Haswell E benchmarks

Hello all. It's is once again time for some benchmarks with the new release. I will also include the previous X79 4930K clocked at 4.4GHz and Dual Xeon 10 Core as reference to these. I will add them as I get them done. Please let me know if you have any questions.
5960X @ 3.5GHz
64GB DDR4 2400
1TB Crucial M550 SSD
780Ti
AVCHD 4 Layer 30 Minute test
Adobe CC2014
3 Layer - 14:35 (Match Source selected)
3 Layer - 28:57 (HDTV 1080P 23.976)
4 Layer – 16:01 (Match Source selected)
4 Layer - 31:37 (HDTV 1080P 23.976)
Red 4K to DPX 4096 x 2048 24p Full Range (max bit depth) 30 seconds of media
3 Layer - 2:08
4 layer - 2:08
Red 5K 98 Frame to DPX 5K 23.976 slow motion Frame Full Range (max bit depth) 30 seconds of media
1 Layer - 2:12
Red 6K to DPX 6K (max bit depth) 20 seconds of media
1 Layer - 1:31
Red 4K to H264 4K 30 seconds of media
4 layer - :50(Match Sequence H264)
DNG 2.4K to H264 2.4K 26 seconds of media
1 Layer - :15
AE CC 2014
Red 4K to AVI Lossless 4k 30 seconds of media
1 Layer: 2:19
5960X @ 4.5GHz
64GB DDR4 2400
1TB Crucial M550 SSD
780Ti
AVCHD 4 Layer 30 Minute test
Adobe CC2014
3 Layer - 11:36 (Match Source selected)
3 Layer - 22:54 (HDTV 1080P 23.976)
4 Layer – 12:48 (Match Source selected)
4 Layer - 24:58 (HDTV 1080P 23.976)
Red 4K to DPX 4096 x 2048 24p Full Range (max bit depth) 30 seconds of media
3 Layer - 1:54
4 layer - 1:58
Red 5K 98 Frame to DPX 5K 24 Frame slow motion Frame Full Range (max bit depth) 30 seconds of media
1 Layer - 1:58
Red 5K 98 Frame to DNxHD 1080 23.978 36 OP1A Frame 30 seconds of media
1 Layer - :12
Red 5K 98 Frame to DNxHD 440X 1080P 60 frame OP1A Frame 30 seconds of media
1 Layer - :14
Red 6K to DPX 6K (max bit depth) 20 seconds of media
1 Layer - 1:21
Red 4K to H264 4K 30 seconds of media
4 layer - :49(Match Sequence H264)
DNG 2.4K to H264 2.4K 26 seconds of media
1 Layer - :13
AE CC 2014
Red 4K to AVI Lossless 4k 30 seconds of media
1 Layer: 1:59
The playback and export performance currently with CC 2014 is now relatively consistent. The CPU threading was across all 16 threads both on playback and export now. The GPU load consistently pushed up to 90 to 98% when the benchmark tests included GPU accelerated plugins and scaling of multiple layers. The overall efficiency is far better which is why I didnt put notes after each test. The 8 Core clocked at both 3.5GHz and 4.5GHz played back 4K, 5K 98 frame (both 24 and 60 frame playback), and even 6K at full resolution playback without dropping frames. The 5K playback was smooth regardless of slow motion or full motion preview setup. The increased bandwidth and speed of the ram is definitely having an impact there. The ram usage was as high as 30GB in Premiere for the testing but AE went well over 46GB on export. GPU ram usage pushed 2.5GB on the 3GB card with 4K+ media in Premiere but normally used around 1GB for 1080. I also included some request DNxHD OP1A exports from 5K media as a comparison of media timeframe to encoding time for off line. I will be testing the 6 Core 5960K after I do some testing with the ram at stock 2133.                          
Eric
ADK

