6mbps or less at 1920x1080 24fps), NVENC is noticeably worse than Mainconcept.  The fixed GOP-pattern (group-of-picture) really kills the output-video at scene-transitions, because the encoder doesn't make intelligent decisions about where to place reference-frames.
    (2) At "high bitrates" (eg. ~25mbps for 1920x1080 24fps), NVENC is slightly worse than Mainconcept, though now the two are almost neck-to-neck.  NVENC seems to have problems tracking very subtle color transitions.  For example, on animated/computer-generated scenery (like a Disney cartoon), NVENC had shows a tendency to introduce blocking artificats into sky gradients and other tonal-gradients.  Mainconcept was much better in this regard.
    Next, what about speed?  Speedwise, NVENC easily wins (as expected.)
    (3a) For 1080p video, NVENC consistently finished straight "media-export" jobs in Adobe Media Encoder (i.e. straight "in to out" without any adjustments/changes to the source video) roughly 3x faster than the Mainconcept H264-Bluray codec.  For example, NVENC needed 30 seconds to re-encoded a 120second Bluray clip.  Mainconcept usually took 90 seconds.  (Both encodes were single-pass VBR; run as video-only, no audio, no muxing.)
    (3b) for 3840x2160 video, NVENC's speed-advantage shrinks to roughly 2x. (This is likely due to a very slow hostmem-hostmem frame-copy operation inside my plugin.)
    (4) NVENC CPU-usage hovers between 30-40% during the Adobe Media Encoder session.  Mainconcept always used near 90-100% CPU.  (My machine is an Intel i5-3570K 4-core CPU.)  If someone were comparing NVENC/Mainconcept on a 2-core laptop, the speed-difference would be closer to 6x.  Even so, NVENC falls behind Intel's "QuickSync" technology (unfortunately, Intel doesn't offer a Quicksync exporter-plugin for CS6.)
    In summary, in its current state NVENC isn't good enough to replace MainConcept in the content mastering and final encode process.  But many users may find it useful as a 'quick preview tool'; to generate fast encodes for a bunch of different edit/cut tests (with the intention of throwing most of them away.)

  • NVIDIA GeForce GTX 680MX GPU support for the Mac

    When are you going to support GPU for the NVIDIA GeForce GTX 680MX on the Mac in the new After Effects CC?
    Please also consider this a request as well.

    > When do you think us ATi Radeon card users will get a versionof AE that will use our GPU
    After Effects already uses ATI/AMD cards for GPU features, and has for years. The single exception is one feature: the GPU acceleration for the ray-traced 3D renderer.
    Details:
    http://blogs.adobe.com/aftereffects/2012/05/gpu-cuda-opengl-features-in-after-effects-cs6. html

  • NVIDIA SLI support on my MSI DKA790GX Board ?

    I own the MSI DKA 790GX M/b, AMD Phenom II x4 965 BE, and Two MSI N250GTS 2D1G PCI-e video cards windows 7 pro 64bit.  I want to install second Video card.  Will This AMD chipset support NVidia SLI using the ATI Crossfire bridge adapter that ships with the motherboard?  I cant find any info anywhere that says that the SLI Bridge connector is universal fit for NVida/ATI boards? IF i need a special NVidia SLI bridge connector where do i get this?
    I am new to SLI and any help would be appreciated.
    GigaByte69

     No you can't use CrossFire bridge on NVIDIA VGA cards. No you can't use any NVIDIA cards in SLI on that MB. Yes you need ATI VGA cards for CrossFire on that MB. If you would have read the MB specifications you would have known this before purchasing the parts.
    SLI     N/A
    3-way SLI    N/A
    Hybrid SLI    N/A
    CrossFire    Y
    Hybrid CrossFire    Y
    http://www.msi.com/index.php?func=prodmbspec&maincat_no=1&cat2_no=171&cat3_no=&prod_no=1625

  • 990 fxa-gd65 and nvidia gtx support?

