GS-12: Creating button symbols | Learn Flash Professional CS5 & CS5.5 | Adobe TV

Create a button symbol from text, a bitmap image, or a vector shape. Define keyframes for the up, over, down, and hit states of the button, and swap out the artwork for the different states.
http://adobe.ly/AsOppx

I am watching the tutorial over "creating button symbols." When it gets to the part where while in the over keyframe you are supposed to click on swap, my properties panel looks different and does not have a swap button. Any suggestions?

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  • "Learn Flash Professional CS4" Resources?

    In Adobe TV there is a learning series titled "Learn Flash Professional CS4". In that series there are resources, files and such, that are mentioned. Where can I find these files? I searched my install and cannot locate them. Are they available somewhere on the Adobe site for download?
    Thanks and have a great Holiday!!

    the series you watched is taken from lynda.com
    http://www.lynda.com/home/DisplayCourse.aspx?lpk2=683
    if you enjoyed the videos on adobe tv, i would suggest that the $25 per month fee of Lynda.com will be very much worth it. This gives you access to tons of videos AND the sample files. Most decent books cost upwards of $40. I am in no way associated with lynda.com.

  • I've payed the mountly use for flash professional but the adobe download manager suddenly close and don't let me download the program...

    I've payed the mountly use for flash professional but the adobe download manager suddenly close and don't let me download the program...

    Without proper system info and other technical details we can't tell you anything.
    Mylenium

  • Creating a prepackaged AIR app | Learn Flash Professional CS6 | Adobe TV

    Discover how to deploy AIR applications from within Flash Professional CS6 as "captive runtimes." Captive runtime allows developers to bundle the AIR framework into an AIR application, creating a self-contained entity that eliminates third-party dependency.
    http://adobe.ly/JXWmgc

    Hi I am a little confused.
    I wan't to export an AIR "Application with runtime embedded" I can do this fine for a MAC file from my mac I can just check the "Application with runtime embedded" check box and I get a file that I don't have to embed. I would like to do the same for a PC I have flash installed on windows 7 parallels. When I check the "Application with runtime embedded" check box and export I get a file structure instead of an app I can open. The mac version I can just double click and it opens without having to install the app.
    Is it then true that you can not have an AIR Captive file file for the pc that you don't have to run through an installer process?
    Many thanks
    Oli

  • Using Flash Pro and Flash Builder together | Learn Flash Professional CS5 & CS5.5 | Adobe TV

    Adobe Flash Professional CS5 and Adobe Flash Builder 4 enable time-saving workflows. Learn how to develop content in Flash while editing associated ActionScript code in Flash Builder 4, switching easily between the two applications to edit and test.
    http://adobe.ly/w50IJm

    This doesn't seem to work the same way in CS5.5 / CS6
    In the video the class files are associated with the FLA, when you switch back to Flash Pro...
    So far, when I follow these steps the classes are not associated with the FLA, the class field for the stage in Flash remains blank.
    Also, clicking the edit icon in the properties of a MovieClip and allowing FB to create the file, does not associate the as file with the MovieClip.
    Returning to Flash Pro and clicking the Edit button attempt to create a new file once again, but since the file already exists in FB it just remains on the New ActionScript Class dialog, with the Finish Button grayed out (because a file with the same name already exists in FB).
    The resulting AS files for a given are created in a sub folder under:
    Documents/Adobe Flash Builder 4.6/[Project]/src-[Project]/*.as
    Yet the FLA is located in Documents:
    Documents/[Project].fla
    Should the as files exists with the fla, is a folder reference supposed to be set, or did I miss a step somewhere?
    Is a source path supposed to be added to Flash Pro for:
    Documents/Adobe Flash Builder 4.6/[Project]
    I am currently on a Mac, but noticed the same behavior in Windows at work yesterday.
    Thanks,
    Josh

  • What is Flash Professional CS6? | Learn Flash Professional CS6 | Adobe TV

    Dive into Adobe Flash Professional CS6. See how web designers, developers, and animators can use Flash to create rich content for screen and web environments.
    http://adobe.ly/Jo2HUO

