Help needed with my flash software.

I had a problem with my software where it quit working and advise me to uninstall and re install.  but my system wouldnt let me do that.  so i use the cs3clean utility to remove it and tried re installing it.  however the initializing pop up comes up goes through the whole initialization but never any further.  the install wizard doesnt come up.  When I go to the control panel it shows it installed though.  Can not remove it from there  had to do cs3 clean again.  I have windows xp  sp3 with 9.73 gb free on one hard drive and 15.5 on the other and i have 1024 mb memory.  Any suggestion would be appreciated as I use this application for school.

It sounds like your MSI may be slightly corrupted.
I would try using CCleaner from www.ccleaner.com to see if that will straighten you out.

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  • Help needed with creating Flash game

    Hello,
    I need to create Flash educational/quiz game for one of my clients. It would be based on concept like these ones for example:
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    http://go.ucsusa.org/game/
    Example 2
    http://www.zdravlje.hr/igre/stop-aids/
    Note: when you open this link you will see two text boxs which you first must fill. On the left side text box "Upišite ime" means "Type your name" and right one "Upišite godinu svog rođenja" means "Year of birth"
    What is interesting about this type of games is that they are classic games (for example game Labirint where you have to find way out), but during play pop-up questions starts to appear to test end user knowledge abot certain topic (in example 2 topic is about AIDS/HIV). In case of my client, topic is about Eco environment.
    Here is where my trouble starts;) : I found many useful free tutorials how to create simple flash game (most interesting example I found is this one http://www.strille.net/tutorials/snake/index.php)  BUT I dont know how make that system of popup questions appear during game similar to Example 1 and Example 2?
    Any help is appreciated and thanks in advance for promt reply.
    Greetings,
    Adnan

