GTX 970 Gold Edition

Had read about it recently....
http://www.techpowerup.com/206844/msi-unveils-geforce-gtx-970-gold-limited-edition.html
Have 2 questions:
1) how come Limited Edition already if current Non Limited Edition is not fully sorted out yet?
2) Backplate?... so it IS possible? 
But mean things aside - its a piece of beauty, seriously. And backplate - can MSI make add on kits for 970 and 980 owners to buy (cheap)? 

Quote from: Neqsus on 10-November-14, 15:01:16
So can anyone speculate on when they'll be getting this card out, maybe based on past limited edition releases? I'm looking at getting an MSI 970 Gaming, but I'm really not crazy about the red (I know, I'm probably the only one). I'm crossing my fingers that they'll get it out by 2015, I don't want to wait any longer than that to upgrade from my 550ti -.-
Also, what "issues" are there left to be sorted out with the current gaming card? I've heard some reports about fan noise, but given EVGA's lower quality components and cooler problems, ASUS's poor OC ability, and the massive size of the Gigabyte cards I'm pretty set on the MSI 970.
Thanks for any insight!
-this graphic card uses an 8 phase power delivery system (6 for GPU, 2 for memory). BUT the voltage regulator on this card (OnSemi NCP81174) is designed to use only 4 phases. in reality this MSI card is nothing more than a reference card with a needlessly oversized cooler.
-this thing can NOT use a solid SLI bridge. you need to use a ribbon style SLI bridge. the plastic shield of the cooler sticks out about an inch over the SLI connectors. and this REALLY sucks because i wanted to use the pretty nVidia SLI bridge that has a glowing logo on it.
if they were going to go with this stupid giant fan design they could have at least thrown in some free extra long ribbon SLI bridges with the cards. but that's a minor thing.
more importantly, the Asus GTX 970 STRIX uses an 8 phase capable voltage regulator (IRF ASP1212) and costs the same. there is no excuse for going cheap on what is essentially the 3rd most important component on this card (behind the GPU itself and the memory). even the much hated EVGA GTX 970 uses a 5 phase voltage controller!!!

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    Actual ROPS: 56
    Advertised L2 Cache: 2MB
    Actual L2 Cache: 1.75MB
    This is false advertising.  This is the lie.  This is why I am angry, and I do not understand why any user would defend Nvidia/board partner's/retailer's for this.
    I don't think people is defending nVIDIA or AIBs in the first place. I have absolute no doubt anyone that bought the card liked to find the card was advertised with wrong specs. I know I am p***ed at nVIDIA - and nVIDIA alone -, because what they did. They now say there was a "missunderstanding between PR and engineering" and I believe them; what I find hard to believe is that not a single engineer noticed the PR mess before January 2015. But, this is a different discussion and I'm only speculating.
    What I don't accept (and I think that is what some owners are having issues with), is the card having a flawed design; that is not working as intended. I defend nVIDIA engineers decision to cut the L2 cache so die-harvesting GTX 970 capable GPUs would increase, thus reducing the price. And at this moment, knowing the card's true specs I'm even more astonished with my GTX 970 performance. It really does more with less. And does it for €350 (that was how much it cost me). Plus, it completely destrois the GTX 780 I had before (and sold for €300 after using it for 18 months).
    For nVIDIA to come out with a "new" GTX 970 with same ROP and L2 cache as GTX 980, they have to price it higher because is harder to harvest dies that will fill those specs.
    And here's the ugly truth: if such a card cames out, it will stutter exactly the same as present GTX 970 stutters. Why? Because it will have the same CUDA CORES as the present GTX 970. The card will get out of "cuda core" power long before getting out of VRAM. The GTX 970 as is, has 1664 CUDAs that can handle with 52 pixels per clock, while the ROPs can handle 56 pixels per clock. Do you see where the bottleneck is?
    So, having ROPs being capable of handling 64 pixels per clock would do anything for the GTX 970 unless the CUDA count increases - in which case, we will end up with a GTX 980.

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