Graphics crash...

Games crash after a while sometimes immediatly sometimes 3 to 4 minutes and i think this is my system.
Maybe you helpful guys could give me some advice.
My system is:
MSI k7t266 pro2 ru (ms-6380 v2) motherboard
athlon xp1700
512MB ddr pc2100
winfast geforce2 titanium (4x)
The only time the system seems to crash is when im playing a game.
DVDs seem fine.
When it crashes the screen either just goes off (as if its in monitor power saving) or i get a scrambled colour screen.
The only way to get out is to reset or power off.
Any ideas? Is my graphics card knackered?

If you only crash when you are doing something processor/graphic intensive (dont crash if you just stay on the desktop), i would look at several things:
 - when did it start? (any recent upgrade? install? change in weather?)
 - PSU: if you installed anything new recently, it may have problem to cope
 - heat: is your case well ventilated? cooler efficient on the CPU/graphic card?
 - software
Try to stress your system and see where it is failing:
 - CPU stress test (prime 95, Sandra CPU/multimedia)
 - memory test (memtest86)
 - graphic + proc (3d mark, divx movie x3, game...)
in order, i would:
 - test memory: if it fails, you know why
 - test proc: failure could point to the PSU/cooler
 - test graphic

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       <?xml version="1.0" encoding="UTF-8"?>
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        <key>StandardOutPath</key>
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       <?xml version="1.0" encoding="UTF-8"?>
       <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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       <?xml version="1.0" encoding="UTF-8"?>
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       <?xml version="1.0" encoding="UTF-8"?>
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        <key>Label</key>
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       igTranslator for Google
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       iStat pro
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    Lockfiles: 6
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    Hi Sascha
    Since you are running a Vista 32bit version, the upper limit of the memory recocnised by the machine is 3.2gb which is the maximum a 32bit operating system can address and use. The diffrence here is that I also upgraded my OS to Vista Ultimate 64bit to get yet better performance out of the 64bit dual AMD processor.
    3.2gb of RAM on 32bit OS does not necessarily increase the performance. However, it keeps the performance stable when you open many more programs at the same time since the machine has more RAM to play with before staring to use the much slower hard drive as operating memory (Page File), to keep all thoes open programs running.
    A 64bit OS such as Vista Ultimate 64, recognises the whole 4gb of RAM and much more (for instance, 8gb with 2 x 4gb RAM modules). The 64bit OS itself would generally consume more RAM to start with, however, with 4gb I found the general performance to be much better. Going back to the problem however, my P200D-11R with Ultimate 64 and 4gb RAM refuses to wake up from sleep mode gracefully and the graphics and sound crash every time, forcing me to restart.
    My feelings at present is that eventhough your machine may be slightly different, I bet if you upgrade your OS to 64bit, the machine will start recognising all of the 4gb of RAM and post-sleep crashes will start to appear!

  • Macbook Pro and ATI Graphics crashes in Windows Vista and 7

    Hey all, I was wondering if anyone else had been having problems with Windows 7 and Vista having graphics driver crashes. I have been having this problem since the Boot Camp beta, and it has yet to be addressed as far as I can tell.
    Basically the problem is that after a few minutes in either Vista or 7(after installing all the boot camp drivers from the Leopard or Snow Leopard disc) the screen graphics will start getting all corrupted. Eventually I will get a message in the taskbar telling me that the ATI driver has crashed and recovered from an error.
    I have looked everywhere online I can think of for an answer, but have come up pretty empty thus far. The only thing I remember finding that was a possibility a long time ago was something to do with trying it with 1 stick of ram installed rather than 2, or that my ram could be problematic.
    I tried running with just 1 stick, and that didn't help at all. I also tried each stick individually also with no change. I even went as far as running a diagnostic using some kind of memory testing software to see if the ram was bad, but it came back as good.
    Also, I have run in XP without any issues whatsoever, so I am assuming it is something Vista and 7 specific. I was thinking it might have something to do with the Aero features as when I disable the ATI driver and run in Windows Basic without Aero enabled, I don't get the graphics glitches. Another clue might be that when the graphics glitch up, if I bring up the ctrlaltdel screen which gives you the option of Task Manager, Log Off, etc. the graphics are NOT glitched on that screen. As soon as you exit that screen however, the glitched screen is immediately back.
    Bah, I am at pretty much the end of my sanity trying to figure this out, and was just wondering if anyone else has had this problem with the older MacBook Pro or is mine just inherently bad? Any help would be greatly appreciated.
    Here is my system info just for extra help possibly?
    Hardware Overview:
    Model Name: MacBook Pro
    Model Identifier: MacBookPro1,2
    Processor Name: Intel Core Duo
    Processor Speed: 2.16 GHz
    Number Of Processors: 1
    Total Number Of Cores: 2
    L2 Cache: 2 MB
    Memory: 2 GB
    Bus Speed: 667 MHz
    Boot ROM Version: MBP12.0061.B03
    SMC Version (system): 1.5f10
    ATI Radeon X1600:
    Chipset Model: ATY,RadeonX1600
    Type: GPU
    Bus: PCIe
    PCIe Lane Width: x16
    VRAM (Total): 256 MB
    Vendor: ATI (0x1002)
    Device ID: 0x71c5
    Revision ID: 0x0000
    ROM Revision: 113-xxxxxx-086
    EFI Driver Version: 01.00.086