    Actually, what Flash Pro is, is a profound disappointment. I've been using Flash since Macromedia days and have generally put up with the huge change in focus that's happened between AS2 and AS3. I was irked by the sudden need to have to declare classes for even the simplest functions but lived with it because there was nothing much else out there. It wasn't until very recently that the truth finally dawned on me; Flash is a bloody mess.
    Adobe have completely betrayed the design community and after long consideration I've come to the conclusion that Apple were entirely right to prevent Flash appearing on iOS devices. I don't want to have to write reams of code to make a simple ad, it's a waste of time and money and my clients really don't care whether their code is elegant or not. All that matters is pixels on screen.
    Flash has completely lost its way. Instead of being a ground-breaking design tool it's just another OOPL with a half-baked IDE. What's the point of Flash? It's a product which is now conceptually flawed, a scripting language with a few graphic bolt-ons, a tool which actually reduces productivity instead of enhancing it.
    The name Flash Pro is misleading, it should be called ActionScript Pro. Flash has become a programming tool only, and in the process thrown up so many barriers to productivity that it's become all but unusable in the purpose for which it was originally conceived.
    It seems to me that Adobe lack the imagination to produce ground-breaking products any more. All they deliver are engineering solutions with incremental improvements and that's only a good enough solution whilst there's nothing else out there. Quite evidently the ground is shifting and as a product Flash is clinging on to the edge of a cliff. Flash is exposed.
    In the 21st century it seems extraordinary that a product marketing itself as a design tool requires designers to start a creative project by deciding which packages to import. This is useful to me why? Does my client give a damn? Why doesn't the application work that out for itself? It's like asking a driver to service their own engine every time they take the car out. Sure, a knowledge of code is beneficial but starting from first principles every time you start a project? It's just not good enough.
    I'll keep using Flash for now, but as soon as something new gains sufficient critical mass - Corona, Kwik 2, anything that actually gives designers productivity tools - I'm out of here.

  • GS-01: Understanding the Flash environment | Learn Flash Professional CS5 & CS5.5 | Adobe TV

    Learn about the basics of the workspace in Flash CS5, including the Stage, the Timeline, panels, and the Tools panel.
    http://adobe.ly/z4TWsy

    negros eat kfc

  • Working with uncompressed XFL files and source control | Learn Flash Professional CS5 & CS5.5 | Adobe TV

    Use the Flash uncompressed XFL file format with a source control system to enable designers and developers to collaborate on Flash projects. Contributors can edit different assets simultaneously and see updated assets as soon as they are checked in.
    http://adobe.ly/x0GHI4

    This is a great overview of sequential use of source control with the xlf format. However, typically in a team setting, team members are working at the same time. Our team has found that many of the xlf files have one or more timestamp related entries that get updated even when no functional changes have occurred. This is particularly true of DOMDocument file, which timestamps changes, marks library elements as expanded or not, and tracks a published history. All of these changes conflict with anyone who is simultaneously working on the xlf. Any tips on how to deal with these issues?

  • GS-08: Distributing Stage contents to layers | Learn Flash Professional CS5 & CS5.5 | Adobe TV

    Layers allow you to organize the contents of the Stage from front to back. Objects on a layer can be shown, hidden, edited, or moved at the same time. Move objects into layers by using the Distribute To Layers command.
    http://adobe.ly/zreqPV

    These videos are nice, but many times they don't explain WHY we would want to use a certain feature.

  • Why doesnt Adobe just UPDATE Flash Professional? Arent they reinventing the wheel?

