Healing brush is semi-transparent
I have Windows XP, sp2, Photoshop CS3.
When I drag the healing brush over a section I want to heal, the sampled color looks just fine, but when I release the mouse button, the area turns semi-transparent instead of keeping the full color. I thought there was a problem with my transparency setting, but I can't seem to find where to view that, and I don't think this is the issue. If I drag the brush over the same area a few times, the area does not become more opaque.
Perhaps I should mention that I usually use the brush to repair the borders of lines that are too indented to fix with the smudge, and I need to fill out the line a bit; the designated healing area usually has a background that has been made transparent with the eraser tool.
Thank you so much for any help anyone can give me, I really appreciate it!
The healing brush samples pixels of the surrounding area to be fixed. In areas where adjacent areas are different from target zone you can run into problems. Like OldBob says the clone stamp may work better as one can pick the area you are cloning from easier.
Similar Messages
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Healing Brush Problem (PSCS5)
Hi there, today my friend was creating tilable textures using the Offset tool, and then taking the Healing Brush tool to fix up the bad edges between the tiles. This has worked forever on his PC, but now suddenly is causing distortion when he uses it. Instead of having a soft edge to the healing brush marks, it comes out with distorted, pixelated edges.
Things to note:
• all other tools with soft edges work fine
• if the file is saved out as a different file format the problem is saved with it (still visible)
• only happens in CS5
• the pixelation on the edges of the brush strokes are solid color and don't look the same as what happens if turing a layer to dissovle or anything
• Photoshop CS5 Extended 64bit, Windows 7 64bit, GTX 260
-ThanksSo let me make sure I fully understand what is being attempted:
You're using the Healing Brush to essentially clone pixels from another part of the image to an area of the image that's transparent. You expect the soft edge of the brush to leave the edge of the result soft.
I think I can reproduce what you're seeing. Notably the blending doesn't seem to work properly either.
Here's what I see while brushing, then after I let up on the mouse button:
I think the real problem here is that it really doesn't seem to make much sense to use the Healing Brush on a transparent part of the image. It's prime function is to mix the result in with the surroundings. What are the surroundings in a transparent area? At best, you might hope to get white pixels there.
Some ideas that might help you work around this issue:
1. Use a layer mask to manage the transparency, and have the pattern entirely there in the image. In other words, separate the texture prep entirely from the transparency prep.
2. Use the Clone Stamp tool instead of the Healing Brush if you really need to brush over transparent pixels.
-Noel -
Healing brush problem - CS6 extended
My brush healing tool in CS6 is leaving a texture trail instead of smoothly blending edges. I have the "sampled" icon checked, not the"pattern" icon. As far as I am aware, I have changed no settings since I last used this tool successfully. I have reset the tools, to no avail. The trail has dark and light spots in it. I have all the latest updates. I am running on a Mac Pro with 16GB of RAM. Suggestions?
phslugSo let me make sure I fully understand what is being attempted:
You're using the Healing Brush to essentially clone pixels from another part of the image to an area of the image that's transparent. You expect the soft edge of the brush to leave the edge of the result soft.
I think I can reproduce what you're seeing. Notably the blending doesn't seem to work properly either.
Here's what I see while brushing, then after I let up on the mouse button:
I think the real problem here is that it really doesn't seem to make much sense to use the Healing Brush on a transparent part of the image. It's prime function is to mix the result in with the surroundings. What are the surroundings in a transparent area? At best, you might hope to get white pixels there.
Some ideas that might help you work around this issue:
1. Use a layer mask to manage the transparency, and have the pattern entirely there in the image. In other words, separate the texture prep entirely from the transparency prep.
2. Use the Clone Stamp tool instead of the Healing Brush if you really need to brush over transparent pixels.
-Noel -
Getting a semi-transparent graphic onto a spot plate in InDesign CS6
I'm struggling to get elements of a design onto the fifth colour plate in my InDesign file. Example is shown below. I have made a number of rough-edged strips that retain an element of semi-transparency along their edges (so that the background shows through slightly and gives a brushed/painted on effect). The client needs these elements to be on a fifth plate, Pantone 1385.
