Help cant find pictures!!

i switched phone from iphone to galaxy and the girl at the store told me that all my pictures would by on icloud and now i cant find them... please someone help.. there are pics of my daughter i cant get back....

It's possible you backed up your iPhone to iCloud.com but you can't view your pictures there and you can only "restore" your backup files via the iPhone that made it.

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    I take a picture, then go to view pictures and none of the pictures are there!  Although when I take pics that little number in the left corner keeps going down. And it says they have saved. Why cant i find them?
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    ok here is  my problem i have this sphere and it works great except when you click the thumbnails to display the picture, depending on the size of the picture, the pictures can get pushed to far over, and i understand why. the x and y coord never change. now my idea is to get the size of picture and use that to adjust the x-coord accordingly. my question is. how do i get the picture size? if i can. do the pictures have to be in the fla?
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    at 60 degree of vertical displacement contains 10 images;
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    of the sphere and contains 12 images. Past that, we go symmetrically:
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    For example, thumbsArray is an array of arrays, thumbsArray[i], where
    i corresponds to the number of each circle. thumbsArray[i][j] is the
    j-th image on the i-th of the seven circles.
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    the angular distance between thumbnails equals to 360 divided
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    var phiStep:Number=30;
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    of the image and changes along each circle;
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    //and rotation by the user.
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    var manualOn:Boolean=false;
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    var prevY:Number;
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    this.transform.perspectiveProjection.fieldOfView=70;
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    board.y=posY;
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    loadBox.wordWrap=true;
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          board.graphics.endFill();
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    //Note that holdersArray[i][j] is the Sprite that contains the
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              var j:int;
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              board.addEventListener(MouseEvent.MOUSE_MOVE,boardMove);
              board.addEventListener(MouseEvent.MOUSE_DOWN,boardDown);
              board.addEventListener(MouseEvent.MOUSE_UP,boardUp);
              loader.contentLoaderInfo.addEventListener(Event.COMPLETE,doneLoad);
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        targName=e.currentTarget.name;
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        j=int(targName.substring(5,targName.length));
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                manualOn=false;
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                prevY=board.mouseY;
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    thumbsArray[0] - the north pole, thumbsArray[1] thumbnails of the first circle
    down from the north pole, etc. 'picsArray' is organized similarly.
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    would, however, require rewritting the script a bit.
    function setUpPics():void {
        thumbsArray[0]=[new Bitmap(new Small1(70,46))];
        picsArray[0]=["pic1.jpg"];
        thumbsArray[1]=[new Bitmap(new Small2(70,105)),new Bitmap(new Small3(70,105)),new Bitmap(new Small4(70,53)),new Bitmap(new Small5(70,53)),new Bitmap(new Small6(70,53)),new Bitmap(new Small7(70,53))];
        picsArray[1]=["pic2.jpg","pic3.jpg","pic4.jpg","pic5.jpg","pic6.jpg","pic7.jpg"];
        thumbsArray[2]=[new Bitmap(new Small8(70,53)),new Bitmap(new Small9(70,53)),new Bitmap(new Small10(70,53)),new Bitmap(new Small11(70,53)),new Bitmap(new Small12(70,53)),new Bitmap(new Small13(70,53)),new Bitmap(new Small14(70,53)),new Bitmap(new Small15(70,53)),new Bitmap(new Small16(70,53)),new Bitmap(new Small17(70,53))];
        picsArray[2]=["pic8.jpg","pic9.jpg","pic10.jpg","pic11.jpg","pic12.jpg","pic13.jpg","pic1 4.jpg","pic15.jpg","pic16.jpg","pic17.jpg"];
        thumbsArray[3]=[new Bitmap(new Small18(70,53)),new Bitmap(new Small19(70,53)),new Bitmap(new Small20(70,53)),new Bitmap(new Small21(70,53)),new Bitmap(new Small22(70,53)),new Bitmap(new Small23(70,53)),new Bitmap(new Small24(70,53)),new Bitmap(new Small25(70,53)),new Bitmap(new Small26(70,53)),new Bitmap(new Small27(70,53)),new Bitmap(new Small28(70,53)),new Bitmap(new Small29(70,53))];
        picsArray[3]=["pic18.jpg","pic19.jpg","pic20.jpg","pic21.jpg","pic22.jpg","pic23.jpg","pi c24.jpg","pic25.jpg","pic26.jpg","pic27.jpg","pic28.jpg","pic29.jpg"];
        thumbsArray[4]=[new Bitmap(new Small30(70,53)),new Bitmap(new Small31(70,53)),new Bitmap(new Small32(70,53)),new Bitmap(new Small33(70,53)),new Bitmap(new Small34(70,53)),new Bitmap(new Small35(70,53)),new Bitmap(new Small36(70,53)),new Bitmap(new Small37(70,53)),new Bitmap(new Small38(70,53)),new Bitmap(new Small39(70,53))];
        picsArray[4]=["pic30.jpg","pic31.jpg","pic32.jpg","pic33.jpg","pic34.jpg","pic35.jpg","pi c36.jpg","pic37.jpg","pic38.jpg","pic39.jpg"];
        thumbsArray[5]=[new Bitmap(new Small40(70,53)),new Bitmap(new Small41(70,53)),new Bitmap(new Small42(70,53)),new Bitmap(new Small43(70,53)),new Bitmap(new Small44(70,53)),new Bitmap(new Small45(70,53))];
        picsArray[5]=["pic40.jpg","pic41.jpg","pic42.jpg","pic43.jpg","pic44.jpg","pic45.jpg"];
        thumbsArray[6]=[new Bitmap(new Small46(70,53))];
        picsArray[6]=["pic46.jpg"];
    In the next function we actually create a 3D sphere of thumbnails by positioning
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    z = -rad * sin(phi) * cos(theta).
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    We literally build our sphere.
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        var i:int;
        var j:int;
        var tStep:Number;
        var pStep:Number=phiStep*Math.PI/180;
        for(i=0;i<7;i++){
            holdersArray[i]=[];
            midsArray[i]=[];
            tStep=thetaStep[i]*Math.PI/180;
            for(j=0;j<jLen[i];j++){
                midsArray[i][j]=new Vector3D(rad*Math.sin(i*pStep)*Math.sin(j*tStep),-rad*Math.cos(i*pStep),-rad*Math.sin(i*p Step)*Math.cos(j*tStep));
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                holdersArray[i][j].name="pic"+String(i)+"_"+String(j);
                holdersArray[i][j].addChild(thumbsArray[i][j]);
                thumbsArray[i][j].x=-thumbWidth/2;
                thumbsArray[i][j].y=-thumbHeight/2;
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                holdersArray[i][j].y=midsArray[i][j].y;
                holdersArray[i][j].z=midsArray[i][j].z;
                holdersArray[i][j].rotationX=phiTilt[i];
                holdersArray[i][j].rotationY=-j*thetaStep[i];
          zSortPics();
    'zSortPics' depth-sorts all thumbnails corresponding to each view of
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        var i:int;
        var j:int;
        var k:int;
        var curMatrix:Matrix3D;
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                for(j=0;j<jLen[i];j++){
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          spSphere.transform.matrix3D.appendRotation(rotz,Vector3D.Z_AXIS);
          spSphere.z=rad;
          zSortPics();

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    Reporting a lost or stolen Apple product                                              
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