HELLPPPP code not doing what it is sepose to do!!

i got this code and it is sepose to pas 3 variables , total, seat type and nr_seats. this happens then user clicks on "confirm booking" in main screen1. and the variables are passed to a textbox in mydialog1.
Can anyone please help???
Mainscreen1
import java.applet.*;
import java.awt.*;
import java.awt.event.*;
public class mainscreen1 extends Applet implements ItemListener, ActionListener
private Image layout1;
private int frame;
private int xpos,ypos,xdir,ydir;
public TextField tn, tt1, tt2, total;
public int value, ticketnum, sum, nr_seats;
public Label title, seat, need, payable;
public Button b1, b2, b3;
Mydialog1 d;
String c1;
public void init()
     setBackground(Color.pink);
setSize (600, 460);
setLayout(null);
title=new Label("The Almeida Theater booking system");
     title.setBounds(100,0,400,30);
     title.setFont(new Font("Verdana", Font.PLAIN,24));
     add(title);
seat=new Label("Please choose a seating location:");
     seat.setBounds(300,40,190,20);
     seat.setFont(new Font("Verdana", Font.BOLD,12));
     add(seat);
payable=new Label("Total Payable:�");
     payable.setBounds(300,390,100,20);
     payable.setFont(new Font("Verdana", Font.BOLD,12));
     add(payable);
     need=new Label("Please enter the number of seats needed:");
     need.setBounds(300,180,245,20);
     need.setFont(new Font("Verdana", Font.BOLD,12));
     add(need);
     CheckboxGroup radio = new CheckboxGroup();
     Checkbox Stalls = new Checkbox("Stalls", true, radio);
     Stalls.setBounds(490,40,60,25);
     add(Stalls);
     Stalls.addItemListener(this);
     Checkbox Balcony = new Checkbox("Balcony", false, radio);
     Balcony.setBounds(490,65,65,25);
     add(Balcony);
     Balcony.addItemListener(this);
     Checkbox Concessions = new Checkbox("Concessions", false, radio);
     Concessions.setBounds(490,90,94,25);
     add(Concessions);
     Concessions.addItemListener(this);
Button b1=new Button("Quote");
     b1.setBounds(20,395,80,30);
     add(b1);
     b1.addActionListener( this );
     Button b2=new Button("Confirm booking");
     b2.setBounds(110,395,100,30);
     add(b2);
     b2.addActionListener( this );
     Button b3=new Button("Clear");
     b3.setBounds(300,395,100,30);
     add(b3);
     b3.addActionListener( this );
     tt1=new TextField(60);
     tt1.setBounds(300,250,270,20);
add(tt1);
     tt1.setEditable (false);
     tt1.addActionListener(this);
     tt2=new TextField(60);
     tt2.setBounds(300,300,150,20);
     add(tt2);
     tt2.setEditable (false);
     tt2.addActionListener(this);
     tn=new TextField(3);
     tn.setBounds(545,180,30,20);
     add(tn);
     tn.addActionListener(this);
     total=new TextField(5);
     total.setBounds(400,390,45,20);
     add(total);
     total.setEditable (false);
     total.addActionListener(this);
     xpos = getSize().width/-1400;
     ypos = getSize().height/12;
     layout1 = getImage(getDocumentBase(),"layout1.gif");
     repaint();
public void itemStateChanged(ItemEvent e)
     String c1 = (String) e.getItem();
     if (c1 == "Stalls")
          value = 20;
     else if (c1 == "Balcony")
          value = 15;
     else
          value = 10;
     tt1.setText("You have chosen to sit in the " + c1 + " area");
     tt2.setText("Each seat will cost: �" + value);
     repaint();
public void clearValue()
          //cb.setSelectiob
          total.setText("");
          tt1.setText("");
          tt2.setText("");
          tn.setText("");
public void actionPerformed ( ActionEvent e )
if( e.getActionCommand() == "Quote" )
     int nr_seats = Integer.parseInt(tn.getText());
     total.setText("" +nr_seats*value);
else if( e.getActionCommand() == "Confirm booking")
     int nr_seats = Integer.parseInt(tn.getText());      
     total.setText("" +nr_seats*value);   
     d = new Mydialog1();      
     d.set_text(c1, nr_seats, total);
else if ( e.getActionCommand() == "Clear")
     clearValue();
          ticketnum = Integer.parseInt(tn.getText());
          repaint();
     public void paint(Graphics g)
          g.setColor(Color.black);
          g.drawString ("You have chosen:" + ticketnum +" seats", 300, 365);
          g.drawImage(layout1,xpos,ypos,null);
Mydialog1
import java.applet.*;
import java.awt.*;
import java.awt.event.*;
public class Mydialog1 extends Frame implements ItemListener, ActionListener
public Label title, custd, custfn, custfn, custad;
public Button b1, b2;
public TextField cfnt, csnt, cdt, tf;
public int value, nr_seats, total;
creditcard cc;
String c1;
public Mydialog1() //constructor
     init();
public void init()
     setBackground(Color.yellow);
setSize (500, 500);
setLayout(null);
     setLocation(320,140);
     setVisible(true);
     //Mydialog1(Frame f);
title=new Label("Almeida Theatre booking system");
     title.setBounds(150,20,185,30);
     add(title);
     CheckboxGroup ct = new CheckboxGroup();
     Checkbox Mr = new Checkbox("Mr", true, ct);
     Mr.setBounds(5,180,36,25);
     add(Mr);
     Mr.addItemListener(this);
     Checkbox Mrs = new Checkbox("Mrs", false, ct);
     Mrs.setBounds(50,180,42,25);
     add(Mrs);
     Mrs.addItemListener(this);
     Checkbox Miss = new Checkbox("Miss", false, ct);
     Miss.setBounds(95,180,45,25);
     add(Miss);
     Miss.addItemListener(this);
custd=new Label("If above booking details are correct please fill in your      deatils below");
     custd.setBounds(5,150,400,30);
     add(custd);
     custfn=new Label("ForeName");
     custfn.setBounds(5,220,60,20);
     add(custfn);
     cfnt=new TextField(60);
     cfnt.setBounds(70,220,150,20);
add(cfnt);
     custsn=new Label("SurName");
     custsn.setBounds(100,220,60,20);
     add(custsn);
     csnt=new TextField(60);
     csnt.setBounds(150,220,150,20);
add(csnt);
     custad=new Label("Address");
     custad.setBounds(5,320,37,20);
     add(custad);
     cdt=new TextField(60);
     cdt.setBounds(70,320,270,20);
add(cdt);
     tf = new TextField();
tf.setBounds(5, 80, 400,20);
add(tf);
     setVisible(true);
     Button b1=new Button("Close");
     b1.setBounds(20,440,80,30);
     add(b1);
     b1.addActionListener( this );
     Button b2=new Button("Proced with booking");
     b2.setBounds(110,440,150,30);
     add(b2);
     b2.addActionListener( this );
public void itemStateChanged(ItemEvent e)
     String c1 = (String) e.getItem();
     if (c1 == "Mr")
          value = 20;
     else if (c1 == "Mrs")
          value = 15;
     else
          value = 10;
public void actionPerformed( ActionEvent e )
if( e.getActionCommand() == "Close" )
this.dispose();
else if( e.getActionCommand() == "Proced with booking")
cc = new creditcard();
     public void set_text ( String c1, int nr_seats, int total )
     tf.setText ("You have chosen to sit in the " + c1 +" area" +" " nr_seats " the total is " +total);}