I have tried making the graphic as a greyscale psd and as a greyscale tiff with transparency included, but I can't seem to select within InDesign using the content tool and making it on the fifth plate in my ID palette.
Have done it as a CMYK psd for time being on example below just to allow me to show the client as a visual.
Can anyone help me? I have also (briefly) explored channels in Photoshop as well but can't make and headway there too. Is there a simple solution?
Many thanks for any advice.Thanks for reply, but I think this loses me all transparency?
Make your grayscale file a transparent Monotone like this:
In ID fill the background of the image frame with black: -
CS5 64-bit Content Aware Fill kills Healing brush, clone stamp
Here's the deal:
1) Open image for retouching-background layer only
2) Make copy of background layer 'cause I never retouch there and CAF won't work on the blank layer I use for all other retouching
3) Add blank layer above the previous two layers for clone stamp/healing work--can't use it for content-aware fill
4) Find something that will retouch better with CAF than cloning or healing and fix it with CAF on layer 2
5) The healing brush and clone stamp now do not work. I can see them, and the clone stamp continues to preview in the brush correctly, but when clicked nothing happens.
The only solution I've found is to save the image and restart CS5.
CS5 64-bit, Win7 Pro 64 bit, Core2duo e8400, 8gigs RAM
Consistent and reproducibly annoying...
SteveOkay, I duplicated your setup exactly with CS5 64 bit on Win 7 x64. Background layer, copy of background layer, and transparent touch-up layer.
You are unclear about exactly how you're invoking the Content Aware Fill.
I went through exactly the steps you suggested, as evidenced by the following Photoshop Edit log excerpt. I saw NO difficulties using the Clone tool in the last step.
Are you aware you can use the SPOT Healing Brush, in Content Aware mode, to do what you're doing on the transparent top layer (thereby avoiding the need to work on the background copy layer)? It is able to deal with the image being on the lower layers.
Photoshop Edit Log:
2010-06-17 10:58:24 File Blake_and_Mom.psd opened
Open
C:\MMEDIA\Retouched Photos\Blake_and_Mom.psd
Duplicate Layer
Duplicate current layer
5
New Layer
Make layer
Select clone stamp
Set Source Sampling Point of current application
To: Document Location
Source: layer “Layer 1”
Location: 1420 pixels, 743 pixels
Clone Stamp
Clone Stamp
Clone Stamp
Select layer “Background copy”
Without Make Visible
Select spot healing brush
Spot Healing Brush
Select layer “Layer 1”
Without Make Visible
Select clone stamp
Set Source Sampling Point of current application
To: Document Location
Source: layer “Layer 1”
Location: 1299 pixels, 879 pixels
Clone Stamp -
Is there a way to create a semi-transparency with Java?
I would like to be able to create a semi transparent form and I was does anyone know how to do this?
import java.awt.*;
import java.awt.geom.*;
import java.awt.image.*;
import java.io.*;
import java.net.*;
import javax.imageio.*;
import javax.swing.*;
import javax.swing.event.*;
public class CompositeTest extends JPanel {
private BufferedImage backImage, frontImage;
private float alpha = 1;
public CompositeTest() throws IOException {
backImage = ImageIO.read(new URL("http://today.java.net/jag/bio/JagHeadshot-small.jpg"));
frontImage = ImageIO.read(new URL("http://today.java.net/jag/Image54-small.jpeg"));
public Dimension getPreferredSize() {
return new Dimension(backImage.getWidth(), backImage.getHeight());
public void setAlpha(float alpha) {
this.alpha = alpha;
repaint();
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
int x = (getWidth() - backImage.getWidth())/2;
int y = (getHeight()- backImage.getHeight())/2;
g2.drawRenderedImage(backImage, AffineTransform.getTranslateInstance(x, y));
Composite old = g2.getComposite();
g2.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, alpha));
x = (getWidth() - frontImage.getWidth())/2;
y = (getHeight()- frontImage.getHeight())/2;
g2.drawRenderedImage(frontImage, AffineTransform.getTranslateInstance(x, y));
g2.setComposite(old);
public static void main(String[] args) throws IOException {
final CompositeTest app = new CompositeTest();
JSlider slider = new JSlider();
slider.addChangeListener(new ChangeListener(){
public void stateChanged(ChangeEvent e) {
JSlider source = (JSlider) e.getSource();
app.setAlpha(source.getValue()/100f);
slider.setValue(100);
JFrame f = new JFrame("CompositeTest");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Container cp = f.getContentPane();
cp.add(app);
cp.add(slider, BorderLayout.SOUTH);
f.pack();
f.setLocationRelativeTo(null);
f.setVisible(true);
} -
PS CS5 Extended on Windows
When trying to use the clone stamp and/or healing brush as soon as I move the cursor from the toolbar over to the image I get an exact copy of the existing layer that moves around the window with the movement of the clone stamp/healing brush. This just started tonight. What's causing this weird behaviour?What are the settings in Window > Clone Source?
