Guitar rig connoisseur this is for you!...
Hi to you all-
i'm trying a demo version of guitar rig2 and wanted to know how would i get garageband to record the actual sound i'm earing from GR2!?...
As i go to record something, i play it through GR2 with, for exemple a heavy crunch sound, but as i play it back in garageband all i ear is the clean sound of my guitar...:-(
So how would you explain this to a very newbie user!?
Thanks for helping me out...
hmm-
no answer, maybe i wasn't specific enough or maybe no one really knows but i'll try again...just in case
okay...what i am attempting to do is capture the sound guitar rig generates and record it in garageband...I have a audiophile 2496 and my guitar passes trough this via Sonic MU-502 (small console unit). First i tought that garageband would be able to use GR2 as a plugin but no luck there...it only ears the clean sound of my guitar. So i tried using different in and out on my Mu-502 so that the sound created in GR2 was heard by the sound card but no luck either...
How do you guys record what GR2 generate?
maybe by telling me how you do could spark some ideas on my side to see how i could finally records something...
Since it's a demo i don't have to much time...
thanks!
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OT -
I saw in one of your posts that you are able to upload routing successfully through direct input methode.
I am trying to upload routing through Batch input methode but it is not picking my operation information.
When it goes to this screen it says no relevent information is provided for this screen.
Can you provide me your structure relation ship and field mapping information.
Regards
Deepu P.
Edited by: deepu p on Jan 23, 2009 12:12 AMDeepu,
Program is RCPTRA02. It is probably possible to do this more than
one way, but this is the way we do it, in part because of the structure
of the data that our manufacturing group is able to give to us.
We never use teardown, we generally ONLY use setup time for fixed time
operations, We don't have multiple sequences. We use one routing for
all lot sizes.
First I do an inital pass, as follows. Creates the header and one fixed time
operation. Machine time is blank in the input file for fixed time ops. First
pass, PLNNR will be blank. Name of the file is ROUTING.CSV and
Structure is ROUTING
Input file fields
WERKS C(004) plant
KTEXT C(040) Name
ARBPL C(008) work center
VORNR C(004) Operation Number
PLNNR C(008) Routing Group
LTXA1 C(030) Operation Name
BMSCH N(010) Base Quantity
VGW01 N(010) Setup Time Std
VGE01 C(003) Setup Time Unit
VGW02 N(010) Machine Time Std
VGE02 C(003) Machine Time Unit
Field Mapping
SFC - ROUTING Create Routing (inital data plus admin Operation)
RC271_DS Work center structure for direct input (for datasets)
Fields
TCODE Transaction code
Rule : Constant
Coding: RC271_DS-TCODE = 'CA01'.
STTAG Character field length = 10
Coding: RC271_DS-STTAG = '01/01/2006'.
AENNR Change number
REVLV Revision level
WERKS Plant
PROFIDNETZ Profile
PLNNR Key for task list group
PLNAL Group counter
Rule : Constant
Coding: RC271_DS-PLNAL = '01'.
STATU Status
VAGRP Responsible planner group/department
VBELN Sales document
POSNR Character field of length 6
PSPNR Work Breakdown Structure Element (WBS Element)
PLKO_DI_DS Header structure for direct input (for datasets)
Fields
ACTTYP Processing type for objects to be imported
Rule : Constant
Coding: PLKO_DI_DS-ACTTYP = 'H'.
PLNAL Group counter
Rule : Constant
Coding: PLKO_DI_DS-PLNAL = '01'.
VERWE Use by user or system
Rule : Constant
Coding: PLKO_DI_DS-VERWE = '1'.
WERKS Plant
Source: ROUTING-WERKS (plant)
Rule : Transfer (MOVE)
Coding: PLKO_DI_DS-WERKS = ROUTING-WERKS.
STATU Status
Rule : Constant
Coding: PLKO_DI_DS-STATU = '4'.
PLNME Unit of measure for the task list (batch input)
Rule : Constant
Coding: PLKO_DI_DS-PLNME = 'EA'.
LOSVN From lot size (BTCI)
LOSBS To lot size (BTCI)
Rule : Constant
Coding: PLKO_DI_DS-LOSBS = '99999999'.
