Help: warp stabilizer

hi everyone,
when i apply 'warp stabilizer' it shows 'initializing...' but no progress. when after minutes it stops without stabilization.
when i see a tutorial i see 'initializing...(processing something)' but mind is just saying 'initializing...' and nothing happens.
any idea how to fix it?
thank you,

any idea how to fix it?
Not really since you didn't tell us anything useful - no computer specs, no operating system, not the kind of footage you are using nor your AE settings for memory handling, caches and multiprocessing. This could be anything from permission issues at the system level to file access problems with MediaCache to simply the footage being shot the wrong way and the stabilizer not detecting any patterns for stabilization...
Mylenium

Similar Messages

  • Warp stabilizer "Reverse Stabilization" mode with synthesized edges intact?

    So here's the end result I need:
    My original shot, non-stabilized but with synthesized edges beyond the original frame edge (it's a panning shot so that image information is possible to derive).
    I tried using Warp Stabilizer with method "Position", "synthesize edges", and "reversible stabilization". The results are great in terms of creating image beyond the frame edge, but when I use "reverse stabilization" in a duplicated instance of WS it ignores/discards the sythesized edges.
    Is it possible to get the position tracking data some other way, so I can use the ol' null object method of inversing the stabilization?
    Thanks in advance for any help.

    Warp stabilizer produces no tracking information that is accessible by expression or keyframe data so you'll have to try a pre-comp with collapsed transformations.
    BTW, once you do the stabilizing you can change the size of your comp and render out a DI (digital intermediate) of your larger video to use in your project. I might try that.

  • Warp stabilizer crops clip off screen - help!

    Adobe Premiere Pro CC - most current update.
    When I apply the Warp Stabilizer effect, it crops/moves the clip almost completely off screen in the preview window. It also remains this way when I export.
    I am uploading dslr footage with these properties:
    File Path: /Users/Braedin/Desktop/Banff trip/Friday/MVI_9850.MOV
    Type: MPEG Movie
    File Size: 52.5 MB
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    Frame Rate: 59.94
    Source Audio Format: 48000 Hz - 16 bit - Stereo
    Project Audio Format: 48000 Hz - 32 bit floating point - Stereo
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    I then slow down footage to 40% to a 24fps look (orginally 60fps)
    I then "Nest" the footage to be able to apply the Warp Stabilizer effect.
    This is what it looks like without applying warp stabilizer:
    This is what is looks like after applying warp stabilizer and rendering the clip:
    These are the properties of the "Nested" clip with Warp Stabilizer:
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    Any help would be greatly appreciated as I suspect its an issue with sequence setting.
    Thanks,
    Braedin

    If you have a Retina Macbook Pro you can download the latest NVIDIA drivers from their website, which will enable you to use CUDA GPU acceleration in Premiere Pro, which fixed the problem for me, and is faster to render etc than Software Only.
    More info at this link, which also contains a link to the NVIDIA drivers:
    Enabling CUDA for Premiere Pro and After Effects in the MacBook Pro Retina

  • Help with Warp Stabilizer in After Effects CS5.5

    Hey guys, I am currently experiencing some crazy problems with warp stabilizer.... Everytime it warp stabilize, yes the footages is smooth and all, but the whole footages wombles and warp... Views start to get distorted... I changed the stabilisation method frm sub-space warp to position, but then the stabilization is not efficent at all... My video isnt a green screen, so I cant use tis guy's method of outsmarting the warp stabilizer... http://www.cameraman.com/2011/stabilize-your-shots-with-ae-warp-stabilizer
    Please help... My client needs my STABLE FOOTAGES, soon....

    Watch the videos by Chris Meyer pointed to from here:
    http://blogs.adobe.com/toddkopriva/2011/04/warp-stabilizer-in-after-effects-cs5-5.html
    They explain all of the parameters and how to use them to get around various problems and get better results.