-
Discover the new enhancements to Lightroom’s Advanced Healing Brush including the ability to heal and clone non-circular brush spots as well as remove easy-to-miss sensor dust using the new Visualization tool.
http://adobe.ly/11rZVq5Can the removal spots (circular) be resized like they could in LR 4?
-
Lightroom 5 Beta – Advanced Healing Brush | What's New in Lightroom 5 Beta | Adobe TV
Discover the new enhancements to Lightroom’s advanced Healing Brush including the ability to heal and clone non-circular brush spots as well as remove easy to miss sensor dust with using the new Visualization slider.
http://adobe.ly/ZpTdfkExcellent - a long time coming
-
An Image JPanel, A semi-transparent JPanel, and non-opaque components
This is a more intelligent re-asking of the question I posed here: http://forum.java.sun.com/thread.jspa?threadID=579298&tstart=50.
I have a class called ImagePane, which is basically a JPanel with an image background. The code is much like the ImagePanel posted by camickr, discussed in this topic: http://forum.java.sun.com/thread.jspa?forumID=57&threadID=316074 (except mine only draws the image, it does not tile or scale it).
On top of my ImagePane, I can place another component, TransparentContainer. This again extends JPanel, only a color is specified in the constructor, and it is drawn at about 70% opacity. This component is meant to help increase the readability of text components that blend with the background image, without blocking out the background image completely.
This works very well, until I need to add a component, like, say, a non-opaque JRadioButton in a ButtonGroup. When you select a new JRadioButton at runtime, the semi-transparent JPanel fills with a combination of a completely opaque color (the one specifies to the TransparentContainer) and garbage from the non-opaque component being redrawn.
I have noticed that the UI is restored to being non-messed up if you place another application window on top of it and then move it. So apparently, one solution is to redraw the entire UI, or just the part that has the JRadioButton on it, every time the radio button is clicked. However, this seems unnecessarily complicated. It seems to me that I am missing something in my TransparentContainer's paintComponent() method. Does anyone have any ideas?
Here is my TransparentContainer code, if it will help:
import java.awt.AlphaComposite;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import javax.swing.JPanel;
public final class TransparentContainer extends JPanel
/* Private Fields: For use only by this class.
* These fields hold information needed by more
* than one method of this class.
private boolean fullTransparencyEnabled;
private Color baseColor;
private Color outerBorderColor;
private Color innerBorderColor;
private int obw;
private int ibw;
private int cbw;
/* -- START OF METHODS -- */
/* public TransparentContainer(Color color, boolean fullTrans)
* Initiallizes the transparent container object
* with 'color' as its base color.
public TransparentContainer(Color color, boolean fullTrans)
fullTransparencyEnabled = fullTrans;
baseColor = color;
Color borders[] = findBorderColors();
outerBorderColor = borders[0];
innerBorderColor = borders[1];
obw = 3;
ibw = 1;
cbw = obw + ibw;
/* private Color[] findBorderColors(Color base)
* Calculates the colors for the outer and inner
* borders of the object based on the base color.
