Help a Beginner? cannot find symbol error?

class Box {
     double width;
     double height;
     double depth;
Box(Box ob) {
          width = ob.width;
          height = ob.height;
          depth = ob.depth;
Box(double w, double h, double d) {
     width = w;
     height = h;
     depth = d;
double volume() {
     return width * height * depth;
class BoxWeight extends Box {
     double weight;
     BoxWeight(double w, double h, double d, double m) {
          width = w;
          height = h;
          depth = d;
          weight = m;
class DemoBoxWeight {
     public static void main(String[] args) {
          BoxWeight mybox1 = new BoxWeight(10, 20, 35, 34);
          double vol;
          vol = mybox1.volume();
          System.out.println("Weight of mybox1 is " + mybox1.weight);
okay, this is basically from a book, but when I compile it in TextPad, it reads
C:\Documents and Settings\Guest 1\Desktop\EPGY C015\Box\Box.java:27: cannot find symbol
symbol : constructor Box()
location: class Box
     BoxWeight(double w, double h, double d, double m) {
     ^
1 error
Tool completed with exit code 1
Why is that and how can I fix it? :P

Whenever you extend a class (here you're extending Box with BoxWeight), and create the subclass's constructor, the parent class's (or super class's) constructor gets called first whether it is explicitly called or not. So here in the BoxWeight constructor, the Box constructor is implicitly called:
BoxWeight(double w, double h, double d, double m) {
  // even though you don't specify it, the Box() constructor is called here. 
  // it's as if you have here the call:
  super();
  width = w;
  height = h;
  depth = d;
  weight = m;
}If you don't specify the super(), it get's implicitly called as the first call in the BoxWeight constructor. Notice that the implicit constructor has no parameters. Since Box does not have a constructor without parameters, this will throw an error. To get around this, you should explicitly call the super constructor with its proper parameters as the first method called in your BoxWeight constructor:
BoxWeight(double w, double h, double d, double m) {
  super(w, h, d);  // *** here ***
  width = w;
  height = h;
  depth = d;
  weight = m;
}

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    Any tips for helping me out?

    System.out.println("Part number:
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         public void setTextColour(Color acolour)
              textColour = acolour;
              repaint();
         public Color getTextColour()
              return textColour;
         public void setCaption(String acaption)
              caption = acaption;
              repaint();
         public String getCaption()
              return caption;
    // public void setCenterX(int xcoords)
    // centerX = xcoords;
    public int getCenterX()
    return centerX;
    // public void setCenterY(int ycoords)
    // centerY = ycoords;
    public int getCenterY()
    return centerY;
    public static void main(String[] args){
    TriangleButtonBean agui = new TriangleButtonBean();
    } // End of class

    Please READ, STUDY, and UNDERSTAND the error messages, they are telling you exactly what the problem is:
    . . .\TriangleButtonBean.java:56: cannot find symbol
    symbol  : method drawPolygon(int,int,int)
    location: class java.awt.Graphics
    g.drawPolygon(centerX,centerY, sides); //Draw polygon using xcoord,ycoord and number of sides
    ^
    . . .\TriangleButtonBean.java:57: cannot find symbol
    symbol  : method fillPolygon(int,int,int)
    location: class java.awt.Graphics
    g.fillPolygon(centerX,centerY, sides); //Fill poly
    ^
    2 errors
    Process javac exited with code 1In both cases the messages ar telling you that the methods
    drawPolygon(int,int,int)
    method fillPolygon(int,int,int)
    can't be found in java.awt.Graphics
    And if you look at the documentation, you see that is indeed the problem - the first two arguments are int arrrays, not int.
    Fix the method signature or use something else.