VAGRP Responsible planner group/department
Rule : Constant
Coding: PLKO_DI_DS-VAGRP = '001'.
KTEXT Task list description
Source: ROUTING-KTEXT (Name)
Rule : Transfer (MOVE)
Coding: PLKO_DI_DS-KTEXT = ROUTING-KTEXT.
TXTSP Single-character flag
QDYNREGEL Dynamic Modification Rule
QDYNHEAD Level at Which Dynamic Modification Parameters Are Defined
PLPO_DI_DS Routing/item structure for direct input (for datasets)
Fields
ACTTYP Processing type for objects to be imported
Rule : Constant
Coding: PLPO_DI_DS-ACTTYP = 'H'.
PLNAL Group counter
Rule : Constant
Coding: PLPO_DI_DS-PLNAL = '01'.
PLNFL Sequence
Rule : Constant
Coding: PLPO_DI_DS-PLNFL = '000000'.
VORKN Node number (batch input)
VORNR Operation Number
Source: ROUTING-VORNR (Operation Number)
Rule : Transfer (MOVE)
Coding: PLPO_DI_DS-VORNR = ROUTING-VORNR.
Attention: Source field is longer than target field!
UVOKN Node number (batch input)
UVORN Sub-operation
STEUS Control key
Rule : Constant
Coding: PLPO_DI_DS-STEUS = '0009'.
ARBID Object ID (batch input)
OBJTY Object types of the CIM resource
ARBPL Work center
Source: ROUTING-ARBPL (work center)
Rule : Transfer (MOVE)
Coding: PLPO_DI_DS-ARBPL = ROUTING-ARBPL.
WERKS Plant
Source: ROUTING-WERKS (plant)
Rule : Transfer (MOVE)
Coding: PLPO_DI_DS-WERKS = ROUTING-WERKS.
KTSCH Standard text key
LTXA1 Short text
Source: ROUTING-LTXA1 (Operation Name)
Rule : Transfer (MOVE)
Coding: PLPO_DI_DS-LTXA1 = ROUTING-LTXA1.
VPLTY Type of the referenced task list
VPLNR Group of the referenced task list
VPLAL Group counter of the referenced task list
VPLFL Referenced sequence in routing
VINTV Operation interval
MEINH Quantity unit for operation (batch input)
Rule : Constant
Coding: PLPO_DI_DS-MEINH = 'EA'.
UMREN Denominator for conversion from unit to base unit (BTCI)
Rule : Constant
Coding: PLPO_DI_DS-UMREN = '1'.
UMREZ Numerator for converting from unit to base unit (BTCI)
Rule : Constant
Coding: PLPO_DI_DS-UMREZ = '1'.
BMSCH Base quantity (Batch input)
Source: ROUTING-BMSCH (Base Quantity)
Rule : Transfer (MOVE)
Coding: PLPO_DI_DS-BMSCH = ROUTING-BMSCH.
ZMERH Break time (batch input)
ZEIER Unit for break time (batch input)
LAR01 Activity Type
ZEIER Unit for break time (batch input)
LAR01 Activity Type
VGE01 Unit for the standard value (batch input)
Source: ROUTING-VGE01 (Setup Time Unit)
Rule : Transfer (MOVE)
Coding: PLPO_DI_DS-VGE01 = ROUTING-VGE01.
Attention: Source field is longer than target field!
VGW01 Standard value (batch input)
Source: ROUTING-VGW01 (Setup Time Std)
Rule : Transfer (MOVE)
Coding: PLPO_DI_DS-VGW01 = ROUTING-VGW01.
LAR02 Activity Type
VGE02 Unit for the standard value (batch input)
Source: ROUTING-VGE02 (Machine Time Unit)
Rule : Transfer (MOVE)
Coding: PLPO_DI_DS-VGE02 = ROUTING-VGE02.
VGW02 Standard value (batch input)
Source: ROUTING-VGW02 (Machine Time Std)
Rule : Transfer (MOVE)
Coding: PLPO_DI_DS-VGW02 = ROUTING-VGW02.
LAR03 Activity Type
Remaining fields unmapped.
The first operation in our routings is always '0010' and is always a non-capacity consuming op (fixed time). Our Control key is always 0009.