private Color[] findBorderColors()
Color borders[] = new Color[2];
int colorData[] = new int[9];
colorData[0] = getBaseColor().getRed();
colorData[1] = getBaseColor().getGreen();
colorData[2] = getBaseColor().getBlue();
colorData[3] = colorData[0] - 50; // outerBorder red
colorData[4] = colorData[1] - 45; // outerBorder green
colorData[5] = colorData[2] - 35; // outerBorder blue
colorData[6] = colorData[0] + 30; // innerBorder red
colorData[7] = colorData[1] + 30; // innerBorder green
colorData[8] = colorData[2] + 20; // innerBorder blue
/* Make sure the new color data is not out of bounds: */
for (int i = 3; i < colorData.length; i++)
if (colorData[i] > 255)
colorData[i] = 255;
else if (colorData[i] < 0)
colorData[i] = 0;
borders[0] = new Color(colorData[3], colorData[4], colorData[5]);
borders[1] = new Color(colorData[6], colorData[7], colorData[8]);
return borders;
/* public Color getBaseColor()
* Returns the baseColor of this object.
public Color getBaseColor()
return baseColor;
/* public Color getOuterColor()
* Returns the outerBorderColor of this object.
public Color getOuterColor()
return outerBorderColor;
/* public Color getInnerColor()
* Returns the innerBorderColor of this object.
public Color getInnerColor()
return innerBorderColor;
/* public boolean getFullTransEnabled()
* Returns whether or not this object will render
* with all of its transparency effects.
public boolean getFullTransEnabled()
return fullTransparencyEnabled;
/* protected void paintComponent(Graphics g)
* Paints the component with the borders and colors
* that were set up in above methods.
protected void paintComponent(Graphics g)
Graphics2D g2d = (Graphics2D) g;
AlphaComposite alphaComp;
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setRenderingHint(RenderingHints.KEY_COLOR_RENDERING, RenderingHints.VALUE_COLOR_RENDER_QUALITY);
g2d.setRenderingHint(RenderingHints.KEY_ALPHA_INTERPOLATION,
RenderingHints.VALUE_ALPHA_INTERPOLATION_QUALITY);
g2d.setColor(getBaseColor());
/* Draw the main body of the component */
if (getFullTransEnabled())
alphaComp = AlphaComposite.getInstance(AlphaComposite.SRC_OVER, 0.6f);
g2d.setComposite(alphaComp);
else
alphaComp = AlphaComposite.getInstance(AlphaComposite.SRC_OVER, 1.0f);
g2d.setComposite(alphaComp);
g2d.fillRect(cbw, cbw, super.getWidth() - 2 * cbw, super.getHeight() - 2 * cbw);
alphaComp = AlphaComposite.getInstance(AlphaComposite.SRC_OVER, 0.6f);
g2d.setComposite(alphaComp);
/* Draw the inner border: */
g2d.setColor(getInnerColor());
g2d.fillRect(obw, obw, ibw, super.getHeight() - obw * 2); // left border
g2d.fillRect(obw, obw, super.getWidth() - obw, ibw); // top border
g2d.fillRect(super.getWidth() - cbw, obw, ibw, super.getHeight() - obw * 2); // right border
g2d.fillRect(obw, super.getHeight() - cbw, super.getWidth() - obw * 2, ibw); // bottom border
/* Draw the outer border: */
g2d.setColor(getOuterColor());
g2d.fillRect(0, 0, obw, super.getHeight()); // left border
g2d.fillRect(0, 0, super.getWidth() + obw, obw); // top border
g2d.fillRect(super.getWidth() - obw, 0, obw, super.getHeight()); // right border
g2d.fillRect(0, super.getHeight() - obw, super.getWidth(), obw); // bottom border
alphaComp = AlphaComposite.getInstance(AlphaComposite.SRC_OVER, 1.0f);
g2d.setComposite(alphaComp);
g2d.dispose();
}I added the main method to your TransparentContainer class ...
public static void main(String[] args) {
JFrame f = new JFrame("test transparent container");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
TransparentContainer tc = new TransparentContainer(Color.RED, true);
JLabel label = new JLabel("Hello, World!");
tc.add(label);
f.getContentPane().add(tc);
f.setSize(800, 600);
f.setVisible(true);
}...using the code you posted the label was not shown. I modified your paintComponent(Graphics g) method and I did this (see the areas in bold):
/* protected void paintComponent(Graphics g)
* Paints the component with the borders and colors
* that were set up in above methods.
