HELP!! Illustrator distorts my Logo when scaling down

How could this happen? I tried to scale a logo down to fit a stamp and Illustrator destroys it by distorting the paths.
This is the original logo
And this is what Illustrator does with it when i scale it down. (Image is scaled to same size to better illustrate the distortion)

in the drop down menu for the transform palette is an option for aligning new objects to pixel grid. might want to check that too for future reference. also, there is the same checkbox when you create a new document. just to be aware.

Similar Messages

  • Vectors fuzzy when scaled down?

    Hello.
    I'm hoping someone can confirm this for me.
    I made a logo in vector form. I have given it to my client who has then sent it off to the printer.
    The printer is telling my client that it becomes "fuzzy" when scaled down.
    The fonts have all been converted to outlines.
    I'm no expert in print design, but is this even possible? Shouldn't the printer be able to scale down a vector with no issues at all? Is there something I am missing here?
    Thanks!

    It depends on a few things.  Have you set the color as Rich Black?  Does it over-print?  Are there any strokes applied to the text?  What is the document's raster resolution set to?  Has the person viewing the file known to kick back a few the night before?  Kidding aside, outlined text will appear fuzzy reduced down in size.  This is a preview artifact and has nothing to do with how the file will appear in output...if it has been setup properly.  Everyone has to step back and remember they are looking at a monitor, not the actual hard copy proof.  A good print vendor will know the difference and not even bother you unless the fuzziness shows up on a hard copy, prepress proof.  That's the time to discuss the problem.

  • Pixelated images when scaled down issue.

    I have scaled down some JPG's in flash and they look fine but
    when I publish to a SWF they look pixelated. I've read other
    threads and done what is suggested i.e. Smoothing on or off, JPG's
    instead of PNG's and quality at 100% with no success. I know that
    Flash isn't a resolution based application and bitmaps are but the
    images look fine in the Flash IDE.
    Can anybody help me further with this. Thanks in advance for
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    Simon.

    Hi andy 3r x1...I'm not sure I understand what you mean,
    sorry. I have JPG's inside flash and they look fine but when I
    publish and view them through the player they don't. The JPG's are
    scaled in the flash movie but are seen 1:1 later on in the movie.
    The scaled versions are pixelated.
    Anyhow, I've found what the problem is. I'm publishing for
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  • Pictures getting blurry when scaled down in Premiere

    I captured some movements on a website to create a howto.
    After capturing I edit the clips in Adobe Premiere Pro CS3
    In premiere the pictures get scaled down to a workable size, however after the scaling the pictures are very blurry, the texts get unreadable and the edges of picture also get messed up.
    Which options do I have to set so that Premiere uses the full quality of the pictures?

    Well, since these are pictures, try scaling them down in Photoshop before bringing the images into Premiere. You can use the Bicubic method in Photoshop – or you can try the Bicubic (sharper) method, which may produce better results but can also cause 'ringing' artifacts.
    If this is a large-ratio reduction (such as resizing a 3000x2000 image to 720x480 or something) you may find, as I have, that you can get better results with the following type of process:
    If the image is 8-bits per channel, convert it to 16-bits per channel
    apply a sharpening filter, such as Unsharp Mask with fairly strong settings (say, strength=200% ... radius=0.5 ... threshold=4)
    scale the image to the desired size using the normal Bicubic method
    convert the image to 8-bits per channel
    This process can yield a sharper image with less ringing than the Bicubic (sharper) algorithm. The exact amount of sharpening you should apply will depend on the how much smaller than the original you are scaling the image (a larger ratio requires more sharpening). It also will vary with the content of the image, noise, contrast, etc. -- and personal taste.
    Once you've found some settings you like, you can set up an action in Photoshop to automate this process a bit.

  • Stop images from losing file size when scaled down?