Next, we add cap-consuming ops, one at a time, using another LSMW. So,
all operation 0020 one pass; all routings. all operation 0030, one pass, all routings;
etc etc.
Input file fields same as above, except in this case we generally leave the setup time blank and
instead enter the machine time. Name of the file is ROUTING1.CSV and structure is ROUTING1.
YOU HAVE TO HAVE THE ROUTING NUMBER GENERATED IN THE FIRST LSMW RUN and
insert it into PLNNR.
Mapping:
- SFC - ROUTING1 Change Routing (add cap based WCs)
Fielddmapping and conversion rules
RC271_DS Work center structure for direct input (for datasets)
Fields
TCODE Transaction code
Coding: RC271_DS-TCODE = 'CA02'.
STTAG Character field length = 10
Coding: RC271_DS-STTAG = '01/01/2006'.
AENNR Change number
REVLV Revision level
WERKS Plant
PROFIDNETZ Profile
PLNNR Key for task list group
Source: ROUTING1-PLNNR (Routing Group)
Rule : Transfer (MOVE)
Coding: RC271_DS-PLNNR = ROUTING1-PLNNR.
PLNAL Group counter
Rule : Constant
Coding: RC271_DS-PLNAL = '01'.
STATU Status
VAGRP Responsible planner group/department
VBELN Sales document
POSNR Character field of length 6
PSPNR Work Breakdown Structure Element (WBS Element)
PLPO_DI_DS Routing/item structure for direct input (for datasets)
Fields
ACTTYP Processing type for objects to be imported
Rule : Constant
Coding: PLPO_DI_DS-ACTTYP = 'H'.
PLNAL Group counter
Rule : Constant
Coding: PLPO_DI_DS-PLNAL = '01'.
PLNFL Sequence
Rule : Constant
Coding: PLPO_DI_DS-PLNFL = '000000'.
VORKN Node number (batch input)
VORNR Operation Number
Source: ROUTING1-VORNR (Operation Number)
Rule : Transfer (MOVE)
Coding: PLPO_DI_DS-VORNR = ROUTING1-VORNR.
Attention: Source field is longer than target field!
UVOKN Node number (batch input)
UVORN Sub-operation
STEUS Control key
Rule : Constant
Coding: PLPO_DI_DS-STEUS = '0009'.
ARBID Object ID (batch input)
OBJTY Object types of the CIM resource
ARBPL Work center
Source: ROUTING1-ARBPL (work center)
Rule : Transfer (MOVE)
Coding: PLPO_DI_DS-ARBPL = ROUTING1-ARBPL.
WERKS Plant
Source: ROUTING1-WERKS (plant)
Rule : Transfer (MOVE)
Coding: PLPO_DI_DS-WERKS = ROUTING1-WERKS.
KTSCH Standard text key
LTXA1 Short text
Source: ROUTING1-LTXA1 (Operation Name)
Rule : Transfer (MOVE)
Coding: PLPO_DI_DS-LTXA1 = ROUTING1-LTXA1.
VPLTY Type of the referenced task list
VPLNR Group of the referenced task list
VPLAL Group counter of the referenced task list
VPLFL Referenced sequence in routing
VINTV Operation interval
MEINH Quantity unit for operation (batch input)
Rule : Constant
Coding: PLPO_DI_DS-MEINH = 'EA'.
UMREN Denominator for conversion from unit to base unit (BTCI)
Rule : Constant
Coding: PLPO_DI_DS-UMREN = '1'.
UMREZ Numerator for converting from unit to base unit (BTCI)
Rule : Constant
Coding: PLPO_DI_DS-UMREZ = '1'.
BMSCH Base quantity (Batch input)
Source: ROUTING1-BMSCH (Base Quantity)
Rule : Transfer (MOVE)
Coding: PLPO_DI_DS-BMSCH = ROUTING1-BMSCH.
ZMERH Break time (batch input)
ZEIER Unit for break time (batch input)
LAR01 Activity Type
VGE01 Unit for the standard value (batch input)
Source: ROUTING1-VGE01 (Setup Time Unit)
Rule : Transfer (MOVE)
Coding: PLPO_DI_DS-VGE01 = ROUTING1-VGE01.
Attention: Source field is longer than target field!