    Update: I have just read all instructions in Snake tutorial which helped be better realize how Snake game works.
    a) This is what I plan to realize for my client:
    1. Snake game which end users will play and during play pop-up/quiz quesions will appear on topic Eco environment;
    2. For example when end user earns 50 points he must answer some of the random questions like "Q:How many ton of waste are produced by US livestock each year" with three answers A1: "1 milion" A2: "1 bilion" A3: "2 bilion" and after user scores 100 points then another question pops up and so on. This is all true if all answers are correct but in case he answer some question wrong than game can start from begining or another solution could be he looses -50 or -100 points.
    3. At the end, user which gains most points wins.
    b) This is what I have done till now:
    I have this file http://www.strille.net/tutorials/snake/snakeGameWithHighscore.zip which I partly understand how it works with my Flash knowladge.
    All functions and main game engine is in layer code:
    "// Snake Game by Strille, 2004, www.strille.net
    blockSize = 8;   // the block width/height in number of pixels
    gameHeight = 30; // the game height in number of blocks
    gameWidth  = 45; // the game width in number of blocks
    replaySpeed = 1;
    SNAKE_BLOCK = 1; // holds the number used to mark snake blocks in the map
    xVelocity = [-1, 0, 1, 0]; // x velocity when moving left, up, right, down
    yVelocity = [0, -1, 0, 1]; // y velocity when moving left, up, right, down
    keyListener = new Object(); // key listener
    keyListener.onKeyDown = function() {
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        if (keyCode > 36 && keyCode < 41) { // arrow keys pressed (37 = left, 38 = up, 39 = right, 40 = down)...
            if (playRec) {
                if (keyCode == 37 && replaySpeed > 1) {
                    replaySpeed--;
                } else if (keyCode == 39 && replaySpeed < 10) {
                    replaySpeed++;
            } else if (game.onEnterFrame != undefined) { // only allow moves if the game is running, and is not paused
                if (keyCode-37 != turnQueue[0]) { // ...and it's different from the last key pressed
                    turnQueue.unshift(keyCode-37); // save the key (or rather direction) in the turnQueue
        } else if (keyCode == 32) { // start the game if it's not started (32 = SPACE)
            if (!gameRunning || playRec) {
                startGame(false);
        } else if (keyCode == 80) { // pause/unpause (80 = 'P')
            if (gameRunning && !playRec) {
                if (game.onEnterFrame) { // pause
                    delete game.onEnterFrame; // remove main loop
                    textMC.gotoAndStop("paused");
                } else { // exit pause mode
                    game.onEnterFrame = main; // start main loop
                    textMC.gotoAndStop("hide");
    Key.addListener(keyListener);
    function startGame(pRec) {
        x = int(gameWidth/2); // x start position in the middle
        y = gameHeight-2;     // y start position near the bottom
        map = new Array(); // create an array to store food and snake
        for (var n=0;n<gameWidth;n++) { // make map a 2 dimensional array
            map[n] = new Array();
        turnQueue = new Array(); // a queue to store key presses (so that x number of key presses during one frame are spread over x number of frames)
        game.createEmptyMovieClip("food", 1); // create MC to store the food
        game.createEmptyMovieClip("s", 2); // create MC to store the snake
        scoreTextField.text = "Score: 0"; // type out score info
        foodCounter = 0; // keeps track of the number of food movie clips
        snakeBlockCounter = 0; // keeps track of the snake blocks, increased on every frame
        currentDirection = 1; // holds the direction of movement (0 = left, 1 = up, 2 = right, 3 = down)
        snakeEraseCounter = -1; // increased on every frame, erases the snake tail (setting this to -3 will result in a 3 block long snake at the beginning)
        score = 0; // keeps track of the score
        ticks = lastRec = 0;
        recPos = recFoodPos = 0;
        playRec = pRec;
        if (!playRec) {
            textMC.gotoAndStop("hide"); // make sure no text is visible (like "game over ")
            highscores.enterHighscoreMC._visible = false;
            statusTextField.text = "";
            recTurn = "";
            recFrame = "";
            recFood = "";
            game.onEnterFrame = main; // start the main loop
        } else {
            if (loadedRecordingNumber != -1) {
                var n = getLoadedRecordingNumberHighscorePos(loadedRecordingNumber);
                statusTextField.text = "Viewing " + highscores[n].name.text + "'s game (score " + highscores[n].score.text + ")";
            } else {
                statusTextField.text = "Viewing your game";
            game.onEnterFrame = replayMain; // start the main loop
        placeFood("new"); // place a new food block
        gameRunning = true; // flag telling if the game is running. If true it does not necessarily mean that main is called (the game could be paused)
    function main() { // called on every frame if the game is running and it's not paused
        if (playRec) {
            if (ticks == lastRec+parseInt(recFrame.charAt(recPos*2)+recFrame.charAt(recPos*2+1), 36)) {
                currentDirection = parseInt(recTurn.charAt(recPos));
                lastRec = ticks;
                recPos++;
        } else if (turnQueue.length) { // if we have a turn to perform...
            var dir = turnQueue.pop(); // ...pick the next turn in the queue...
            if (dir % 2 != currentDirection % 2) { // not a 180 degree turn (annoying to be able to turn into the snake with one key press)
                currentDirection = dir; // change current direction to the new value
                recTurn += dir;
                var fn = ticks-lastRec;
                if (fn < 36) {
                    recFrame += " "+new Number(fn).toString(36);
                } else {
                    recFrame += new Number(fn).toString(36);
                lastRec = ticks;
        x += xVelocity[currentDirection]; // move the snake position in x