    Ive read this tutorial;
    http://joedasilva.com/blog/?p=32
    and ive just found out that if you scale an image smaller,
    the file size is permanently decreased, and enlarging the image
    again will make it pixalated. If im working with images and I want
    a lot of freedom to play around with the scaling, do I need to
    convert them all to grafics?
    Is there a setting I can change so that the images are saved
    at the display resolution when I export them, but maintain there
    full file size when in the document? Is this how illustrator works?
    thanks

    quote:
    Originally posted by:
    jdldn
    Ive read this tutorial;
    http://joedasilva.com/blog/?p=32
    and ive just found out that if you scale an image smaller,
    the file size is permanently decreased, and enlarging the image
    again will make it pixalated. If im working with images and I want
    a lot of freedom to play around with the scaling, do I need to
    convert them all to grafics?
    Is there a setting I can change so that the images are saved
    at the display resolution when I export them, but maintain there
    full file size when in the document? Is this how illustrator works?
    thanks
    There is no such a thing as a "grafic." In your Fireworks
    document, you can have bitmap objects and vector objects. Bitmap
    objects, such a photographs, are rectangular objects with detailed
    information, where the color and transparency of each pixel is
    specified. Vector objects are mathematical objects, where the shape
    is determined by nodes and the color is determined by the fill
    type. You cannot convert a bitmap object to a vector object
    (although you can sometimes create a vector illustration that
    resembles a photograph).
    If you are still experimenting with your design, what you can
    do is add a layer with your original-sized bitmap objects. Put this
    layer at the bottom of your stack and keep it hidden. Then, anytime
    you feel a need to refresh an object that you've resized too many
    times, copy that object from your originals layer. It may not be a
    perfect solution, but it should help you.
    I've never had a problem with multiply resizing photos,
    myself, because I design my layouts with vector shapes first. Once
    I have all my proportions set,
    then I add any photos I have. With this worflow, I know what
    size to make my photos. Of course, I might change my mind, later,
    but my process keeps me on track.

  • Imported images have jagged edges when scaled down

    Perhaps I'm missing something really obvious (like the quality thing in the After Effects timeline), but I imported a Photoshop image, a logo, scaled it down to 15%, and it has jagged edges. Ditto for a TIFF version of same. Starting resolution is plenty large.

    You can adjust the apparent size of the image in the "media" tab of the property inspector. Select the photo in the media bin (not the layer in the timeline), then the media tab in the insepctor.
    try reducing the size of the image to the size you are scaling it to (of course, you'll have to adjust the scale property of objects in the timeline which use that image). for example, if the image is 1000px wide, and you're scaling it 15%, then adjust the media size to 150px and restore the scale to 100%.
    YMMV but it's worked well for me. sometimes adding a slight gaussian blur helps (<.25). it would be more effective to scale in an image editing app (like photoshop) to the desired size, but this is more flexible.
    -r

  • Illustrator files look jaggy when scaled up (when used as a particle)

    Am i doing something odd? I've got an illustrator vector which i'm using as a particle which scales over life (i want the particles to fill frame for a wipe i'm creating). But when they are bigger that 100% they look really jaggy, even when render quality is set to BEST.
    Any ideas?

    Howdy,
    Particle emitters and replicators render the source image at its current scale and use that bitmap as the starting point for each cell. This means that you might see scaling artifacts if a particle cell is smaller or larger than the source image.
    The one exception to this is when the emitter or replicator is in "Global 3D" mode. Each cell is then rendered based on the full size of the source, so with vector sources like shapes or PDFs the results will be higher quality. Keep in mind, however, that this means re-rasterizing that source image for each cell. So with an emitter of 1000 particles, for example, it's almost like you have a project with 1000 PDF images in it.
    In other words: use this power for good, not evil.

  • Image quality reduced when scaled down on black background

    I am trying to view two tracks at the same time so I have scaled them down. Once I rendered them, the quality was horrible and then I changed the background to checkerboard instead of black, which worked, but I would like a black background for viewing, so how do I fix the poor image quality problem?