    Just an added update for anyone interested. I believe I have finally figured out what the issue is.
    Apparently, at least on this model of MacBook, Apple has the ATI card underclocked to 310MHz / 278MHz (GPU and RAM respectively) when running normally. However, when running in Windows the ATI driver automatically uses the full clock speed of 470MHz / 470MHz (or something to that effect). The reason that it ends up getting artifacts and driver crashes is because of overheating. Apple has it underclocked because of the way heat is distributed in the system.
    Anyway, I found a tool that KIND of works for fixing the issue I believe. It is called ATITool, and allows you to change the clock speed to the 310MHz / 278MHz that works so well in OS X.
    It is located at: http://www.techpowerup.com/atitool/
    One thing though, the newest version 0.27 beta 3 (on mine at least) causes the backlight of the screen to go off when you load it in Windows. If you put the machine into hibernate, then bring it back up it will come back on... but that is annoying. I have found that the version 0.25 beta 13 doesn't have this issue. It is possible some of the other versions prior to 0.27 beta 3 also don't have this issue, but I haven't tested them yet. I will give some of them a try later.
    The previous versions can be found here: http://www.techpowerup.com/downloads/Tweaking/ATITool/
    Anyway, if anyone else has luck with other clock speeds or knows of any other solutions please let me know. This way works, but I would like to find a better solution if possible.