  • "Cannot find Symbol" error message

    I have a "cannot find symbol" error message on line 5 below in
    the driver class.
    Thank you for your assistance
    1 public class GameLauncher
    2 {
    3  public static void main(String[] args)
    4 {
    5   GuessGame game = new GuessGame();
    6   game.startGame();
    7 }
    8}
    public class GuessGame
      public void startGame()
      Player p1;
      Player p2;
      Player p3;
      int guessp1 = 0;
      int guessp2 = 0;
      int guessp3 = 0;
      boolean p1isRight = false;
      boolean p2isRight = false;
      boolean p3isRight = false;
      int targetNumber = (int) (Math.random() * 10);
      System.out.println(" I'm thinking of a number between 0 and 9....");
      while(true)
        p1.guess();
        p2.guess();
        p3.guess();
        guessp1 = p1.number;
        System.out.println("Player one guessed " + guessp1);
        guessp2 = p2.number;
        System.out.println("Player two guessed " + guessp2);
        guessp3 = p3.number;
        System.out.println("Player three guessed " + guessp3);
        if (guessp1 == targetNumber)
          p1isRight = true;
        if (guessp2 == targetNumber)
          p2isRight = true;
        if (guessp3 == targetNumber)
          p3isRight = true;
        if ( p1isRight || p2isRight || p3isRight)
          System.out.println("We have a winner ! ");
          System.out.println("Player one got it right? " + p1isRight);
          System.out.println("Player two got it right? " + p2isRight);
          System.out.println("Player three got it right? " + p3isRight);
          System.out.println("Game is over ! ");
          break; //game is over so break out of loop
        else
          //we must keep going because no one guessed the number !
          System.out.println(" Players will have to try again ! ");
        } // end of if/else
      } // end of loop
    } // end of startGame() method
    } //end of class
    public class Player
      int number = 0;   // the guess is stored here
      public void guess()
        System.out.println(" I'm guessing " + number);
    ---------------------------------------------------------------  

    Thank you . You were right . I didn't set up the classes correctly.
    I corrected a few other errors and the program runs ok !
    Below is the corrected code and the output
    public class GameLauncher
      public static void main(String[] args)
       GuessGame game = new GuessGame();
       game.startGame();
    /* One possible set of output is
    I'm thinking of a number between 0 and 3....
    I'm guessing 1
    I'm guessing 3
    I'm guessing 0
    Player one guessed 1
    Player two guessed 3
    Player three guessed 0
    We have a winner !
    Player one got it right? true
    Player two got it right? false
    Player three got it right? false
    Game is over !
    public class Player
      int number = 0;   // the guess is stored here
      public void guess()
        number = (int)(Math.random() * 4);
        System.out.println(" I'm guessing " + number);
    public class GuessGame
      public void startGame()
        int x = 0;
      Player p1 = new Player();
      Player p2 = new Player();
      Player p3 = new Player();
      int guessp1 = 0;
      int guessp2 = 0;
      int guessp3 = 0;
      boolean p1isRight = false;
      boolean p2isRight = false;
      boolean p3isRight = false;
      int targetNumber = (int) (Math.random() * 4);
      System.out.println("\n I'm thinking of a number between 0 and 3....\n");
      while(x <5)
        p1.guess();
        p2.guess();
        p3.guess();
        guessp1 = p1.number;
        System.out.println("\nPlayer one guessed " + guessp1);
        guessp2 = p2.number;
        System.out.println("Player two guessed " + guessp2);
        guessp3 = p3.number;
        System.out.println("Player three guessed " + guessp3);
        if (guessp1 == targetNumber)
          p1isRight = true;
        if (guessp2 == targetNumber)
          p2isRight = true;
        if (guessp3 == targetNumber)
          p3isRight = true;
        if ( p1isRight || p2isRight || p3isRight)
          System.out.println("\nWe have a winner ! ");
          System.out.println("Player one got it right? " + p1isRight);
          System.out.println("Player two got it right? " + p2isRight);
          System.out.println("Player three got it right? " + p3isRight);
          System.out.println("Game is over ! ");
          break; //game is over so break out of loop
        else
          //we must keep going because no one guessed the number !
          System.out.println(" Players will have to try again ! ");
        } // end of if/else
        x = x + 1;
      } // end of loop
    } // end of startGame() method
    } //end of class 

  • Please help. Cannot find symbol Error!