    I'm guessing you're making this judgement in the Canvas. You really can't. Check it on an external CRT, and make sure your render settings are all set to their highest. Just because it plays back or evven has a proxy render doesn't mean you're seeing its highest quality.
    Are you saying that when you put them over a different background the quality improved? I don't know why that would be, bbut if it works then try putting a slug on V1 as a black background.
    Or by checkerboard you mean you set the Canvas to a different mode...?

  • HELP - illustrator cs5 error message when opening cs3 files

    Has anyone else had this issue? Do you know how to fix it.
    I just bought and downloaded cs5. When opening Illustrator cs3 files I get an error message: "Can't finish previewing. Could not complete the requested operation."
    Then it opens the file but I it is only line work (no fills, gradients, etc) and I can not do anything in the file. If I click an object the error message pops up again.
    This is what it looks like in cs3.
    This is how it displays in cs5
    I cant find anything online about this issue. Also this occurs on all of my illustrator files, not just one.
    any advice?
    thanks

    davidmacy wrote:
    I think your current system should be fine for running Illustrator CS5. Please let us know if the original problem happens for you again.
    I think your system is also fine for running Adobe Illustrator CS 5 but of course you are running the system as well and a browser and e-mail client…and perhaps Adobe Photoshop or Adobe InDesign or Microsoft Word in which case I think there might be on occasion an out of memory issue and with a complex file you will lose your preview.
    I have lost my preview as well on certain files and found that it usually is because I had trashed the preferences and forgot to set the scratch to a different disk other than the startup disk.
    I have 16 GB of RAm and once in a while I still lose the preview.

  • Distorting my logo when creating a pdf

    a few months ago I upgraded to adobe reader x and ever since then, when I pdf invoices, my logo turns black and is almost unlegible when printed out. Now I am getting complaints from my customer cause they can't read who the invoices are from. I can print direct from my software without a problem. I've tried uninstalling and reinstalling Adobe Reader. I even downloaded Adobe for the first time on a new computer with the same results. anyone know why it would do that to my logo?

    Hi xsearcher,
    No intent to post "gloom 'n doom"; just a pragmatic observation -
    If your boxes have an OS and Office suite other than Microsoft then a step back to Acrobat 7.x may give you some more time (as well as a sense of vindication).
    However, in a Windows/MS Office environment, the inevitable updates to MS Office release or the Window OS release may well leave you "toasted".
    There are very specific "compatibility bands" associated with Adobe Reader / Acrobat / Adobe PDFMaker releases and application/OS releases.
    Be well...