VGW01 Standard value (batch input)
Source: ROUTING1-VGW01 (Setup Time Std)
Rule : Transfer (MOVE)
Coding: PLPO_DI_DS-VGW01 = ROUTING1-VGW01.
LAR02 Activity Type
VGE02 Unit for the standard value (batch input)
Source: ROUTING1-VGE02 (Machine Time Unit)
Rule : Transfer (MOVE)
Coding: PLPO_DI_DS-VGE02 = ROUTING1-VGE02.
VGW02 Standard value (batch input)
Source: ROUTING1-VGW02 (Machine Time Std)
Rule : Transfer (MOVE)
Coding: PLPO_DI_DS-VGW02 = ROUTING1-VGW02.
LAR03 Activity Type
VGE03 Unit for the standard value (batch input)
VGW03 Standard value (batch input)
LAR04 Activity Type
VGE04 Unit for the standard value (batch input)
VGW04 Standard value (batch input)
LAR05 Activity Type
VGE05 Unit for the standard value (batch input)
VGW05 Standard value (batch input)
LAR06 Activity Type
VGE06 Unit for the standard value (batch input)
VGW06 Standard value (batch input)
ZERMA Type of standard value calculation
ZGDAT Date when the standard value was calculated
ZCODE Reference number for standard value code
ZULNR Basis for standard value calculation
RSANZ Number of confirmation slips (batch input)
LOANZ Number of time tickets (batch input)
LOART Wage type
QUALF Suitability
ANZMA Number of employees (Batch-input)
RFGRP Setup group category
RFSCH Setup group key
RASCH Setup type key
AUFAK Scrap factor (batch input)
LOGRP Wage group
UEMUS Required overlapping
UEKAN Optional overlapping
FLIES Indicator: continuous flow production
ZEIMU Unit for minimum overlap time (batch input)
ZMINU Minimum overlap time (batch input)
MINWE Minimum send-ahead quantity (batch input)
SPMUS Required splitting
Rule : Constant
Coding: PLPO_DI_DS-SPMUS = 'X'.
Remaining fields unmapped.
Finally, we add the remaining fixed time operations. Same input fields, name of structure is ROUTING2
Field Mapping:
Fieldmapping and conversion rules
RC271_DS Work center structure for direct input (for datasets)
Fields
TCODE Transaction code
Coding: RC271_DS-TCODE = 'CA02'.
STTAG Character field length = 10
Coding: RC271_DS-STTAG = '01/01/2006'.
AENNR Change number
REVLV Revision level
WERKS Plant
PROFIDNETZ Profile
PLNNR Key for task list group
Source: ROUTING2-PLNNR (Routing Group)
Rule : Transfer (MOVE)
Coding: RC271_DS-PLNNR = ROUTING2-PLNNR.
PLNAL Group counter
Rule : Constant
Coding: RC271_DS-PLNAL = '01'.
STATU Status
VAGRP Responsible planner group/department
VBELN Sales document
POSNR Character field of length 6
PSPNR Work Breakdown Structure Element (WBS Element)
PLPO_DI_DS Routing/item structure for direct input (for datasets)
Fields
ACTTYP Processing type for objects to be imported
Rule : Constant
Coding: PLPO_DI_DS-ACTTYP = 'H'.
PLNAL Group counter
Rule : Constant
Coding: PLPO_DI_DS-PLNAL = '01'.
PLNFL Sequence
Rule : Constant
Coding: PLPO_DI_DS-PLNFL = '000000'.
VORKN Node number (batch input)
VORNR Operation Number
Source: ROUTING2-VORNR (Operation Number)
Attention: Source field is longer than target field!
UVOKN Node number (batch input)
UVORN Sub-operation
STEUS Control key
Rule : Constant
Coding: PLPO_DI_DS-STEUS = '0009'.
ARBID Object ID (batch input)
OBJTY Object types of the CIM resource
ARBPL Work center
Source: ROUTING2-ARBPL (work center)
Rule : Transfer (MOVE)
Coding: PLPO_DI_DS-ARBPL = ROUTING2-ARBPL.
WERKS Plant
Source: ROUTING2-WERKS (plant)
Rule : Transfer (MOVE)
Coding: PLPO_DI_DS-WERKS = ROUTING2-WERKS.
