HELP!! Real instruments sound reverby and warped upon playback

Hey , i'm running garage band 08 with all the latest updates 4.1.2 and i am trying to record an acoustic guitar as a real instrument track. After i record however, it sounds almost like there is some kind of subtle reverb or echo and the instrument just doesnt sound right. My audio Midi settings are as follows
44100.0Hz
2ch-24bit
Using internal mic
On a different macbook pro using all the same settings on both machines i recorded the same guitar and it sounds perfect. I am also not using any reverb or echo or any effects and it still sounds wrong. Is there a problem with my internal mic or am i just doing something wrong with GB setting.
Any help or suggestions would be hugely appreciated
many thanks

Yeah, check the individual track settings for effects. When you record, you want to record an un-effected signal. You can then manipulate that signal with processed effects of your choice. I usually save the original recordings of each song as the "name of the song 0", and when I experiment w/effects i'll save the subsequent ones as 1,2,3,..etc. You can always go back and combine/re-edit to get what you had in mind. Also, make sure you don't have a big empty room you're recording in. Acoustics in a big room give you natural reverb. Play around with the track, and then the master volumes, as well, when in different rooms of the house.

Similar Messages

  • Serious Help! Handling Sound Position And Speed!

    Take a look at this: https://sites.google.com/site/pardeepgames/Untitled-1.swf. It may take some time to load, sound is 42 seconds, see the second text field for time buffering.
    I recommend reading the Source Code below first.
    Now as you can see the pitch and speed functions are working perfectly, but the problem is that when you move the slider, the songTime text field dosen't work correctly. When you raise the pitch the songTime should just speed up the counting not change it's position, same when you lower the pitch, it should just slow down the counting not change it's position. Well that isn't working for me. The Source Code is there for you below and all the information you need is in the comments in the code. Please help me out. Oh and I recommend focusing on the songTime text field and then moving the slider.
    Source Code:
    Name of the slider: "slider".
    Name of the first text field: "songTime".
    Name of the second text field: "songTotalTime".
    import flash.events.Event;
    import flash.events.SampleDataEvent;
    import flash.media.Sound;
    import flash.net.URLRequest;
    import flash.utils.ByteArray;
    import fl.events.SliderEvent;
    import flash.media.SoundChannel;
    var _playbackSpeed:Number = 2;
    var sound:Sound;
    var sound2:Sound; // Copy of the original sound, to get the right information about the sound because the pitch shifting for the original sound variable ruins it up.
    var myChannel:SoundChannel = new SoundChannel();
    var _loadedMP3Samples:ByteArray;
    var _phase:Number;
    var _numSamples:int;
    var request:URLRequest = new URLRequest("https://sites.google.com/site/pardeepgames/Not%20Afraid%20Instrumental.mp3");
    var songTimeTime:Number = 1000; // The variable that allows the songTime's speed to change accoriding to the value of the slider. See in line 32.
    loadAndplay10(request);
    addEventListener(Event.ENTER_FRAME, enterFrame);
    function enterFrame(event:Event):void
      progressBar.scaleX = myChannel.position / sound2.length;
      _playbackSpeed = slider.value;
      songTimeTime = 1000 / slider.value;
      songTime.text = convertTime(myChannel.position);
      songTotalTime.text = convertTimeLength(sound2.length);
    function loadAndplay10(request:URLRequest):void
      sound = new Sound();
      sound2 = new Sound();
      sound.addEventListener(Event.COMPLETE, mp3Complete);
      sound.load(request);
      sound2.load(request);
    function playLoadedSound(s:Sound):void
      var bytes:ByteArray = new ByteArray();
      s.extract(bytes, int(s.length * 44.1));
      play10(bytes);
    function mp3Complete(event:Event):void
      playLoadedSound(sound);
    function play10(bytes:ByteArray):void
      stop10();
      sound = new Sound();
      sound.addEventListener(SampleDataEvent.SAMPLE_DATA, onSampleData);
      _loadedMP3Samples = bytes;
      _numSamples = bytes.length / 8;
      _phase = 0;
      myChannel = sound.play();
    function stop10():void
      if (sound)
      sound.removeEventListener(SampleDataEvent.SAMPLE_DATA, onSampleData);
      myChannel.stop();
    function onSampleData( event:SampleDataEvent ):void
      var l:Number;
      var r:Number;
      var outputLength:int = 0;
      while (outputLength < 2048)
      // until we have filled up enough output buffer
      // move to the correct location in our loaded samples ByteArray
      _loadedMP3Samples.position = int(_phase) * 8;// 4 bytes per float and two channels so the actual position in the ByteArray is a factor of 8 bigger than the phase
      // read out the left and right channels at this position
      l = _loadedMP3Samples.readFloat();
      r = _loadedMP3Samples.readFloat();
      // write the samples to our output buffer
      event.data.writeFloat(l);
      event.data.writeFloat(r);
      outputLength++;
      // advance the phase by the speed...
      _phase +=  _playbackSpeed;
      // and deal with looping (including looping back past the beginning when playing in reverse)
      if (_phase < 0)
      _phase +=  _numSamples;
      else if (_phase >= _numSamples)
      _phase -=  _numSamples;
    function convertTime(milliSeconds:Number):String
      var Minutes:Number = (milliSeconds % (songTimeTime * 60 * 60)) / (songTimeTime * 60);
      var Seconds:Number = (milliSeconds % (songTimeTime * 60 * 60)) % (songTimeTime * 60) / songTimeTime;
      if (Minutes < 10)
      var displayMinutes:String = "0" + Math.floor(Minutes);
      else
      displayMinutes = Math.floor(Minutes).toString();
      if (Seconds < 10)
      var displaySeconds:String = "0" + Math.floor(Seconds);
      else
      displaySeconds = Math.floor(Seconds).toString();
      return displayMinutes + ":" + displaySeconds;
    function convertTimeLength(milliSeconds:Number):String
      var Minutes2:Number = (milliSeconds % (1000 * 60 * 60)) / (1000 * 60);
      var Seconds2:Number = (milliSeconds % (1000 * 60 * 60)) % (1000 * 60) / 1000;
      if (Minutes2 < 10)
      var displayMinutes2:String = "0" + Math.floor(Minutes2);
      else
      displayMinutes2 = Math.floor(Minutes2).toString();
      if (Seconds2 < 10)
      var displaySeconds2:String = "0" + Math.floor(Seconds2);
      else
      displaySeconds2 = Math.floor(Seconds2).toString();
      return displayMinutes2 + ":" + displaySeconds2;