    Hi all,
    I just got the last of the parts for my new build and it should be  bamf'n . Anyway, I spent the last two days tracking down the b2 error code.  So I swapped out the Galaxy GTX 760 gpu with my old Radeon (I don't remember what it is but it's in the system now so I can't read it...) and low and behold, the system boots and i've got Window's installed and Fedora on the way.
    Anyway, My question is this, Tiger Direct has already exchanged the Galaxy GTX 760 for another galaxy GTX 760 but that presented the same issue.  I'm unfamiliar with MSI's resources and therefore I must ask: Are there any known issues with the 990 fxa-gd65 and NVidia cards? GTX cards? Galaxy Cards?
    Would I be better off exchanging this video card for a amd or another geforce?...
    The only other thing I can figure it *might* be is that the psu doesn't supply enough power for that beastly graphics card...
    I'm at a loss here.  I've never heard of any issue this specific to compatibility to two pieces of Hardware and this isn't my first Rodeo.
    Here's the Hardware I have in there:
    AMD Unlocked 8 Core 4.0 GHz with water cooing unit
    990 fxa-gd65 Mobo
    Thermaltake Smart M750W PSU
    Galaxy GTX 760 (does not work)
    2x8GB HyperX 1600MHz RAM
    Toshiba 2TB 7200 RPM HDD
    Thermaltake Chaser MK-I

    Quote from: flobelix on 10-July-13, 03:00:02
    You had various GTX760 that won't work so seems to have something to do with the rest of the system... Just try it else you will never know.
    I disagree. The card seems to be the issue because it is the only thing that we swapped out that resolved the issue.  While I agree that this is a good next step, it occurs to me that if a different card would also resolve the issue I would be willing to accept that path to resolution instead of taking the intermediary step of updating the bios. (which to be honest is not a very mature solution on MSI's part considering the board has no integrated graphics. So therefor if this is MSI's official stance on the issue then what you're asking of you customers that are builbing new systems is that they have another card on hand to update the bios with before installing the gtx card.  That may not be much for veteran system builders like me, but many people that are building their first system or even those whos graphics have died or had integrated graphics on their last system, will get hit by this.) I say all this not to be confrontational just to point out the catch 22 that MSI is putting it's customers in.
    What I want to know is if we can be sure enough that this is going to resolve the issue that I can be assured that when I get off work and home and try this (after tiger direct closes) I won't have to wait until tomorrow to go return the part.
    Basically, if you're sure then that's good enough for me.
    Also, on your link I do not see windows 8 support for the driver.  This does work in Windows 8 correct?

  • GPU acceleration fix for Dell Intel and Nvidia chipsets with external monitor?

    I have a Dell XPS laptop with both integrated Intel chips and Nvidia chips and I can only get the GPU acceleration to work when I don't have any external monitors plugged in.
    Is there some way I can get Illustrator to enable the Nvidia GPU and stop being confused by multiple chipsets on external monitors? I really like the live zoom.

    same problem here,
    'm getting a little frustrated trying to get my laptop working with my LG DLP 3D ready projector to display in 3D. The projector itself will work in 3D as long as the resolution is 1024x768@120hz and the laptop's NVidia GTX 770M should have no issues driving the projector with this resolution.
    Where it seems like the problems occur is Intel HD 4600 graphics driver gets in the way every time i try to run anything 3D, the software Im using to run any 3D type files do not recognize the projector as a 3D capable device because all the laptop is using is the Intel HD 4600 graphics.
    If I could somehow turn off the Intel graphics and just force the laptop to just use the NVidia card I think all my issues will go away. I just am not having success in doing this.
    I have tried to go into the NVidia control panel and under 3D settings pick the software program that runs my 3D files and tell it to use the NVidia card...but it never works.
    I think everything is sent through the Intel graphics card regardless if the laptop is using the NVidia card (just guessing here)?
    I also tried to simply uninstall the drivers but that did not work,
    I also tried to disable the Intel graphics but it then went into some type of generic display driver mode and still would not work.
    I also went into the BIOS to look for any settings that would allow me to disable the Intel graphics card ..no luck, could not find any settings for this.
    Can someone help me with this? how can I disable the Intel graphics and force the laptop to just use the NVidia card all the time?
    Thanks!!

  • ATI and NVidia Card in MacPro - Setting primary GPU

    Hi
    I have a ATI 5870 (offiical, from apple store) in slot 1 and a NVidia GT120 (came with purchase) in slot 2, I want the computer to do the processing with the faster, bigger, better, I-paid-lot-of-money-for-this 5870, but things like Cinema 4D seem to want to use the GT120. I'm no expert on the technical side of thing, I just look at the cinebench and OpenGL info which all say GT120...
    Any tips on how to mane the 5870 the "main GPU" card, I commonly use more than 3 displays in the area of work I'm in so would prefer not to have to keep putting in / taking out the card.
    OS X 10.6.8
    Mac Pro 4.1
    8 Core 2.26gHz
    ATI 5870 - Slot 1
    NVidia GT120 - Slot 2
    Thanks,
    Ryan

    Thanks,
    By defualt my main 2 screen run into the 5870, but when I view the OpenGL info in C4D it shows that the GT120 is doing the GPU work, and there is no sign of the 5870, but when the GT120 is removes it uses the 5870...