  • AMD Switchable Graphics crashing Illustrator CC 2014

    I have recently updated Illustrator to CC 2014 and I am unable to open any files or create new ones since then.
    It says the graphic card is not supported, however, it was supported and fully working in Illustrator CC
    Here's the system info:
    Components:
    ACE 2014/04/14-23:42:44 79.554120 79.554120
    Adobe APE 2013/02/04-09:52:32 0.1160850 0.1160850
    Adobe Linguisitc Library 8.0.0
    Adobe Owl 2014/03/05-14:49:37 5.0.33 79.552883
    PDFL 2014/03/21-23:39:11 79.510590 79.510590
    Adobe Product Improvement Program 7.2.1.3399
    AdobePSL 79.957893_14.957871 79.957893_14.957871
    Adobe Illustrator 1.0
    Adobe XMP Core 2014/03/31-23:39:12 79.156289 79.156289
    Adobe XMP Files 2014/03/31-23:39:12 79.156289 79.156289
    Adobe XMP Script 2014/03/31-23:39:12 79.156289 79.156289
    Adobe CAPS 8,0,0,7
    AFL 1.0
    AGM 2014/03/31-23:39:12 79.553719 79.553719
    AgoraLib Library 1.0.0.0
    AdobeHelp Dynamic Link Library 1,8,0,31
    AIPort 1.0 23.68434
    AIPreviewHandler 1.0 23.68434
    AMTLib (64 Bit) 8.0.0.45 BuildVersion: 8.0; BuildDate: Fri Mar 28 2014 20:28:30) 1.000000
    AMTLib (64 Bit) 8.0.0.45 BuildVersion: 8.0; BuildDate: Fri Mar 28 2014 20:28:30) 1.000000
    ARE 2014/03/31-23:39:12 79.553719 79.553719
    AXE8SharedExpat 2014/03/31-23:39:12 79.553719 79.553719
    AXEDOMCore 2014/03/31-23:39:12 79.553719 79.553719
    AXSLE 2014/03/31-23:39:12 79.553719 79.553719
    BIB 2014/03/31-23:39:12 79.553719 79.553719
    BIBUtils 2014/03/31-23:39:12 79.553719 79.553719
    DVA Product 8.0.0
    DVA Product 8.0.0
    DVA Product 8.0.0
    DVA Product 8.0.0
    DVA Product 8.0.0
    DVA Product 8.0.0
    DVA Product 8.0.0
    CoolType 2014/03/31-23:39:12 79.553719 79.553719
    DVA Product 8.0.0
    DVA Product 8.0.0
    DVA Product 8.0.0
    DVA Product 8.0.0
    DVA Product 8.0.0
    DVA Product 8.0.0
    DVA Product 8.0.0
    DVA Product 8.0.0
    DVA Product 7.0.6
    DVA Product 8.0.0
    DVA Product 8.0.0
    DVA Product 8.0.0
    DVA Product 8.0.0
    ExtendScript 2014/01/21-23:58:55 79.551519 79.551519
    FilterPort 1.1 79.553719
    Microsoft® Windows® Operating System 6.3.9600.17055
    International Components for Unicode 2013/12/18-15:59:15  Build gtlib_5.0.19974
    International Components for Unicode 2013/12/18-15:59:15  Build gtlib_5.0.19974
    International Components for Unicode 2013/12/18-15:59:15  Build gtlib_5.0.19974
    International Components for Unicode 2013/12/18-15:59:15  Build gtlib_5.0.19974
    JP2KLib 2014/03/12-08:53:44 79.252744 79.252744
    Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler 10.1
    LogSession 7.2.1.3399
    MPS 2014/03/25-23:41:34 79.553444 79.553444
    Microsoft (R) Visual C++ 6.00.8168.0
    Microsoft® Visual Studio .NET 7.10.3077.0
    Microsoft® Visual Studio® 2005 8.00.50727.42
    Microsoft® Visual Studio .NET 7.10.3052.4
    Microsoft® Visual Studio® 2005 8.00.50727.42
    PDFPort 2014/03/31-23:39:12 79.553719 79.553719
    Adobe PDFSettings 1.04
    Adobe Photoshop CC 2014.0 CC 2014
    Adobe(R) CEP PlugPlugExternalObject Standard Dll (64 bit) 5.0.0
    Adobe(R) CSXS PlugPlugOwl Standard Dll (64 bit) 5.1.0.14
    Adobe India Sangam Core Code 2014/01/07-23:52:02 79.252127 79.252127
    Adobe India SangamML Import from Sangam 2014/01/07-23:52:02 79.252127 79.252127
    ScCore 2014/01/21-23:58:55 79.551519 79.551519
    Microsoft® Windows® Operating System 6.00.2600.0000
    SVGExport 6, 0, 0, 0 1.0
    SVGRE 6, 0, 0, 0 1.0
    Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler 12.0
    Intel(R) Threading Building Blocks for Windows 4, 1, 2012, 1003
    Teigha® for .dwg files 3.05.1.0
    Teigha® for .dwg files 3.05.1.0
    Teigha® for .dwg files 3.05.1.0
    Teigha® for .dwg files 3.05.1.0
    Teigha® for .dwg files 3.05.1.0
    Teigha® for .dwg files 3.05.1.0
    Teigha® for .dwg files 3.05.1.0
    Teigha® for .dwg files 3.05.1.0
    Teigha® for .dwg files 3.05.1.0
    Teigha® for .dwg files 3.05.1.0
    Teigha® for .dwg files 3.05.1.0
    Adobe Updater Notifications Library 7.0.1.102 (BuildVersion: 1.0; BuildDate: BUILDDATETIME) 7.0.1.102
    Vulcan Application Control Library 5.0.0.82
    Vulcan Message Library 5.0.0.82
    WRServices Fri Mar 07 2014 15:33:10 Build 0.20204 0.20204
    ATE
    OS: Windows
    Version: 6.2
    System Architecture: x86
    Built-In Memory: 8094 MB