        y += yVelocity[currentDirection]; // move the snake position in y
        if (map[x][y] != SNAKE_BLOCK && x > -1 && x < gameWidth && y > -1 && y < gameHeight) { // make sure we are not hitting the snake or leaving the game area
            game.s.attachMovie("snakeMC", snakeBlockCounter, snakeBlockCounter, {_x: x*blockSize, _y: y*blockSize}); // attach a snake block movie clip
            snakeBlockCounter++; // increase the snake counter
            if (map[x][y]) { // if it's a not a vacant block then there is a food block on the position
                score += 10; // add points to score
                scoreTextField.text = "Score: " + score; // type out score info
                snakeEraseCounter -= 5; // make the snake not remove the tail for five loops
                placeFood(map[x][y]); // place the food movie clip which is referenced in the map map[x][y]
            map[x][y] = SNAKE_BLOCK; // set current position to occupied
            var tailMC = game.s[snakeEraseCounter]; // get "last" MC according to snakeEraseCounter (may not exist)
            if (tailMC) { // if the snake block exists
                delete map[tailMC._x/blockSize][tailMC._y/blockSize]; // delete the value in the array m
                tailMC.removeMovieClip(); // delete the MC
            snakeEraseCounter++; // increase erase snake counter   
        } else { // GAME OVER if it is on a snake block or outside of the map
            if (playRec) {
                startGame(true);
            } else {
                gameOver();
            return;
        ticks++;
    function replayMain() {
        for (var n=0;n<replaySpeed;n++) {
            main();
    function gameOver() {
        textMC.gotoAndStop("gameOver"); // show "game over" text
        delete game.onEnterFrame; // quit looping main function
        gameRunning = false; // the game is no longer running
        enterHighscore();
    function placeFood(foodMC) {
        if (playRec) {
            var xFood = parseInt(recFood.charAt(recFoodPos*3)+recFood.charAt(recFoodPos*3+1), 36);
            var yFood = parseInt(recFood.charAt(recFoodPos*3+2), 36);
            recFoodPos++;
        } else {
            do {
                var xFood = random(gameWidth);
                var yFood = random(gameHeight);
            } while (map[xFood][yFood]); // keep picking a spot until it's a vacant spot (we don't want to place the food on a position occupied by the snake)
            if (xFood < 36) {
                recFood += " "+new Number(xFood).toString(36);
            } else {
                recFood += new Number(xFood).toString(36);
            recFood += new Number(yFood).toString(36);
        if (foodMC == "new") { // create a new food movie clip
            foodMC = game.food.attachMovie("foodMC", foodCounter, foodCounter);
            foodCounter++;
        foodMC._x = xFood*blockSize; // place the food
        foodMC._y = yFood*blockSize; // place the food
        map[xFood][yFood] = foodMC; // save a reference to this food movie clip in the map
    //- Highscore functions
    loadHighscores();
    enterHighscoreKeyListener = new Object();
    enterHighscoreKeyListener.onKeyDown = function() {
        if (Key.getCode() == Key.ENTER) {
            playerName = highscores.enterHighscoreMC.nameTextField.text;
            if (playerName == undefined || playerName == "") {
                playerName = "no name";
            saveHighscore();
            Key.removeListener(enterHighscoreKeyListener);
            Key.addListener(keyListener);
            highscores.enterHighscoreMC._visible = false;
            loadedRecordingNumber = -1;
            startGame(true);
    function enterHighscore() {
        if (score >= lowestHighscore) {
            highscores.enterHighscoreMC._visible = true;
            highscores.enterHighscoreMC.focus();
            Key.removeListener(keyListener);
            Key.addListener(enterHighscoreKeyListener);
        } else {
            loadedRecordingNumber = -1;
            startGame(true);
    function getLoadedRecordingNumberHighscorePos(num) {
        for (var n=0;n<10;n++) {
            if (num == highscores[n].recFile) {
                return n;
    function loadHighscores() {
        vars = new LoadVars();
        vars.onLoad = function(success) {
            for (var n=0;n<10;n++) {
                var mc = highscores.attachMovie("highscoreLine", n, n);
                mc._x = 5;
                mc._y = 5+n*12;
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                mc.name.text = this["name"+n];
                mc.score.text = this["score"+n];
                mc.recFile = parseInt(this["recFile"+n]);
            lowestHighscore = parseInt(this.score9);
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                loadRecording(random(10));
            delete this;
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            vars.load("highscores.txt?" + new Date().getTime());
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            vars.load("highscores.txt");
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                recFrame = this.recFrame;
                recFood = this.recFood;
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                loadRecording((num+1)%10);
                return;
            delete this;
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            delete this;
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         Please note that the Adobe Forums do not accept email attachments. If you want to embed a screen image in your message please visit the thread in the forum to embed the image at http://forums.adobe.com/message/5008247#5008247
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    I have the disc and re-installed a couple of time. No positive result. PSE 09 which I bought thereafter is giving a lot of problems also!!!
    Date: Wed, 8 Jun 2011 10:31:24 -0600
    From: [email protected]
    To: [email protected]
    Subject: Help needed with Elements 5.0
    Doesn't really help either of us very much but I'm also having the same problem with Elements 5. I downloaded the program so I don't have disks to reinstall. And it seems from the other reply that Adobe has given up with the "old program," which incidentally was working fine until two days ago. Maybe I'll have to think about PSE9!
    >