  • HELP! Kernel Panic Issue When Shutting Down

    I cant figure out whats causing it to do it.
    Interval Since Last Panic Report:  60537 sec
    Panics Since Last Report:          14
    Anonymous UUID:                    5FDFE808-4B52-4483-B8A9-3CFD08A530D9
    Sat Jul 26 12:56:37 2014
    panic(cpu 3 caller 0x2ceabf): Kernel trap at 0x00284a93, type 14=page fault, registers:
    CR0: 0x8001003b, CR2: 0xfffffff2, CR3: 0x00100000, CR4: 0x00000660
    EAX: 0x0351cf01, EBX: 0xffffffea, ECX: 0x00000001, EDX: 0x0351cf3c
    CR2: 0xfffffff2, EBP: 0x84fbbcf8, ESI: 0x00000002, EDI: 0x1146c000
    EFL: 0x00010282, EIP: 0x00284a93, CS:  0x00000008, DS:  0x00000010
    Error code: 0x00000000
    Backtrace (CPU 3), Frame : Return Address (4 potential args on stack)
    0x84fbbb48 : 0x2203de (0x6b08cc 0x84fbbb68 0x229fb0 0x0)
    0x84fbbb78 : 0x2ceabf (0x6bd9e0 0x284a93 0xe 0x6bd989)
    0x84fbbc28 : 0x2e5564 (0x84fbbc50 0x84fbbc38 0x84fbbc48 0x0)
    0x84fbbc48 : 0x284a93 (0xe 0xffff0048 0x10 0xffff0010)
    0x84fbbcf8 : 0x292303 (0x351cf3c 0x1146c000 0x0 0x84fbbd88)
    0x84fbbd98 : 0x6734f9 (0x351cf3c 0x1146c000 0x0 0x84fbbe18)
    0x84fbbe58 : 0x671bc6 (0xf9e3800 0x0 0x1146c590 0x0)
    0x84fbbe78 : 0xaeda9a (0xf9e3800 0x0 0x12 0x0)
    0x84fbbea8 : 0xaea9d0 (0x1146c500 0xb01380 0x84fbbee8 0xaedd43)
    0x84fbbed8 : 0xae6157 (0xf6e5000 0x1146c500 0x84fbbef8 0xae755c)
    0x84fbbee8 : 0xae755c (0xf6ec700 0x1146c500 0x84fbbf28 0xae85cb)
    0x84fbbef8 : 0xae85cb (0xf6ec300 0x1146c500 0x0 0x0)
    0x84fbbf28 : 0x2018256 (0xf6ec300 0x1146c500 0x2710 0x103d5e00)
    0x84fbbf88 : 0x201589a (0xf6ec300 0x0 0x84fbbfc8 0x23e4ae)
    0x84fbbf98 : 0x23e4ae (0xf6ec300 0x0 0x0 0x0)
    0x84fbbfc8 : 0x2c7d0c (0x84ad60 0x0 0x10 0x102d2490)
          Kernel Extensions in backtrace:
             com.apple.iokit.IOSCSIArchitectureModelFamily(3.2.1)[A0624866-087A-4EED-8EC3-50 0E0C092AC3]@0xae5000->0xb10fff
             com.apple.iokit.IOSCSIMultimediaCommandsDevice(3.2.1)[33442712-36CB-4261-8A6D-A 1CCFB0CEDA7]@0x2010000->0x202efff
                dependency: com.apple.iokit.IODVDStorageFamily(1.7.1)[BD853F6E-07AD-4AB4-90B0-8A604F2E9456] @0x1ffe000
                dependency: com.apple.iokit.IOBDStorageFamily(1.7)[9808F2BA-A099-4A8A-9F5E-4FF487A5AC88]@0x 2008000
                dependency: com.apple.iokit.IOStorageFamily(1.7.2)[9164AEE7-BA92-45A2-BA9C-638B980193F1]@0x a28000
                dependency: com.apple.iokit.IOSCSIArchitectureModelFamily(3.2.1)[A0624866-087A-4EED-8EC3-50 0E0C092AC3]@0xae5000
                dependency: com.apple.iokit.IOCDStorageFamily(1.7.1)[4DBAB03F-825F-4EB0-AE31-F229FB974CF5]@ 0x1ff2000
    BSD process name corresponding to current thread: kernel_task
    Mac OS version:
    11G63
    Kernel version:
    Darwin Kernel Version 11.4.2: Thu Aug 23 16:26:45 PDT 2012; root:xnu-1699.32.7~1/RELEASE_I386
    Kernel UUID: 859B45FB-14BB-35ED-B823-08393C63E13B
    System model name: MacPro1,1 (Mac-F4208DC8)
    System uptime in nanoseconds: 1780739455653
    last loaded kext at 185602781530: com.apple.filesystems.smbfs 1.7.2 (addr 0x114d000, size 249856)
    last unloaded kext at 165992856296: com.apple.driver.AppleFileSystemDriver 13 (addr 0x2be1000, size 16384)
    loaded kexts:
    com.avid.usb.mbox.driver 1.1.1
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    com.apple.iokit.IOBluetoothSerialManager 4.0.8f17
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    com.apple.driver.AudioIPCDriver 1.2.3
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    com.apple.driver.XsanFilter 404
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    Model: MacPro1,1, BootROM MP11.005C.B08, 4 processors, Dual-Core Intel Xeon, 2.66 GHz, 10 GB, SMC 1.7f10
    Graphics: NVIDIA GeForce 7300 GT, NVIDIA GeForce 7300 GT, PCIe, 256 MB
    Memory Module: DIMM Riser A/DIMM 1, 512 MB, DDR2 FB-DIMM, 667 MHz, 0x802C, 0x39485446363437324A592D36363742344433
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    Memory Module: DIMM Riser B/DIMM 1, 4 GB, DDR2 FB-DIMM, 667 MHz, 0x0198, 0x4B494E4753544F4E20202020202020202020
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    Network Service: Ethernet 2, Ethernet, en1
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    USB Device: Mbox, 0x0dba, 0x5000, 0xfd300000 / 2
    USB Device: USB2.0 Hub, 0x05e3  (Genesys Logic, Inc.), 0x0608, 0xfd400000 / 3
    USB Device: USB2.0 Hub, 0x05e3  (Genesys Logic, Inc.), 0x0608, 0xfd440000 / 4
    USB Device: USB Uno MIDI Interface, 0x0763  (M-Audio), 0x0150, 0xfd443000 / 7
    USB Device: Maschine Mikro MK2, 0x17cc, 0x1200, 0xfd442000 / 6
    USB Device: Keyboard Hub, apple_vendor_id, 0x1006, 0xfd441000 / 5
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    FireWire Device: built-in_hub, 800mbit_speed