Reference benchmarks:
4930K @ 4.4GHz
64GB DDR3 1600
1TB Crucial M550 SSD
780Ti
AVCHD 4 Layer 30 Minute test
3 Layer - 16:33 (Match Source selected)
3 Layer - 25:32 (HDTV 1080P 23.976)
4 Layer - 28:04 (HDTV 1080P 23.976)
4 Layer – 18:58 (Match Source selected)
Red 4K to DPX 4096 x 2048 24p Full Range (max bit depth) 30 seconds of media
3 Layer - 2:05
4 layer - 2:06
Realtime Playback 4K Full Res smooth without dropping frames
CPU threaded well for export after clearing cache by switching from Hardware MPE to Software MPE and back again before linking to AME. Realtime Playback threaded ideally.
Average GPU load 35%
Red 6K to DPX 6K (max bit depth) 20 seconds of media
1 Layer - 1:43
Realtime Playback 6K Full Res smooth without dropping frames.
CPU threaded well for export after clearing cache by switching from Hardware MPE to Software MPE and back again before linking to AME. Realtime Playback threaded ideally.
Average GPU load 15%
Red 4K to H264 4K 30 seconds of media
4 layer - :52 (Match Sequence H264)
CPU Threads very well on export. GPU load peaking at 99% consistantly.
DNG 2.4K to H264 2.4K 26 seconds of media
1 Layer - :21
CPU threads very well on export.
Red 4K to Cineform 4K Film Scan 1 30 seconds of media
4 Layer - 5:44
CPU Threads poorly
AE CC 2014
Red 4K to AVI Lossless 4k 30 seconds of media
1 Layer: 2:51
CPU Threads very well on Export. Ram Preview used 45GB of ram 3x at full res
2x Xeon E5 2690 V2 CPU's @ 3GHz
128GB DDR3 1600
1TB Crucial M550 SSD
780Ti
AVCHD 4 Layer 30 Minute test
3 Layer - 29:29
4 Layer – 31:21
Red 4K to DPX 4096 x 2048 24p Full Range (max bit depth) 30 seconds of media
3 Layer - 3:20
4 layer - 3:20
Realtime Playback 4K Full Res smooth without dropping frames.
Poor CPU Threaded on export but not playback
Average GPU load 50%
Max GPU load 99%
Red 6K to DPX 6K (max bit depth) 20 seconds of media
1 Layer - 2:29
Realtime Playback 6K Full Res smooth without dropping frames.
Poor CPU Threaded on export but not playback
Average GPU load 40%
Max GPU load 99%
2x 780Ti GPU's
AVCHD 4 Layer 30 Minute test
3 Layer - 29:59
4 Layer – 32:05
Red 4K to DPX 4096 x 2048 24p Full Range (max bit depth) 30 seconds of media
3 Layer - 3:39
4 layer - 3:30
Red 6K to DPX 6K (max bit depth) 20 seconds of media
1 Layer - 2:51
Red 4K to Pro Res 4444 via Cinemartin PLIN Gold 30 seconds of media
4 layer - 3:40 + 1 min to 2min Render time in Premiere
2x Xeon E5 2690 V2 CPU's @ 3GHz
128GB DDR3 1600
1TB Crucial M550 SSD
780Ti
DNG 2.4K to H264 2.4K 26 seconds of media
1 Layer - :19
CPU threads very well on export.
Red 4K to H264 4K 30 seconds of media
4 layer - 1:14
CPU Threads very well on export
Red 4K to Cineform 4K Film Scan 1 30 seconds of media
4 Layer - 5:55
CPU Threads poorly
AE CC 2014
Red 4K to AVI Lossless 4k 30 seconds of media
1 Layer: 2:32
CPU Threads very well on Export. Ram Preview used 99GB of ram at full res