protected void paintComponent(Graphics g)
// Call super so components added to this panel are visible
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
AlphaComposite alphaComp;
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setRenderingHint(RenderingHints.KEY_COLOR_RENDERING, RenderingHints.VALUE_COLOR_RENDER_QUALITY);
g2d.setRenderingHint(RenderingHints.KEY_ALPHA_INTERPOLATION,
RenderingHints.VALUE_ALPHA_INTERPOLATION_QUALITY);
g2d.setColor(getBaseColor());
/* Draw the main body of the component */
if (getFullTransEnabled())
alphaComp = AlphaComposite.getInstance(AlphaComposite.SRC_OVER, 0.6f);
g2d.setComposite(alphaComp);
else
alphaComp = AlphaComposite.getInstance(AlphaComposite.SRC_OVER, 1.0f);
g2d.setComposite(alphaComp);
g2d.fillRect(cbw, cbw, super.getWidth() - 2 * cbw, super.getHeight() - 2 * cbw);
alphaComp = AlphaComposite.getInstance(AlphaComposite.SRC_OVER, 0.6f);
g2d.setComposite(alphaComp);
/* Draw the inner border: */
g2d.setColor(getInnerColor());
g2d.fillRect(obw, obw, ibw, super.getHeight() - obw * 2); // left border
g2d.fillRect(obw, obw, super.getWidth() - obw, ibw); // top border
g2d.fillRect(super.getWidth() - cbw, obw, ibw, super.getHeight() - obw * 2); // right border
g2d.fillRect(obw, super.getHeight() - cbw, super.getWidth() - obw * 2, ibw); // bottom border
/* Draw the outer border: */
g2d.setColor(getOuterColor());
g2d.fillRect(0, 0, obw, super.getHeight()); // left border
g2d.fillRect(0, 0, super.getWidth() + obw, obw); // top border
g2d.fillRect(super.getWidth() - obw, 0, obw, super.getHeight()); // right border
g2d.fillRect(0, super.getHeight() - obw, super.getWidth(), obw); // bottom border
alphaComp = AlphaComposite.getInstance(AlphaComposite.SRC_OVER, 1.0f);
g2d.setComposite(alphaComp);
// Do not dispose the graphics
// g2d.dispose();
}...seems to work fine now. Perhaps you should also add methods or additional constructors so the user can easily change the transparency level...and add some javadoc comments to your constructors ...at a first glance I did not know what fullTrans was
public TransparentContainer(Color color, boolean fullTrans)good luck!! -
Photoshop CC and 2014 spot healing brush tool causing blue screen on windows 8.1
Hi,
The problem is when I'm using spot healing brush tool soon as apply it it causing fatal error on my windows. I have all suite up to date.
please advice.First thing to do is check you have all the latest device drivers for all your devices and all windows 8 updates. Printer drivers, Display Drivers, Network drivers etc. It is not possible for an Application program like Photoshop.exe to cause a Blue Screen. However Applications use devices and device drivers are able to do things application programs can not do.
-
Previous versions of elements would show brush sizes with a circle. Using brackets, you could see the size
increase/decrease. Elements 8 only shows a bandaid for the healing brush, no indication on photo of the brush size. Also, if I set text size to large, some tools show as 3, i.e., 3 hands, 3 bandaids, etc. Anyone else have this problem or know of a solution? I'm using a laptop with Windows 7, 64-bit. Microsoft says the program is compatible.Elements 8 only shows a bandaid for the healing brush, no indication on photo of the brush size.
Make sure that Edit > Preferences > Displays And Cursors > Painting Cursors is set to Normal Brush Tip. If that doesn't help, try deleting the Editor's preferences:
http://www.johnrellis.com/psedbtool/photoshop-elements-faq.htm#_Delete_the_Editor’s
I set text size to large, some tools show as 3
This is a known bug in PSE on Windows 7 -- you have to change the Windows display DPI (text size) to less than 150%. -
Photoshop CS5 Spot Healing Brush only blurs
Here's a before and after shot. I recently upgraded from CS3 and the spot healing brush always worked great.
Now when I use it, whether or not I use content aware fill, it leaves a blurred residue of what I was trying to remove.