    Congratulations on getting to open beta with Flash Catalyst!
    I know its late in the game to mention something like this but why didnt Abobe just update Flash Professional?
    It seems that the arguments for flash Catalyst center around the following:
    1) smooth workflow between Photoshop & Illustrator, especially because of the same layer view
    2) No coding required to create components out of artwork
    3) Can create FXG  and FXPs to be used in Flash Builder
    4) Can create multi screen aplications
    1) 2) and 3) could all be solved by adding a new types of symbols to Flash Professional's 3 currently available symbols(MovieClip, Button, Graphic)
    1) could be solved by adding a new Sprite symbol.
    Flash Professional needs to be updated to keep up with and match the structure of AS3 anyway.
    Sprites were added in AS3 and now wireframe components are being added to the code structure, why not just at that on the design side as well?
    Sprites are essentially MovieClips with out a timeline.
    So if you created a new Sprite symbol and opened it up in the timeline, you would only see one frame with folders and layers.
    A Sprite symbol is essentially organized the in layers and folders and would just like a photoshop file.
    And if you really want it to look like a Photoshop layout, then you just move the timeline view over to the right.
    This would solve problem 1.  Designers could import their artwork into Flash Professional as a Sprite and it would be a seemless experience.
    Obviously I'm not saying that a bitmap is a sprite. But I am saying that layers of bitmaps and could be organized inside of a Sprite. And the designer could turn any of the assets into a Button, MovieClip, Graphic, Sprite, and hopefully other Classes and WireframeComponents available in Flash.
    2)&3) could be solved by adding a new Symbols for the new Wireframe Components. The Button symbol already has a template with 4 states. Why not update Flash Professional to visually represent more Classes and Component Classes, instead of just the MovieClip Class and the Button Class. Even better, maybe there could be a way to make a template for creating our own wireframe components. Just assign a base class for the wireframe class and a base template, and the introspection view will display accordingly.
    States of the component would be listed out at the top instead of frames,  just like the Button Symbol used to be.  Different layers could be designated for specific graphical parts of the component. The designer would be free to add their own layers if necessary.
    In previous versions of Flash, everything was a movieclip and everthing had a timeline. Thats not the case anymore. The timeline is for intropecting MovieClips, but this view could be different when intropsecting different types of symbols such as Sprites, Buttons, Wireframe Components, and even Custom Wireframe Components(extensible).
    These new Symbols and also Sprites could export to FXG very easily.
    The multi screen applications in 4) look pretty similar to the Slide Presentation Template. Why not just make a new MultiScreen App Template and youre done. these MultiScreenApp Templates could exporte Screens to FXG or export the whole Template to a FXP.
    I applaud the work done on the new wireframe components and FXG. Great Job!
    But, just cant understand why you cant update Flash Professional with new types of Symbols(Sprites, new Buttons and wireframe Component Classes) and a new MultiScreen App Template.
    Flash Professional needs to keep up with AS3 and also needs to export FXG and FXP.
    Why doesnt Adobe focus on on this rather than create a new Tool? These features need to be added to Flash Professional anyway.
    Isnt there more of a disadvantage to having 2  tools for designers that do the same thing?
    I'm sure this issue has been debated before. Can anyone point to me links that have the arguments for creating a separate tool instead of updating?
    Has anyone ever suggested that Flash Professional should keep up with AS3?
    Has anyone ever suggested making Sprites a new symbol in Flash Professional so that it could be more seamless with Photoshop?
    Has anyone ever suggested make Wireframe components in Flash Professional like the Button Symbol in Flash Professional?
    Has anyone ever suggested updating Flash Professional so that it would export FXG and FXP?
    What is your opinion on this?
    -thomasglyn