    I have been working on this code for days now. It keeps coming up with errors. The error says cannot find symbol. I will bold the areas that say that. I got it down to 23 from 42 but now I have no idea what the problem is. any help is greatly appreciated!! I only added a couple of them mainly because it is overwhelming. I can add the rest of someone replies. Thank you again. Oh and the Classpath is set right. I am compiling from the desktop where I have the file also. That was the first thing I checked after reading other threads related to this issue. :O)
    import javax.swing.*;
    import java.awt.event.*;
    public class InventoryPart4 extends JFrame
         private JTextArea text;
         private Inventory inv;
         private int view;
         public InventoryPart4() {
              super("Product");
              setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); // quit if the window is closed
              view = 0; // current one showing
              Product product;
              inv = new Inventory(4);
              product = new Product(1, "Salad", 3, 4.95); here
              inv.add(product, 0);
    product = new Product(2, "Dressing", 6, 3.00); here          
    inv.add(product, 1);
    product = new Product(3, "Bacon Bits", 2, 1.75);*here*
              inv.add(product, 2);
    product = new Product(4, "Croutons", 1, 1.75); here
              inv.add(product, 3);
              // sort
              inv.sort();
              // output
              for (int i = 0; i < 4; i++) {
                   System.out.println(inv.get(i));
              // total val
              System.out.printf("Total=$%.2f", inv.totalValue());
              //gui
              JPanel panel = new JPanel();
              panel.setLayout(new BoxLayout(panel,BoxLayout.Y_AXIS));
              text = new JTextArea(10,50);
              text.setEditable(false);
              panel.add(text);
              showProduct();
              JButton next = new JButton("Next");
    here          next.addProduct(new Product() {
                   public void actionPerformed(ActionEvent e) {
                        if (view < inv.size()-1) view++;
                        else view = 0;
                        showProduct();
              panel.add(next);
              getContentPane().add(panel);
         // view an item
         public void showProduct() {
              text.setText("Product Details:\n");
              text.append(inv.get(view).toString()+"\n");
              text.append(String.format
                        ("Value of all the Contents: $%.2f", inv.totalValue()));
         public static void main(String args [])
              InventoryPart4 invt = new InventoryPart4();
              invt.pack();
              invt.setVisible(true);
         } //end main
    } // end class InventoryPart1
    class Product {
    private int ProductItem;
    private int ProductStock;
    private double ProductPrice;
    public Product(int item, int stock, double price) {
    ProductItem = item;
    ProductStock = stock;
    ProductPrice = price;
    } //end three-argument constructor
    // set Product Item
    public void setProductItem(int item) {
    ProductItem = item; here
    } //end method set Product Item
    //return Product Item
    public int getsProductItem() {
    return productItem;
    } //end method get product Item
    //set Product Stock
    public void setProductStock(int stock) {
    productStock = stock;
    } //end method set Product Stock
    //return Product Stock
    public int getProductStock() {
    return productStock;
    } //end method get Product Stock
    public void setProductPrice(double price) {
    productPrice = price;
    } //end method setproductPrice
    //return Product Price
    public double getProductPrice() {
    return ProductPrice;
    } //end method get Product Price
    //calculate inventory value
    public double value() {
    return productPrice * productStock;
    }// end method get productPrice and productStock
    @Override
    public String toString() {
    return String.format("item=%3d units=%d price=%.2f value=%.2f",
    productItem, productStock, productPrice, value());
    }//end class Product
    class Inventory {
         private Product[] list;
         // constructor
         public Inventory(int size) {
              list = new Product[size];
         // complete value
         public double totalValue() {
              double val = 0.0;
              for (int i = 0; i < list.length; i++) {
                   val += list.value();
              return val;
         // add an item
         public void add(Product i, int p) {
              list[p] = i;
         // get an item
         public Product get(int i) {
              return list[i];
         // sort by name
         public void sort() {
              // bubble sort
              int n = list.length;
              for (int search = 1; search < n; search++) {
                   for (int i = 0; i < n-search; i++) {
                        if (list[i].getProductItem().compareToIgnoreCase(list[i+1].getProductItem()) > 0) {
                             // swap
                             Product temp = list[i];
                             list[i] = list[i+1];
                             list[i+1] = temp;
         public int size() {
              return list.length;
    //extended class
    class Contents extends Product {
         private String Contents;
         // constructor
         public Contents(int item, String name, int units, double price) {
              super(item,name,units, price);
              this.contents = contents;
         // getter
         public String getContents() {
              return Contents;
         // total value with the 5% fee
         public double value() {
              return super.value()*1.05;
         // just the 5% fee
         public double fee() {
              return super.value()*0.05;
         // setter
         public void setContents(String contents) {
              this.contents = contents;
         public String toString()
              return super.toString() + String.format(" fee=%.2f contents=%-20s",
                        fee(), contents);