  • Warp Stabilizer help

    So for the past week warp stabilizer has been doing something really strange. Instead of smoothing my footage, it throws it into the top right of my view. Ill include pictures of the problem. I really dont know how to solve the problem. Any advice would be more than welcome.
    Thanks!
    With Warp Stabilizer turned off:
    With Warp Stabilizer turned on:

    Hi Harrison,
    This is a known issue. The workaround is to change the Renderer to: Mercury Playback Engine Software Only in Project Settings. We hope to have a fix soon. By the way, which GPU do you have? Is it the Intel Iris or something else.
    Thanks,
    Kevin

  • Problems with Warp Stabilizer -Testversion After Effects, who can help ?

    Hey can someone tell me why the Warp Stabilizer is not working at the testversion. Is is only activ on the registrated version ? Wanna figure out whats better at this stabilizer compares to the final cut Motion 3 d stabilizer befor i buy a expensive software that doesn´t make it better, thanks a lot for any answer..simon germany

    thanks..will wait and try....thanks for the link
    Am 17.04.2011 um 05:57 schrieb Todd_Kopriva:
    The trial version will be available in May. See http://blogs.adobe.com/toddkopriva/2011/04/improved-trial-version-for-after-effects-cs5-5. html.
    >

  • The Next Version of Premiere Pro CC - Warp Stabilizer

    With the recent post of what's coming in the next version of PPro CC, I was sad to see no mention of Warp Stabilizer. As amazing of an effect as it is, it needs a bit of help. I know there are improvements and fixes that probably weren't mentioned in the post so I'm still holding out hope. We use Warp Stabilizer more than anyone I know. Several hundred times per week. Yes, per week, no exaggeration. Over the last few years, we've built an entire style of shooting around the strengths of this awesome effect that emulates the use of a slider, steadicam and crane all without having to have them. So we've become really familiar with its PROS and CONS.
    Here is a short list of SEVEN things that should be addressed with regards to warp stabilizer within Premiere Pro CC to maximize its effectiveness (and yes we did submit multiple Feature Requests for these so far to no avail):
    FIrst and foremost and by far MOST IMPORTANT to us - Allow users to create a CUSTOM PRESET with any altered settings that will engage (or begin Analyzing/Stabilizing) automatically when added to a clip!! This is huge. If you double click on Warp Stabilizer with a clip selected, it is applied to that clip and begins the process of stabilizing that clip. However, the vast majority of the time we need to alter the settings of the effect. If we create a custom preset, that's all fine and good, but when we add that to a clip, it does NOT begin stabilizing. Instead you have to manually go into the Effect Controls for each clip and select ANALYZE. Huge waste of time when adding this effect to hundreds of clips. PLEASE FIX!
    BUG when saving projects!!! - If this is not a bug, it needs to be fixed because it's awful. - If you have more than one sequence with multiple warp stabilizations added and GPU ACCELERATION IS ENABLED, then after you SAVE a project (or if it auto-saves) when you toggle between the two sequences you are hit with a delay or freeze while the render bar goes from Yellow to Red...and finally back to yellow again. No work can be done during this delay/freeze. The more stabilized clips, the longer the delay. For us, on our larger projects this delay is sometimes 30 seconds to almost a full minute! Once it turns back to yellow, you can toggle between sequences without the delay...but as soon as it saves again...and you toggle between sequences, the delay hits again. If this is a bug, or somehow a result of Premiere Pro's way of CACHING projects after it's saved, then I sincerely hope it's fixed asap. It's awful!
    The third is more of a feature request than a fix - Add the ability to set the maximum scale to work WITH the smoothness control so that if you never want your clips to scale more than say 105%, you can set that and have Warp Stabilizer stabilize the clip and adjust the "smoothness" percentage from the default "50%" down to whatever it needs to be in order for that clip to be fully stabilized and scaled to no more than 105%. Correct me if I'm wrong, but this is not possible currently. Right now we have to manually adjust each clip if it is initially scaled too much by dropping down the Smoothness %.
    Another great feature would be the ability to manually keyframe the scaling so that if you have a longer clip that starts fairly steady, then needs to be smoothed out a bit more in the middle, before it ends relatively steady again, you can slowly and seamlessly ramp up the stabilization/scaling so that the whole clip doesn't have to be scaled to make up for the misgivings of one portion of the clip.
    Minor bug - sometimes when you have extended the length of a clip, the clip needs to be re-analyzed again. However, the "analyze" button is often greyed out. You need to click away from the clip and then click on the clip again to make that button appear again. Nothing big, but still, a small bug.
    After Effects Warp Stablizer VFX feature carried over - It would be nice to carry over to Premiere the ability to isolate what in frame is supposed to be stable (sometimes someone nodding their head can trick the effect into thinking that it's the camera shaking). Great to have it in AE, but would be nice to carry over to Premiere Pro CC.
    Finally, I've always believed that no matter how cool "Subspace Warp" sounds, it is not as effective as "Position, Scale & Rotation". This SHOULD be the deafult "method" within the Warp's settings. I'd say 95% of the thousands and thousands of clips we've stabilized we ended up switching the "Method" within the settings to "Position, Scale & Rotation" because it either scaled the shot less or created less "wobble" in the resulting stabilized clip. I know everyone shoots differently, and sometimes Subspace Warp is the way to go, but we have stabilized all sorts of shots with great success by simply switching this setting. Granted...if #1 on this list was taken care of we could then easily have this set as our default setting.
    Hopefully this list either reaches someone within Adobe that can do something about them or at the very least inspires others to write feature requests and bug fixes as we have. Even resolving #1, #2 and #3 would be HUGE and would save our editors probably 10 hours per week.  It's an awesome effect, far better than "smoothcam" on FCP7, it just needs a little love.