KTSCH Standard text key
LTXA1 Short text
Source: ROUTING2-LTXA1 (Operation Name)
Rule : Transfer (MOVE)
Coding: PLPO_DI_DS-LTXA1 = ROUTING2-LTXA1.
VPLTY Type of the referenced task list
VPLNR Group of the referenced task list
VPLAL Group counter of the referenced task list
VPLFL Referenced sequence in routing
VINTV Operation interval
MEINH Quantity unit for operation (batch input)
Rule : Constant
Coding: PLPO_DI_DS-MEINH = 'EA'.
UMREN Denominator for conversion from unit to base unit (BTCI)
Rule : Constant
Coding: PLPO_DI_DS-UMREN = '1'.
UMREZ Numerator for converting from unit to base unit (BTCI)
Rule : Constant
Coding: PLPO_DI_DS-UMREZ = '1'.
BMSCH Base quantity (Batch input)
Source: ROUTING2-BMSCH (Base Quantity)
Rule : Transfer (MOVE)
Coding: PLPO_DI_DS-BMSCH = ROUTING2-BMSCH.
ZMERH Break time (batch input)
ZEIER Unit for break time (batch input)
LAR01 Activity Type
VGE01 Unit for the standard value (batch input)
Source: ROUTING2-VGE01 (Setup Time Unit)
Rule : Transfer (MOVE)
Coding: PLPO_DI_DS-VGE01 = ROUTING2-VGE01.
Attention: Source field is longer than target field!
VGW01 Standard value (batch input)
Source: ROUTING2-VGW01 (Setup Time Std)
Rule : Transfer (MOVE)
Coding: PLPO_DI_DS-VGW01 = ROUTING2-VGW01.
LAR02 Activity Type
VGE02 Unit for the standard value (batch input)
Source: ROUTING2-VGE02 (Machine Time Unit)
Rule : Transfer (MOVE)
Coding: PLPO_DI_DS-VGE02 = ROUTING2-VGE02.
VGW02 Standard value (batch input)
Source: ROUTING2-VGW02 (Machine Time Std)
Rule : Transfer (MOVE)
Coding: PLPO_DI_DS-VGW02 = ROUTING2-VGW02.
LAR03 Activity Type
VGE03 Unit for the standard value (batch input)
Remaining fields unmapped.
That's it.
Regards,
DB49 -
Fireworks CS5 rocks - Macs this is for you
I was using Fireworks software for long time, mostly testing into detail and Fireworks CS5 is top of the line product.
Mac people can now be happy it works excellent.
Of course there is always room for upgrades, and not be so much positive let me find at least 1 thing that could be better and then we could say Fireworks CS5 would be perfect.
Have for example panels, see Path panel that one looks perfect, but why other panels didn't follow that same design flow ? now thats a shame, when you know you can do it all to be great... but you don't do it
Please make panels to be more consistant to each other, look at the Path panel this is perfection seen so far.At age 76 my mom would think of you as " a kid " since she is in her late 80's. A few years ago I helped her get started with using a computer ( she bought a pc .. the one that has a milk cow design on box -gateway ) . She had some issues with understanding some of the computer stuff ( filenames, folders, hard drive and ram and stuff like that ). I spent a lot of time with her explaining stuff and she almost always insisted on " writing down" what I was explaining. She thought she could refer to it later on and use it as a reference. This approach kept her active and having a good time with the computer ( mostly emails, some mystery games and word processing etc ).
The learning 'curve' of editing is pretty steep even with a good knowledge of computer " guts " .
My advice is to try and hook up with a person who can help you one on one. Person to person. That would maybe be the fastest way to deal with the editing and associated tech stuff... as it really is a lot of stuff involved. However, on a person to person level you would probably get everything down pat in a couple weeks... as long as you keep at it and make notes and approach it methodically.
I don't know where you live and what resources are near you but I would maybe look into speaking to people about helping on that level ...person to person... some would probably do it for free. I know some people here would help you till the cows come home as best they can, but because of the lag of time ( you ask question, you wait for answer ) it is not a fast process.
Some cities have film schools where they use premiere pro, avid, FCP, etc..and PC and MAC computers..and there are always students who know a lot willing to help people learn stuff... so that's another way to look at this ...do some research near home and see what's up at the local library, schools, etc... get some fast assistance one on one if you can. Would be faster. -
[Solved] Can you check if this plays for you (online video)?