    this is a public forum.  no one here (or anywhere else that i know of) is obligated to work for you for free.
    your options are to keep working on this yourself or hire someone to help you.  if you can narrow down the problem's location and post the problematic code you could still get free help.
    or just wait.  given enough time maybe someone willing to donate their time to help you will read your post.

  • HT201724 Can the Sound Check and Crossfade features within Itunes be synced to an Iphone?

    Need help to sync Sound Check and Crossfade to an Iphone 4s.  Not sure it can be done.

    I recentlly tried uninstalling itunes to see if that would help but now when i try to install and download itunes it doesnt work and the install runs into an error.
    What does the error message say? (Precise text, please.)

  • Need help with Garage Band 11 and my TASCAM interface recording Real Instrument

    I am using a TASCAM US-122 interface with garage band 11 on a mac at 32 bit running osx 10.6.6.  Garage Band preferences / audio input and output set to TASCAM (which means it recognizes it) , but when using Real Instrument for the TASCAM and the track is armed , etc... the record function works when started except "no sound" from the device I am running thru TASCAM is being detected.
      I am getting sound out of the TASCAM and simply running an AKAI mpc beat as a test.  I am sure there is something simple I have yet to do but not sure what it is in Garage Band. 
      Can you help ?   Thanks. GARY

    with the real instrument track selected...
    make sure the info pane is showing on the right (click the little "i" on the bottom right to open it; "Real Instrument" should be highlighted in blue on top).
    On the bottom of the info pane it says "Input Source" and "Monitor."
    Make sure the Input Source is set to the Tascam channel you're using (the channel, mono or stereo, that you've plugged your MPC into).
    And if you want to hear it as you record, make sure the Monitor is set to ON.

  • No Sound From SOME Real Instrument Tracks

    All tracks (real, software & guitar) are recording properly and play back is fine. Then out of the blue a previously recorded real instrument track will not play back. Software tracks are playing and "blue" drum loops are playing back back, but not real bass or real guitar tracks.
    The wave files are there and the activity is visible. The volume meters are moving, but there is no sound. The track is not muted and no tracks are in solo mode.
    I can copy and paste the tracks and they play again, BUT they loose quality and all of the sequencing, as far as where the region sits in the song, is lost.
    Any one know how to fix this?
    Thanks in advance.