    The error says cannot find symbol.It says more than that. It says what symbol it cannot find, and it points to the line of code where the symbol was used.
              product = new Product(1, "Salad", 3, 4.95); *here*So it can't find a class called Product with an accessible constructor Product(int, String, int, double).
    product = new Product(2, "Dressing", 6, 3.00); *here*          
    inv.add(product, 1);
    product = new Product(3, "Bacon Bits", 2, 1.75);*here*
              inv.add(product, 2);
    product = new Product(4, "Croutons", 1, 1.75); *here*
              inv.add(product, 3);Ditto.
              JButton next = new JButton("Next");
    *here*          next.addProduct(new Product() {JButton doesn't have an addProduct() method.
    public Product(int item, int stock, double price) {This constructor doesn't match the constructor you are calling above, and there are no other constructors.
    ProductItem = item; *here*You must have a typo. But don't use inital capitals on field names: use them only on class names.
    return productItem;Here is evidence that you have a typo. Java is case-sensitive. Either the field is caled 'ProductItem' or it is called 'productItem', not both.
              // bubble sortDo you have to do this for the homework? Bubble sort is never used in real code except by people who don't know what they're talking about. Use Collections.sort().
              super(item,name,units, price);You should be getting a compile error here too. Ther is no such constructor for Product.
              return Contents;And here.

  • Cannot Find Symbol Error, please help.

    I am brand new to Java, so sorry if this question is obvious, but I keep receiving the following error when i try and compile the following code Circle.java
    Circle.java:17: cannot find symbol
    symbol : constructor Point()
    location: class pointClass.Point
    ^
    Circle.java:18: cannot find symbol
    symbol : method Point(double,double)
    location: class pointClass.Point
    super.Point(x,y); //set center to (x,y)
    ^
    2 errors
    I cant seem to figure out why I am getting this error, any help that anyone could provide would be greatly appreciated.
    This is the code for Circle.java:
    package circleClass;
    import pointClass.*;
    public class Circle extends Point
    private double radius; //Add a double radius field.
    public Circle()
    super(0,0); //call Point?s constructor initializing center to (0,0)
    radius = 0.0; //set radius to 0.0
    public Circle(double x, double y, double r)
    super.Point(x,y); //set center to (x,y)
    radius = r; //set radius to r
    public double r()
    return radius; //returns radius.
    public double getArea()
    return Math.PI*(radius*radius); //returns area of Circle object
    public double getCircumference()
    return 2*Math.PI*radius; //returns circumference of Circle object
    public String toString()
    return "center: ("+x+","+y+")"+"\nradius: "+r; //returns String that will give
    //output of the format...
    //center: (x,y)
    //radius: r
    If it helps, this is the code for pointClass:
    package pointClass;
    public class Point
    private double xcoor,ycoor;
    public static final Point ORIGIN = new Point();
    private Point()
    xcoor = 0;
    ycoor = 0;
    public Point(double x, double y)
    xcoor = x;
    ycoor = y;
    public double x()
    return xcoor;
    public double y()
    return ycoor;
    public String toString()
    return "(" + xcoor + "," + ycoor + ")";
    public static double distance(Point p, Point q)
    double dx = q.xcoor - p.xcoor;
    double dy = q.ycoor - p.ycoor;
    return Math.sqrt(dx*dx + dy*dy);
    Thanks for your help.