    User Name: Zubi
    Serial Numb
    Application Folder:
    C:\Program Files\Adobe\Adobe Illustrator CC 2014\Support Files\
    Primary Scratch Folder:
    C:\Users\Zubi\AppData\Local\Temp\
    Secondary Scratch Folder:
    Plug-ins:
    Live Menu Item
    Adobe AI Application Plugin
    Color Conversion
    New Cache Plugin
    AdobeLicenseManager
    ZStringTable
    Main Filters
    Main File Formats
    AI File Format
    Mesh Object
    Control Groups
    Composite Fonts
    Place Gun Tool
    AppAnnotators
    Window Menu
    File Format Place EPS
    Debug Menu
    SLO Text Tool
    Pen Tool Plugin
    Document Window Plugin
    Sweet Pea 2 Adapter Plugin
    AdobeActionManager
    Adobe Illustrator User Interface
    FrameworkS
    Art Converters v2
    BRS Pencil Tool
    FlattenTransparency
    FO Conversion Suite
    Pathfinder Suite
    Path Suite
    PDF Suite
    Rasterize 8
    AdobeSlicingPlugin
    AdobeActionPalette
    BeautifulStrokes Suite
    AdobeBrushMgr
    Adobe Color Harmony Plugin
    Control Panel Plugin
    Adobe Deform Plugin
    AdobeLayerPalette
    AdobePaintStyle
    Adobe Planar Edit Plugin
    AdobeSwatch_
    AdobeToolSelector
    Adobe Variables Palette
    AdobeDiffusionRaster
    SvgFileFormat
    Snapomatic
    Adobe Geometry Suite
    Flatten Suite
    Shape Suite
    ExpandS
    SWFExport
    Photoshop Plugin Adapter Unsharp Mask...
    Photoshop Plugin Adapter Crystallize...
    Photoshop Plugin Adapter Pointillize...
    Photoshop Plugin Adapter Pinch...
    Photoshop Plugin Adapter Extrude...
    Photoshop Plugin Adapter Fibers...
    Photoshop Plugin Adapter Lens Flare...
    Photoshop Plugin Adapter Ripple...
    Photoshop Plugin Adapter Shear...
    Photoshop Plugin Adapter Twirl...
    Photoshop Plugin Adapter Polar Coordinates...
    Photoshop Plugin Adapter Smart Blur...
    Photoshop Plugin Adapter Spherize...
    Photoshop Plugin Adapter Wind...
    Photoshop Plugin Adapter ZigZag...
    Photoshop Plugin Adapter Mezzotint...
    Photoshop Plugin Adapter Radial Blur...
    Photoshop Plugin Adapter Wave...
    Photoshop Plugin Adapter Crop and Straighten Photos Filter
    Photoshop Plugin Adapter De-Interlace...
    Photoshop Plugin Adapter Displace...
    Photoshop Plugin Adapter Tiles...
    Photoshop Plugin Adapter BMP
    Photoshop Plugin Adapter CompuServe GIF
    Photoshop Plugin Adapter PNG
    Photoshop Plugin Adapter Targa
    Photoshop Plugin Adapter IFF Format
    Photoshop Plugin Adapter Paths to Illustrator...
    Photoshop Plugin Adapter OpenEXR
    Photoshop Plugin Adapter Color Halftone...
    Photoshop Plugin Adapter Pixar
    Photoshop Plugin Adapter PCX
    Photoshop Plugin Adapter NTSC Colors
    Photoshop Plugin Adapter Legacy Gaussian Blur...
    Photoshop Plugin Adapter Filter Gallery...
    Photoshop Plugin Adapter Colored Pencil...
    Photoshop Plugin Adapter Cutout...
    Photoshop Plugin Adapter Dry Brush...
    Photoshop Plugin Adapter Film Grain...
    Photoshop Plugin Adapter Fresco...
    Photoshop Plugin Adapter Neon Glow...
    Photoshop Plugin Adapter Paint Daubs...
    Photoshop Plugin Adapter Palette Knife...
    Photoshop Plugin Adapter Plastic Wrap...
    Photoshop Plugin Adapter Poster Edges...
    Photoshop Plugin Adapter Rough Pastels...
    Photoshop Plugin Adapter Smudge Stick...
    Photoshop Plugin Adapter Sponge...
    Photoshop Plugin Adapter Underpainting...
    Photoshop Plugin Adapter Watercolor...
    Photoshop Plugin Adapter Accented Edges...
    Photoshop Plugin Adapter Angled Strokes...
    Photoshop Plugin Adapter Crosshatch...
    Photoshop Plugin Adapter Dark Strokes...
    Photoshop Plugin Adapter Ink Outlines...
    Photoshop Plugin Adapter Spatter...
    Photoshop Plugin Adapter Sprayed Strokes...
    Photoshop Plugin Adapter Sumi-e...
    Photoshop Plugin Adapter Diffuse Glow...
    Photoshop Plugin Adapter Glass...
    Photoshop Plugin Adapter Ocean Ripple...
    Photoshop Plugin Adapter Bas Relief...
    Photoshop Plugin Adapter Chalk && Charcoal...
    Photoshop Plugin Adapter Charcoal...
    Photoshop Plugin Adapter Chrome...
    Photoshop Plugin Adapter Cont^e Crayon...
    Photoshop Plugin Adapter Graphic Pen...
    Photoshop Plugin Adapter Halftone Pattern...
    Photoshop Plugin Adapter Note Paper...
    Photoshop Plugin Adapter Photocopy...
    Photoshop Plugin Adapter Plaster...
    Photoshop Plugin Adapter Reticulation...