Just to know if this is only on my setup or something wrong with the website - can you play any videos from the cop15 webcast archive, e.g. this one?
Here its just looping an "introductory" 11 seconds video, the real ones never load... Tried with firefox (new profile), Chromium is missing plugins. Thanks!
Last edited by hokasch (2010-10-02 14:13:00)hokasch wrote:Silly extra question: how did you get that mms link in your clipboard?
Hard way:
Open the page, look at the source and figure out which is the link to the actual video you want, which should be http://mfile3.akamai.com/2879/wmv/origi … sx?obj=001 (line 205), if you download that using wget then you get a file with the link inside (mms://a366.v28795.c2879.g.vm.akamaistream.net/7/366/2879/001/origin.metafusion.gl-systemhaus.de/unfccc/cop15/091219_0300_cop15_p1_enc09_engl.wmv?obj=001).
Easy way:
Use the firefox plugin then it should be easy to get the link from the player.
Half way there:
use vlc to open the first link, it will automagically download the file and play it.
or use mplayer -playlist <first_link> it will also do the job (add any extra switches you want). -
Sudeep...this is for you
Man you are real genius....My SD Guru....
That is okay, but how to identify which are the Sdocs and Delivery docs the company is using???? what should in the header and item be set...thats what i wanted to know....Thanks for the same..
But there r lots of guys who r the real SD gurus over here.
so wud request u too not put a personal thread in SDN.
so that anybody can help u YAAR....
Rgds -
This is for you: "New people to the forum"
Some of us have been here a while...
I kind of come and go, depending on where I'm at.
These forums were instrumental in my java education...
When I first came to these forums, I did not know how to ask questions... people were REALLY patient and REALLY helpful when I finally tried to answer my questions, or tried to solve my problems, and became stuck.
We are all volunteers on this forum. Usually, what sets us off are obvious homework questions (either coding projects or obvious test/homework questions), people who post vague or misleading question titles, people who post questions without having sought an answer, .. things like that... things that basically are people trying to get by, doing no work..
Why would that upset us? Because we, often times, worked hard... we wanted it badly enough, and we did it. This feeling of entitlement that children have today frustrates us... this overall feeling of somebody "owing" you something, that somebody else's time couldn't possibly be as valuable to them as it is to you...
None of us HAVE to come here. We are all, I think, giving back to the community that taught us Java, or at least helped us out when we're stuck.
Think about that before you snap back. You come here to visit, but we live here.Some of us have been here a while...
I kind of come and go, depending on where I'm at.
These forums were instrumental in my java
education...
When I first came to these forums, I did not know how
to ask questions... people were REALLY patient and
REALLY helpful when I finally tried to answer my
questions, or tried to solve my problems, and became
stuck.True
>
We are all volunteers on this forum. Usually, what
sets us off are obvious homework questions (eitherYep we are all volunteers, so I dont see anything setting anybody off. I personally simple don't answer to the posts I feel are not worth it or I feel I may not be able to answer the question, but no hard feelings. I strongly disagree with the "TURN OFF" thing and would rather prefer using discretion in answering questions.
coding projects or obvious test/homework questions),
people who post vague or misleading question titles,
people who post questions without having sought an
answer, .. things like that... things that basically
are people trying to get by, doing no work..
That might and might not always be the case, but the solution again as per me lies in using discretion not abuse.
Why would that upset us? Because we, often times,
worked hard... we wanted it badly enough, and we did
it. This feeling of entitlement that children have
today frustrates us... this overall feeling of
somebody "owing" you something, that somebody else's
time couldn't possibly be as valuable to them as it
is to you...
Well its not about the value of time, since we spend time here as per choice, a decision we make willingly so why complain.
None of us HAVE to come here. We are all, I think,
giving back to the community that taught us Java, or
at least helped us out when we're stuck.
I don't feel I am a "REGULAR", but I try to visit the forum and participate as much as I can, but I can just hope I could give back anything. Though the motivations may vary but I would say coming here is not a pay back exercise but a learning process and learning I guess never ends, and sometimes I end up learning from newbies so I don't mind helping them learn either. So I strongly disagree to the notion of providing a service to community by coming here.