    CoSA_DaveS wrote:
    All good points, thanks for posting.
    For #1, you can make this work in AE at least. This tip is from my colleague DanW:
         If you make a preset by only selecting the values you change (and not a preset for the whole effect) then it will auto-analyze on apply.
         Simplest way: apply WS, make edits, hit UU to reveal changed params, select all "i-beams" in the Timeline, drag them to the Effects & Presets panel.
    For #4, you can get manual control over the scaling by setting Framing to Stabilize Only, and then keyframe Additional Scale to taste. At one point we were going to try to automate this, but found automatic scaling to be very subjective as to the best way to handle it.
    For #6, Warp Stabilizer will not track areas with zero alpha channel. So you can pre-mask the input to reveal just the parts you want to stabilize. Do this inside a nested sequence, with Warp Stabilizer applied downstream (in the outer sequence). The just-announced masking & tracking capabilities of the next CC version should be handy for this.
    -DaveS, Adobe Dynamic Media, Advanced Product Development
    Hi DaveS!
    Great to hear that you guys are taking a look at this list. Hope it helps make it better.  #1, #2, and #3 are by far the biggest time killers for us so hopefully they'll be able to be fixed/resolved within Premiere soon.
    Regarding your note about #1: Allowing this functionality within Premiere specifically would be very helpful. Would it be possible to eventually allow Premiere to auto-analyze when a saved custom preset is applied to a clip? I tried it in AE as you suggested, and couldn't figure it out. But realistically we use Warp Stabilizer on so many clips that round tripping literally hundreds of short clips to AE would be just as time consuming as going into the settings in premiere for each one and adjusting the parameters. We usually adjust the method and then adjust the smoothness scale so that it doesn't "Auto-Scale" more than 104%. That's where our #3 suggestion would help. I didn't quite understand how to make a preset of specific changed values. I tried, but couldn't follow DanW's suggestion. Granted, I'm not that great with AE. I really just use it for the Warp VFX's ability to isolate what in frame is stabilized (hope that comes to Premiere one day) and that's about it. And I really only have to do that a couple times per project. Anyway, I'm sure I'm doing DanW's suggestions wrong but regardless, I'm not sure it would save us much time when we have several hundred individual little clips that would all need to be sent to AE. Any hope for adding this auto-analyze functionality (hopefully allowing a custom preset on the whole effect and all it's adjusted parameters) in Premiere CC?
    Regarding your note about #4: That is a valid work around for now. I appreciate that thought. Thanks!
    Regarding your note about #6: I think I half understand what you described. I'd have to try it. Although, as I said before, the AE way of doing it is ideal and I just hoped that ability to show the tracking points and delete them over time would come to Premiere CC one day. When the next CC comes out I'd love to try this masking method although I think I'll have to claify exactly what you want me to do just to be safe. Is there no hope to port this added functionality that's in AE's Warp VFX over to Premiere's Warp Stabilizer? Again, not the end of the world for us. I'd rather #1, #2 and #3 be addressed inside Premiere Pro CC for now.
    Fixing the first 3 on this list would be HUGE time saver for us.
    Thanks again DaveS to you and the rest of the Adobe team for looking into this list. Very much appreciated.