    Hi there HarveyBirdman3000,
    You may find the troubleshooting steps in the section "Troubleshooting a recurring kernel panic" toward the bottom of the article below helpful.
    OS X: About kernel panics
    http://support.apple.com/kb/TS3742
    As pointed out in the article, please keep this in mind:
    Diagnosing a recurring kernel panic can be difficult. If you would like to avoid this process, or do not know how to perform any of the following steps, consider bringing the Mac to a Genius at an Apple Store or an Apple Authorized Service Provider for assistance. Be sure to ask that, if the drive needs reformatting or replacing, they contact you about escalating your case to a special data recovery service. If you plan to visit an Apple Retail store, make a reservation at the Genius Bar using http://www.apple.com/retail/geniusbar/ (available in some countries only).
    -Griff W. 

  • IOS: Thoughts on scaling down Retina content for iPad 2?

    I don't have a non-Retina device to test on (yet. Still early in development on my universal first app), so I was wondering if anyone else is considering scaling Retina content down 50% for non-Retina devices? (iPod Touch 3rd Gen, iPhone 3GS & iPad 2) This method would sure be nicer than having to package a bunch of extra images!
    Testing for appearance in Flash CS 5.5, this scaling method seems to work fine, with the exception of small text; (button labels) doesn't look that great. Anybody have some insight or experience with scaling text on these screens? Will it look better on the actual device or should I import native resolution non-Retina elements for the smaller text?
    Thanks for helping an iOS noob!

    Update since I played with this some more today...
    I decided to create new tab/nav bar with buttons at standard (non-Retina display) resolution and call that in for non-Retina devices, while scaling down my app pages 50%. (Larger text seems to look fine when scaled down) I dropped the font on my button labels from Helvetica Neue "medium" to "regular" as well as checking "use device fonts." Both actions seemed to bring a marked improvement on legibility for the small font size (11). Hopefully this will all check out when I get to test it on a real non-Retina device, but I do hear Apple's hardware does a pretty good job at scaling.
    Hope this helps someone...

  • Scaling down images to thumbnails with bilinear/bicubic filtering in Flex?

    Hi!
    I develop a Flex based AIR Application, which needs to create
    thumbnails of big images. My Thumbnailer class does what I want to,
    but the results look not so well. The problem is, that even with
    "smoothing" turned on, when drawing the bitmap smoothing only
    effects up-scaling.
    The thumbnails look very jagged and crisp. Photoshop uses
    bilinear or bicubic filtering when scaling down an image, which
    looks much better. I have searched the web with google and I have
    looked for other Flex projects using thumbnails but I could not
    find anything producing better thumbnail images.
    Performance is not very important because I save the
    thumbnails to image files and use these. So scaling does not to be
    real time.
    Is there a way to create better thumbnail images in
    Flex?

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