As an aside, the Content Aware Fill leaves a similar residue, enough to make it effectively unusable.
I have included a sample photo of the spot healing brush problem. Left side is before and right side is after.
I just wanted to get rid of the electrical wall socket. You can see that it's not working. I am running windows 8 in a 64-bit environtment and running the 64-bit version of Photoshop CS5.5
Any assitance anyone is able to afford me is greatly appreciated.
Adobe Photoshop Version: 12.1 (12.1x20110328 [20110328.r.145 2011/03/28:10:30:00 cutoff; r branch]) x64
Operating System: Windows NT
Version: 6.2
System architecture: Intel CPU Family:6, Model:10, Stepping:9 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2
Physical processor count: 8
Processor speed: 3392 MHz
Built-in memory: 16345 MB
Free memory: 12108 MB
Memory available to Photoshop: 14658 MB
Memory used by Photoshop: 60 %
Image tile size: 128K
Image cache levels: 4
OpenGL Drawing: Enabled.
OpenGL Drawing Mode: Normal
OpenGL Allow Normal Mode: True.
OpenGL Allow Advanced Mode: False.
OpenGL Crash File: Not Detected.
OpenGL Allow Old GPUs: Not Detected.
Video Card Vendor: NVIDIA Corporation
Video Card Renderer: GeForce GTX 660/PCIe/SSE2
Display: 1
Display Bounds:= top: 0, left: 0, bottom: 1200, right: 1920
Video Card Number: 1
Video Card: NVIDIA GeForce GTX 660
Driver Version: 9.18.13.546
Driver Date: 20120731000000.000000-000
Video Card Driver: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Video Mode:
Video Card Caption: NVIDIA GeForce GTX 660
Video Card Memory: 1536 MB
Serial number: 95478754394945338970
Application folder: C:\Program Files\Adobe\Adobe Photoshop CS5.1 (64 Bit)\
Temporary file path: C:\Users\MICK92~1\AppData\Local\Temp\
Photoshop scratch has async I/O enabled
Scratch volume(s):
Startup, 1.81T, 1.30T free
Primary Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CS5.1 (64 Bit)\Plug-ins\
Additional Plug-ins folder: not set
Installed components:
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msvcm80.dll Microsoft® Visual Studio® 2005 8.00.50727.6910
msvcm90.dll Microsoft® Visual Studio® 2008 9.00.30729.6871
msvcp80.dll Microsoft® Visual Studio® 2005 8.00.50727.6910
msvcp90.dll Microsoft® Visual Studio® 2008 9.00.30729.6871
msvcr80.dll Microsoft® Visual Studio® 2005 8.00.50727.6910
msvcr90.dll Microsoft® Visual Studio® 2008 9.00.30729.6871
pdfsettings.dll Adobe PDFSettings 1.04
Photoshop.dll Adobe Photoshop CS5.1 CS5.1
Plugin.dll Adobe Photoshop CS5 CS5
PlugPlug.dll Adobe(R) CSXS PlugPlug Standard Dll (64 bit) 2.5.0.232
PSArt.dll Adobe Photoshop CS5.1 CS5.1
PSViews.dll Adobe Photoshop CS5.1 CS5.1
SCCore.dll ScCore 2011/01/17-17:14:10 61.452840 61.452840
tbb.dll Threading Building Blocks 2, 1, 2009, 0201
TfFontMgr.dll FontMgr 9.3.0.113
TfKernel.dll Kernel 9.3.0.113
TFKGEOM.dll Kernel Geom 9.3.0.113
TFUGEOM.dll Adobe, UGeom© 9.3.0.113
updaternotifications.dll Adobe Updater Notifications Library 2.0.0.15 (BuildVersion: 1.0; BuildDate: BUILDDATETIME) 2.0.0.15
WRServices.dll WRServices Thursday January 21 2010 12:13:3 Build 0.11423 0.11423
wu3d.dll U3D Writer 9.3.0.113
Installed plug-ins:
Accented Edges 12.0
ADM 3.11x01
Angled Strokes 12.0
Average 12.1 (12.1x20110328 [20110328.r.145 2011/03/28:10:30:00 cutoff; r branch])
Bas Relief 12.0
BMP 12.0.2
Camera Raw 6.3
Chalk & Charcoal 12.0
Charcoal 12.0
Chrome 12.0
Cineon 12.1 (12.1x20110328 [20110328.r.145 2011/03/28:10:30:00 cutoff; r branch])