    Photoshop Plugin Adapter Stamp...
    Photoshop Plugin Adapter Torn Edges...
    Photoshop Plugin Adapter Water Paper...
    Photoshop Plugin Adapter Glowing Edges...
    Photoshop Plugin Adapter Craquelure...
    Photoshop Plugin Adapter Grain...
    Photoshop Plugin Adapter Mosaic Tiles...
    Photoshop Plugin Adapter Patchwork...
    Photoshop Plugin Adapter Stained Glass...
    Photoshop Plugin Adapter Texturizer...
    Twirl v2
    Simplify
    Segment Tools
    ShapeTool
    Advanced Select
    Adobe Scatter Brush Tool
    Adobe Symbolism
    Magic Wand
    Liquify
    Lasso
    Knife Tool
    Reshape Tool
    Adobe Flare Plugin
    AdobeTextDropper
    Adobe Eraser Tool
    Adobe dBrush Brush Tool
    Adobe Crop Tool
    Adobe Calligraphic Brush Tool
    BoundingBox
    AdobeArtBrushTool
    TypeCase
    Smart Punctuation
    TxtColumns
    TextFindFont
    Spell Check Dictionary
    Adobe PSD File Import
    Adobe PSD File Export
    PSLFilterAdapter
    Photoshop Adapter
    ZigZagUI
    VectorizeUI
    VariablesPaletteUI
    TwirlToolUI
    TransformUI
    TIFF File Format UI
    TextExportUI
    SvgFileFormatUI
    Spell Check UI
    AdobeSlicingUI
    ShapeEffectUI
    ScribbleUI
    ScribbleFillUI
    ScatterBrushToolUI
    SangamFormatsUI
    RoundUI
    RoughenUI
    RasterizeUI
    PuckerAndBloatUI
    PSLFilterAdapterUI
    Adobe PSD File Import UI
    Adobe PSD File Export UI
    AIPreferenceUI
    PlanetXUI
    PerspectiveUI
    PDF File Format UI
    PathfinderUI
    ParticleSystemUI
    OffsetPath UI Plugin
    ObjectMosaicUI
    Adobe Live Shapes UI
    LiveBlendsUI
    LiquifyToolUI
    JPEGFormatUI
    IllustratorUI
    GlobAdjToolUI
    FuzzyEffectUI
    FlattenTransparencyUI
    SWFExport UI
    FlareUI
    Find Replace UI
    ExpandUI
    DxfDwgUI
    DropShadowUI
    DistortUI
    DeformUI
    Adobe dBrush Brush Tool UI
    CSSExtractUI
    AdobeBrushMgrUI
    BRSPencilToolUI
    Asset ManagementUI
    ArtOnPathBrushToolUI
    AI Toolbox UI Plugin
    AddArrowUI
    TIFF File Format
    TextExport
    Save4Web
    AISangamMapper
    PNG File Format
    MPSParser
    MPSExport
    MPSCommon
    Mojikumi UI
    JPEG Plugin
    JPEG2K Plugin
    GIF89a Plugin
    Adobe DXFDWG Format
    ZigZag v2
    TrimMark v2
    TextWrap Dlg
    ShapeEffects v2
    Adobe Scribble Fill
    Scribble v2
    Saturate
    Round v2
    Roughen v2
    Punk v2
    AdobePathfinderPalette
    Overprint
    OffsetPath v2
    AI Object Mosaic Plug-in
    MaskHelper v2
    Inverse
    FuzzyEffect v2
    Find
    Expand
    DropShadow
    Distort v2
    Colors
    Cleanup
    Adjust
    AddArrowHeads v3
    Add Anchor Points
    Adobe Custom Workspace
    Vectorize
    AdobeTransparencyEditor
    AdobeTransformObjects
    Transform v2
    Adobe Symbol Palette Plugin
    SVG Filter Effect v2
    Stroke Offset v2
    GradientMeshPlugin
    Services
    SeparationPreviewPlugin
    Scripts Menu
    ScriptingSupport
    Print Plugin
    Adobe Perspective Guides
    Package
    Adobe Nudge
    AdobeNavigator
    Adobe Live Shapes
    Adobe Path Blends
    AdobeLinkPalette
    Kinsoku Dlg
    KBSC Plugin
    IdeaFileFormat
    AdobeAlignObjects
    Flattening Preview
    FileClipboardPreference
    DynamicCorners
    DocInfo
    CSSExtract
    Character and Paragraph Styles
    AI Bottlenecks Plugin
    Asset Management
    Adobe Art Style Plugin
    AdobeArtboardPanel
    AppBarControls
    Alternate Glyph Palette
    3D v2
    PDF File Format
    GPU Info:
    OpenGL Version: 4.4.12967 Compatibility Profile Context 14.200.1004.0
    Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
    Number of Displays: 1
    Number of Drivers: 2
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    Driver[0] Driver Date: 20140709000000.000000-000
    Driver[0] Adapter RAM: $$$/GPUInfo/MultipleGraphicsCards=Multiple Graphics Cards detected
    Driver[0] Installed Display Drivers: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.d ll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
    Driver[1] Name: Intel(R) HD Graphics 4000
    Driver[1] Driver Version: 10.18.10.3621
    Driver[1] Driver Date: 20140516000000.000000-000
    Driver[1] Adapter RAM: $$$/GPUInfo/MultipleGraphicsCards=Multiple Graphics Cards detected
    Driver[1] Installed Display Drivers: igdumdim64.dll,igd10iumd64.dll,igd10iumd64.dll,igdumdim32,igd10iumd32,igd10iumd32
    Help appreciated!