    {color:#000080}Both of your classes need to be in the same package, not each one in a package of its own. You have imported pointClass.Pont in Circle.java, but I don't think that's what you want to do. For a better understanding of packages, read{color}
    http://java.sun.com/docs/books/tutorial/java/package/index.html
    And post code like this:
    [code]CODE[/code] is displayed as CODE{color:#000080}db{color}

  • Help with 'cannot find symbol' error

    Ive written the following code. It is an excerpt from my entire class.
    When I try to compile the code I get the error:-
    cannot find symbol
    Symbol: variable playerRun1
    location: this class
    public void analysePlayerMove()
              if (playerGo == true)
                   if (playerMove.getComponentCount() == 0)
                        JOptionPane.showMessageDialog(this, "You Have Not Made A Move", "Empty Move", JOptionPane.ERROR_MESSAGE);
                   else
                        if (areTherePickUps == false)
                             for (int j=0; j<playerMove.getComponentCount(); j++)
                                  //reversing the players hand, because what is displayed on the GUI is reversed
                                  Component[] playerRun = playerMove.getComponentsInLayer(playerMove.DEFAULT_LAYER);
                                  Component[] playerRun1 = new Component[playerRun.length];
                                  int reverse = playerRun.length-1;
                                  for (int k=0; k<playerRun.length; k++)
                                       playerRun1[k] = playerRun[reverse];
                                       reverse--;
                             if (acePlayed == true && playerRun1.length == 1)
                                  if (playerRun1[0] != acePlayedSuit)
                                       JOptionPane.showMessageDialog(this, "Your Move Is Not Valid", "Invalid Move", JOptionPane.ERROR_MESSAGE);
                                  else
                                       //remove the cards from the players move hand and add them to the bottom of the shredded deck
         }I dont understand why I am getting this error, I clearly define the variable.

    Yes, but the variable is declared inside a block and so it's local to that block. You can't use it outside its scope, which is the block in which you declared it. Re-read the section of your book about variable scope.

  • Another cannot find symbol error (DiveLog)