  • Steps to send a clip to AE to utilize Warp Stabilizer VFX then back to Premiere Pro CC

    So I use Warp Stabilizer for about 200 clips per project. It's effectiveness has shaped how I shoot. It's awesome. Now there's VFX in AE...Can someone layout the steps involved in the following:
    a) Taking a clip from Premiere Pro CC and sending it to After Effects CC (I'm not that versed in using AE having not used it in quite a while)
    b) Then how to apply the new Warp Stabilizer VFX (I assume just go to effects>distort>WarpStabilizerVFX ???) ... (if there are tutorials on how exactly to use it, especially detailing exactly how to utilize the new feature of isolating what in the frame is to be stabilized that would be great too)
    c) Then how to send it back to Premiere Pro CC. (I'm guessing I just save it and let dynamic link take care of the rest?)
    I've tried right-clicking on a clip and selecting "replace with AE composition" (is that what I should do?), then applying the effect but I get a "warp stabilizer VFX analysis doesn't work with Collapse Transformations" message so I stopped. If it makes any difference, the majority of my footage is shot at 60p and then interpreted and edited at 23.976fps. Thanks!
    NOTE TO STAFF: I've said it before and I'll say it again as someone who uses warp stabilizer several hundred times per week, I still think the default "method" in the settings should be "Position, Scale, Rotation" instead of Subspace Warp because it works FAR better (less wobble and less scaling about 90% of the time). Can't help myself I had to bring that up again here.

    a) Select a clip in PrPro timeline, right-click and choose 'Replace With After Effects Composition'. Take care of handles if you might need them (that's rather general tip).
    Warning about Collapse Transformation switch indicates that you have 'Scale to Frame Size' option enabled for your clips in PrPro timeline. If that was done intentionally, you can simply toggle the Collapse Transformation switch (small sun icon) off. If not, rather disable 'Scale to Frame Size' for your clips in PrPro timeline.
    b) Quite a boring but covering almost all necessary details tutorial on basic work with Warp Stabilizer in AE CC from Adobe TV:
    Some advanced techniques from Lynda.com
    and Mathias Möhl:
    c) When you're happy with your work in AE and going to lock it, render a digital intermediate out of AE, import it into PrPro and replace your dynamically linked composition in the timeline with that DI (see this good old thread on Dynamic Link workflow, pay attention to Todd's comments).
    If you leave the 'Include Project Link' checkbox in the Output Module Settings dialog enabled while rendering your DI, you can easily get back to appropriate AE project so as to maybe tweak some settings: just select your DI in PrPro timeline, right-click and choose 'Edit Original'.
    Mind the bloating issue, keep the amount of applied Warp Stabilizer instances in a single AE project reasonable.

  • Adobe Premiere CC 2014.2: losing rendered files when using warp stabilizer

    Hi,
    I am constantly losing rendered files when using the warp stabilizer. So far I have tried about every hint I could find on the web such as cleaning the cache, rebuilding the rendered files, creating additional sequences etc etc.
    Honestly I am getting tired of using a product that isnt cheap in the first place to rent and where a bug like this apparently persists over several product versions without being fully fixed (I have had this problem throughout 2014 but according to forum postings others seem to have problems with much earlier versions as well).
    I would be really grateful if somebofy has any suggestion how this can be addressed.
    I am also happy to help testing fixes - if there are any fixes available.
    Thanks a lot and Happy New Year!
    Martin