    Hi Syed,
    Thanks for the crash dump. I analyzed it at my end and it seems that AI CC 2014 goes into non-responding state due to some printer (printer driver) conflict.
    Can you try the following two workarounds and let me know the end results:
    1) Remove all the connected/installed printers.
    2) Update the printer drivers for the connected/installed printers.
    With Best Regards,
    Raghuveer Singh

  • Forms RUN_PRODUCT for Graphics crashes

    I have Forms 6.0.5.0.2 and Graphics 6.0.5.8.0 installed.
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    On the third time, it crashes. This is the message I get...
    GOBAT60 caused an invalid page fault in
    module OG60.DLL at 015f:61e61c3b.
    Registers:
    EAX=00004349 CS=015f EIP=61e61c3b EFLGS=00010202
    EBX=0063fa3c SS=0167 ESP=0063ce20 EBP=0063ce28
    ECX=0049d8e0 DS=0167 ESI=00008a60 FS=5cbf
    EDX=00004349 ES=0167 EDI=0077d119 GS=0000
    Bytes at CS:EIP:
    83 78 04 00 74 1d 8b 4d fc 8b 51 04 52 8b 45 08
    Stack dump:
    00008a60 00004349 0063ce40 61e621b5 0048551c 004862b4 00000001
    00480002 0063d258 61e63715 0048551c 004862b4 006510e0 00000000
    00000000 00000001
    It always happens on the third time, no matter which chart
    I am displaying. I get the same behavior on both Win 98
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    Devleoper/2000 and never had this problem.
    null

    I have created a form in Forms [32 Bit] Version 6.0.5.0.2 (Production) having three graphs on the same canvas. when we run this form it give error.
    GOBAT60.exe Application Error.
    The instruction at "0x2e303831" referenced memory at "0X2e303831" The memory could not be "read".
    and the form hang. I always close this from session by End Task.

  • Graphics crashes under Windows XP SP3 with Radeon X1600

    Hello
    I've been experiencing a lot of problems with my MacBook Pro recently. Everytime I run an application that demands some graphic power from the X1600 GPU, such as games or Photoshop, the computer crashes and gets EXTREMELY hot (so hot I can't even touch it). Sometimes the screen just goes black, or the audio loops endlessly; others (unfortunatley not too frequently) the crash recovers with a "VPU Recover" message, stating the computer lost connection with the GPU. I noticed that the fans are not running either, so I installed InputRemapper and manually controlled them. Even with the fans running at full speed while operating graphic-demanding applications, the crashes continue to happen.
    I've already installed the latest drivers for bootcamp from the ATI website and even deleted the bootcamp partition and re-installed windows XP on it. I installed Everest to check on the temperature of the GPU, and just before a crash, it reaches up to 60º Celsius.
    This issue, however, is not exclusive to WinXP, as it too happens on Leopard, where the fans also aren't running automatically. I tried an SMC reboot but this didn't work either.
    Any suggestions on how to solve this before my old MBP melts on me someday?
    Thanks in advance.

    I ran the hardware test. There were no problems at all. Maybe the MBP cooled down after the restart to make the test, who knows. Still, back on WinXP SP3, I had another crash, although the VPU Recover managed to restart the GPU.
    Right now the temps are as follows:
    Northbridge: 51ºC
    GPU:52ºC
    CPU Core #1: 54ºC
    CPU Core #2: 50ªC
    I even tried underclocking the GPU to reduce the heat generation. I installed ATITool 0.25 beta 13 (reportedly the only version that does actually work with the MacBook Pro) and underclocked the GPU's core to 305.10 MHz and the memory to 274.5 MHz. I stumbled on an article via google that described this procedure to help control the heat generation a few minutes after making my original post here; This caused some drop on the heat readings, but not quite a lot:
    Northbridge: 49ºC
    GPU: 49ºC
    CPU Core #1: 50ºC
    CPU Core #2: 47ªC
    The fans are running at 6000 RPM right now and it does not get any cooler, plus I'm using a refrigeration base (those thingies with fans underneath the laptop).
    Upon reinstalling the drivers back then, i did completley uninstall the prior drivers before installing the new ones (titled on ATI's download site as "Bootcamp drivers" for WinXP). I rebooted the machine, and only then I installed the updated drivers. Same procedure just now, and no effects at all.
    Any other thoughts? I've looked around the discussion forums and there were a lot of issues just like this one, still unresolved. Looks to me like this is some GPU firmware/BIOS problem, and though it's well documented here on the forums, I can't find any sollution to it.

  • Graphics crash, sorry wrong thread before...

    Games crash after a while sometimes immediatly sometimes 3 to 4 minutes and i think this is my system.
    Maybe you helpful guys could give me some advice.
    My system is:
    MSI k7t266 pro2 ru (ms-6380 v2) motherboard
    athlon xp1700
    512MB ddr pc2100
    winfast geforce2 titanium (4x)
    The only time the system seems to crash is when im playing a game.
    DVDs seem fine.
    When it crashes the screen either just goes off (as if its in monitor power saving) or i get a scrambled colour screen.
    The only way to get out is to reset or power off.
    Any ideas? Is my graphics card knackered?

    never mine what i say .  
    u got pass 7
    if nothing show bad mem,your mem stick is ok  :D

  • Graphics "crash?" with certain apps?

    Since the app store opened, I've found there are some apps that 'garble' the game graphics. The app doesn't 'really' crash, it continues to work, but you can't really see much except for a pixelated mess.
    The Apple Texas Hold'em works beautifully,
    but other apps like motochaser or enigmo do this every time.
    I've tried resetting the phone and deleting the apps and redownloading them from the app store, but nothing seems to work.
    Any ideas?