Are you sure that the variables you are passing contain the correct information? You need to be able to find the source of the problem, ie do the variables contain the wrong information, are you passing the correct variables, are you displaying them correctly once you get them?
Also, the following line should not even compile correctly - you cannot have 2 custfn Labels.
public Label title, custd, custfn, custfn, custad;If you are running this as an applet in a browser, System.out.print() statements will be displayed in the Java Console. If you are running through an applet viewer, you should be able to display messages also.

Similar Messages

  • Code not doing what its supposed to

    I am working on a project. Everthing was working fine... except I started to realise that things were doing things it is not supposed e.g. If I add a button (a simple button). During run time it does not appear. I then started deleting code to create a run time error but during run time the project works 100%. The net result is, I cannot do anything to the project because the outcome is always the same??????????
    Can somebody please advise me?
    Dimitri

    Try a clean build (in Flash Builder: Project -> Clean). If it does not help, clear the cache of your browser (the one you run your app on). Usually these two things are enough, at least for me.

  • Best Buy Appliance Delivery Not Doing What They Said They Would Do. Order Cancelled.

    I recently purchased a refrigerator from bestbuy.com and chose the option to have it delivered on Tuesday the second of December (today). I received an order confirmation e-mail from best buy on the day of purchase (November 28) which stated the following (taken directly from the e-mail):
    The scheduled appointment date of your item(s) below is Tuesday, December 2, 2014
    We'll call you by 9PM the night before your appointment with an estimated arrival time window at the phone number(s) you provided at the time of purchase (with either live or pre-recorded calls).
    Thank you for shopping with us.
    Sincerely,
    Karalyn Sartor
    Vice President Customer Care
    Yesterday, on Monday the 1st of December, I got a knock on the door from the Best Buy delivery team. They had my refrigerator and were here to deliver it. I was not ready for them to deliver the refrigerator at that time, at all, as I was not expecting it. I asked the driver to please deliver it on the scheduled date. The change in scheduling happened without a postive notification.
    I checked afterward and saw that their was en e-mail sent during the evening of November 30 informing me that the refrigerator would be delivered on Monday the 1st. This e-mail was in my spam folder and I did not see it. I did not expect it either as I was under the impression that I would be called by phone prior to delivery (as stated in the original purchase confirmation e-mail). So some mistake/change in scheduling happened. Not a big deal to me.
    Thirty minutes ago I called the 1-888 number mentioned in the e-mail to inquire about what time I could expect my refrigerator to be delivered. I was told it was rescheduled for December 20th, which is not acceptable to me.
    I was told the earliest delivery date that they could honor would be for monday the 8th of December. That is unacceptable to me as well. I was advised I had no other options for delivery other than to receive it on the 8th of December, 6 days after the aggreed upon delivery date.
    In the end I cancelled the order. As a customer I do not like to be treated this way (to be told one thing at first (delivery date and that I would be called by phone), to have that one thing change, and to not be told in a *reasonable* manner that the one thing had changed.
    Best Buy customer service, If you would like to contact me you have my e-mail address. You also have my correct phone number for calling me, which your system verified when it looked up my order by phone. Until then, please consider me an unsatisfied customer that will look very closely at other buying options for all my future appliance and home electronics needs.
    Thank You.
    P.S. - The person I spoke to on the phone to inquire about and cancel my order was very courteous and professional.

    To Whom It May Concern,
    I posted earlier regarding a refrigerator delivery problem. http://forums.bestbuy.com/t5/Delivery-Installation/Best-Buy-Appliance-Delivery-Not-Doing-What-They-S...
    I've since read a few of the other posts and think I see some common issues that many others have been having:
    1. Not calling the customer. We (customers) expect someone will call us the day before a scheduled delivery date to confirm the item is being delivered and approximately what time to expect it. The confirmation e-mail you send even states that this will happen.
    2. Not notifying the customer regarding changes. We (customers) expect someone will notify us if delivery dates are changed. This is especially important if the delivery date has been moved forward, as in my case. My particular problem would have been avoided entirely if someone from Best Buy would have notified me that the refrigerator I ordered would arrive one day ahead of schedule. An e-mail is not a good enough notification when you move the shipping date forward. How do you even know I have read/received it and will be home?
    3. Not working with the customer. I've read a few forum posts where some mistake has happened, and now shipping is delayed by a signifcant amount of time (a week or more). If you (Best Buy) had some better way of working with whoever does your delivery for you, things would be better.
    In my example the original delivery date was for today (Dec 2nd). You decided to deliver a day early on the 1st without making sure I knew you were coming on a differnet day than scheduled. So I wasn't ready. At this point I believe you (Best Buy) should have tried to correct this by rescheduling the delivery so that it happened on the original delivery date, December 2nd. You could have also arranged to deliver it later that same day, I would have been ok with that and had time to make things ready. Instead the delivery got rescheduled for the 20th of December by the system, and your customer service could only move it up to December 8. In a situation like this I think it would be better if you worked more with the customer (pay a driver an hour or two of overtime to get the goods delivered on the day you said you would or delay someone else who placed their order after I placed mine). Instead I was given one and only option, delivery on December 8.
    In the end I took the other option, cancelling my order. You have lost my business on this sale and I now have a lower opinion of Best Buy as a company and a brand than I did before. This could have been avoided if you did any of the above three things.
    Thank you for your time.

