Help me big problem

hello all
I have problem with my iphone 3gs
I conect with charging it`s ok
but in USP laptop dosn`t conect????
just for charge in fuse !!!
I try to conect with my laptop no way
and no charging !!!!!!
!!!! I need help

I would help you but i dont have a pc. Mac Is the way to go. If you have a problem they Help you.

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    Hallo,, I'm new in this forum,,
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    inapalm:
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    3. After the re-installation, does everything except the internet work properly?
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    Please read this whole message before doing anything.
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  • Please Help : Big problem with applets

    Hi,
    I have a big problem which I have not been able to figure out. The applet I have enclosed works fine on some computers but not on others .
    I am running :
    java version "1.3.1_02"
    Java(TM) 2 Runtime Environment, Standard Edition (build 1.3.1_02-b02)
    Java HotSpot(TM) Client VM (build 1.3.1_02-b02, mixed mode)
    The applet runs perfectly Ok at university but not on other computers.
    The objective of the applet is to display 3 shapes on the screen once. On the university computer it works, however at home and work the 3 shapes are continuously displayed on the screen ( like they are in some infinite loop). I have been struggling with this for days any help would be greatly appreciated.
    It would help me if some of you could run this applet and let me know if the shapes are displayed once or if the shapes are continuously updated on the screen ( assuming that the applet window is not resized covered over etc. )
    =========================================
    import javax.swing.*;
    import java.awt.*;
    import java.awt.event.*;
    /*<html><applet code = "stage1.class" height = "600" width="810"></applet></html>*/
    public class stage1 extends JApplet{
    JPanel extraPanel = new JPanel();
    public void init()
    Container c = getContentPane();
    extraPanel.setBackground (Color.white);
    extraPanel.setLayout (new FlowLayout());
    c.add(extraPanel);
    public void paint (Graphics g)
    //super.paint( g ); // call superclass's paint method
    // populate the two dimensional array - store the coordinates for the circle and square shapes
    int circle[][] = { {100,100,200,200}, // display circle in the left hand side of the screen
    {350,100,200,200}, // display circle in the middle of the screen
    {600,100,200,200} }; // display circle in the right hand side of the screen
    int rect[][] = { {100,100,200,200}, // display square in the left hand side of the screen
    {350,100,200,200}, // display square in the middle of the screen
    {600,100,200,200} }; // display square in the right hand side of the screen
    // populate the two dimensional array - store the coordinates for the polygon shapes
    int polyX[][] = { {150,250,300,250,150,100 }, // display polygon in the left hand side of the screen
    {400,500,550,500,400,350 }, // display polygon in the middle of the screen
    {650,750,800,750,650,600} }; // display polygon in the right hand side of the screen
    int polyY[] = { 100,100,200,300,300,200    }; // the "Y" co-ordinates wont change for all three polygons
    int xCoordinates[] = new int[ 6 ];
    int pickAShape
    , pickAColour
    , polygonCount = 0
    , circleCount = 0
    , squareCount = 0
    , redCount = 0
    , greenCount = 0
    , blueCount = 0
    , yellowCount = 0 ;
    for ( int position = 0;position < 3;position++ )
    pickAShape = 1 + ( int )( Math.random() * 3 );
    pickAColour = 10 + ( int )( Math.random() * 4 );
    switch ( pickAShape )
    case 1: // draw a circle
    switch ( pickAColour )
    case 10:
    g.setColor( Color.red );
    redCount++;
    break;
    case 11:
    g.setColor( Color.green );
    greenCount++;
    break;
    case 12:
    g.setColor( Color.blue );
    blueCount++;
    break;
    case 13:
    g.setColor( Color.yellow );
    yellowCount++;
    break;
    g.fillOval( circle[position][0],circle[position][1],circle[position][2],circle[position][3] );
    circleCount++;
    break;
    case 2: // draw a rectangle
    switch ( pickAColour )
    case 10:
    g.setColor( Color.red );
    redCount++;
    break;
    case 11:
    g.setColor( Color.green );
    greenCount++;
    break;
    case 12:
    g.setColor( Color.blue );
    blueCount++;
    break;
    case 13:
    g.setColor( Color.yellow );
    yellowCount++;
    break;
    g.fillRect(rect[position][0],rect[position][1],rect[position][2],rect[position][3] );
    squareCount++;
    break;
    case 3: // draw a polygon
    switch ( pickAColour )
    case 10:
    g.setColor( Color.red );
    redCount++;
    break;
    case 11:
    g.setColor( Color.green );
    greenCount++;
    break;
    case 12:
    g.setColor( Color.blue );
    blueCount++;
    break;
    case 13:
    g.setColor( Color.yellow );
    yellowCount++;
    break;
    xCoordinates[0]=polyX[position][0];
    xCoordinates[1]=polyX[position][1];
    xCoordinates[2]=polyX[position][2];
    xCoordinates[3]=polyX[position][3];
    xCoordinates[4]=polyX[position][4];
    xCoordinates[5]=polyX[position][5];
    Polygon polygonInstance = new Polygon ( xCoordinates, polyY, 6 );
    g.fillPolygon( polygonInstance );
    polygonCount++;
    break;
    // display the results
    setFont(new Font("Serif",Font.BOLD,24));
    g.setColor(Color.black);
    if ((circleCount ==3 || squareCount ==3 || polygonCount==3) && (redCount ==3 || greenCount ==3 || blueCount==3 || yellowCount ==3))
    g.drawString( "YOU WIN !!!!" ,380,400 );
    else
    g.drawString( "YOU LOSE !!!!",380,400 );
    } // end method paint
    } // end class stage4
    =========================================
    Regards and thanks