    What firmware are you running? Things have been updated since AppStore opened.
    Also when did you reboot last?
    Try a reboot (described below).
    Think of it this way, the iPhone is more of a computer than a phone. It suffers from being a new OS and nobody can deny there are not bugs and memory leaks. The longer left running, the more things start to fail or slow down (I have had the iPhone since day one of original phone and I am just speaking from my experience). Thus I equate it to like when Windows95 came out...not sure of your age or if you remember those days...but back then it was a running joke of how many days you can keep Windows 95 running before you had to reboot. I am sorry to say but the iPhone is the same way right now (but getting better with a few hiccups back during the 2.0 release). So for me, I reboot daily when I leave in the morning and take it off the charger. By doing so I rarely see any lag or problems.
    A reset/reboot is:
    Go to Home Screen
    Press and Hold Home Button
    Keep holding and press and hold Lock Button
    Keep holding Both
    You will see Slide to Turn Off (Don't let go to slide, just keep holding)
    The phone will turn off (in time, but screen will look like it has some white lines)
    Keep Holding
    When you see the Apple Logo, you can let go.
    Turning off via the Slide to Turn off while good and fine to turn off, is more like the Sleep Mode on a computer. Thus any locked up issues in memory remain when you turn back on. A reboot as described is like doing a real Turn off and Turn On on a computer.
    You may also wish to read this tread about reboots and odd application behavior.
    http://discussions.apple.com/message.jspa?messageID=5851978#5851978

  • MOVED: K9AGM3-FIH Vista graphics crash issue

    This topic has been moved to Vista problems.
    https://forum-en.msi.com/index.php?topic=115951.0

    Hi Sascha
    Since you are running a Vista 32bit version, the upper limit of the memory recocnised by the machine is 3.2gb which is the maximum a 32bit operating system can address and use. The diffrence here is that I also upgraded my OS to Vista Ultimate 64bit to get yet better performance out of the 64bit dual AMD processor.
    3.2gb of RAM on 32bit OS does not necessarily increase the performance. However, it keeps the performance stable when you open many more programs at the same time since the machine has more RAM to play with before staring to use the much slower hard drive as operating memory (Page File), to keep all thoes open programs running.
    A 64bit OS such as Vista Ultimate 64, recognises the whole 4gb of RAM and much more (for instance, 8gb with 2 x 4gb RAM modules). The 64bit OS itself would generally consume more RAM to start with, however, with 4gb I found the general performance to be much better. Going back to the problem however, my P200D-11R with Ultimate 64 and 4gb RAM refuses to wake up from sleep mode gracefully and the graphics and sound crash every time, forcing me to restart.
    My feelings at present is that eventhough your machine may be slightly different, I bet if you upgrade your OS to 64bit, the machine will start recognising all of the 4gb of RAM and post-sleep crashes will start to appear!

  • Discrete Graphics Crashing

    I have a mid 2010 15" Macbook Pro (with the GT330M). Under OSX, the graphics will crash and the screen will go permanently blank, maybe with some audio glitch. Under windows, the graphics driver will crash and reset, or in some cases hang the entire system. It happens with a variety of applications.
    Is it a hardware problem?

    The bios cannot be set for an option you don't have.
    Check you system build configuration for it.
    T520 Model 4239 Intel(R) Core(TM) i7-2860QM CPU @ 2.50GHz
    Intel Sandy Bridge & Nvidia NVS 4200M graphics Intel N 6300 Wi-Fi adapter
    Windows 7 Home Prem - 64bit w/8GB DDR3

  • IMac 27" i7 graphic crash overheating slow

    iMac 27" i7 models slowly melt down!
    Have you ever been wondering why you'r iMac 27" i7 is getting slower and freezing?
    Everytime you put the graphics under pressure by gaming or working with hardcore graphics, 3D, etc. for a longer period (like 3-5 hours) you'r iMac 27" i7 gets hot... VERY HOT.
    Everytime your iMac gets hot, it makes a small damage to the processor, and the computer gets slower and slower and slower...
    It all starts with the graphics getting slower, which make you feel your computer is getting slower!
    (if you'r a iMac 27" i7 owner and you'r computer never gets slower, please go to wikipedia and search for MIRACLE)
    Then the reboot time gets longer and longer, and sometimes the "killer screen" appears at start-up (screen freeze and turns white or light blue)
    Right before your iMac 27" i7 take it's last breath, screen flickering appears on you'r desktop and applications, and finally you got a screen with only stripes or graphic parts or just one color.
    From now on you'r iMac will only boot when it's cold and after 15 mins when it get's warm.. gues what?.... FREEEZE #?§!""##
    You know the processor is completly dead when you'r not able to reboot anymore, and find yourself on your way to the nearest apple repair store.
    Here is what i think...
    The big 27" SCREEN, the i7 PROCESSOR and the big GRAPHIC CARD PROCESSOR requires alot of power which heating up the small space alu cabinet.
    The fans is factory set to make minimum noise and just barely cool down "normal tasks" like surfing the net, sorting pictures, watching movies, working in numbers and pages and so on...
    As soon you start working with more demanding graphic app's or games, the fan does not cool properly, and you get NO warnings that you'r computer is about to get very sick!
    I also suspect the heat causes damage to the built in WiFi and CD/DVD drive, since the i7's have alot of problems with lost wifi connections and brooken CD/DVD drives.
    I've had all imac 27" i7 models since it first came on the market, and every single one of them ended up with a overheated and smashed processor.
    Today my 3rd iMac i7 crashed..
    I work with Logic Pro, Final Cut, Photoshop, Illustrator and play Battlefield 3 in Windows 7 on my mac...
    WARNING! Windows only speed up the "melt down" process!
    Hope it helps you?
    Thomas

