HD Audio requires rendering...but it didn't always!

I'm working with XDCAM HD 1080i60 35vbs material. I've working on a quad tower as well as a dual processor macbookpro.
I've been using the trick where you create a sequence, drop all your individual
XDCAM clips into the sequence, change the audio settings on that sequence to mono and then map audio track 1 to output 1, audio track 2 to output 2, same for 3rd and 4th channels.
I then take the sequence icon, drag it into the viewer window, and now I can scan all my clips as if they were one long clip. I then overwrite the clips I want into the timeline.
A problem has arisen that I have not experience previously with the same source material and same machines.
When dropping the clips into the timeline, it now requires rendering. I'm running in UNLIMITED RT at the dynamic and/or lowest quality settings and have told audio to play back in low quality in user preferences, however it still wants me to render.
If I delete channels 3 and 4 from the timeline, I don't have to render, but once I add the third channel back, it wants to be rendered.
If I hadn't done this before on the same machines with the same quality footage without needing to render, I'd think it was a processor power problem, but I know it's not. The problem just started on both a tower and macbookpro where this trick worked fine on previous occassions.
Any input would be appreciated.

So basically you are nesting the sequences into new sequences right?
But more to the point. I have some sound effects files that are five channels for surround sound and when I use them I have to render the sequence.
It sounds to me like a nested thing. or the fact that there are five channels. But I am not sure.

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