    O.K. You will not believe this, but the problem will be solved if you change the following line from:
        setFont(new Font("Serif",Font.BOLD,24));to:
        g.setFont(new Font("Serif",Font.BOLD,24));Now, since I am also learning JAVA, the way I went about solving was to create your applet from scratch, using cut and paste, and running it piece by piece till I ran into the flashing display. Took me a while. I am enclosing my version of the program for your comments.
    import java.awt.*;
    import java.applet.*;
    public class Slotto extends Applet {
        int circle[][] = { {100,100,200,200}, // circle in the left hand side of the screen
                           {350,100,200,200}, // circle in the middle of the screen
                           {600,100,200,200} }; // circle in the right hand side of the screen
        int rect[][] = { {100,100,200,200}, // square in the left hand side of the screen
                         {350,100,200,200}, // square in the middle of the screen
                         {600,100,200,200} }; // square in the right hand side of the screen
        int polyX[][] = { {150,250,300,250,150,100 }, // polygon in the left hand side of the screen
                          {400,500,550,500,400,350 }, // polygon in the middle of the screen
                          {650,750,800,750,650,600} }; // polygon in the right hand side of the screen
        int polyY[] = { 100,100,200,300,300,200 }; // the "Y" co-ordinates wont change for all three polygons
        int xCoordinates[] = new int[ 6 ];
        int pickAShape
        , pickAColour
        , polygonCount = 0
        , circleCount = 0
        , squareCount = 0
        , redCount = 0
        , greenCount = 0
        , blueCount = 0
        , yellowCount = 0
        , position ;
        public void paint(Graphics g) {
            for (position = 0; position < 3; position++) {
                chooseColor(g);
                drawTheShape(g);
            declareResults(g);
        public void chooseColor(Graphics g) {
            pickAColour = 10 + ( int )( Math.random() * 4 );
            switch ( pickAColour )
                case 10:
                    g.setColor( Color.red );
                    redCount++;
                    break;
                case 11:
                    g.setColor( Color.green );
                    greenCount++;
                    break;
                case 12:
                    g.setColor( Color.blue );
                    blueCount++;
                    break;
                case 13:
                    g.setColor( Color.yellow );
                    yellowCount++;
                    break;
        public void drawTheShape(Graphics g) {
            pickAShape = 1 + ( int )( Math.random() * 3 );
            switch ( pickAShape )
                case 1: // draw a Circle
                    g.fillOval( circle[position][0],
                                circle[position][1],
                                circle[position][2],
                                circle[position][3] );
                    circleCount++;
                    break;
                case 2: // draw a Square
                    g.fillRect(rect[position][0],
                               rect[position][1],
                               rect[position][2],
                               rect[position][3] );
                    squareCount++;
                    break;
                case 3: // draw a Polygon
                    xCoordinates[0]=polyX[position][0];
                    xCoordinates[1]=polyX[position][1];
                    xCoordinates[2]=polyX[position][2];
                    xCoordinates[3]=polyX[position][3];
                    xCoordinates[4]=polyX[position][4];
                    xCoordinates[5]=polyX[position][5];
                    Polygon polygonInstance = new Polygon ( xCoordinates,
                                                            polyY, 6 );
                    g.fillPolygon( polygonInstance );
                    polygonCount++;
                    break;
        public void declareResults(Graphics g) {
            g.setFont(new Font("Serif",Font.BOLD,24));
            g.setColor(Color.black);
            if ((circleCount ==3 || squareCount ==3 || polygonCount==3)
             && (redCount ==3 || greenCount ==3 || blueCount==3 || yellowCount ==3))
                g.drawString( "YOU WIN !!!!" ,380,400 );
            else
                g.drawString( "YOU LOSE !!!!",380,400 );
    }Regards.

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