    @Ross
    Thanks for your explanation. I appreciate your feedback.
    I'm glad we agree that ideally there should be 2 main tools, one for designers(Flash Professional) and one for programming(Flash Builder).
    You had mentioned "But, that assumes this is possible.  As it currently stands it is not" and the reason being "Catalyst, and Builder both use a completely different framework from Professional. The component architecture is drastically different, not to mention the entire backend of the software.".
    You could also argue that, the reasons to make a separate flex component creation tool like Flash Catalyst assumes that updating Flash Professional CS4 is NOT possible. But is the statement about the framework being entirely different really true?
    Well, that depends on what you mean by the term "framework".
    Framework can refer to 3 things in this case.
    1) the component framework
    2) the code framework(AS3)
    3) the flex framework (mxml, fxg)
    If you are refering to #1 then you're right, because Adobe hasnt updated the flash component framework in Flash Professional from Flex3 Halo components to Flex4 Spark components.
    Flash components have gone through many iterations, and the switch from AS2 to AS3 was probably more profound than the new wireless component structure(Spark). And now that we have AS3, isnt the only difficulty creating a intuitive UI in Flash Professional, and adding export features?
    If you are refering to #2 then I think you're incorrect, because Flash Professional has been updated to AS3 and Flex4 Spark components use AS3. I would totally agree with you, if CS4 did not go through all of the trouble updating to AS3.
    If you are refering to #3 then you're right, because Flash Professional doesnt export mxml, fxg, or fxp, but with a little creativity, it would probably be possible to allow such an export. Adding FXG/FXP export features could be solved by creating a new type of project file.  Adobe did this for AS2, AS3, flash lite, etc. Why cant they just make a new AS3/FXG file that only allows you to build fxg/fxp exportable assets.
    Why cant Adobe make a Sprite class the default document class for AS3/FXG projects and when some adds a movie clip asset, export movie clips as swfs or swcs?
    So to be honest, after opening up Flash Catalyst again and looking at it again, I almost get the feeling that its just a Flash Component creation tool with a Photoshop UI, for the new AS3/Flex 4 components(Spark components) that Adobe just refuses to add to CS4.  CS4 uses AS3 and Spark components use AS3.  CS4 needs to be a visual design tool for all the classes in AS3(as much as possible).
    Perhaps Adobe originally meant to name this product...
    ADOBE FLASH COMPONENTS
    Or maybe Adobe Flex Components(but thats no longer true, because Flex 4 will be Flash Builder).
    In regard to "reinventing the wheel". Flash components have been reinvented several times, and I totally agree with you that this is important to "reinvent" components to keep up with new techiques as2,as3,fxg.  You are right, this is a positive thing. However in this case, I am using "reinvent in a negative sense.
    So maybe I shouldnt say "reinvent the wheel", but "reinvent the car".
    Perhaps Adobe is trying to create a wheel for the upperclass RIA programmer Flex car, and isnt making it compatible common designer/programmer Flash car. And when they finished the wheel, and they decided just to make a Segway for the Designers and Flash people to ride, that uses this new wheel.
    You might argue that its more approachable for designers, and designers feel at home because the ui is similar. This is precisely why Adobe should hurry up and finish updating the ui of the Flash Professional IDE so that its ui is more compatable with Photoshop and Illustrator. The fact that Photoshop and Illustrator is the standard for designers are perhaps one of Adobe's greatest advantages.  They could make the designers happy if they just make a Sprite inspector view with layers like photoshop in Flash Professional, instead of using the old "everything
    is a movieclip" paridgim. Flash Professional has already upgraded to AS3 and in AS3 everything isnt a movieclip.  So it would be nice if they could make views for some of the new classes and wireframe components.
    This is the age old debate, update or start from scratch.  I guess I'm saying that I think the hard work of updating to AS3 has already been done, and its just plain wierd that Adobe decides to build a separte tool for components, when they use the same AS3 code base.
    Its just insanely exciting to just think about what could have been if Flash updated and brought on more Designers and at the same time linked in the Flex community. Thats what Flash has always been about! The meeting point between Designers and Programmers.
    To go this far and quit just because of components just leaves me blue.
    It seems that many projects stop at 80% complete and if the developers just spent the extra 20% on fine tuning things then they would have a very high quality product. In this case the remaining 20% is  components, ui, and export. I understand that there are probably many things I dont understand, especially when you through in marketing, and product life cycle.
    But I think Adobe could have done it, if they put as much effort into it as they did to make an entirely new product.
    Maybe we should make some noise before its too late.
    I'm still interested in seeing more links that show the logic behind the initial discussions of this debate when it was first decided.
    pls keep me posted.
    @nwfa & macsavers
    Yes, youre right. it does seem to be their plan.  I just hope they are just testing the waters.  Perhaps after they do the initial selling of Flash Compenents, then maybe they could offer a free update to CS4.
    As I mentioned above, the main reason designers feel at home is because of the UI of Flash Catalyst. UI's can be updated, and I believe Flash Professional can and should update itsui for the reasons I mentioned above.

  • FAQ: How do I create buttons in Flash Pro?

    There are many different kinds of buttons that can be made in Flash Pro and different ways of creating them.
    Start here: Flash Pro Help > Creating buttons. This article describes the options and provides links to approved videos and tutorials.
    Be aware that all buttons in Flash Pro require at least some ActionScript code.
    For buttons made with the "Button" symbol type, these links provide detailed instructions:
    Video: Creating Buttons (Length: 9:16, tv.adobe.com)
    Video: Button symbols and interactivity in Flash CS4 (Includes some ActionScript 3.0, tv.adobe.com)
    Tutorial: Button symbols in Flash (Includes some ActionScript 3.0, Kirupa.com)
    Example: Animation portfolio piece (Flash Professional) (Adobe.com)
    Example: ActionScript 3.0 for a button to open a web page (Flashthusiast.com)
    Example: ActionScript 2.0 for a button to open an web page (Adobe.com)
    Example: ActionScript 3.0 for buttons to jump to different scenes in the Timeline (Flashthusiast.com)
    Example: ActionScript 3.0 for multiple buttons on the Stage at the same time (Flashthusiast.com)
    TechNote: How to create a simple button (Adobe.com)
    For buttons made with a movie clip symbol, these links provide detailed instructions:
    Tutorial: Movie Clip Buttons (ActionScript 3.0, Schoolofflash.com)
    Video: Creating a Movie Clip Button (ActionScript 2.0, Kirupa.com)

