Graphics Card - Amnesia: The dark descent

Ok so the deal is, I am planning on buying Amnesia, but I can't if the demo can't even run without a proper graphics card (It shows the title screen and ingame the crosshair but behind it is just plain black and no light whatsoever).
(Long Story Short on bottom)
There is many videos on youtube about this problem and it can be resolved by updating your Intel(R) HD Graphics Card.  So I tried going to intel to manually download an update. When I was done going through the video and finally getting ready to update it said "Windows could not verify if this update is compatible with your graphics card, updating now could lead to major problems or making your computer not work at all. Are you sure you want to update it?" and I said no to it and I looked on Intel for them to look at my computer's graphics card and find an update and it said this
Product detected: Intel(R) Processor Graphics 3000
Current Driver installed: 8.15.10.2523
A customized computer manufacturer driver is installed on your computer. The Intel Driver Update Utility is not able to update the driver. Installing a generic Intel driver instead of the customized computer manufacturer driver may cause technical issues. Contact your computer manufacturer for the latest driver for your computer.
So I clicked computer manufacturer and I ended up here, could someone tell me how and what i should do?
Please
Long Story short:
Please can someone tell me an update for my graphics card so I can run Amnesia: The Dark Descent without it ruining my computer (I want a sure answer where my computer will not break no matter what if you could please)

What's the full model number of your computer? It should be on a label on the bottom.
As an aside, it's a very interesting game. I started playing it recently, and I suspect I'm about half way through.
- Peter

Similar Messages

  • Amnesia: The Dark Descent crash error (GMA 950 Macbook 2,1)