  • The tracker ray GPU requires an NVIDIA card approved and CUDA 5.0, but my plate is RADEON R7200, WHAT CAN I DO?

    installed the after effects, when you open a message:
    the tracker ray GPU requires an NVIDIA card approved and CUDA 5.0, but my plate is RADEON R7200, WHAT CAN I DO?

    Hi Wagner S,
    wagner santos wrote:
    installed the after effects, when you open a message:
    the tracker ray GPU requires an NVIDIA card approved and CUDA 5.0, but my plate is RADEON R7200, WHAT CAN I DO?
    Ignore the message. After Effects uses your CPU and RAM Primarily, not the GPU.
    You would only need NVIDIA CUDA for one rather insignificant function: the acceleration of ray-traced 3D compositions. Your AMD GPU will not ever work for this function as it does not use CUDA.
    The After Effects team is no longer working on this feature and suggests that you use Cinema 4D Lite (bundled) for your 3D work instead. There are also some great third party options for adding 3D elements to After Effects compositions like Invigorator Pro and Video Copilot Element 3D.
    Hope that makes things clearer.
    Thanks,
    Kevin

  • Unknown exporting error and lack of gpu support.

    I'm not sure if these two problems are related.
    When I opened Premiere Pro CC, my video windows were black.  The clips seemed to be playing (there was audio and the histograms still worked) but the video preview was black.  I fixed this problem by going to project setting and changing the renderer to software only.  I was a little disturbed that I had to do this, but it didn't bother me too much because the videos still played back smoothly.
    When I try to export my project (tried with various formats, from within premiere, and from adobe media encoder) the export fails about halfway through.  In Premiere it says there was an unkown error.  In media encoder progress stopped being made, so I eventually closed the program.  I have tried restarting both the programs and my computer, but to no avail.
    It should be noted that during the export from adobe media encoder, my gpu crashed and then immediately restarted itself.  That is what makes me think these two problems are probably related.  Please help.

    More information needed for someone to help... please click below and provide the requested information
    -Information FAQ http://forums.adobe.com/message/4200840