Think about that before you snap back. You come here
to visit, but we live here.But then its not our home. If Sun's java forum accomodates us, I welcome that but cannot calim that I own the place.
No hard feelings. -
Assaf. This is for you.
P4 CPU 3.0C cooling fan that comes inside the CPU box.
would it bring the CPU temp under 35c?
and if not what is the best P4 fans to cool it under 35c?There is no standard to which the sensors are calibrated, so it depends what you mean exactly.
I doubt the sensor on the 875P Neo will report 35, more like 50. But the same heatsink+CPU could measure 35 on another board.
Never trust these sensors to be accurate, they are only good relative to the same exact board.
The retail heatsink is more than enough to cool your PCU if your not overclocking.
If you want some better cooling you can consider a thermalright AX478 or swiftec MCX478. There are probably more examples of good heatsinks I am not aware of. -
How do I change Guitar rig patches when it is a plug in in main stage
I'm using Guitar Rig (v.3.2.1) inside Mainstage (v.1.0.2). I'm trying to use a midi foot controller (Yamaha MFC10) to change the patches. Pressing the Yamaha foot pedal sends program change information into main stage, but it changes the patches at the top level of main stage. Also, main stage responds to program change on all midi channels and I don't see a way to limit it to just one. What I'm hoping to do is have the MainStage patches respond to one midi channel, and the Guitar rig patches respond to another. Can this be done??
Hey Burr,
Okay, I was able to get Mainstage 1 and Guitar Rig 3 talking okay. I'll outline here how I got the two to talk but I probably need a bit more info to address your exact need(s). I've also re-read your posts and I'll take a stab at what I think you might need to do to get set up a little better. The caveat here is that I'm not 100% clear on what you want to do, so apologies if I make assumptions that are a little off
Since it sounds like you want to do MIDI patches and Guitar Rig patches and you're trying to separate the two, then let's look at that, we can always look at combined patches later.
So what it kinda sounds like, is that you're thinking about Guitar Rig at the concert level, the best thing is for you to think about Guitar Rig at the patch level. What that allows you to do is to create two different sets within the concert, one for your MIDI patches, and the other for Guitar Rig patches.
That way, you can navigate to whatever you want (MIDI patch or Guitar Rig patch) and not worry about the MIDI channel separation issue. When you were saying the Yamaha MFC10 was sending program changes for patches at the top level, instead, what you want to think about is using CC's (not PC's) for set and patch navigation and PC's only for direct access to a specific patch.
So, first program your MFC10 to send 4 different CC's for Mainstage navigation (Set Up, Set Down, Patch Up, Patch Down) e.g. you could use switches 7,8,9,0. Then go into Mainstage at the layout level and map the Set Up, Down and Patch Up, Down icon/switches using the MIDI Learn function. Go into Edit mode and test the navigation.
Next, create two different sets MIDI and Guitar Rig.
Then create your MIDI patches in the MIDI set as you normally would.
Create your Guitar Rig patches within the Guitar Rig set. Create separate Guitar Rig patches using the MFX stereo version of the AU plug in for GR. When the Guitar Rig plug-in window opens, select/edit the patch within Guitar Rig that you want to use. That specific Guitar Rig patch will now be saved in your Mainstage patch. Set up a separate Mainstage patch using a Guitar Rig patch for each of your different patches/songs.
Now you can go into perform/full screen mode to navigate to each set or patch using switches 7,8,9,0 (if that's what you used) of your MFC10 and that will call up you patch.
Additionally, if you want to call up a specific patch from MFC10, then program one of your MFC10 switches to send a specific Program Change. Then click on the patch in Mainstage, the Patch Inspector window will open up - now assign that same Program Change number there. Your MFC10 will now call up that specific patch when you press on the switch.
Now, the next thing is...if you then want to modify or express something WITHIN a Guitar Rig patch. Then you first have to program your MFC10 to set up/send let's say...5 different CC's so let's use 1-5 of your MFC10. We might want to turn on/off different effects for example, or boost a gain, or whatever. In this example, we'll choose turning an effect on/off.
So program your MFC10, then go into layout mode in Mainstage and assign the stompbox on/off switch by clicking on it, using MIDI Learn, and then pressing your footswitch to learn the CC.