    Hi I am fairly new to java and I decided to try the tutorial DiveLog. I followed the instructions, however when I try to compile it, not with the DOS command, I keep getting an error stating that, Cannot find symbol class ..... The errors keep recurring at the tabbedPane.addTab(".....",
    package DiveLog;
    import javax.swing.*;
    import java.awt.*;
    import java.awt.event.*;
    public class DiveLog
    { // Opens class
    public JTabbedPane tabbedPane;
    public JFrame dlframe;
    public DiveLog()
    { // Opens contructor
    //Create a frame object to add the application
    //GUI components to.
    dlframe = new JFrame("A Java(TM) Technology Dive Log");
    // Closes from title bar
    //and from menu
    dlframe.addWindowListener(new WindowAdapter()
    { // Opens addWindowListener method
    public void windowClosing(WindowEvent e)
    { // Opens windowClosing method
    System.exit(0);
    } // Closes windowClosing method
    }); // Closes addWindowListener method
    // Tabbed pane with panels for Jcomponents
    tabbedPane = new JTabbedPane(SwingConstants.LEFT);
    tabbedPane.setBackground(Color.blue);
    tabbedPane.setForeground(Color.white);
    //A method that adds individual tabs to the
    //tabbedpane object.
    populateTabbedPane();
    //Calls the method that builds the menu
    buildMenu();
    dlframe.getContentPane().add(tabbedPane);
    dlframe.pack();
    dlframe.setSize(765, 690);
    dlframe.setBackground(Color.white);
    dlframe.setVisible(true);
    } //Ends the constructor
    private void populateTabbedPane()
    { // Opens populateTabbedPane method
    // Create tabs with titles
    tabbedPane.addTab("Welcome",
    *               null,*
    *               new Welcome(),*
    *               "Welcome to the Dive Log");*
    *     tabbedPane.addTab("Diver Data",*
    *               null,*
    *               new Diver(),*
    *               "Click here to enter diver data");*
    *     tabbedPane.addTab("Log Dives",*
    *               null,*
    *               new Dives(),*
    *               "Click here to enter dives");*
    *     tabbedPane.addTab("Statistics",*
    *               null,*
    *               new Statistics(),*
    *               "Click here to calculate dive statistics");*
    *     tabbedPane.addTab("Favorite Web Site",*
    *               null,*
    *               new WebSite(),*
    *               "Click here to see a web site");*
    *     tabbedPane.addTab("Resources",*
    *               null,*
    *               new Resources(),*
    *               "Click here to see a list of resources");*
    *          } //Ends populateTabbedPane method*
    private void buildMenu()
    { // Opens buildMenu method
    JMenuBar mb = new JMenuBar();
    JMenu menu = new JMenu("File");
    JMenuItem item = new JMenuItem("Exit");
    //Closes the application from the Exit
    //menu item.
    item.addActionListener(new ActionListener()
    { // Opens addActionListener method
    public void actionPerformed(ActionEvent e)
    { // Opens actionPerformed method
    System.exit(0);
    } // Closes actionPerformed method
    }); // Closes addActionListener method
    menu.add(item);
    mb.add(menu);
    dlframe.setJMenuBar(mb);
    } //Ends the buildMenu method
    } //Ends class
    If you could help me, please explain it into terms that I would understand as I am still new to the entire language. Thanks

    cannot find symbol: whatever class or method signature or variable you use was never declared. It's as simple as that. Make sure that the names are correct; if a class is missing (thanks a bunch for omitting the relevant part of the error message :p), ensure the compiled .class file is in the classpath, if a method isn't found make sure that the arguments are provided exactly in the same order, number and type as the method declaration declares, and if a variable is missing make sure that you actually declared it.
    Learn about code tags when posting code next time, by the way.

  • Another "cannot find symbol" error :(

    i'm new to programming, and i'm currently trying to make a program that can calculate the area of a pentagon...
    right now i'm debugging the code online, since i do not have a program installed on this computer. Anyways, i get this error on line 17...can anybody tell me how to fix it and what it is?
    AreaPentagon.java:17: cannot find symbol symbol : variable dataIn location: class AreaPentagon side = dataIn.readLine(); ^ 1 error
    import javax.swing.JOptionPane;
    public class AreaPentagon
         public static void main(String[] args)
              //declare and construct variables
              double side;
              double pentagonArea;
              double strSide;
              //print promts and get input
                   System.out.println("Area of a Regular Pentagon");
              System.out.println("What is the length of a side on the Pentagon");
              side = dataIn.readLine();
              //calculations
              pentagonArea = 1.720477 * Math.pow(side,2);
              //output
              System.out.print("The Area is: " + pentagonArea);
    }

    ok...it took me about 2 minute but i finally understand what your saying
    AreaPentagon.java:17: cannot find symbol
    symbol : variable dataIn
    location: class AreaPentagon side = dataIn.readLine(); ^ 1 error
    i understand the first line....java is saying a symbol is not found and that symbol is a variable and the name of the symbol/variable is dataIn
    i did a little bit more research based off what david was saying, and it appears i didn't declare the variable. i figured out, thats because i was going off a previous code and i imported a package i wasnt using ("javax.swing.JOptionPane" instead of "java.io.*")
    thank you both for the help!

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