  • Photoshop CC 14.2.1 and NVidia GTX 660 Display Problems

    I'm having exactly this problem:
    http://forums.adobe.com/message/6264980
    The fix documented at the end of that thread works but the penalty is a loss of performance. In an attempt to fix it, I updated to the latest drivers from NVidia for the GTX 660 and as a result, further problems occur:
    This sometimes happens when using the crop and straighten tool at 100%.
    More often though, irrespective of zoom settings I get:
    This happens quite frequently with the dust and scratches/surface blur tools too. Or even on occasion when duplicating a layer or merging layers.
    The following gets written out to the event log:
    Faulting application name: Photoshop.exe, version: 14.2.1.570, time stamp: 0x52f4a9f2
    Faulting module name: Photoshop.exe, version: 14.2.1.570, time stamp: 0x52f4a9f2
    Exception code: 0xc0000005
    Fault offset: 0x00000000016544bf
    Faulting process ID: 0x274
    Faulting application start time: 0x01cf4c3a592b4439
    Faulting application path: C:\Program Files\Adobe\Adobe Photoshop CC (64 Bit)\Photoshop.exe
    Faulting module path: C:\Program Files\Adobe\Adobe Photoshop CC (64 Bit)\Photoshop.exe
    Report ID: d2d101ed-b82d-11e3-bea9-d43d7e2000a1
    Faulting package full name:
    Faulting package-relative application ID:
    For now I'm using the following work around but with some performance penalty:
    Drawing mode: Basic (resolves the issue with mask overlay being patchy and rendering slowly at 100% zoom)
    OpenCL: Disabled (resolves Photoshop crashing with crop/straighten and other tools as described above)
    This needs to be fixed! The reduced performance increases the time I spend editing, particularly a large product shoot undertaken recently for a client.
    System Info:
    Adobe Photoshop Version: 14.2.1 (14.2.1 20140207.r.570 2014/02/07:23:00:00) x64
    Operating System: Windows 8 64-bit
    Version: 6.2
    System architecture: Intel CPU Family:6, Model:10, Stepping:9 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2, HyperThreading
    Physical processor count: 4
    Logical processor count: 8
    Processor speed: 3392 MHz
    Built-in memory: 16344 MB
    Free memory: 12183 MB
    Memory available to Photoshop: 14600 MB
    Memory used by Photoshop: 70 %
    Image tile size: 1024K
    Image cache levels: 4
    Font Preview: Medium
    TextComposer: Latin
    Display: 1
    Display Bounds: top=0, left=0, bottom=1200, right=1920
    Display: 2
    Display Bounds: top=418, left=1920, bottom=1318, right=3360
    OpenGL Drawing: Enabled.
    OpenGL Allow Old GPUs: Not Detected.
    OpenGL Drawing Mode: Advanced
    OpenGL Allow Normal Mode: True.
    OpenGL Allow Advanced Mode: True.
    AIFCoreInitialized=1
    AIFOGLInitialized=1
    OGLContextCreated=1
    NumGPUs=1
    gpu[0].OGLVersion="3.0"
    gpu[0].MemoryMB=1536
    gpu[0].RectTextureSize=16384
    gpu[0].Renderer="GeForce GTX 660/PCIe/SSE2"
    gpu[0].RendererID=4485
    gpu[0].Vendor="NVIDIA Corporation"
    gpu[0].VendorID=4318
    gpu[0].HasNPOTSupport=1
    gpu[0].DriverVersion="9.18.13.3523"
    gpu[0].Driver="nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um"
    gpu[0].DriverDate="20140304000000.000000-000"
    gpu[0].CompileProgramGLSL=1
    gpu[0].TestFrameBuffer=1
    gpu[0].OCLPresent=1
    gpu[0].OCLVersion="1.1"
    gpu[0].CUDASupported=1
    gpu[0].CUDAVersion="6.0.1"
    gpu[0].OCLBandwidth=1.06425e+011
    gpu[0].glGetString[GL_SHADING_LANGUAGE_VERSION]="4.40 NVIDIA via Cg compiler"
    gpu[0].glGetProgramivARB[GL_FRAGMENT_PROGRAM_ARB][GL_MAX_PROGRAM_INSTRUCTIONS_ARB]=[16384]
    gpu[0].glGetIntegerv[GL_MAX_TEXTURE_UNITS]=[4]
    gpu[0].glGetIntegerv[GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS]=[192]