  • Extract Pages- and the Split- not doing what I expect them to

    I have a document created in Illustrator (CS4) which has multiple artboards. I want it split into multiple documents, one art board—> one document with only that artwork. When I use the Extract PAges… and the Split… comands to generate multiple documents, I get the multiple docs (same number of docs created as pages in original doc).
    Only thing is every doc has all the artboards and all the artwork as the original doc. I could understand all the artwork being there but all the artboards also?? What's going on?
    Appreciate any pointers on this.
    Trying to write a JSX to run in AI but struggling so far. Thread for AI solution started here: AS) export single page PDFs from multi-artboards

    I don't expect mind reading but I'l settle for careful reading
    I tried to explain how pages and artboards are qualitatively different objects only to be told they are the same thing and that's all I needed to say.
    I tried to explain that opening the very same file in Illustrator showed a lot more objects than it did in Acrobat. You probably don't remember because you breezed over something that you didn't think you needed to know because you were, at each stage, a step ahead of me (slow down already!).
    From my second post:
    I can't remember if Splitting gave enumerate files or the one file but either way ALL the artwork was in the enumerate files if they got made [.…] I ended up saving as CS3 .ai files which gives a Save artboards to seperate files option and, unlike the artboard range option on Save As PDF, it actually works.
    From my third post
    An artboard is not a page as far as Acrobat and Illustrator apps are concerned. I was trying to highlight the distinctly different way the two apps handle them. I can watch a one page with just one shape document in Acrobat become a 20 artboard, 40+ objects layout in Illustrator. Same document interpreted as one Page in Acrobat and 23 artboards in AI.
    I was on this forum because even a manual Document Menu> Split… command is not doing what I expected with the AI generated 23pp PDF file. I expected the 23 individual 'artboards' and content to each make a separate file.
    Thom Parker wrote:
    I don't remember you mentioning that you re-imported the PDF files into Illustrator.  This is an important detail. You also posted to an Acrobat scripting forum and never said you were not interested in an Acrobat Script.  You also never explained the problem you were seeing.  You were never clear.
    Covered that but note Illustrator doesn't import PDF files. .ai .eps and .pdf are all native files for Illustrator and just open, sometimes with an additional dialogue to choose a page from multiple pages. It imports .dwg, .svg and that sort of thing relying on translator plugins. This is the fourth time I'm saying I should have posted in Acrobat Win or Mac not scripting, apologies I was scripting when I made OP and probably frustrated. You were more clear it's true, clearly ignoring what I was getting at in each post re artboard cf. page objects.
    You see, in a PDF file each page has it's own content stream, i.e., a stream of vector graphics operators.  Graphics can be drawn anywhere in the coordinate space, but the page view is clipped by a crop rectangle.  So graphics can exist in the stream, but never be visible to the user because they are outside the crop.  I get the impression that in Illustrator the Artboards all exist in a single coordinate space? And that the conversion to PDF places this entire coordinate space into a single content stream. Then each page would be a different crop of the same content stream.  If this is the case then I believe there are PDF optimization operations in Acrobat that would fix your problem by removing all content outside the crop. 
    Yeah I've hacked lots of PDF files in AI. They use more than one clipping rect per page from memory. Correct, the artboards are defined in a single co-ord space it would seem — artboards are discretely and independently located on the document canvas and can even overlap each other. Yes those operations might work, I never though of that, I came across an Illustrator based solution early on in this thread. There's no conversion going on in Acrobat though I think, the file stays native PDF from AI to Acrobat and back to AI. As I've noted it's the way Acrobat displays or parses the data that in effect hides all the 'off-page' objects but open the same file in AI and it's all still there. 
    You know, we can't read minds, you actually have to explain what it is you need.
    I didn't know it, but I needed to get a confirmation on the artboardRange property bug in Illustrator CS4 and/or a confirmation that artboards are not treated as page objects, and I ended up having to lecture you on something you may have no interest in, sorry if I've been a pain. This is part of bigger bug elsewhere that I've been trying to get resolved or around on and off for a month. Every turn another bug, it gets confusing and frustrating at times

  • When trying to download free song from radio station web page it makes me log in to redeem a code not sure what i need to do

    I am trying to download a free song from a radio station web page.  it redirects me to the itunes store but once there it wants me to log in to redeem a code which i don't have.  Not sure what I need to do from here to fix this

    In Safari, control-click the link and choose Download Linked File. Alternatively, click on the address bar when it's displaying the MP3's URL and press the Option and Return keys simultaneously.
    (45532)

  • TS1292 iTunes card code not readable what do I do

    My I tunes gift card code is not readable What do I do

    See Here  iTunes Store: Invalid, inactive, or illegible codes
    http://support.apple.com/kb/TS1292

  • FN Key not doing what its suppose to

    Hi I just got a a GE62 apache and I am very happy with it ,apart from my FN key it does do not do what it is supposed to do it does other thing for an exsample if I press the FN +arrow left (volume) it changes size of the window I am in , again if I want to dim the keyboard lights I press the FN + Numpad + it opens the magnifier whats up???

    SORTED,
    i Did a bios update after the EC update and its all good now.

  • My Message Box Code Is Not Doing What I want It to Do Visual Basic

    Hi Good People
    I have Written Code To Show A message box "Saying The Address Already Exists" If the Addresses are already in my Database But if the Address is not in My Database then It gets Saved To my Database. (All works Ok so Far)
    The Problem I have is, I want to put an If statement inside another if statement.. Because On the Message box I also have A message Saying "Or are you Updating This Address" with yes and No Buttons. And If I chose No Button then Nothing should
    happen But If I chose the yes button then three text boxes are enabled so I can make changes to the record if needed. ie change of price or change of Address.
    When I change any Details on the Form and click save Nothing is Updated either in the datagridview or on the form. I must be missing code somewhere. Here is all the code i have ......
    Public Class frm_AirportFares
    Dim AirportFares As New AirportDataContext
    Private Sub AirportFaresBindingNavigatorSaveItem_Click(sender As Object, e As EventArgs) _
    Handles AirportFaresBindingNavigatorSaveItem.Click
    Try
    Dim Airport = From AirportFares In AirportFares.AirportFares _
    Where AirportFares.PickupAddress = Me.tb_PickupAddress.Text _
    AndAlso AirportFares.DropAddress = Me.tb_DropAddress.Text
    If Not Airport.Count = 0 Then
    MsgBox("The Address " & tb_PickupAddress.Text & " To " & tb_DropAddress.Text & " Already Exists" & vbCrLf & _
    vbCrLf & "Or are you Updating this record", MsgBoxStyle.YesNo)
    Dim res As MsgBoxResult
    If res = MsgBoxResult.No Then
    'Nothing Happens
    MsgBox("Your Record Has NOT Been Altered")
    Else
    If res = MsgBoxResult.Yes Then
    'Here I want to save any alteration made
    Me.Validate()
    Me.AirportFaresBindingSource.EndEdit()
    Me.TableAdapterManager.UpdateAll(Me.BookingsDataSet)
    Me.AirportFaresDataGridView.Update()
    MsgBox("Fare Has Been Saved Successfully")
    End If
    End If
    End If
    Catch ex As Exception
    End Try
    End Sub
    second Picture with Message box
    Can anyone tell me what i have done wrong please
    Kind Regards
    Gary
    Gary Simpson