    BobbyQ3 wrote:
    your suggestion to toggle the Ducking WORKED. I'm back in business! THANK YOU VERY MUCH.
    you're welcome, enjoy

  • One real instrument track becomes blurry and delayed

    Hi,
    I recorded two real instrument tracks in GB. I successfully recorded the first track and then the 2nd track, but when I returned to play the first track it sounded blurry and delayed while the 2nd one sounded fine. Why is this?
    Thanks

    Is there a way to view the musical notation of a recorded instrument track?
    no, only MIDI

  • Too many real instruments; Need help bouncing tracks

    Hello, I've been using GarageBand to record a demo for my band. Unfortunately, I've hit my peak number of real instrument tracks. I have a lot of tracks that are the same (well, not EXACTLY the same, but the same musical part), where one is panned left and the other is panned right. Is there a way I can take tracks like these and bounce them down to one stereo track without losing quality or the panning of the tracks? Thanks a ton.
    -Kevin

    I use an external FireWire drive which I move between machines and rooms, thus I plug in to the iBook and record, unplug and plug into the iMac and mix.
    You could copy the files (they'll be huge) over ethernet, or airport (You could get a cheap hub or router for hooking the machines up. In fact, CompUSA has a 4 port (and wireless) router on sale this week for $4.99 <sic> after rebate), or perhaps burn them to CD-RW/DVD-RW.
    how many more tracks do you think I'd be able to get out of my iMac G5
    I'm not sure. I think the max I have done so far was 36 (that got pared down to 34). I guess some day I'm going to have to try this myself, see how far I can actually get. I remember doing a simple none Real World test months ago (I'm sure the post is gone by now <sigh>) in which I simply compared my iBook's internal drive an an external drive.
    Unfortunately in trying to make the test doable in a reasonable amount of time I only recorded 1 minute tracks, and I'm sure that's a factor, but I seem to recall getting more than 40 with GB(1) and the external drive.

  • My iTunes won't recognize my iPod 3GS!!! HELP! I had recently updated my iTunes and now upon plugging in my iPod iTunes comes up with a error message.  Leaving me unable to sync anything! :( HELP!

    My iTunes won't recognize my iPod 3GS!!! HELP! I had recently updated my iTunes and now upon plugging in my iPod iTunes comes up with a error message.  Leaving me unable to sync anything! HELP!

    What is the exact error message you are receiving?
    B-rock

  • I record multiple tracks (3-5) from real instruments and vocals. I want to send these files to a collaborator to add more tracks to, but Garageband wants to mix these down (which I don't want). How can I send the multiple tracks files to my friend?

    I record multiple tracks of real instruments and vocals wth Garage Band. I want to share the file with a collaborator so he can add another instrument or two. I have not found a way to do this without the process mixing down the tracks. I don't want them mixed down like when I send them to Itunes. Also I can't seem to just attach a file directly to an email for sending purposes. I thought I saw a method to do this with software instruments, but how do you do it with real instruments? I've tried every process on the "export" list to try to accomplish this, without success. Thanks for any breakthrough advice on this!

    As isteveus said - for large projects uploading to a server would be best.
    Also I can't seem to just attach a file directly to an email for sending purposes.
    But for completeness's sake , you cou can mail a project, if you ctrl-click the project and use "Compress xxx.band". This will compress the project and create a zip file, that you can mail (if it is not too large). But ask your friend for the maximal file size allowed as a mail attachment.
    But whichever method you use to share your project, be sure you include all loops and instruments, if your friend does not have the same JamPacks installed. You can bundle the loops into the project by saving it as an archive. "File > Save as" and check the "Archive Project" option.
    If this option should be disabled, you can force it to become active by editing your project slightly. It is only available, if the project needs saving.
    Regards
    Léonie

  • I am trying to import standard midi file that I created in Band in a Box into Logic Pro 9.  I can not get all the track to play with internal instrument sounds... only the piano track.  how can I get the others to play... drums, bass etc????   Help

    I am trying to import standard midi file that I created in Band in a Box into Logic Pro 9.  I can not get all the track to play with internal instrument sounds... only the piano track.  how can I get the others to play... drums, bass etc????   Help

    Don't drag the midi into an open Logic project. The tracks won't set up correctly.
    'Open' the midi file with Logic as if it were a Logic project. Then all the tracks will be set up so you can start editing them and applying better saved sounds and instruments, but you'll be at a starting place where you can hear what's going on.