    gpu[0].glGetIntegerv[GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS]=[32]
    gpu[0].glGetIntegerv[GL_MAX_TEXTURE_IMAGE_UNITS]=[32]
    gpu[0].glGetIntegerv[GL_MAX_DRAW_BUFFERS]=[8]
    gpu[0].glGetIntegerv[GL_MAX_VERTEX_UNIFORM_COMPONENTS]=[4096]
    gpu[0].glGetIntegerv[GL_MAX_FRAGMENT_UNIFORM_COMPONENTS]=[2048]
    gpu[0].glGetIntegerv[GL_MAX_VARYING_FLOATS]=[124]
    gpu[0].glGetIntegerv[GL_MAX_VERTEX_ATTRIBS]=[16]
    gpu[0].extension[AIF::OGL::GL_ARB_VERTEX_PROGRAM]=1
    gpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_PROGRAM]=1
    gpu[0].extension[AIF::OGL::GL_ARB_VERTEX_SHADER]=1
    gpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_SHADER]=1
    gpu[0].extension[AIF::OGL::GL_EXT_FRAMEBUFFER_OBJECT]=1
    gpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_RECTANGLE]=1
    gpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_FLOAT]=1
    gpu[0].extension[AIF::OGL::GL_ARB_OCCLUSION_QUERY]=1
    gpu[0].extension[AIF::OGL::GL_ARB_VERTEX_BUFFER_OBJECT]=1
    gpu[0].extension[AIF::OGL::GL_ARB_SHADER_TEXTURE_LOD]=1
    License Type: Subscription
    Serial number: 90970661089720248614
    Application folder: C:\Program Files\Adobe\Adobe Photoshop CC (64 Bit)\
    Temporary file path: C:\Users\Daniel\AppData\Local\Temp\
    Photoshop scratch has async I/O enabled
    Scratch volume(s):
      D:\, 2.64T, 2.47T free
    Required Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CC (64 Bit)\Required\Plug-Ins\
    Primary Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CC (64 Bit)\Plug-ins\
    Installed components:
       ACE.dll   ACE 2013/10/29-11:47:16   79.548223   79.548223
       adbeape.dll   Adobe APE 2013/02/04-09:52:32   0.1160850   0.1160850
       AdobeLinguistic.dll   Adobe Linguisitc Library   7.0.0  
       AdobeOwl.dll   Adobe Owl 2013/10/25-12:15:59   5.0.24   79.547804
       AdobePDFL.dll   PDFL 2013/10/29-11:47:16   79.508720   79.508720
       AdobePIP.dll   Adobe Product Improvement Program   7.0.0.1786  
       AdobeXMP.dll   Adobe XMP Core 2013/10/29-11:47:16   79.154911   79.154911
       AdobeXMPFiles.dll   Adobe XMP Files 2013/10/29-11:47:16   79.154911   79.154911
       AdobeXMPScript.dll   Adobe XMP Script 2013/10/29-11:47:16   79.154911   79.154911
       adobe_caps.dll   Adobe CAPS   7,0,0,21  
       AGM.dll   AGM 2013/10/29-11:47:16   79.548223   79.548223
       ahclient.dll    AdobeHelp Dynamic Link Library   1,8,0,31  
       aif_core.dll   AIF   5.0   79.534508
       aif_ocl.dll   AIF   5.0   79.534508
       aif_ogl.dll   AIF   5.0   79.534508
       amtlib.dll   AMTLib (64 Bit)   7.0.0.249 BuildVersion: 7.0; BuildDate: Thu Nov 14 2013 15:55:50)   1.000000
       ARE.dll   ARE 2013/10/29-11:47:16   79.548223   79.548223
       AXE8SharedExpat.dll   AXE8SharedExpat 2011/12/16-15:10:49   66.26830   66.26830
       AXEDOMCore.dll   AXEDOMCore 2011/12/16-15:10:49   66.26830   66.26830
       Bib.dll   BIB 2013/10/29-11:47:16   79.548223   79.548223
       BIBUtils.dll   BIBUtils 2013/10/29-11:47:16   79.548223   79.548223
       boost_date_time.dll   DVA Product   7.0.0  
       boost_signals.dll   DVA Product   7.0.0  
       boost_system.dll   DVA Product   7.0.0  
       boost_threads.dll   DVA Product   7.0.0  
       cg.dll   NVIDIA Cg Runtime   3.0.00007  
       cgGL.dll   NVIDIA Cg Runtime   3.0.00007  
       CIT.dll   Adobe CIT   2.1.6.30929   2.1.6.30929
       CITThreading.dll   Adobe CITThreading   2.1.6.30929   2.1.6.30929
       CoolType.dll   CoolType 2013/10/29-11:47:16   79.548223   79.548223
       dvaaudiodevice.dll   DVA Product   7.0.0  
       dvacore.dll   DVA Product   7.0.0  
       dvamarshal.dll   DVA Product   7.0.0  
       dvamediatypes.dll   DVA Product   7.0.0  
       dvaplayer.dll   DVA Product   7.0.0  