    You did not assign a value to the message box. You needed to do:
    res = MsgBox(etc.)
    However, it is preferred to use the MessageBox.Show() method rather than the legacy MsgBox() function.  Notice the difference in the output of ans with each of these boxes.
    Here is some sample code using both:
        Private Sub btnMsg_Click(sender As System.Object, e As System.EventArgs) Handles btnMsg.Click
            Dim ans As Integer      'can NOT declare as DialogResult
            ans = MsgBox("Did you pass the test?", MsgBoxStyle.YesNo, "Yes or No")
            If ans = DialogResult.Yes Then  'same as:  If ans = 6
                MsgBox("OK", , ans.ToString)
            Else                '7 is same as No
                MsgBox("Failed", , ans.ToString)
            End If
        End Sub
        Private Sub btnMessage_Click(sender As System.Object, e As System.EventArgs) Handles btnMessage.Click
            Dim ans As DialogResult     'can also Dim ans As Integer
            ans = MessageBox.Show("Did you pass the test?", "Yes or No", MessageBoxButtons.YesNo)
            If ans = DialogResult.Yes Then  'same as:  If ans = 6
                MessageBox.Show("OK", ans.ToString)
            Else
                MessageBox.Show("Failed", ans.ToString)
            End If
        End Sub
    Solitaire

  • Same Code not doing Same thing

    Hello,
    Using the actionscript 2 below:
    This first button stops the main timeline, everything works
    fine. The other three do not. I have checked and rechecked my
    instance names, etc. I can't find any difference in my code
    anywhere and after of couple of hours I'm at a loss at why this
    won't work. All the buttons are own their own layers. Each button
    is coded exactly the same. Any ideas?
    Thanks.

    I figured out a solution which I'll go into in a moment. I'm
    not sure if I understand your question. All the buttons have been
    created and sit on the main timeline at different places (frames 1,
    100, 200, etc). i.e. I am not creating buttons dynamically or on
    the fly.
    What I finally did was simply move an instance of each button
    that was not on frame one to frame one on the main timeline, set
    the alpha to 0 so it didn't mess up my design and everything works.
    Not a great solution, but I couldn't get anything else to work.
    Does this mean since my actionscript is on frame one, that
    anything I need it to act upon, must exist at frame one when the
    file loads? I'm not a FLASH expert by any means, but I don't ever
    remember having a problem like this before.

  • Using Dialogue box in adobe. Javascript && not doing what I want it to

    Ok, I have a dialoge box that pops open for staff and asks them what it is they are doing - Reducing Interest Rate, Changing payment frequency, Changing payment amount or suspending payment.  I have fields that show/hide based on those choices
    If they hit only 1 choice the form works like a charm.  If however they hit two choices it does not
    I see what the form is doing but I do not know how to fix
    For a small example I have (put very simply)
    Fields 1, 2, 3 and 4 - all hidden
    button 1 = false
    button 2 = false
    button 3 = false
    button 4 = false
    if button 1 = true
    unhide Fields 2, 3 and 4
    If button 2 = true
    unhide Fields 1, 3 and 4
    if button 3 = true
    unhide Fields 1, 2 and 4
    if button 2 && 3 are true then:
    unhide Fields 1 and 4
    but what it does is show button 2 = true so unhides fields 1, 3 and 4 and then says button 3 = true so unhides Fields 1, 2 and 4 - so it ends up all my fields unhide
    I am sure there is probably a quick fix but I am at a loss
    I will attempt to attach my full code shortly

    Header 1
    // did the value change when ticked - lets check  THIS IS THE CODE I HAVE
    Alteration.bChk2 = false;
    Alteration.bChk3 = false;
    Alteration.bChk4 = false;
    Alteration.bChk5 = false;
    if ("ok" == Alteration.DoDialog()) {
         if (Alteration.bChk2 && Alteration.bChk4) {
             getField("FormValues.Loan.compoundingPeriod_Checkbox").display = display.visible;
             getField("FormValues.variance").display = display.visible;
             getField("FormValues.Loan.paymentFrequency_Checkbox").display = display.visible;
             getField("FormValues.Loan.periodicPaymentDatesDays_Weekly").display = display.visible;
             getField("FormValues.Loan.periodicPaymentDatesDays_BiWeekly").display = display.visible;
             getField("FormValuesLoan.paymentDay").display = display.visible;
             getField("FormValues.Loan.periodicPaymentDatesDays_SemiMonthly1st").display = display.visible;
             getField("FormValues.Loan.periodicPaymentDatesDays_SemiMonthly2nd").display = display.visible;
             getField("Periodic Payment Area").display = display.noPrint;
             getField("reduced interest rate").checkThisBox(0,true);
             getField("suspended periodic payment").checkThisBox(0,true);
    if (Alteration.bChk2 && Alteration.bChk5) {
             getField("FormValues.Loan.compoundingPeriod_Checkbox").display = display.visible;
             getField("FormValues.variance").display = display.visible;
             getField("FormValues.Loan.interestOnly_Checkbox").display = display.visible;
             getField("FormValues.paymentAmount").display = display.visible;
             getField("Periodic Payment Area").display = display.noPrint;
             getField("Periodic Pay Frequency Area Area").display = display.noPrint;
             getField("reduced interest rate").checkThisBox(0,true);
             getField("change periodic payment frequency").checkThisBox(0,true);
    if (Alteration.bChk3 && Alteration.bChk5) {
            getField("FormValues.Loan.compoundingPeriod_Checkbox").display = display.visible;
             getField("FormValues.variance").display = display.visible;
             getField("FormValues.rateType").display = display.visible;
             getField("FormValues.Loan.fixedRate").display = display.visible;
             getField("FormValues.Loan.variance_GT").display = display.visible;
             getField("Periodic Pay Frequency Area").display = display.noPrint;
             getField("Periodic Payment Area").display = display.noPrint;
             getField("change periodic payment frequency").checkThisBox(0,true);
             getField("reduced periodic payment amount").checkThisBox(0,true);
        if (Alteration.bChk2) {
             getField("FormValues.Loan.paymentFrequency_Checkbox").display = display.visible;
             getField("FormValues.Loan.periodicPaymentDatesDays_Weekly").display = display.visible;
             getField("FormValues.Loan.periodicPaymentDatesDays_BiWeekly").display = display.visible;
             getField("FormValuesLoan.paymentDay").display = display.visible;
             getField("FormValues.Loan.periodicPaymentDatesDays_SemiMonthly1st").display = display.visible;
             getField("FormValues.Loan.interestOnly_Checkbox").display = display.visible;
             getField("FormValues.paymentAmount").display = display.visible;
             getField("Interest Rate Area").display = display.noPrint;
             getField("reduced interest rate").checkThisBox(0,true);
    if (Alteration.bChk3) {
             getField("FormValues.rateType").display = display.visible;
             getField("FormValues.Loan.fixedRate").display = display.visible;
             getField("FormValues.Loan.variance_GT").display = display.visible;
             getField("FormValues.Loan.compoundingPeriod_Checkbox").display = display.visible;
             getField("FormValues.variance").display = display.visible;
             getField("FormValues.Loan.paymentFrequency_Checkbox").display = display.visible;
             getField("FormValues.Loan.periodicPaymentDatesDays_Weekly").display = display.visible;
            getField("FormValues.Loan.periodicPaymentDatesDays_BiWeekly").display = display.visible;
            getField("FormValuesLoan.paymentDay").display = display.visible;
            getField("FormValues.Loan.periodicPaymentDatesDays_SemiMonthly2nd").display = display.visible;
            getField("FormValues.Loan.periodicPaymentDatesDays_SemiMonthly1st").display = display.visible;
            getField("Periodic Payment Area").display = display.noPrint;
            getField("reduced periodic payment amount").checkThisBox(0,true);
    if (Alteration.bChk4) {
            getField("FormValues.Loan.compoundingPeriod_Checkbox").display = display.visible;
            getField("FormValues.variance").display = display.visible;
            getField("FormValues.Loan.paymentFrequency_Checkbox").display = display.visible; 
            getField("FormValues.Loan.periodicPaymentDatesDays_Weekly").display = display.visible;
            getField("FormValues.Loan.periodicPaymentDatesDays_BiWeekly").display = display.visible;
            getField("FormValuesLoan.paymentDay").display = display.visible;
            getField("FormValues.Loan.periodicPaymentDatesDays_SemiMonthly1st").display = display.visible;
            getField("FormValues.Loan.periodicPaymentDatesDays_SemiMonthly2nd").display = display.visible;
            getField("FormValues.Loan.interestOnly_Checkbox").display = display.visible;
            getField("FormValues.paymentAmount").display = display.visible;
            getField("FormValues.rateType").display = display.visible;
            getField("FormValues.Loan.fixedRate").display = display.visible;
            getField("FormValues.Loan.variance_GT").display = display.visible;
            getField("suspended periodic payment").checkThisBox(0,true);
            getField("Suspend Payment").display = display.noPrint;
    if (Alteration.bChk5) {
            getField("FormValues.Loan.compoundingPeriod_Checkbox").display = display.visible;
            getField("FormValues.variance").display = display.visible;
            getField("FormValues.Loan.interestOnly_Checkbox").display = display.visible;
            getField("FormValues.paymentAmount").display = display.visible;
            getField("FormValues.rateType").display = display.visible;
            getField("FormValues.Loan.fixedRate").display = display.visible;
            getField("FormValues.Loan.variance_GT").display = display.visible;
            getField("Periodic Pay Frequency Area").display = display.noPrint;
            getField("change periodic payment frequency").checkThisBox(0,true);
         console.println("Chk2:" + Alteration.bChk2);
         console.println("Chk3:" + Alteration.bChk3);
         console.println("Chk4:" + Alteration.bChk4);
        console.println("Chk5:" + Alteration.bChk5);
    So when I check button 2 and 5 is shows button 2 true and does button 2 work and shows button 5 true and does button 5 work. I want it only to do the condition under the && condition