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    Multithread Test 3 / HDD - Virus Scan 27.91 MB/s 25.49 MB/s
    Multithread Test 3 / Mem Lat - Rnd 16MB 5.34 MAcc/s 6.63 MAcc/s
    File Comp N/A N/A
    File DeComp N/A N/A
    File Encrypt N/A N/A
    File Decrypt N/A N/A
    Image DeComp N/A N/A
    Audio Comp N/A N/A
    Multithread Test 1 / File Comp N/A N/A
    Multithread Test 1 / File Encrypt N/A N/A
    Multithread Test 2 / File DeComp N/A N/A
    Multithread Test 2 / File Decrypt N/A N/A
    Multithread Test 2 / Audio DeComp N/A N/A
    Multithread Test 2 / Image DeComp N/A N/A
    Memory Read - 16 MB N/A N/A
    Memory Read - 8 MB N/A N/A
    Memory Read - 192 kB N/A N/A
    Memory Read - 4 kB N/A N/A
    Memory Write - 16 MB N/A N/A
    Memory Write - 8 MB N/A N/A
    Memory Write - 192 kB N/A N/A
    Memory Write - 4 kB N/A N/A
    Memory Copy - 16 MB N/A N/A
    Memory Copy - 8 MB N/A N/A
    Memory Copy - 192 kB N/A N/A
    Memory Copy - 4 kB N/A N/A
    Memory Lat - Rnd 16 MB N/A N/A
    Memory Lat - Rnd 8 MB N/A N/A
    Memory Lat - Rnd 192 kB N/A N/A
    Memory Lat - Rnd 4 kB N/A N/A
    Transparent Windows N/A N/A
    Graphics Memory - 64 Lines N/A N/A
    Graphics Memory - 128 Lines N/A N/A
    WMV Video Playback N/A N/A
    3D - Fill Rate Multi Texturing N/A N/A
    3D - Polygon Throughput Multiple Lights N/A N/A
    3D - Pixel Shader N/A N/A
    3D - Vertex Shader N/A N/A
    HDD - XP Startup N/A N/A
    HDD - Application Loading N/A N/A
    HDD - General Usage N/A N/A
    HDD - Virus Scan N/A N/A
    HDD - File Write N/A N/A
    Processor Intel Core 2 9653 MHz Processor Unknown 2661 MHz
    Physical / Logical CPUs "1 Physical, 1 Logical" "1 Physical, 2 Logical"
    MultiCore 1 Processor Core Multicore 2 Processor Cores
    HyperThreading N/A N/A
    Graphics Card Generic VGA Generic VGA
    Graphics Driver Parallels Video Driver VMWare SVGA II
    Co-operative adapters No No
    DirectX Version 9.0c 9.0c
    System Memory 640 MB 640MB
    Motherboard Manufacturer N/A Intel Corporation
    Motherboard Model N/A 440BX Desktop Reference Platform
    Operating System Microsoft Windows XP Microsoft Windows XP
    Passmark Parallels VMWare
    CPU - Integer Math (MOPS) 112.35 230.31 <--
    CPU - Floating Point Math (MOPS) 280.46 588.33 <--
    CPU - Find Prime Numbers (OPS) 446.37 676.99 <--
    CPU - SSE/3DNow! (MMPS) 2118.56 4737.13 <--
    CPU - Comp (KB/s) 2994.16 5952.34 <--
    CPU - Encrypt (MB/s) 18.09 36.27 <--
    CPU - Image Rotation (IRPS) 598.21 1184.41 <--
    CPU - String Sorting (TPS) 2118.81 3672.59 <--
    Graphics 2D - Lines (TPS) 220.71 25.15 <--
    Graphics 2D - Rectangles (TPS) 189.74 61.8 <--
    Graphics 2D - Shapes (TPS) 39.54 13.71 <--
    Graphics 2D - Fonts and Text (OPS) 190.39 75.88 <--
    Graphics 2D - GUI (OPS) 439.77 63.72 <--
    Memory - Allocate Small Block (MB/s) 2533.83 2526.21
    Memory - Read Cached (MB/s) 1960.5 1906.27
    Memory - Read Uncached (MB/s) 1871.79 1826.08
    Memory - Write (MB/s) 1687.81 1545.43
    Memory - Large RAM (OPS) 60.99 46.37
    Disk - Sequential Read (MB/s) 102.11 76.45 <--
    Disk - Sequential Write (MB/s) 58.33 50.9
    Disk - Rnd Seek + RW (MB/s) 51.4 40.4
    CPU Mark 711.08 1432.72 <--
    2D Graphics Mark 743.31 176.5 <--
    Memory Mark 599.94 580.38
    Disk Mark 766.11 606.7
    PassMark Rating 557.27 637.35<br>

    Thanks for posting these numbers - it's an interesting comparison.
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  • Performanc​e benchmark

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  • No keyboard & mouse during Win 7 installation on 13" rMBP (Haswell)

    Installing Windows 7 64-bit with Boot Camp isn't possible because the keyboard and mouse aren't working on my new 13" rMBP with Haswell processor. I've downloaded the "Support software" and used the Boot Camp Assistante to create the install USB drive. Adding a USB keyboard and mouse doesn't solve the problem. Has anybody solved the problem or should I wait for Apple to update the "Support software"?

    Have seen the update and done what I could with it, again I am stuck on the last step, aka having to enter a name for the partition and choose a color, I have read that i need a wired mouse and keyboard to get past this step. Is that true? I have just been assuming maybe there is something else going on and my system is missing something during that final step. Do I have to suck it up and buy a wired mouse and keyboard?
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              • Double click on setup to start installing the Boot Camp Support Software.
              • When prompted to allow changes, click on Yes and follow the onscreen instructions.
              • Installation can take a few minutes. Don't interrupt the installation process. When installation is complete, click Finish in the dialog that appears.
              • A system restart dialog box appears.  Click Yes to complete the installation.
    When running Windows, locate the Boot Camp folder on the USB media I created in step three. How would I be able to do this if I cant get past last step of the installation process
    Message was edited by: awaddington

  • Nvidia 180.22: mrxvt transparency and reasonable benchmarks

    I just got a 9800GT a few days ago. Just now I upgraded from 173.X nVidia drivers to the newest 180 in the repositories. Two questions:
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    SubSection "Display"
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    SubSection "Display"
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    Thanks.