       dvatransport.dll   DVA Product   7.0.0  
       dvaunittesting.dll   DVA Product   7.0.0  
       dynamiclink.dll   DVA Product   7.0.0  
       ExtendScript.dll   ExtendScript 2013/10/30-13:12:12   79.546835   79.546835
       FileInfo.dll   Adobe XMP FileInfo 2013/10/25-03:51:33   79.154511   79.154511
       filter_graph.dll   AIF   5.0   79.534508
       icucnv40.dll   International Components for Unicode 2011/11/15-16:30:22    Build gtlib_3.0.16615  
       icudt40.dll   International Components for Unicode 2011/11/15-16:30:22    Build gtlib_3.0.16615  
       imslib.dll   IMSLib DLL   7.0.0.145  
       JP2KLib.dll   JP2KLib 2013/10/29-11:47:16   79.248139   79.248139
       libifcoremd.dll   Intel(r) Visual Fortran Compiler   10.0 (Update A)  
       libiomp5md.dll   Intel(R) OMP Runtime Library   5.0  
       libmmd.dll   Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler   12.0  
       LogSession.dll   LogSession   2.1.2.1785  
       mediacoreif.dll   DVA Product   7.0.0  
       MPS.dll   MPS 2013/10/29-11:47:16   79.535029   79.535029
       msvcm80.dll   Microsoft® Visual Studio® 2005   8.00.50727.8428  
       msvcm90.dll   Microsoft® Visual Studio® 2008   9.00.30729.1  
       msvcp100.dll   Microsoft® Visual Studio® 2010   10.00.40219.1  
       msvcp80.dll   Microsoft® Visual Studio® 2005   8.00.50727.8428  
       msvcp90.dll   Microsoft® Visual Studio® 2008   9.00.30729.1  
       msvcr100.dll   Microsoft® Visual Studio® 2010   10.00.40219.1  
       msvcr80.dll   Microsoft® Visual Studio® 2005   8.00.50727.8428  
       msvcr90.dll   Microsoft® Visual Studio® 2008   9.00.30729.1  
       PatchMatch.dll   PatchMatch 2013/10/29-11:47:16   79.542390   79.542390
       pdfsettings.dll   Adobe PDFSettings   1.04  
       Photoshop.dll   Adobe Photoshop CC   CC  
       Plugin.dll   Adobe Photoshop CC   CC  
       PlugPlugOwl.dll   Adobe(R) CSXS PlugPlugOwl Standard Dll (64 bit)   4.2.0.36  
       PSArt.dll   Adobe Photoshop CC   CC  
       PSViews.dll   Adobe Photoshop CC   CC  
       SCCore.dll   ScCore 2013/10/30-13:12:12   79.546835   79.546835
       ScriptUIFlex.dll   ScriptUIFlex 2013/10/30-13:12:12   79.546835   79.546835
       svml_dispmd.dll   Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler   12.0  
       tbb.dll   Intel(R) Threading Building Blocks for Windows   4, 1, 2012, 1003  
       tbbmalloc.dll   Intel(R) Threading Building Blocks for Windows   4, 1, 2012, 1003  
       updaternotifications.dll   Adobe Updater Notifications Library   7.0.1.102 (BuildVersion: 1.0; BuildDate: BUILDDATETIME)   7.0.1.102
       WRServices.dll   WRServices Mon Feb 25 2013 16:09:10   Build 0.19078   0.19078
    Required plug-ins:
       3D Studio 14.2.1 (14.2.1 x001)
       Accented Edges 14.2.1
       Adaptive Wide Angle 14.2.1
       Angled Strokes 14.2.1
       Average 14.2.1 (14.2.1 x001)
       Bas Relief 14.2.1
       BMP 14.2.1
       Camera Raw 8.3
       Camera Raw Filter 8.3
       Chalk & Charcoal 14.2.1
       Charcoal 14.2.1
       Chrome 14.2.1
       Cineon 14.2.1 (14.2.1 x001)
       Clouds 14.2.1 (14.2.1 x001)
       Collada 14.2.1 (14.2.1 x001)
       Color Halftone 14.2.1
       Colored Pencil 14.2.1
       CompuServe GIF 14.2.1
       Conté Crayon 14.2.1
       Craquelure 14.2.1
       Crop and Straighten Photos 14.2.1 (14.2.1 x001)
       Crop and Straighten Photos Filter 14.2.1
       Crosshatch 14.2.1
       Crystallize 14.2.1
       Cutout 14.2.1
       Dark Strokes 14.2.1
       De-Interlace 14.2.1
       Dicom 14.2.1
       Difference Clouds 14.2.1 (14.2.1 x001)
       Diffuse Glow 14.2.1
       Displace 14.2.1
       Dry Brush 14.2.1
       Eazel Acquire 14.2.1 (14.2.1 x001)
       Embed Watermark 4.0
       Entropy 14.2.1 (14.2.1 x001)
       Extrude 14.2.1