  • Help needed with BBDM 5.0.1 IP Modem

    Hi I was happily connecting thru the Net via the IP Modem in BBDM ver 5.0.1 all this while. Only this happened yesterday. Accidentally during the connection, my 9500 was disconnected from the USB cable. From that moment on, I cannot access the Net using the IP Modem feature. Tried to reboot the laptop as well as the 9500 but now all I get is the connecting message and then a pop up saying there is a hardware failure in the connecting device (or modem) ie the BB 9500.
    I even uninstalled BBDM 5.0.1 and reinstalled ver 5.0 and also updated back to 5.0.1 - same story. I can still access the Net via the BB browser etc
    Advise please thanks in advance

    I have the disc and re-installed a couple of time. No positive result. PSE 09 which I bought thereafter is giving a lot of problems also!!!
    Date: Wed, 8 Jun 2011 10:31:24 -0600
    From: [email protected]
    To: [email protected]
    Subject: Help needed with Elements 5.0
    Doesn't really help either of us very much but I'm also having the same problem with Elements 5. I downloaded the program so I don't have disks to reinstall. And it seems from the other reply that Adobe has given up with the "old program," which incidentally was working fine until two days ago. Maybe I'll have to think about PSE9!
    >

  • Help needed with a design!

    HELP! I need help with designing something!
    IMAGE on this link " http://i1072.photobucket.com/albums/w362/jjnilsson/DSC_0188.jpg "
    i need this patch on the picture to be "remade" in higher definition and the text should be MILF HUNTERS intstead of milf hunter... Anyone that might be able to help me out?
    reson for all this is that its gonna be made to a 30x40cm big patch fitting the back of our Team jackets!
    send me a pm or a mail ([email protected]) if you need any futher info or if you can help me out! I am really thankful for all the help i can get!
    With best regards J. Nilsson, Milf Hunters Mc

    I simply did as i got a tip on FB to do
    quote from adobe themselves on facebook "Adobe Illustrator You might also want to try asking on our forums as there are many people that can help there as well! http://forums.adobe.com/community/illustrator/illustrator_general"
    sry if it was wrong of me, simply thought there might be someone nice out there to give a helping hand
    Date: Tue, 5 Jun 2012 13:41:48 -0600
    From: [email protected]
    To: [email protected]
    Subject: Help needed with a design!
        Re: Help needed with a design!
        created by in Illustrator - View the full discussion
    This really isn't the place to ask for free services.
         Replies to this message go to everyone subscribed to this thread, not directly to the person who posted the message. To post a reply, either reply to this email or visit the message page: http://forums.adobe.com/message/4467790#4467790
         To unsubscribe from this thread, please visit the message page at http://forums.adobe.com/message/4467790#4467790. In the Actions box on the right, click the Stop Email Notifications link.
         Start a new discussion in Illustrator by email or at Adobe Forums
      For more information about maintaining your forum email notifications please go to http://forums.adobe.com/message/2936746#2936746.

  • Help needed with java

    Hello everyone
    I'm a Student and new to java and I have been given a question which I have to go through. I have come across a problem with one of the questions and am stuck, so I was wondering if you guys could help me out.
    here is my code so far:
    A Class that maintains Information about a book
    This might form part of a larger application such
    as a library system, for example.
    @author (your name)
    *@version (a version number or a date)*
    public class Book
    // instance variables or fields
    private String author;
    private String title;
    Set the author and title when the book object is constructed
    public Book(String bookAuthor, String bookTitle)
    author = bookAuthor;
    title = bookTitle;
    Return The name of the author.
    public String getAuthor()
    return author;
    Return The name of the title.
    public String getTitle()
    return title;
    and below are the questions that I need to complete. they just want me to add codes to my current one, but the problem is I don't know where to put them and how I should word them, if that makes sense.
    Add a further instance variable/field pages to the Book class to store the number of pages in the book.
    This should be of type int and should be set to 0 in the Constructor.
    Add a second Constructor with signature
    public Book(String bookAuthor, String bookTitle, int noPages) so it has a third parameter passed to it as well as the author and title;
    this parameter is used - obviously?? - to initialise the number of pages.
    Note: This is easiest done by making a copy of the existing Constructor and adding the parameter.
    Add a getPages() accessor method that returns the number of pages in the book.
    Add a method printDetails() to your Book class. This should print out the Author title and number of pages to the Terminal Window. It is your choice as to how the data is formatted, perhaps all on one line, perhaps on three, and with or without explanatory text. For instance you could print out in the format:
    Title: Robinson Crusoe, Author: Daniel Defoe, Pages:226
    Add a further instance variable/field refNumber() to your Book class. This stores the Library's reference number. It should be of type String and be initialised to the empty String "" in the constructor, as its initial value is not passed in as a parameter. Instead a public mutator method with the signature:
    public void setRefNumber(String ref) should be created. The body of this method should assign the value of the method parameter ref to the refNumber.
    Add a corresponding getRefNumber() accessor method to your class so you can check that the mutator works correctly
    Modify your printDetails() method to include printing the reference number of the book.
    However the method should print the reference number only if it has been set - that is the refNumber has a non-zero length.
    If it has not been set, print "ZZZ" instead.
    Hint Use a conditional statement whose test calls the length() method of the refNumber String and gives a result like:
    Title: Jane Eyre, Author: Charlotte Bronte, Pages:226, RefNo: CB479 or, if the reference number is not set:
    Title: Robinson Crusoe, Author: Daniel Defoe, Pages:347, RefNo: ZZZ
    Modify your setRefNumber() method so that it sets the refNumber field only if the parameter is a string of at least three characters. If it is less than three, then print an error message (which must contain the word error) and leave the field unchanged
    Add a further integer variable/field borrowed to the Book class, to keep a count of the number of times a book has been borrowed. It should (obviously??) be set to 0 in the constructor.
    Add a mutator method borrow() to the class. This should increment (add 1 to) the value of borrowed each time it is called.
    Include an accessor method getBorrowed() that returns the value of borrowed
    Modify Print Details so that it includes the value of the borrowed field along with some explanatory text
    PS. sorry it looks so messey

