Help needed understanding this connection

I am trying to follow some previous written code to understand JDBC better. When i have previously connected to a database, i have created a connection and then called it up when needed. In this code i have found though, they seem to use somthing called a datasource?
public static Connection getXADBConnection() { Connection conn = null; DataSource ds = null; try { Object obj = lookup(MovieConstants.MOVIE_XA_DATASOURCE_NAME); ds = (DataSource) narrow(obj, DataSource.class); conn = ds.getConnection(); } catch (SQLException ex) { throw new DAORuntimeException(ex); } return conn; }
So is datasource a connection already provided?? If so, is it better to use a datasource or to register through a driver manager? Also, if its not too much to ask, i am struggling to understand the first two lines in the try loop, what exactly is this doing?
cheers

nick2price wrote:
...try loop...Unless that was a typo, I think you should put off learning JDBC for a while and start with the basics.
Start here:
[http://java.sun.com/docs/books/tutorial/]

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                                  setGrid[i][j+1] + setGrid[i+1][j-1] +
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              int getBombsTotalNew = 0;
              JLabel setBombsLabelNew = new JLabel();
              setGridNew = setGrid (length);
              getBombsTotalNew = getBombsTotal (length, setGridNew);
              setBombsLabelNew = setBombsLabel (getBombsTotalNew);
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              JLabel bombsLabel = new JLabel ();
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              setButtonGridNew = setButtonGrid (length);
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                        setBombsLabelNew = setBombsLabel (getBombsTotal);
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              JPanel bottomPanel = new JPanel();          
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              bottomPanel = newBottomPanel (length);
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    /* Oliver Ian C. Wee 04-80112
    * CS12 MHRU
    * Machine Problem 2
    package minesweeperGUI;
    import javax.swing.*;
    import java.awt.*;
    import java.awt.event.*;
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         JRadioButtonMenuItem rbHard = new JRadioButtonMenuItem();
         JMenuItem menuItemExit = new JMenuItem();
         JButton buttonReset = new JButton();
         JButton buttonGrid[][] = null;
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         int b = 0;
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              menuItemNew.addActionListener (this);
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              menu.addSeparator();
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              rbEasy = new JRadioButtonMenuItem ("Easy: 5x5 grid");
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              rbEasy.addActionListener (this);
              subMenu.add (rbEasy);
              rbHard = new JRadioButtonMenuItem ("Hard: 10x10 grid");
              bg.add (rbHard);
              rbHard.addActionListener (this);
              subMenu.add (rbHard);
              menu.add (subMenu);
              menu.addSeparator();
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              menuItemExit.addActionListener (this);
              menu.add (menuItemExit);
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         public int [][] setGrid (int length)
              int grid[][] = null;
              grid = new int[length][length];
              for (int i = 0; i < length; i++)
                   for (int j = 0; j < length; j++)
                        grid[i][j] = ((int)Math.round(Math.random() * 10))% 2;
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         public JButton[][] setButtonGrid (int length)
              JButton buttonGrid[][] = null;
              buttonGrid = new JButton[length][length];
              for (int i = 0; i < length; i++)
                   for (int j = 0; j < length; j++)
                        buttonGrid[i][j] = new JButton();
              return buttonGrid;
         //Setting up of a way to count the total number of bombs in the bomb grid
         public int getBombsTotal (int length, int setGrid[][])
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                   for (int j = 0; j < length; j++)
                        if (setGrid[i][j] == 1)
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              JLabel bombsLabel = new JLabel("  " +String.valueOf (getBombsTotal) + " Bombs Left");
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              String bombsString = null;
              for (int i = 0; i < length; i++)
                   for (int j = 0; j < length; j++)
                        if (i == 0 && j == 0)
                             bombs[i][j] = setGrid[i][j+1] + setGrid[i+1][j] +
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                        else if (i ==0 && j == (length - 1))
                             bombs[i][j] = setGrid[i][j-1] + setGrid[i+1][j-1] +
                                  setGrid[i+1][j];
                        else if (i == (length - 1) && j == 0)
                             bombs[i][j] = setGrid[i-1][j] + setGrid[i-1][j+1] +
                                  setGrid[i][j+1];
                        else if (i == (length - 1) && j == (length - 1))
                             bombs[i][j] = setGrid[i-1][j-1] + setGrid[i-1][j] +
                                  setGrid[i][j-1];
                        else if (i == 0 && j != 0 && j != (length - 1))
                             bombs[i][j] = setGrid[i][j-1] + setGrid[i][j+1] +
                                  setGrid[i+1][j-1] + setGrid[i+1][j] +
                                  setGrid[i+1][j+1];
                        else if (i == (length - 1) && j != 0 && j != (length - 1))
                             bombs[i][j] = setGrid[i-1][j-1] + setGrid[i-1][j] +
                                  setGrid[i-1][j+1] + setGrid[i][j-1] +
                                  setGrid[i][j+1];
                        else if (i != 0 && i != (length - 1) && j == 0)
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                                  setGrid[i][j+1] + setGrid[i+1][j] +
                                  setGrid[i+1][j+1];
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                             bombs[i][j] = setGrid[i-1][j-1] + setGrid[i-1][j] +
                                  setGrid[i][j-1] + setGrid[i+1][j-1] +
                                  setGrid[i+1][j];
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                             bombs[i][j] = setGrid[i-1][j-1] + setGrid[i-1][j] +
                                  setGrid[i-1][j+1] + setGrid[i][j-1] +
                                  setGrid[i][j+1] + setGrid[i+1][j-1] +
                                  setGrid[i+1][j] + setGrid[i+1][j+1];
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              getBombsTotalNew = getBombsTotal (length, setGridNew);
              setBombsLabelNew = setBombsLabel (getBombsTotalNew);
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              setButtonGridNew = setButtonGrid (length);
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              bottomPanel.setLayout (new GridLayout (length, length));
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                   for (int j = 0; j < length; j++)
                        buttonGrid[i][j] = setButtonGridNew[i][j];
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         public void actionPerformed(ActionEvent e)
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                   launchFrame(length);
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              else if (e.getSource() == rbEasy)
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                   bombButton = new JButton [length][length];
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                   bombString = new String[length][length];
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                        for (int j = 0; j < length; j++)
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