    Hello,
    Recently, I've found this amazing horror game, and though the game appears to run on other computers with my specs, it fails to on my own, crashing with the same error each time. Can anyone help? This is on OS X 10.6.5.
    Log:
    Process: AmnesiaDemo [307]
    Path: /Applications/Amnesia Demo.app/Contents/Resources/AmnesiaDemo.app/Contents/MacOS/AmnesiaDemo
    Identifier: com.frictionalgames.AmnesiaDemo
    Version: 1.0 (1)
    Code Type: X86 (Native)
    Parent Process: launchd [135]
    Date/Time: 2010-11-10 22:39:43.953 -0500
    OS Version: Mac OS X 10.6.5 (10H574)
    Report Version: 6
    Interval Since Last Report: 1970 sec
    Crashes Since Last Report: 4
    Per-App Interval Since Last Report: 60 sec
    Per-App Crashes Since Last Report: 4
    Anonymous UUID: 82B66575-28B6-4E0D-8959-94C0553BFA91
    Exception Type: EXC_CRASH (SIGBUS)
    Exception Codes: 0x0000000000000000, 0x0000000000000000
    Crashed Thread: 1 Dispatch queue: com.apple.libdispatch-manager
    Thread 0: Dispatch queue: com.apple.main-thread
    0 ??? 0000000000 0 + 0
    1 ...frictionalgames.AmnesiaDemo 0x002eab47 hpl::cLowLevelGraphicsSDL::CreateGpuShader(std::string const&, hpl::eGpuShaderType) + 55
    2 ...frictionalgames.AmnesiaDemo 0x002b2e18 hpl::cGpuShaderManager::IsShaderSupported(std::string const&, hpl::eGpuShaderType) + 168
    3 ...frictionalgames.AmnesiaDemo 0x002b351e hpl::cGpuShaderManager::CheckFeatureSupport() + 510
    4 ...frictionalgames.AmnesiaDemo 0x002b57df hpl::cGraphics::Init(int, int, int, int, int, hpl::eGpuProgramFormat, std::string const&, hpl::cVector2<int> const&, hpl::cResources*, unsigned int) + 591
    5 ...frictionalgames.AmnesiaDemo 0x0028db22 hpl::cEngine::GameInit(hpl::iLowLevelEngineSetup*, unsigned int, hpl::cEngineInitVars*) + 834
    6 ...frictionalgames.AmnesiaDemo 0x0028ec08 hpl::cEngine::cEngine(hpl::iLowLevelEngineSetup*, unsigned int, hpl::cEngineInitVars*) + 152
    7 ...frictionalgames.AmnesiaDemo 0x0028eeec hpl::CreateHPLEngine(hpl::eHplAPI, unsigned int, hpl::cEngineInitVars*) + 92
    8 ...frictionalgames.AmnesiaDemo 0x001b884c cLuxBase::InitEngine() + 828
    9 ...frictionalgames.AmnesiaDemo 0x001c25b0 cLuxBase::Init(std::string const&) + 96
    10 ...frictionalgames.AmnesiaDemo 0x0013f383 hplMain(std::string const&) + 51
    11 ...frictionalgames.AmnesiaDemo 0x002f0c17 SDL_main + 327
    12 ...frictionalgames.AmnesiaDemo 0x00236092 -[SDLMain applicationDidFinishLaunching:] + 66
    13 com.apple.Foundation 0x977b84df nsnotecallback + 176
    14 com.apple.CoreFoundation 0x92e21793 __CFXNotificationPost + 947
    15 com.apple.CoreFoundation 0x92e2119a _CFXNotificationPostNotification + 186
    16 com.apple.Foundation 0x977ad384 -[NSNotificationCenter postNotificationName:object:userInfo:] + 128
    17 com.apple.Foundation 0x977ba789 -[NSNotificationCenter postNotificationName:object:] + 56
    18 com.apple.AppKit 0x97a8e422 -[NSApplication _postDidFinishNotification] + 125
    19 com.apple.AppKit 0x97a8e332 -[NSApplication _sendFinishLaunchingNotification] + 74
    20 com.apple.AppKit 0x97be54ed -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 274
    21 com.apple.AppKit 0x97be510d -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 101
    22 com.apple.Foundation 0x977ed7a4 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 511
    23 com.apple.Foundation 0x977ed568 _NSAppleEventManagerGenericHandler + 228
    24 com.apple.AE 0x928ddf58 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 166
    25 com.apple.AE 0x928dde57 dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 43
    26 com.apple.AE 0x928ddd61 aeProcessAppleEvent + 197
    27 com.apple.HIToolbox 0x9206c323 AEProcessAppleEvent + 50
    28 com.apple.AppKit 0x97a5e9ca _DPSNextEvent + 1420
    29 com.apple.AppKit 0x97a5dfce -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156
    30 com.apple.AppKit 0x97a20247 -[NSApplication run] + 821
    31 ...frictionalgames.AmnesiaDemo 0x002367c0 main + 1488
    32 ...frictionalgames.AmnesiaDemo 0x0006afca start + 54
    Thread 1 Crashed: Dispatch queue: com.apple.libdispatch-manager
    0 libSystem.B.dylib 0x902f3982 kevent + 10
    1 libSystem.B.dylib 0x902f409c dispatch_mgrinvoke + 215
    2 libSystem.B.dylib 0x902f3559 dispatch_queueinvoke + 163
    3 libSystem.B.dylib 0x902f32fe dispatch_workerthread2 + 240
    4 libSystem.B.dylib 0x902f2d81 pthreadwqthread + 390
    5 libSystem.B.dylib 0x902f2bc6 start_wqthread + 30
    Thread 2:
    0 libSystem.B.dylib 0x902f2a12 _workqkernreturn + 10
    1 libSystem.B.dylib 0x902f2fa8 pthreadwqthread + 941
    2 libSystem.B.dylib 0x902f2bc6 start_wqthread + 30
    Thread 1 crashed with X86 Thread State (32-bit):
    eax: 0x00000004 ebx: 0x902f3fd6 ecx: 0xb0080d5c edx: 0x902f3982
    edi: 0xa00501ec esi: 0xb0080ed8 ebp: 0xb0080ef8 esp: 0xb0080d5c
    ss: 0x0000001f efl: 0x00000247 eip: 0x902f3982 cs: 0x00000007
    ds: 0x0000001f es: 0x0000001f fs: 0x0000001f gs: 0x00000037
    cr2: 0x14196f80
    Binary Images:
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