       FastCore Routines 14.2.1 (14.2.1 x001)
       Fibers 14.2.1
       Film Grain 14.2.1
       Filter Gallery 14.2.1
       Flash 3D 14.2.1 (14.2.1 x001)
       Fresco 14.2.1
       Glass 14.2.1
       Glowing Edges 14.2.1
       Google Earth 4 14.2.1 (14.2.1 x001)
       Grain 14.2.1
       Graphic Pen 14.2.1
       Halftone Pattern 14.2.1
       HDRMergeUI 14.2.1
       IFF Format 14.2.1
       Ink Outlines 14.2.1
       JPEG 2000 14.2.1
       Kurtosis 14.2.1 (14.2.1 x001)
       Lens Blur 14.2.1
       Lens Correction 14.2.1
       Lens Flare 14.2.1
       Liquify 14.2.1
       Matlab Operation 14.2.1 (14.2.1 x001)
       Maximum 14.2.1 (14.2.1 x001)
       Mean 14.2.1 (14.2.1 x001)
       Measurement Core 14.2.1 (14.2.1 x001)
       Median 14.2.1 (14.2.1 x001)
       Mezzotint 14.2.1
       Minimum 14.2.1 (14.2.1 x001)
       MMXCore Routines 14.2.1 (14.2.1 x001)
       Mosaic Tiles 14.2.1
       Multiprocessor Support 14.2.1 (14.2.1 x001)
       Neon Glow 14.2.1
       Note Paper 14.2.1
       NTSC Colors 14.2.1 (14.2.1 x001)
       Ocean Ripple 14.2.1
       Oil Paint 14.2.1
       OpenEXR 14.2.1
       Paint Daubs 14.2.1
       Palette Knife 14.2.1
       Patchwork 14.2.1
       Paths to Illustrator 14.2.1
       PCX 14.2.1 (14.2.1 x001)
       Photocopy 14.2.1
       Photoshop 3D Engine 14.2.1 (14.2.1 x001)
       Photoshop Touch 14.0
       Picture Package Filter 14.2.1 (14.2.1 x001)
       Pinch 14.2.1
       Pixar 14.2.1 (14.2.1 x001)
       Plaster 14.2.1
       Plastic Wrap 14.2.1
       PNG 14.2.1
       Pointillize 14.2.1
       Polar Coordinates 14.2.1
       Portable Bit Map 14.2.1 (14.2.1 x001)
       Poster Edges 14.2.1
       Radial Blur 14.2.1
       Radiance 14.2.1 (14.2.1 x001)
       Range 14.2.1 (14.2.1 x001)
       Read Watermark 4.0
       Reticulation 14.2.1
       Ripple 14.2.1
       Rough Pastels 14.2.1
       Save for Web 14.2.1
       ScriptingSupport 14.2.1
       Shake Reduction 14.2.1
       Shear 14.2.1
       Skewness 14.2.1 (14.2.1 x001)
       Smart Blur 14.2.1
       Smudge Stick 14.2.1
       Solarize 14.2.1 (14.2.1 x001)
       Spatter 14.2.1
       Spherize 14.2.1
       Sponge 14.2.1
       Sprayed Strokes 14.2.1
       Stained Glass 14.2.1
       Stamp 14.2.1
       Standard Deviation 14.2.1 (14.2.1 x001)
       STL 14.2.1 (14.2.1 x001)
       Sumi-e 14.2.1
       Summation 14.2.1 (14.2.1 x001)
       Targa 14.2.1
       Texturizer 14.2.1
       Tiles 14.2.1
       Torn Edges 14.2.1
       Twirl 14.2.1
       Underpainting 14.2.1
       Vanishing Point 14.2.1
       Variance 14.2.1 (14.2.1 x001)
       Variations 14.2.1 (14.2.1 x001)
       Water Paper 14.2.1
       Watercolor 14.2.1
       Wave 14.2.1
       Wavefront|OBJ 14.2.1 (14.2.1 x001)
       WIA Support 14.2.1 (14.2.1 x001)
       Wind 14.2.1
       Wireless Bitmap 14.2.1 (14.2.1 x001)
       ZigZag 14.2.1
    Optional and third party plug-ins: NONE
    Plug-ins that failed to load: NONE
    Flash:
       Mini Bridge
       Kuler
       Adobe Exchange
    Installed TWAIN devices: NONE

    My advice:  Rather that wait hopefully, try some alternate configuration settings.
    Specifically, go into your Preferences - Performance - Advanced Settings panel, and try the different options there, making sure to close Photoshop and restart it after each change, then test.
    It's possible Photoshop asked the nVidia display driver what it can do, and it said it could do something very advanced, but in the driver implementation some part of that advanced operation is run in the CPU, not the GPU.  NVidia has been known to do this!
    Thus it may be that if you choose a lesser drawing mode or change something (e.g., 30 bit display) you might find that particular combination of settings makes things run faster.
    -Noel

Maybe you are looking for