    Hi Catherine,
    Welcome to the Adobe forums.
    Please try the steps mentioned below and check if it works for you.
    1. Launch Premiere Pro and create a Project, go to File menu>Project Settings>Renderer and change the Renderer to Software only mode, delete previews if you get a prompt and then try to import the clip.
    2. If step 1 fails or the Renderer is already on Software only mode, go to Start Menu and search for Device Manager, go into Display Adapters and Right click on the Graphics card to select Update driver software option, on the next screen choose "Browse my computer for driver software", then choose "Let me Pick from a list..." option and from the list select "Standard VGA Graphics adapters. You might need to change the screen resolution of your screen and once done restart the machine again.
    Launch Premiere Pro and import the clip to check.
    Regards,
    Vinay

  • Warp Stabilizer through After Effects Dynamic Link Locks up in CS6

    Hey Gang,
    I've been using Warp Stabilizer through dynamic link in CS5.5 without issues.  However, when I go through dynamic link into AE, then apply Warp Stabilizer, AE locks up?
    I can apply any other effects through this path in AE without issue, but when I try to apply WS, I get the "Analyze", but AE stops cold there. 
    I've tried:
    -Opening new project in PP with basic 5 second clip.  Then going through dynamic link into AE, and applying warp stabilizer first thing.  AE locks up there with the simplest flow.
    -I have the latest downloads of the entire production CS6 suite.
    -If I apply warp stabilizer directly in Premiere CS6 (which I did not know previously I could do), it works fine! (Just noticed Warp Stabilizer is present in PP CS6, but not in CS5.5). 
    -If I try to import the Premiere project from AE, AE locks up doing that?
    It appears there are multiple issues here:
    1. I can't apply Warp Stabilizer in After Effects, and doing so crashes AE.
    2. I can't import a Premiere project into After Effects, and doing so crashes AE too?
    I'm assuming I'm going to need to download AE again?
    Thank you for any help and suggestions you may have!
    Derek...
    Message was edited by: Derek Emmett

    Hello Mylenium,
    thank you for your input.  Naturally I would expect if my work flow in CS5.5 works great, I would not have to make any changes in CS6 to accomplish the same task.  With that said, I made it as simple as possible for CS6 AE to handle the Warp Stabilizer effect, and it crashed?  If I went directly back to CS5.5, no problems at all in AE (same source footage, but of course different projects).  When I first tried CS6 AE it appeared to work fine, even when doing Warp effects.  So when I ran into the issue I saw above, I started thinking it was possible the update I did to AE may have caused some other issue.  By the way, the projects I open in both CS5.5 vs. CS6 were independent, meaning, I did not convert a CS5.5 job to CS6, etc...   (See notes below).
    My setup is standard:
    i7 960
    16G mem
    Nvidia Quadro 4k
    Footage is Canon 5D Mkii 1080p
    All drivers up to date.
    -I think going back and forth between CS5.5 and CS6 may have caused some issues?  When I rebooted my system, CS6 AE seems to work fine when applying Warp Stabilizer effects again. 
    -What I did find more interesting and effective, was that CS6 Premiere has Warp Stabilizer right in its own effects now!  Works great in the premiere flow and plays back far better then going through the Dynamic Link with After Effects!  When playing Dynamic link effects back in Premiere, I'm sure everyone sees performance issues in the playback.  However, in at least with applying Warp Stabilizer directly in Premiere, the playback performance is much better.
    Thank you
    Derek...

  • Premiere Pro CC's Warp Stabilizer BUGS...see for yourself. (7.0.1 & 7.1)