  • Spry Menu Bar is not doing what I want it to do

    I am attempting to work with the Spry Menu Bar, which was starting to work, but then I made the mistake of trying to resize it using the resize handles around the menu. And now I can't figure out how to get it back to the right size. I've tried undoing and looking through the code, which is NOT my forte, but I can't find any clues as to how change the size. And it will not display any menu other than the very first one, even though the whole menu bar is spanning the page, with plenty of room to display all 4. What is going on??
    Here is the Spry menu bar css code:
    @charset "UTF-8";
    /* SpryMenuBarHorizontal.css - version 0.6 - Spry Pre-Release 1.6.1 */
    /* Copyright (c) 2006. Adobe Systems Incorporated. All rights reserved. */
    LAYOUT INFORMATION: describes box model, positioning, z-order
    /* The outermost container of the Menu Bar, an auto width box with no margin or padding */
    ul.MenuBarHorizontal
              margin: 0;
              padding: 0;
              list-style-type: none;
              font-size: 13pt;
              cursor: default;
              width: 800px;
              text-align: center;
    /* Set the active Menu Bar with this class, currently setting z-index to accomodate IE rendering bug: http://therealcrisp.xs4all.nl/meuk/IE-zindexbug.html */
    ul.MenuBarActive
              z-index: 1000;
              background-color: #666;
    /* Menu item containers, position children relative to this container and are a fixed width */
    ul.MenuBarHorizontal li
              margin: 0;
              padding: 0;
              list-style-type: none;
              font-size: 100%;
              position: absolute;
              text-align: center;
              cursor: pointer;
              width: 795px;
              float: left;
              height: 38px;
              left: 9px;
              top: 428px;
    /* Submenus should appear below their parent (top: 0) with a higher z-index, but they are initially off the left side of the screen (-1000em) */
    ul.MenuBarHorizontal ul
              margin: 0;
              padding: 0;
              list-style-type: none;
              font-size: 100%;
              z-index: 1020;
              cursor: default;
              width: 8.2em;
              position: absolute;
              left: -1000em;
    /* Submenu that is showing with class designation MenuBarSubmenuVisible, we set left to auto so it comes onto the screen below its parent menu item */
    ul.MenuBarHorizontal ul.MenuBarSubmenuVisible
              left: auto;
    /* Menu item containers are same fixed width as parent */
    ul.MenuBarHorizontal ul li
              width: 8.2em;
    /* Submenus should appear slightly overlapping to the right (95%) and up (-5%) */
    ul.MenuBarHorizontal ul ul
              position: absolute;
              margin: -5% 0 0 95%;
    /* Submenu that is showing with class designation MenuBarSubmenuVisible, we set left to 0 so it comes onto the screen */
    ul.MenuBarHorizontal ul.MenuBarSubmenuVisible ul.MenuBarSubmenuVisible
              left: auto;
              top: 0;
    DESIGN INFORMATION: describes color scheme, borders, fonts
    /* Submenu containers have borders on all sides */
    ul.MenuBarHorizontal ul
              border: 1px solid #CCC;
    /* Menu items are a light gray block with padding and no text decoration */
    ul.MenuBarHorizontal a
              display: block;
              cursor: pointer;
              background-color: #000;
              padding: 0.5em 0.75em;
              color: #FFF;
              text-decoration: none;
              font-family: Georgia, "Times New Roman", Times, serif;
              font-size: 17px;
              text-align: center;
    /* Menu items that have mouse over or focus have a blue background and white text */
    ul.MenuBarHorizontal a:hover, ul.MenuBarHorizontal a:focus
              background-color: #333;
              color: #FFE0A9;
    /* Menu items that are open with submenus are set to MenuBarItemHover with a blue background and white text */
    ul.MenuBarHorizontal a.MenuBarItemHover, ul.MenuBarHorizontal a.MenuBarItemSubmenuHover, ul.MenuBarHorizontal a.MenuBarSubmenuVisible
              background-color: #33C;
              color: #FFF;
    SUBMENU INDICATION: styles if there is a submenu under a given menu item
    /* Menu items that have a submenu have the class designation MenuBarItemSubmenu and are set to use a background image positioned on the far left (95%) and centered vertically (50%) */
    ul.MenuBarHorizontal a.MenuBarItemSubmenu
              background-image: url(SpryMenuBarDown.gif);
              background-repeat: no-repeat;
              background-position: 95% 50%;
              color: #000;
    /* Menu items that have a submenu have the class designation MenuBarItemSubmenu and are set to use a background image positioned on the far left (95%) and centered vertically (50%) */
    ul.MenuBarHorizontal ul a.MenuBarItemSubmenu
              background-image: url(SpryMenuBarRight.gif);
              background-repeat: no-repeat;
              background-position: 95% 50%;
    /* Menu items that are open with submenus have the class designation MenuBarItemSubmenuHover and are set to use a "hover" background image positioned on the far left (95%) and centered vertically (50%) */
    ul.MenuBarHorizontal a.MenuBarItemSubmenuHover
              background-image: url(SpryMenuBarDownHover.gif);
              background-repeat: no-repeat;
              background-position: 95% 50%;
    /* Menu items that are open with submenus have the class designation MenuBarItemSubmenuHover and are set to use a "hover" background image positioned on the far left (95%) and centered vertically (50%) */
    ul.MenuBarHorizontal ul a.MenuBarItemSubmenuHover
              background-image: url(SpryMenuBarRightHover.gif);
              background-repeat: no-repeat;
              background-position: 95% 50%;
    BROWSER HACKS: the hacks below should not be changed unless you are an expert
    /* HACK FOR IE: to make sure the sub menus show above form controls, we underlay each submenu with an iframe */
    ul.MenuBarHorizontal iframe
              position: absolute;
              z-index: 1010;
              filter:alpha(opacity:0.1);
    /* HACK FOR IE: to stabilize appearance of menu items; the slash in float is to keep IE 5.0 from parsing */
    @media screen, projection
              ul.MenuBarHorizontal li.MenuBarItemIE
                        display: inline;
                        f\loat: left;
                        background: #FFF;