    Pseudo transparency works by placing a copy of your background in the background of your window. (like behind the words in your terminal)
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    If you enable composite, (have a graphics card that can handle it), install xcompmgr and transset-df, then add
    xcompmgr -C & # The & keeps it from waiting for the program to stop before doing anything else.
    to you autostart, it will enable transparency. I'm using openbox and it works beautifully.
    Here is my .Xdefaults (by the way if it doesn't exist, you can create it in your user folder, just don't miss the' . ' !
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    URxvt*scrollBar_right: false
    URxvt*scrollBar: true
    URxvt*scrollstyle: plain
    URxvt*borderLess: false
    URxvt*inheritPixmap: true
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    URxvt*tint: white
    URxvt*font: xft:monofur:size=8
    #URxvt*font: xft:terminus-font:
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    URxvt*color1: #A80000
    URxvt*color2: #00A800
    URxvt*color3: #A85400
    URxvt*color4: #0000A8
    URxvt*color5: #A800A8
    URxvt*color6: #00A8A8
    URxvt*color7: #A8A8A8
    URxvt*color8: #545054
    URxvt*color9: #F85450
    URxvt*color10: #50FC50
    URxvt*color11: #F2FC50
    URxvt*color12: #5054F8
    URxvt*color13: #F854F8
    URxvt*color14: #50FCF8
    URxvt*color15: #F8FCF8
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    URxvt*matcher.pattern.2: \\bwww\\.[\\w-]\\.[\\w./?&@#-]*[\\w/-
    I use urxvt, but if you just change the u to an m, it 'should' work.
    Last edited by LeoSolaris (2009-01-29 18:28:15)

  • Are there any performance benchmark tools for Flash?

    I am looking to benchmark Flash on various computers that I use.  I was surprised that the performance of Adobe Flash on my Intel i5 computer running Windows 7 Pro 64-bit OS and IE 10 was MUCH WORSE than running on a Windows 7 Pro 32-bit on an Intel i3 computer running the same browser. 
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  • After Effects Multi-Core Benchmarks

    I have been doing some testing trying to figure out how fast after effects renders and how to
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    Dell Precision T7400 - Dual Quad Core Xeon X5482 @3.2ghz (8 cores)
    Adobe CS4 - Windows Vista 64 bit - 20GB ram - Matrox Axio LE
    Multiple OFF     Tiff= :30
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    Multiple ON      Tiff= :35
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    Well we can toss around reasons for AE not using a processors full potental on a comp, but all I know is that all of the truly multithreaded and multi-processor enable applications I use are much better at using resources to their fullest than AE, or for that mater, most of the programs in the MC.
    When I run those programs my system is pushed to the limit- which is why I bought a quad core system in the first place. Mental ray, Fusion, 3D Coat, Zbrush...the list is long of programs that have no problem using all my cores for 90%-100% of opperations.
    In the end it just adds up to the fact that Adobe owns a large corner of the market- and since there is no competition, sees no reason NOT to be 5-10 years behind the curve when it comes to resource managment in their software.
    Making maters worse is how a lot of the user base is oblivious to the technological changes in processors over the last five years. These people don't know that all but one of their cores sit idle most of the time, and they buy the corp. speak put out by Adobe about "...how complex every thing is- so you don't understand...". Sorry- I may not be a programer or a processor engineer for Intel or AMD, but I know when a program is using resources or not and I know quite a few of the things Adobe has said are "...just too complicated to do..." are really covers for lack luster R and D. Either your programers need to get up to speed, or Adobe needs to actually do the right thing and set more money aside for development. I'm betting it's the later.
    Softimage 7.x is fully multithreaded and 64bit (yes all the way through not just with mr). This is a complicated program- and the development team is probably 1/10th the size of that working on PS. So why after all of these years are we still waiting for even a half baked attempt at such things on the Adobe front?
    The way AE handles RAM compared to programs like Fusion and the like is pathetic.
    Don't get me wrong- I love the program for motion graphics and simple comp work, but again, the resource management with AE feels like I'm back in OS8.
    -Gideon

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