    I'd love to hear from Adobe Staff on this one. Hopefully they can focus on fixes over features for the next update, especially for one it's most touted effects.
    Warp Stabilizer works great at stabilizing clips in Premiere Pro CC...but I'm beginning to learn that it's quite buggy. The two bugs below simply cripple the user experience when you use the effect a lot like we do. Here's a link to a sample project with just 2 clips (around 1 minute in length each) on two separate timelines with each clip stabilized using the Warp Stabilizer effect. It's only a sample/test project meant to show the issue which can be MUCH larger in a longer/bigger project. Relink to any longer media and you'll quickly see what happens when you have multiple warp stabilizers applied to a Premiere Pro CC project and how problematic it can be.
    https://dl.dropboxusercontent.com/u/105331144/Warp_Stabilizer_SAMPLE_Project.prproj
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    Two VERY Annoying BUGS and One Unfortunate Feature:
    BUG #1: (It affects 7.0.1 and the new 7.1 Release/Update)
    1) With GPU Acceleration Enabled and both sequences open, once the timeline render bar has turned yellow, hit save.
    2) Now toggle to the 2nd sequence and you'll notice a delay/freeze as the render bar switches back to red and then yellow again.
    3) Now toggle back to the other sequence and you have the same thing occur. Then, you can toggle back and forth with no delay...until...the project saves (or auto-saves) again...and then the delay/freeze will happen all over again.
    4) Side Note: Even when you right-click on the sequence in the Project window, there's a delay. Right-click on a sequence with no Warp Stabilizers and the drop down list pops up immediately.
    What's the Big Deal?: When you have tons more warp stabilizer effects applied to multiple sequences, not only does it take a while to save, but when it does, you are forced to wait while Premiere Pro freezes momentarily. This affects AUTO-SAVE too!!! The more warp stabilizers, the longer the wait. Our sequences have delayed up to 30-40 seconds depending on how much we've used warp stabilizer in each sequence. Imagine if you have Auto-Save set to every 30 minutes or less, well that means that every 30 minutes or less you'll be forced to stop while premiere freezes up for 30-40 seconds or so (depending on how much this effect is used). Other effects do NOT have this issue.
    BUG #2: (It affects only the new October Release/Update of Premiere 7.1...this issue is NEW and does NOT occur in 7.0.1!!!)
    1) Take the above project into Premiere Pro CC 7.1 (again, this does NOT occur in the previous 7.0.1 release) and hit FILE>EXPORT>Media.
    2) You'll notice a delay while the EXPORT SETTINGS popup opens.
    3) Toggle to different "FORMATS" in the export settings window and there's more delays every time the format is switched.
    What's the Big Deal?: Again, this is a small sample project. When you have a much bigger project with lots more Warp Stabilizers applied to many more clips this "delay" can extend up to several minutes!!! Yes, on a recent project over an hour with MANY warp stabilizers applied to lots of clips, it took 7 minutes for the Export Settings window to pop up after hitting EXPORT>Media. And there was about a one minute delay now when switching formats. This occurs whether GPU Accleration is enabled or not. It ONLY occurs on Premiere Pro CC 7.1
    UNFORTUNATE FEATURE #1:
    We obviously use Warp Stabilizer A LOT. It's a great effect. The above bugs cripple the user experience. This last issue isn't a bug, but rather a default setting on Premiere Pro's warp stabilizer that should be changed. Within the settings of Warp Stabilizer there's a section called "Method". The default setting is "Subspace Warp". That sounds pretty cool. But in practice, and we have had lots of practice (eg. THOUSANDS of clips stabilized in just the last few months alone (no exaggeration)), we've found that switching the default method to "Position, Scale, Rotation" is a MUCH more effective way to stabilize a clip. Most of the time it cuts down on that "wobble" that you might see in complex moving clips...but more importantly, 9 out of 10 times it crops the video either the same or less than when you use the default method. By "crops less" I mean that the "Auto-Scale %" is less. Of those 9 times, I'd guess 7 or 8 of them would crop in on the video less while the other 1 or 2 times there would be no change to the Auto-Scale %. Less scaling = better.
    What's the Big Deal?: Well, as cool as Subspace Warp sounds, our numbers don't lie. Again, we use this effect on HUNDREDS of clips every week. When you have to go into hundreds and hundreds of clips every week and keep switching the setting so the effect will work better, it gets old real fast. We end up wasting so much time doing this but it's worth it because the results are undeniable. Why not create a CUSTOM PRESET???! Well, that'd be nice if it worked...but it doesn't. The problem with a custom preset like that is that when you drop it on a clip, it doesn't activate/analyze the clip automatically so you have to manually go into the settings and hit analyze which negates any time saved. It's be great if the default "method" was simply changed to Position, Scale, and Rotation. Or at the very least, it'd be great if one could create a custom preset that would automatically activate/analyze the clip it's dropped on (just like the original effect does). 
    (BONUS FEATURE: It'd also be nice to have the ability to set a "max scaling %" too so you never crop in more than a preselected amount...but first things first...fixes over features.)
    NOTE: I'm on a 2011 suped up iMac running OSX 10.8.5