    First of all, are you aware that Spry is a dead technology and the code you're wrestling with is over 7 years old and will not work with mobile touchscreen devices (essential in today's web world)?
    Even though it's included in older versions of Dreamweaver, Adobe formally abandoned Spry last year
    http://blogs.adobe.com/dreamweaver/2012/08/update-on-adobe-spry-framework-availability.htm l'
    Point being, few people will advise you to continue along this Spry path.
    You're better off investing your energy in a modern up-to-date menu system.
    Free ones try
    http://forums.adobe.com/message/5070444
    If funds will allow then try
    http://www.projectseven.com/products/menusystems/pmm3/index.htm

  • Redemtion code not working - what do I do?

    I have bought and downloaded Photoshop elements 13 and now have an activation cod- wich I figure is also my redemtion code? But it is not working and I therefore can not get my serial number - does anyone know how to resolve this?

    An activation code is a 24 digit numerical series of numbers - they are your serial number, not your redemptioon code.  The redemption code is used to acquire the serial number as you have indicated, but you might have a serial number there instead of an redemption code.
    Redemption Code Help
    http://helpx.adobe.com/x-productkb/global/redemption-code-help.html

  • Pages not doing what it is supposed to do in exploder

    Help!!!!!
    I am using CS4 products
    I have already started with a bias I do not like explorer. The web page works fine in firefox but not exploder
    web page  aboutus.htm
    all the other pages work almost to how I want them. I must admit the whole site started out in fireworks CS4, I have only put up four pages at the moment in an attempt to get all bugs out.The files where exported from Fireworks as  htm and css for all the pages and then added spry menu bar in dreamweaver. The main issue is #mainContent div
    in all the other pages  - position - width and height are set and all other boxs are blank
             in aboutus.hm  -  position - width and height is set and position is absolute all other boxes are blank - if I  did not set position to absolute the #mainContent would disappear and the header would be in the right place, with the rest of the text starting under the sidebar.
    I had problems originally getting flash file to work. I have tried changing all relevent components in the div to get the result I have at the moment.
    Am  I missing something??????
    Its probably quite a simple solution which I am unable to workout.
    Thanks in advance
    Ian Cleland
    The Walking Man
    Message was edited by: Ian Cleland    I replaced the aboutus.htm file with the index.htm and renamed it to aboutus.htm and then placed the *.flv and let dreamweaver do the work.    It appears to be the flash file that is causing the problem, what a pain in the butt, I am back with the same problem I had two week ago.    Can anyone help me??????    I have just put the flash file at the bottom of the sidebar div and it bloody works - what the?????????
    That five thing I have learnt today, I might just call it quits while I am in front. There is one more problem
    Next problem can anyone tell me why the flash animation in the header of the above page  is couple of pixles out. I am stumped.

    Start with clean code.  Most browser rendering issues are caused by code errors.
    http://validator.w3.org/check?verbose=1&uri=http%3A%2F%2Fthewalkingman.com.au%2Faboutus.ht m
    When all else fails, use conditional comments for IE.
    http://css-tricks.com/ie-css-bugs-thatll-get-you-every-time/
    Nancy O.
    Alt-Web Design & Publishing
    Web | Graphics | Print | Media  Specialists
    www.alt-web.com/
    www.twitter.com/altweb