Clouds 12.1 (12.1x20110328 [20110328.r.145 2011/03/28:10:30:00 cutoff; r branch])
Color Halftone 12.0.2
Colored Pencil 12.0
CompuServe GIF 12.0.2
Conté Crayon 12.0
Craquelure 12.0
Crop and Straighten Photos 12.1 (12.1x20110328 [20110328.r.145 2011/03/28:10:30:00 cutoff; r branch])
Crop and Straighten Photos Filter 12.0.2
Crosshatch 12.0
Crystallize 12.0.2
Cutout 12.0
Dark Strokes 12.0
De-Interlace 12.0.2
Difference Clouds 12.1 (12.1x20110328 [20110328.r.145 2011/03/28:10:30:00 cutoff; r branch])
Diffuse Glow 12.0
Displace 12.0.2
Dry Brush 12.0
Eazel Acquire 12.1 (12.1x20110328 [20110328.r.145 2011/03/28:10:30:00 cutoff; r branch])
Embed Watermark 4.0
Extrude 12.0.2
FastCore Routines 12.1 (12.1x20110328 [20110328.r.145 2011/03/28:10:30:00 cutoff; r branch])
Fibers 12.0.2
Film Grain 12.0
Filter Gallery 12.0
Fresco 12.0
Glass 12.0
Glowing Edges 12.0
Grain 12.0
Graphic Pen 12.0
Halftone Pattern 12.0
HDRMergeUI 12.0
IFF Format 12.0.2
Ink Outlines 12.0
JPEG 2000 2.0
Lens Blur 12.0
Lens Correction 12.0.2
Lens Flare 12.0.2
Lighting Effects 12.1 (12.1x20110328 [20110328.r.145 2011/03/28:10:30:00 cutoff; r branch])
Liquify 12.0.1
Matlab Operation 12.1 (12.1x20110328 [20110328.r.145 2011/03/28:10:30:00 cutoff; r branch])
Measurement Core 12.1 (12.1x20110328 [20110328.r.145 2011/03/28:10:30:00 cutoff; r branch])
Mezzotint 12.0.2
MMXCore Routines 12.1 (12.1x20110328 [20110328.r.145 2011/03/28:10:30:00 cutoff; r branch])
Mosaic Tiles 12.0
Multiprocessor Support 12.1 (12.1x20110328 [20110328.r.145 2011/03/28:10:30:00 cutoff; r branch])
Neon Glow 12.0
Nik Selective Tool 2.1.4.20894
Note Paper 12.0
NTSC Colors 12.1 (12.1x20110328 [20110328.r.145 2011/03/28:10:30:00 cutoff; r branch])
Ocean Ripple 12.0
OpenEXR 12.0.2
Paint Daubs 12.0
Palette Knife 12.0
Patchwork 12.0
Paths to Illustrator 12.0.2
PCX 12.1 (12.1x20110328 [20110328.r.145 2011/03/28:10:30:00 cutoff; r branch])
Photocopy 12.0
Picture Package Filter 12.1 (12.1x20110328 [20110328.r.145 2011/03/28:10:30:00 cutoff; r branch])
Pinch 12.0.2
Pixar 12.1 (12.1x20110328 [20110328.r.145 2011/03/28:10:30:00 cutoff; r branch])
Plaster 12.0
Plastic Wrap 12.0
PNG 12.0.2
Pointillize 12.0.2
Polar Coordinates 12.0.2
Portable Bit Map 12.1 (12.1x20110328 [20110328.r.145 2011/03/28:10:30:00 cutoff; r branch])
Poster Edges 12.0
Radial Blur 12.0.2
Radiance 12.1 (12.1x20110328 [20110328.r.145 2011/03/28:10:30:00 cutoff; r branch])
Read Watermark 4.0
Reticulation 12.0
Ripple 12.0.2
Rough Pastels 12.0
Save for Web & Devices 12.0
ScriptingSupport 12.1
Shear 12.0.2
Silver Efex Pro 2 2,006
Silver Efex Pro 2 2,006
Smart Blur 12.0.2
Smudge Stick 12.0
Solarize 12.1 (12.1x20110328 [20110328.r.145 2011/03/28:10:30:00 cutoff; r branch])
Spatter 12.0
Spherize 12.0.2
Sponge 12.0
Sprayed Strokes 12.0
Stained Glass 12.0
Stamp 12.0
Sumi-e 12.0
Targa 12.0.2
Texturizer 12.0
Tiles 12.0.2
Torn Edges 12.0
Twirl 12.0.2
Underpainting 12.0
Vanishing Point 12.0
Variations 12.1 (12.1x20110328 [20110328.r.145 2011/03/28:10:30:00 cutoff; r branch])
Water Paper 12.0
Watercolor 12.0
Wave 12.0.2
WIA Support 12.1 (12.1x20110328 [20110328.r.145 2011/03/28:10:30:00 cutoff; r branch])
Wind 12.0.2
Wireless Bitmap 12.1 (12.1x20110328 [20110328.r.145 2011/03/28:10:30:00 cutoff; r branch])
ZigZag 12.0.2
Plug-ins that failed to load: NONE
Flash:
Mini Bridge
Access CS Live
Flash
Kuler
CS Review