    [r]Evolution wrote:
    Would it help to  Render these Warp Stabaliized clips instead of leaving them in the sequence w/ the Effect applied?
    Any way to "Batch" Warp Stabalize your media before editing so the effect is not needed during the edit?
    Sounds like you guys could benefit from having your shooters use a "Stabalizer".
    Thanks for the rendering tip rEvolution. Rendering the clips does help with BUG#1, however, I'm not sure if it would truly save us any time because of the constant need to render and rerender tons of very short clips with this effect as we make adjustments to the edit. Warp Stabilizer is GPU Accelerated so playback is really smooth which is great but why does saving a project have any effect on this and cause it to freeze up? And then it works great...until the next time the project is saved. Using any other effect, there is no issue (that I've found) when a project is saved or auto-saved.
    Rendering unfortunately has no effect on BUG#2 in Premiere 7.1 (again, this bug/issue did not occur in Premiere 7.0.1)
    Regarding "batch" stabilizing...I'm not entirely sure what you mean. We do stabilize dozens of clips at a time before editing because it's imperative for us to know which clips (the sections we've pulled) will stabilize effectively. And then once the longer edit is complete we end up pulling all the best shots from that long sequence and copy/paste it to another sequence to make a 2nd shorter edit.
    To say we've gone back and forth about the use of stabilizers would be an understatement. The fact is that we've spent almost 4 years creating a unique way to shoot based almost entirely around the effectiveness of warp stabilizer. It's taken years of trial and error but our style of shooting effectively allows us to mimick and thus replace the need for stabilizers, sliders and cranes. The extra freedom allows us to get MUCH more varied coverage of live events. It's different, I know, but it's fun and rewarding having a unique style. Granted the extra work is passed on to the editing side, but it's worth it IMO especially if these issues were addressed/fixed.
    Regarding the "unfortunate feature" I mentioned, I would be satisfied knowing the default method works great for others if one were simply able to apply a custom preset of the clip with the adjusted method and it activated automatically and began analyzing the clip without the need to manually go into settings and hit analyze. That would be nice.
    Thanks again for your input.

  • Warp Stabilizer

    Hello,
    I just bought a new workstation to optimize my work and the Warp Stabilize Effect take the same time ( 10 minutes)  to analyse the background as my old workstation no graphic card inside ( Lenovo i5). Is it normal?
    6 Core i7-4930K @ Turbo Boost @ 3.9Ghz
    Asus P9X79-E W/S LGA 2011
    C: SSD Sandisk 240 Extreme II
    Raid 1 2x4 TB 7200 RPM Seagate
    Asus GTX 780Ti
    32Gb RAM @1866MHZ 4x8

    What I know is that Warp Stabilizer is an effect that uses Mercury GPU acceleration, i.e. it uses your video card horsepower to render. If you have an Adobe unsupported (unapproved) video card, your system will bypass the Mercury rendering engine (feature) and use a plain old software rendering method which is HORRIBLY slow. You have two choices in that case... use the video card workaround to add your current video card to the file cuda_supported_cards.txt (Google it) thus enabling the Mercury rendering engine or buy a video card that is certified by Adobe, Life with Mercury rendering engine is so fast...
    Hope this helps.
    John

  • Warp stabilizer cropping/position issue?

    So I don't think I've ever had this issue and I'm wondering if has to do with using it on a 13" macbook, since i've never had this issue on my iMac, but when I place the warp stabilizer effect the clip turns into a small cropped corner like so in the photo. This happens with any clip even if I try to adjust the stabilizer settings. Any help would be appreciated!

    Hi mlhidalgo,
    Please go to File > Project settings > General and change the GPU Acceleration to Mercury Playback Engine software only. After you will click ok, it will ask you to delete previews or keep previews. Choose Delete previews and see if it helps.
    Also, please report if you have Intel Iris graphics.
    Thanks!
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