  • MouseEvent not doing what I want

    Below is a working program. What I want is when I click on the program it's suppose to go to the other method (i.e. like a story book going to the next page) but sometimes I have to double click for it go to and sometimes it doesn't work at all. Can someone help me fix this so that is goes to the next method called. I thought I could fix this by having a getClickCount()but it doesn't work one-by-one; sometimes, i have to click 2 or 3 times to have to go to the next one. And yes, I am new to the whole program deal. So if some of you big worms can help, I would greatly appreciate it.
    Roman03
    * The basic framework for a wanna be story book
    * @author Michael
    * @version 0.00001
    import java.awt.*;
    import javax.swing.*;
    import java.awt.event.*;
    public class Zelda extends JFrame implements MouseListener
         private static final int GAME_STATE_INTRO = 0;
    private static final int GAME_STATE_SETUP = 1;
    private static final int GAME_STATE_PARTONE = 2;
    private static final int GAME_STATE_PARTTWO = 3;
    private int clicks;
    private int gameState;
    // private int gameCity;
    String name = "heroShot.gif";
    Image image = Toolkit.getDefaultToolkit().getImage(name);
    String sname = "snowMan.gif";
    Image simage = Toolkit.getDefaultToolkit().getImage(sname);
    * Entry point for code execution.
    public static void main(String[] args) {
    new Zelda();
    * Constructor for objects of class BattleshipApp
    public Zelda()
    this.setSize(600, 500);
    this.show();
    this.setTitle("Roman Empire Software");
    this.addMouseListener(this);
    this.gameState = GAME_STATE_INTRO;
    * Draws the game window.
    public void paint(Graphics gfx) {
    if (this.gameState == GAME_STATE_INTRO) {
    this.drawTitleScreen();
    else if (this.gameState == GAME_STATE_SETUP) {
    this.drawGrid();
    if (clicks == 2) {
    this.drawPartOne();
    if (clicks == 3) {
    this.drawPartTwo();
    * Draws the 'Welcome to Battleship' screen.
    private void drawTitleScreen() {
    // Get an object representing the area within the window borders.
    Container clientArea = this.getContentPane();
    // Get the Graphics object associated with the client area.
    Graphics gfx = clientArea.getGraphics();
    // Get the size of the client area.
    int width = clientArea.getWidth();
    int height = clientArea.getHeight();
    gfx.setColor(Color.black);
    gfx.fillRect(0, 0, width, height);
    gfx.setColor(Color.green);
    gfx.drawString("Welcome to the New Roman Empire", 200, 325);
    gfx.setColor(Color.gray);
    gfx.drawString("(click mouse to continue)", 228, 275);
    gfx.drawString("(This is the first screen)", 225, 300);
    gfx.drawImage( image, 180, 0, this );
    gfx.drawString("Clicks " + clicks, 400, 400);
    private void drawGrid() {
    // Get the info for the work area.
    Container workArea = this.getContentPane();
    Graphics workAreaGfx = workArea.getGraphics();
    // Fill the work area with black.
    workAreaGfx.setColor(Color.black);
    int width = workArea.getWidth();
    int height = workArea.getHeight();
    workAreaGfx.fillRect(0, 0, width, height);
              workAreaGfx.setColor(Color.green);
    workAreaGfx.drawString("(click mouse to continue)", 250, 375);
    workAreaGfx.drawImage( image, 0, 0, this );
    this.gameState = GAME_STATE_PARTONE;
    workAreaGfx.drawString("Clicks " + clicks, 400, 400);
    workAreaGfx.drawString("This is still a working program ", 250, 200);
    workAreaGfx.drawString("I am still working out the bugs ", 250, 220);
    workAreaGfx.drawString("(This is the Second screen)", 250, 240);
    // Code to draw the grid lines.
    // First, set the line color.
    private void drawPartOne() {
    // Get the info for the work area.
    // Get an object representing the area within the window borders.
    Container clientArea = this.getContentPane();
    // Get the Graphics object associated with the client area.
    Graphics gfx = clientArea.getGraphics();
    // Get the size of the client area.
    int width = clientArea.getWidth();
    int height = clientArea.getHeight();
    gfx.setColor(Color.black);
    gfx.fillRect(0, 0, width, height);
    gfx.setColor(Color.green);
    gfx.drawString("Why ain't this thing working?", 200, 325);
    gfx.setColor(Color.blue);
    gfx.drawString("Some times it's the snow hero that does it", 200, 425);
    gfx.setColor(Color.gray);
    gfx.drawString("(click mouse to continue)", 128, 575);
    gfx.drawString("(This is the third screen)", 225, 300);
    gfx.drawImage( simage, 18, 11, this );
    gfx.drawString("Clicks " + clicks, 400, 400);
    private void drawPartTwo() {
    // Get the info for the work area.
    // Get an object representing the area within the window borders.
    Container clientArea = this.getContentPane();
    // Get the Graphics object associated with the client area.
    Graphics gfx = clientArea.getGraphics();
    // Get the size of the client area.
    int width = clientArea.getWidth();
    int height = clientArea.getHeight();
    gfx.setColor(Color.black);
    gfx.fillRect(0, 0, width, height);
    gfx.setColor(Color.green);
    gfx.drawString("Junk text who cares", 250, 125);
    gfx.setColor(Color.green);
    gfx.drawString("Blah Blah just have to put some text", 100, 225);
    gfx.setColor(Color.blue);
    gfx.drawString("Some times it's the snow hero that does it", 300, 225);
    gfx.setColor(Color.gray);
    gfx.drawString("(click mouse to continue)", 28, 575);
    gfx.drawString("(This is the forth screen)", 225, 300);
    //gfx.drawImage( simage, 118, 11, this );
    gfx.drawString("Clicks " + clicks, 400, 400);
    * MouseListener methods.
    public void mouseClicked(MouseEvent event) {}
    public void mouseEntered(MouseEvent event) {}
    public void mouseExited(MouseEvent event) {}
    public void mousePressed(MouseEvent event) {}
    public void mouseReleased(MouseEvent event) {
    clicks = event.getClickCount();
    Graphics gfx = this.getGraphics();
         this.gameState = GAME_STATE_SETUP;
              this.repaint();
              if (event.getClickCount() == 2 )
    this.gameState = GAME_STATE_PARTONE;
              this.repaint();
         else if (event.getClickCount() == 3 ) {
    this.gameState = GAME_STATE_PARTTWO;
              this.repaint();