    This is nothing new.
    I have been saying what you've been saying since I got my first, uses 2009 iMac almost 9 months, ago.
    I have written numerous posts in this forum about this issue.
    Sensitive computer electronics do not like heat. Especially too high or unusually high heat like what these newer design iMacs internally generate.
    High or excessive heat shortens the life of electronic components. Especially the electronic components in computers and iMacs, specifically.
    The design of 2009-2012 iMacs simply are not designed sufficiently to properly exhaust the internal heat build up inside these iMacs.The iMac aluminum backplate enclosure absorbs and holds much more heat on the inside than is convected outward from the outside of the enclosure.
    How have I dealt with this.
    First, I removed the front glass of the iMac.
    This has had two effects. One is that the screen is not as glossy any longer and two, it allows some of the heat, more or less convect out from the front of the iMac more freely.
    Third, I run Sofware fan controls for the fans and have ramped them up enough to keep the iMacs internal temps cooler without over revving the fans to cause them to prematurely fail. The iMac is a little noisier, but not annoyingly so.
    Fourth, I run a small external fan on the iMac's aluminum backplate/enclosure to cool my iMac from the rear.
    I Am hoping all of these things will extend my iMac's life cycle.
    Having a Mac burn out within 3-5 years in completely unacceptable to me.
    Especially given that I still have an almost 10 year old PowerMac G4 MDD that is going strong that has many, many hours of use and upgrades within it.

  • KT4V GRAPHICS CRASH

    300w psu
    msi kt4v motherboard
    256mb ddr ram
    amd athlon xp 2200+ cpu
    lucent win modem
    3d blaster ti 4200 geforce4 agp
    lg dvd drive
    teac cd-rw
    I'm having problems getting my home built system to work. every time I install the drivers for my graphics card the sytem just crashes or halts, I have tried different versions of the drivers and have flashed the bios and got the latest 4IN1 via chip drivers but it still just crashes PLEASE can some one help me ! its driving me crazy ;(
    williz

    These are pretty basic ideas, but try them anyway.
    Go into the BIOS and check that your graphics settings are right in reguards to AGP speed and whether it is an AGP or PCI card. I cannot think of anything else at the moment, but if I think of anything I will post. Good Luck!

  • Graphics crashes on Satellite M40-154

    I have a problem with my Toshiba M40-154. It has Pentium 1.73Ghz with X600 graphics card. The notebook was marketed as an entertainment machine, but my graphics driver crashes. Every time I am playing any game involving slightest graphics, like unreal tournament 2003 or need for speed most wanted. I have updated all the drivers, bios etc from the website and the problem still persists.
    I send it to Toshiba, and they returned it back to me saying they could not find any problem with the machine. The problem is the graphic card crashes at its own will even watching DVDs at times.
    Anyone having the same problem and solved it? Can please give me the solution?
    Please don't give me solutions like updating my drivers from the Toshiba support website, as I spend half my day on that website, updating my computer, where as I should be working and making better use or my time.
    I am sorry to have written so much, but you can understand how much frustrated you will be when you have a problem.
    [Edited by: admin on 28-Aug-2006 11:00]

    Hi there,
    When you say crash, do you mean to system spontaneously reboots?
    I used to have this problem ALL the time when playing games, like you I thought it was because I had dodgy graphics card drivers so I tried a load of different ones - from official to modded ones.
    I then installed a CPU temperature monitor and it was reading 70c just at idle!! So then obviously, I go to run a game like Splinter Cell or HL2 - anything CPU power demanding and hey presto, the temp exceeds 100C and proceeds to just turn itself off.
    Also like you, I sent it to service under warranty telling them that my notebook is way too hot, sort it out. They phone me back saying 'We can't find any faults'. This made me quite mad so I tell them to look again and I insisted again and again that it was 70 at idle, and in excess of 100 when I play games.
    Then what do you know, a day later I get told they're waiting for a new cooling module to come in so they can fit it. 2 days later I get it back and the problem is gone!
    2 things:
    1) Don't let them tell you there is no problem, there obviously is.
    2) If you are experiencing something along the lines of what I just said, send it back to service and make sure you mention that it crashes when you play games.
    Good luck,
    Antony

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