    Is you use the first option, "The field is the product of the following fields:" you should see a result. Just make sure the fields you want multiplied or selected.
    The following links show how to create calculations in various ways.
    How to use basic calculations in PDF forms
    How to do (not so simple) form calculations

  • Using clips created in Flash Professional

    Hello!
    A newbie question:
    When working with AS in Flash Builder, Is it possible to use a MovieClip that I have created in Flash Professional?
    How?
    I wrote a simple game in Flash Professional, 99% of it is pure code (AS3) but one of the building blocks is a movieclip containing a small art and a dynamic text field. I'd like to port this to Flash Builder to be able to use Facebook SDK but I have no idea of how to import (or even create) that movieclip.
    Please, any ideas?
    Thank you for any help!
    Marcos

    Well, nobody replied to this one, so I ended up finding the solution myself.
    http://help.adobe.com/en_US/flashbuilder/using/WSc5cd04c102ae3e97-6e5d439512e1414e588-7ffc .html
    This is just what I need!
    Now an even better piece of information:
    http://www.codeandvisual.com/2009/how-to-import-movieclips-into-a-flash-builder-actionscri pt-project/
    A bit oudated, but the idea is ok.
    Making things simpler, what you have to do is create the movieclip in Flash Professional, export as a SWC file.
    To use it the Flash Builder AS project, go to Project -> Properties -> ActionScript Build Path->Add SWC... browse to your SWC file and click OK.
    That's it!
    Important: if you make any changes to your mc in Flash Professional you'll have to edit it in FB, same place... I did not see any "update" option in there, so I suppose all you have to do is browse and select the updated file.
    Marcos

  • FAQ: How do I go about learning Flash Pro?

    Because of the many different ways of using Flash Pro, and the overabundance of learning materials for it, knowing where to start is a challenge in itself.
    Here's what we recommend:
    The Flash Pro Dev Center provides a guide called Five steps to learning Flash Professional. It will give you a clear sense of what to focus on 1st, 2nd, 3rd, etc.
    Learning the Flash workspace - This short video provides a good overview of the workspace.
    Creating your first Flash Professional CS5 document - This tutorial is a great introduction.
    Introducing Flash Professional - And this video is a good intro to Flash in general.
    Also, Adobe TV has a show devoted to Learning Flash Professional CS5 & CS5.5. Focus on the videos with titles that start with "GS" (for Getting Started) first.

    Srami... welcome to the forum...
    your question is MASSIVELY broad and depends on your requirements and delivery expectations.
    Basically... 'best' for what?
    It's helpful if you provide some details for people to assist you.

  • Beginner for flash professional cs6

    hi,
    pls guide how to learn flash professional cs6 and what is actionsscript 3.0, and send sample flash files to my mail id [private info removed]
    i know illustrator and photoshop, both have sample files in internet. i will easily search illustrator is vector files, and photoshop is psd file. now how to search like that sample files in flash professional cs6.
    regards
    Kannan V
    [private info removed]

    The best way to learn is to watch some video tutorial about these that you can easily find on youtube. Start working on it and when you face any problem and need any help you can always post your queries here and you surely will get the solution from one of the many experienced members of this forum.

  • [お知らせ]Adobe TVにFlash Professionalの新規コンテンツ(日本語翻訳付き)がアップされました

    Adobe TVにFlash Professionalの新規コンテンツ(日本語翻訳付き)がアップされましたのでお知らせします。
    「モーショントゥイーン」
    このビデオでは、モーショントゥイーンを利用し素早く自然なアニメーションを作成する方法を紹介しています。
    http://tv.adobe.com/jp/watch/learn-flash-professional-cs6-jp/20135/?sdid=JSZVM
    「シーンとシンボルを利用した入れ子アニメーション」
    このビデオはでは、シーンのアニメーションとシンボルのアニメーションを同時に使った、入れ子状のアニメーションを作る方法を紹介しています。
    http://tv.adobe.com/jp/watch/learn-flash-professional-cs6-jp/20136/?sdid=JSZVM
    「モーションプリセット」
    モーションプリセットを利用して、手軽に表現力のあるアニメーションを作成する方法をご紹介しています。
    http://tv.adobe.com/jp/watch/learn-flash-professional-cs6-jp/20288?sdid=JSZVM

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