Installed TWAIN devices: NONEIn my opinion, there's nothing wrong with your choice of Spot Healing Brush for this image. I cropped your screenshot to the "BEFORE" image, removed the "BEFORE" type (with the SHB) and scaled to 600% to match your original document.
A dab of a 0% hardness 500 pixel Spot Healing Brush in Ps CS5.1 on OS X 10.6.8 worked perfectly. However, I would have made a vertical stroke with the brush at about 80% hardness and about 200 pixels, which also works for me.
Maybe your SHB is working in "Create Texture" mode despite specifying "Proximity Match" in Options bar. Try resetting the SHB by right-clicking its icon at left of Options bar and picking "Reset Tool" from the menu that appears. -
How to make a semi-transparent layer?
Hello everyone,
I am making my own website with Dreamwaver. I am a totally
new user and have no IT background. So could anyone here kindly
help me with my question:
In the main page I would like to use two layers with images
inserted. The second one will be a semi-transparent image which is
made in Fireworks. I would like to let this layer cover the first
one. Because it's semi-transparent, so i should still be able to
see the underlying image... I did all this, but finally in the IE
the second layer is NOT transparent at all.
I don't know where the problem is. Please, if anyone knows
the solutions or have any suggestion, let me know!
Thanks!
IncaI'll show it to you my way:
1. Type the text and click the layer mask icon. The layer mask should be all white and have a small border. That indicates the mask ist active.
The foreground color should be black and the background color white.
2. Choose the gradient tool. Open the gradient window. Choose the first gradient, "foreground to background" = black to white.
Change the white color to gray.
3. Check the layer mask > is it active?
Apply the gradient from right to left over your text.
See the thin line in the screenshot.
4. On your layer mask appears the gradient, left starting with gray and right ending with black.
The advantage of this method is that you can change your text without modifying the gradient.
The black color on the layer mask hides the text, the gray color makes the text more or less visible and white color means full visible.
Hope it helps.
miss marple -
Problem with opaque object/text showing as semi-transparent?
I didn't start seeing this problem till today, but the past couple of times I've gone to create a new shape layer or text layer, it appears like it's at 50% opacity. I've checked my layer settings, and they're all at 100% fill and opacity. I can't see any reason why they'd be semi-transparent, and none of the settings I've tried have changed anything. I've even tried deleting the shapes/text, saving my document, and starting over. That worked one time, but this time it's not working.
Even applying a color overlay still results in a semi-transparent shape.
Anyone else have a similar issue and know how to fix it? I am in the middle of doing a design for a client, for print, and I really can't be dealing with this right now.I ended up just deleting the group that was affected, saving it as a new file, and then rebuilding the new group from the new file. For some reason that worked. I am not currently have the problem, so I can't show you what was happening, but I'll definitely look at these steps if it happens again.
Thanks!
Brooke
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