  • Since updating to iOS 6, my 4th gen iPod touch, and my 3rd gen iPad has sound in and out. Sometimes it's on, and then all of a sudden, no sound. I've tried everything from restarting to fully resetting each one starting fresh, but nothing. Please help.

    Since updating to iOS 6, my 4th gen iPod touch, and my 3rd gen iPad has sound in and out. Sometimes it's on, and then all of a sudden, no sound. I've tried everything from restarting to fully resetting each one starting fresh, but nothing. Please help.

    I have exactly the same problem. I have tried almost everything and I am nowhere near an Apple shop as I am working in Africa.
    Did you manage to find a solution? Help please if possible. Regards Az

  • Trying to use headphones to watch a show online...  sound still comes out of the internal speakers, not through my headphones.. i used help, said to go to sound preferences and choose headphones from the output pane, but it doesn't list headphones

    trying to use headphones to watch a show online...  sound still comes out of the internal speakers, not through my headphones.. i used help, said to go to sound preferences and choose headphones from the output pane, but it doesn't list headphones

    trying to do this on a macbook pro...please help

  • HT4623 my  phone 4s stop making sounds, I tried reset and still no sounds only vibrate reset  all settings under general and still have the problem, also sync again to see if this help. still no sounds

    my  I phone 4s stop making sounds, I tried reset and still no sounds only vibrate. Did reset - all settings under general and still have the problem, I also re- sync again to see if this help. still no sounds.

    Hi there,
    It sounds like you have tried a few things already, but you may still find the article below helpful.
    iPhone: Can't hear through the receiver or speakers
    http://support.apple.com/kb/TS1630
    -Griff W.

  • My external speakers have stopped working. A circle with a line through it shows up when I try to adjust the volume.  I have been in system prefrences to check all the sound settings and everything is set properly.  What do I need to do to fix this. Help!

    My external speakers have stopped working. A circle with a line through it shows up when I try to adjust the volume.  I have been in system prefrences to check all the sound settings and everything is set properly.  What do I need to do to fix this. Help!

    Though I have doubts for success, you might try a SMC reset.  It can do no harm.  Otherwise, barring suggestions from others, the Apple Store or qualified repair facility is the last option.
    http://support.apple.com/kb/HT3964
    Ciao.

  • Why can't GB let me use 'electric guitar' option when using Nio 2/4 interface - I have to use real instrument and miss out on all the effects. Is this normal for all interfaces?

    Why can't GB let me use 'electric guitar' option when using Nio 2/4 interface - I have to use real instrument and miss out on all the effects. Is this normal for all interfaces? The Nio reads hte guitar but GB doesn't....

    Usually effects packages are AU plugins that would have no effect on track selection. Interfaces should have no control over what kind of track you can select. I really think something else is going on her maybe something you overlooked.
    Did you choose the input channel in the track info pane. Try both channel 1 mono or channel 2 mono. Make sure the track is record enabled.

Maybe you are looking for

  • PC connects to the airport but internot does not work.

    I have tried many ways. Called Apple, called Dell and their is no way to get internet on my PC Laptop. Every MAC laptop or compuater works perfectly wireless. PLEASE HELP

  • "Audio Capture Device not selected" message?  Help please!

    Howdy folks, I just got a new PC, Windows 7 OS, I've installed ManyCam and version 3.2 of FME and am looking to broadcast again.  I don't recall this issue with my old PC (XP OS, Broadcaster StudioPro virtual cam and FME 2.5).  I updated to 3.2 as su

  • Loading page........

    Hi, Is there any way to show the "Loading page......." text instead of white page when the page is loading. Is there any particular solution in JSP or java.

  • LSMW Condition Upload

    Dear all, I want to use the LSMW using IDOC CRMXIF_COND_REC_SLIM_SAVE_M01 to upload price conditions. My problem is now, that this IDOC has a segment E101API_CT_FIELD_NAME_VALUE where the fieldnames and values have to set dynamically. Does anybody ha

  • What has happened to my built in maps on iphone 4?

    I was really enjoying the maps app: however it's not working any more.  Since installing new operating system it is practically blank when opening Maps.  All that shows is a grey screen and the bottom left arrow and bottom right page turning icon.  N