    1. In the future, please use a more meaningful subject. "Help needed with java" contains no information. The very fact that you're posting here tells us you need help with Java. The point of the subject is to give the forum an idea of what kind of problem you're having, so that individuals can decide if they're interested and qualified to help.
    2. You need to ask a specific question. If you have no idea where to start, then start here: [http://home.earthlink.net/~patricia_shanahan/beginner.html]
    3. When you post code, use code tags. Copy the code from the original source in your editor (NOT from an earlier post here, where it will already have lost all formatting), paste it in here, highlight it, and click the CODE button.

  • Help needed with Report Design

    Hi All,
    Here is the requirement.
    Period Type(holds 2 values) : Payment and Vested.
    we have field 'Total Days' which is calculated based on "User Selected" Period Type.
    For example, When Period Type is Payment,
    If start date is less than or equal to grant date and end date is less than or equal to vest date, then calculation is (End Date - Grant Date)+1
    If start date is greater than grant date and end date is less than or equal to vest date, then calculation is (End Date - Mobility Start Date)+1 (similarly 2 more if conditions) ...we have similar calculation for Period Type - 'Vested'.
    This Period Type is a multiselect Prompt. How can this be achievable.
    Any thoughts will be greatly appreciated.
    Thanks.

    I simply did as i got a tip on FB to do
    quote from adobe themselves on facebook "Adobe Illustrator You might also want to try asking on our forums as there are many people that can help there as well! http://forums.adobe.com/community/illustrator/illustrator_general"
    sry if it was wrong of me, simply thought there might be someone nice out there to give a helping hand
    Date: Tue, 5 Jun 2012 13:41:48 -0600
    From: [email protected]
    To: [email protected]
    Subject: Help needed with a design!
        Re: Help needed with a design!
        created by in Illustrator - View the full discussion
    This really isn't the place to ask for free services.
         Replies to this message go to everyone subscribed to this thread, not directly to the person who posted the message. To post a reply, either reply to this email or visit the message page: http://forums.adobe.com/message/4467790#4467790
         To unsubscribe from this thread, please visit the message page at http://forums.adobe.com/message/4467790#4467790. In the Actions box on the right, click the Stop Email Notifications link.
         Start a new discussion in Illustrator by email or at Adobe Forums
      For more information about maintaining your forum email notifications please go to http://forums.adobe.com/message/2936746#2936746.

  • Help needed with breadcrums???

    Hi thank you for reading,
    On my site
    http://www.dorff.nl/huize%20beekhuizen.html
    you will see a nice page. On this page ive got no complaints.
    Alle the text and images are looking good. But to have this i had to change the settings of the breadcrums.
    Now all my other pages look like this..
    file:///C:/Users/Gast%20Account/Desktop/vakantiehuizensuriname%20website/appartement%20she rida.html
    As you can see there is too much space between the text and the photos. it seems i cant do one page without effecting an other.
    Need some help to figure this out.
    Regards  Brian

    all spaces are removed..
    here is the link..
    http://www.dorff.nl/appartementsherida.html
    Regards  Brian
    Date: Thu, 26 Apr 2012 12:26:58 -0600
    From: [email protected]
    To: [email protected]
    Subject: Help needed with breadcrums???
        Re: Help needed with breadcrums???
        created by Ken Binney in Dreamweaver - View the full discussion
    Hi Brian - Please remove spaces from all file and folder names. Use a hyphen or underscorehuize%20beekhuizen.html Please put sherida.html online and post a link for us
         Replies to this message go to everyone subscribed to this thread, not directly to the person who posted the message. To post a reply, either reply to this email or visit the message page: http://forums.adobe.com/message/4363367#4363367
         To unsubscribe from this thread, please visit the message page at http://forums.adobe.com/message/4363367#4363367. In the Actions box on the right, click the Stop Email Notifications link.
         Start a new discussion in Dreamweaver by email or at Adobe Forums
      For more information about maintaining your forum email notifications please go to http://forums.adobe.com/message/2936746#2936746.

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