Go into Edit mode, select your Mainstage Guitar Rig patch, then click the stomp button(s) you just programmed. The parameter mapping section then opens up at the bottom. Choose your Mainstage patch name (appears right under "Parameter Mapping".
Then the next column (to the right) populates, choose "Guitar Rig 3 MFX", the next column then populates with all the Guitar Rig 3 parameters, select whichever GR3 item you want to control and do the parameter mapping. In my test I chose Skreemer On/Off because I mapped my FCB1010 and Mainstage Stompbox to switch that effect.
Anyway, if everything was done ok then when you press switch 1 on your MFC10 it will turn the effect in Guitar Rig 3 on and off through Mainstage.
So now knowing all that, you should be able to map Mainstage and GR to do what you want by just using the same principles.
Sorry for the long explanation but it's the only way to give you the details...I hope I got what you wanted to do after all that...phew
Give it a go and let me know if you have any questions.
J. -
Hello,
I recently bought the new Mbpr witht he newest software. Now the problem is that the quality of the sound when recording in garageband is alot worse than it used to be. I use guitar rig 5 with it and I have it set up correctly to the track but even though I am using the same exact sound from the rig, it sounds pretty plain and dull and lacks lower EQ on garageband compared to standalone, where it sounds great. I also didin't have this problem with the earlier version of garageband. I couldn't hear difference in that version of garageband and standalone. I have turned off all the EQs and stuff but no help there. Is there any way to make sure garageband has no effect on my input from the guitar rig or is there nothing I can do? Also is it possible to get the eralier version of garageband? Id like to get back to recording so any info on this would be greatly appreciated! Thank you!Are you using Guitar Rig AU plugin?
Have you tried different master track presets? -
Hi
My Ipod nana...has frozen up and working. It shows a white screen with the wrong time and a lock symbol. When I connected it to my computer, it didn't show up. Back of Ipod gets really warm..Any ideas on how to fix it? Than YouIf it happens again and the reset (home + power buttons) doesn't work, just let the battery drain; you'll know when the screen shuts off. Charge it back up and it should be fine. Frankly, I'm surprised this worked for you. Usually I hear people with this problem say that holding both buttons doesn't work, and they have to do the battery drain.
If the issue is incurable next time, you have a one-year warranty from the date of purchase. -
NI Guitar Rig Pro 4 as a plug -n for Logic Studio/Garageband?
Hi,
I have Logic 9 and use AmpDesigner/Pboard via an Apogee GIO for both my guitar and bass - Sounds great. However I've just been goofin around with a mate on his Macbook Pro using Native Instruments Guitar Rig 4 with their Control 3 foot pedal - ummm don't wanna say this but that sounds great too! I really like the interface and patch library and some of the presets did sound bloody great to me.
So my question is ...
Is it possible to use NI Guitar Rig v4 in Logic 9 studio/mainstage? as a plugin? maybe mix and match Amp Designer and or Guitar Rig in one song? I'm sure I read somewhere that you could use non Apple plugins in Garageband.
Anyhow
Keep on Pluckin'dynapop wrote:
Wow that was quick - thanks!
AU (Audio Unit) plugins eh? - I'll check that out in help documentation ...
http://www.hitsquad.com/smm/cat/PLUGINS_AU/
http://www.wikirecording.org/AGuide_to_FreePlugins
http://www.mhc.se/software/plugins/tips.php
Next problem is -
how do I explain the missing 300 euros from the house keeping to the missus!?
Just quit the sitcom... -
I'm using my electric guitar with GarageBand. With the input/output jack being full of my guitar cord, does anyone know if I can rig a BlueTooth™ speaker for output? Thanks in advance for any response.
yes this will work
you can also get a splitter cable that goes in to your in/out port so you can have 2 (or more) separate ports -
My father-in-law's photo library has thousand of "stock photos"(such as the guitar from garage band) surrounding his actual photos. What is the easiest way for me to clean this up for him? Karen
Can you tell me how to do that and how to do it without erasing his actual photos which are intermingled?
ThanK You.
Karen
PS We are only in town for a few more hours & I'd love to get this done for him. He's in PA & I'll never be able to walk him through this by phone:)
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