    Well, first off, you should use mousepressed instead of mousereleased because it will fire right when you click the mouse button... it's prefered by most people I know.
    Secondly, it only doesn't work because of the way you have it trying to refresh.
    Take a look at this code:
       import java.awt.*;
       import javax.swing.*;
       import java.awt.event.*;
       public class Zelda extends JFrame implements MouseListener
          private static final int GAME_STATE_INTRO = 0;
          private static final int GAME_STATE_SETUP = 1;
          private static final int GAME_STATE_PARTONE = 2;
          private static final int GAME_STATE_PARTTWO = 3;
          private int clicks;
          private int gameState;
          String name = "heroShot.gif";
          Image image = Toolkit.getDefaultToolkit().getImage(name);
          String sname = "snowMan.gif";
          Image simage = Toolkit.getDefaultToolkit().getImage(sname);
          public static void main(String[] args) {
             new Zelda();
          public Zelda()
             this.setSize(600, 500);
             this.show();
             this.setTitle("Roman Empire Software");
             this.addMouseListener(this);
             this.gameState = 0;//GAME_STATE_INTRO;
          public void paint(Graphics gfx) {
             if (gameState == GAME_STATE_INTRO) {
                drawTitleScreen();
             else if (gameState == GAME_STATE_SETUP) {
                drawGrid();
             if (gameState == GAME_STATE_PARTONE) {
                drawPartOne();
             if (gameState == GAME_STATE_PARTTWO) {
                drawPartTwo();
          private void drawTitleScreen() {
             Container clientArea = this.getContentPane();
             Graphics gfx = clientArea.getGraphics();
             int width = clientArea.getWidth();
             int height = clientArea.getHeight();
             gfx.setColor(Color.black);
             gfx.fillRect(0, 0, width, height);
             gfx.setColor(Color.green);
             gfx.drawString("Welcome to the New Roman Empire", 200, 325);
             gfx.setColor(Color.gray);
             gfx.drawString("(click mouse to continue)", 228, 275);
             gfx.drawString("(This is the first screen)", 225, 300);
             gfx.drawImage( image, 180, 0, this );
             gfx.drawString("Clicks " + clicks, 400, 400);
          private void drawGrid() {
             Container workArea = this.getContentPane();
             Graphics workAreaGfx = workArea.getGraphics();
             workAreaGfx.setColor(Color.black);
             int width = workArea.getWidth();
             int height = workArea.getHeight();
             workAreaGfx.fillRect(0, 0, width, height);
             workAreaGfx.setColor(Color.green);
             workAreaGfx.drawString("(click mouse to continue)", 250, 375);
             workAreaGfx.drawImage( image, 0, 0, this );
             this.gameState = GAME_STATE_PARTONE;
             workAreaGfx.drawString("Clicks " + clicks, 400, 400);
             workAreaGfx.drawString("This is still a working program ", 250, 200);
             workAreaGfx.drawString("I am still working out the bugs ", 250, 220);
             workAreaGfx.drawString("(This is the Second screen)", 250, 240);
          private void drawPartOne() {
             Container clientArea = this.getContentPane();
             Graphics gfx = clientArea.getGraphics();
             int width = clientArea.getWidth();
             int height = clientArea.getHeight();
             gfx.setColor(Color.black);
             gfx.fillRect(0, 0, width, height);
             gfx.setColor(Color.green);
             gfx.drawString("Why ain't this thing working?", 200, 325);
             gfx.setColor(Color.blue);
             gfx.drawString("Some times it's the snow hero that does it", 200, 425);
             gfx.setColor(Color.gray);
             gfx.drawString("(click mouse to continue)", 128, 575);
             gfx.drawString("(This is the third screen)", 225, 300);
             gfx.drawImage( simage, 18, 11, this );
             gfx.drawString("Clicks " + clicks, 400, 400);
          private void drawPartTwo() {
             Container clientArea = this.getContentPane();
             Graphics gfx = clientArea.getGraphics();
             int width = clientArea.getWidth();
             int height = clientArea.getHeight();
             gfx.setColor(Color.black);
             gfx.fillRect(0, 0, width, height);
             gfx.setColor(Color.green);
             gfx.drawString("Junk text who cares", 250, 125);
             gfx.setColor(Color.green);
             gfx.drawString("Blah Blah just have to put some text", 100, 225);
             gfx.setColor(Color.blue);
             gfx.drawString("Some times it's the snow hero that does it", 300, 225);
             gfx.setColor(Color.gray);
             gfx.drawString("(click mouse to continue)", 28, 575);
             gfx.drawString("(This is the forth screen)", 225, 300);
             gfx.drawString("Clicks " + clicks, 400, 400);
          public void mouseClicked(MouseEvent event) {
             gameState++;
             if(gameState > 3)
                gameState = 0;
             repaint();
          public void mouseEntered(MouseEvent event) {
          public void mouseExited(MouseEvent event) {
          public void mousePressed(MouseEvent event) {
          public void mouseReleased(MouseEvent event) {
       }

  • Minor Code not sure what it means

    I get the following Marshal exception, can anybody explain what the problem is?
    weblogic.jms.common.JMSException: CORBA MARSHAL 1398079699 Maybe; nested exception is:
         org.omg.CORBA.MARSHAL: Unable to read value from underlying bridge : Can't skip sender's custom marshaled class: RMI:java.lang.Throwable:F8678B4F4D2EB705:D5C635273977B8CB vmcid: SUN minor code: 211 completed: Maybe
         at weblogic.jms.dispatcher.DispatcherWrapperState.dispatchSync(DispatcherWrapperState.java:372)
         at weblogic.jms.client.JMSConnection.setClientID(JMSConnection.java:503)
    Caused by: java.rmi.MarshalException: CORBA MARSHAL 1398079699 Maybe; nested exception is:
         org.omg.CORBA.MARSHAL: Unable to read value from underlying bridge : Can't skip sender's custom marshaled class: RMI:java.lang.Throwable:F8678B4F4D2EB705:D5C635273977B8CB vmcid: SUN minor code: 211 completed: Maybe
         at com.sun.corba.se.internal.iiop.ShutdownUtilDelegate.mapSystemException(Unknown Source)
         at javax.rmi.CORBA.Util.mapSystemException(Unknown Source)
         at weblogic.jms.dispatcher._DispatcherImpl_Stub.dispatchSyncFuture(_DispatcherImpl_Stub.java:104)
         at weblogic.jms.dispatcher.DispatcherWrapperState.dispatchSync(DispatcherWrapperState.java:339)
         ... 6 more
    Caused by: org.omg.CORBA.MARSHAL: Unable to read value from underlying bridge : Can't skip sender's custom marshaled class: RMI:java.lang.Throwable:F8678B4F4D2EB705:D5C635273977B8CB vmcid: SUN minor code: 211 completed: Maybe
         at com.sun.corba.se.internal.iiop.CDRInputStream_1_0.read_value(Unknown Source)
         at com.sun.corba.se.internal.iiop.CDRInputStream.read_value(Unknown Source)
         at weblogic.jms.dispatcher._DispatcherImpl_Stub.dispatchSyncFuture(_DispatcherImpl_Stub.java:95)
         ... 7 more

    It's not one of the normal easy setups but you can create a custom one that will work for those situations.
    Read up on creating custom presets. Just be aware that there is no 32/12 available but 32/16 works fine.
    If you wish to stay in the 48/16 world, you can unlink your 32/12 audio, export your audio only, resample it in QT Pro, Soundtrack Pro or another audio editor (eg Peak) to 48/16 and bring it back into FCP. Once back in, relink it to the video and life is good.
    x

Maybe you are looking for

  • Drag and drop ????

    hi all. i have a quick question about drag and drop. is it possible to drag a text file on the windows desktop into a jtextarea of an application, and display the file.?? thanks for your time. Paul

  • Evaluate Formula Stored in Database

    I'm trying to allow users to store formulas in a database field to allow them to create their own analysis page. I have set of variables that the user can use to create their formulas. The problem I'm coming across is that I can't get the database fo

  • My iPad smart cover scratched my iPad, can apple replace my iPad?

    I was very up set to find that my apple smart cover hinge scrached the right hand side of my iPad. I was very upset at this and as an apple lover this is not what I expect!

  • No Invite Users button showing up

    Got my site registered and ready to edit - but there is no "invite" end users button showing up on my admin panel. Where is it??? thanks

  • Sending error messages

    When I send error messages it disables the back, exit and cancel button. How can I enable them?