Help with adjusting Objects on screen

I am making a Flash website and I need to know how to make my Menu on left and Logo on right stay on left and right
as the screen size is changed. A similar example I am trying to accomplish is this well know site.
http://cornerstonesimi.com/
Notice how the menu and logo stay on the right and left...I have been searching for days on how to do this.
I have everything built on my stage but cannot achieve this and thought someone may be familiar with this technique.
Thanks!

adjust your publish settings to 100% x 100% (file/publish settings/html).

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    There are some problems with ok_code, you need to assign sy-ucomm at each module.  Also the main problem was that you needed leave to list-processing and suppress dialog before writing.  However, when you do this the screens calls change a little. You also needed to use the container correctly.  Apply the correctons below and you'll be all set. Unfortunaley you will have to play around with calling the sel. screen (1000) from screen 100, I don't think call sel. screen 1000 will work properly there (you might need a custome screen instead).  The user may be okay with kicking back out to sa38 after the alv display, however.  Good luck and don't listen to the clowns' comments above. I once worked in that circus,    Hey Guys.
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        CASE e_ucomm.
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            Insert /bic/azincosvi00 from wa_credit.
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    <b>Instead of this:</b>
    *Create ALV Grid to show the user what the record will look like in which they are creating.
    Append wa_credit to alv_itab.
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    MODULE alv_pbo OUTPUT.
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      CALL METHOD grid1->set_toolbar_interactive.
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    <b>Instead of this:</b>
    MODULE alv_pai INPUT.
    save_ok = ok_code.
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    LEAVE PROGRAM.
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    *Take care of all your list output here
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      SET TITLEBAR  'MAIN200'.
      SUPPRESS DIALOG.
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      SKIP 1.
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      ok_code = sy-ucomm.
      CASE ok_code.
        WHEN 'EXIT'.
          LEAVE PROGRAM.
        WHEN 'CANCEL'.
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        WHEN OTHERS.
          " DO NOTHING.
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    user_so.data.soArray[4]=scores[4];
    user_so.data.soArray[5]=scores[5];
    user_so.data.soArray[6]=scores[6];
    user_so.data.soArray[7]=scores[7];
    user_so.data.soArray[8]=scores[8];
    user_so.data.soArray[9]=scores[9];
    user_so.data.soArray[10]=scores[10];
    user_so.data.soArray[11]=scores[11];
    user_so.data.soArray[12]=scores12];
    user_so.data.soArray[13]=scores[13];
    user_so.data.soArray[14]=scores[14];
        _global.player= "Input Name";
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        phrase=" ";
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        newscore=_global.correct;
        if (newscore > scores[0]) {
            scores[14]=scores[13];
            scores[13]=scores[12];
            scores[12]=scores[11];
            scores[11]=scores[10];
            scores[10]=scores[9];
            scores[9]=scores[8];
            scores[8]=scores[7];
            scores[7]=scores[6];
            scores[6]=scores[5];
            scores[5]=scores[4];
            scores[4]=scores[3];
            scores[3]=scores[2];
            scores[2]=scores[1];
            scores[1]=scores[0];
            scores[0]=newscore;
            names[14]=names[13];
            names[13]=names[12];
            names[12]=names[11];
            names[11]=names[10];
            names[10]=names[9];
            names[9]=names[8];
            names[8]=names[7];
            names[7]=names[6];
            names[6]=names[5];
            names[5]=names[4];
            names[4]=names[3];
            names[3]=names[2];
            names[2]=names[1];
            names[1]=names[0];
            names[0]=newname;
            else if (newscore > scores[1]) {
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            scores[13]=scores[12];
            scores[12]=scores[11];
            scores[11]=scores[10];
            scores[10]=scores[9];
            scores[9]=scores[8];
            scores[8]=scores[7];
            scores[7]=scores[6];
            scores[6]=scores[5];
            scores[5]=scores[4];
            scores[4]=scores[3];
            scores[3]=scores[2];
            scores[2]=scores[1];
            scores[1]=newscore
            names[14]=names[13];
            names[13]=names[12];
            names[12]=names[11];
            names[11]=names[10];
            names[10]=names[9];
            names[9]=names[8];
            names[8]=names[7];
            names[7]=names[6];
            names[6]=names[5];
            names[5]=names[4];
            names[4]=names[3];
            names[3]=names[2];
            names[2]=names[1];
            names[1]=newname;
        else if (newscore > scores[2]) {
            scores[14]=scores[13];
            scores[13]=scores[12];
            scores[12]=scores[11];
            scores[11]=scores[10];
            scores[10]=scores[9];
            scores[9]=scores[8];
            scores[8]=scores[7];
            scores[7]=scores[6];
            scores[6]=scores[5];
            scores[5]=scores[4];
            scores[4]=scores[3];
            scores[3]=scores[2];
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            names[14]=names[13];
            names[13]=names[12];
            names[12]=names[11];
            names[11]=names[10];
            names[10]=names[9];
            names[9]=names[8];
            names[8]=names[7];
            names[7]=names[6];
            names[6]=names[5];
            names[5]=names[4];
            names[4]=names[3];
            names[3]=names[2];
            names[2]=newname;
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            scores[14]=scores[13];
            scores[13]=scores[12];
            scores[12]=scores[11];
            scores[11]=scores[10];
            scores[10]=scores[9];
            scores[9]=scores[8];
            scores[8]=scores[7];
            scores[7]=scores[6];
            scores[6]=scores[5];
            scores[5]=scores[4];
            scores[4]=scores[3];
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            names[13]=names[12];
            names[12]=names[11];
            names[11]=names[10];
            names[10]=names[9];
            names[9]=names[8];
            names[8]=names[7];
            names[7]=names[6];
            names[6]=names[5];
            names[5]=names[4];
            names[4]=names[3];
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            scores[14]=scores[13];
            scores[13]=scores[12];
            scores[12]=scores[11];
            scores[11]=scores[10];
            scores[10]=scores[9];
            scores[9]=scores[8];
            scores[8]=scores[7];
            scores[7]=scores[6];
            scores[6]=scores[5];
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            names[13]=names[12];
            names[12]=names[11];
            names[11]=names[10];
            names[10]=names[9];
            names[9]=names[8];
            names[8]=names[7];
            names[7]=names[6];
            names[6]=names[5];
            names[5]=names[4];
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            scores[14]=scores[13];
            scores[13]=scores[12];
            scores[12]=scores[11];
            scores[11]=scores[10];
            scores[10]=scores[9];
            scores[9]=scores[8];
            scores[8]=scores[7];
            scores[7]=scores[6];
            scores[6]=scores[5];
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            names[13]=names[12];
            names[12]=names[11];
            names[11]=names[10];
            names[10]=names[9];
            names[9]=names[8];
            names[8]=names[7];
            names[7]=names[6];
            names[6]=names[5];
            names[5]=newname;
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            scores[14]=scores[13];
            scores[13]=scores[12];
            scores[12]=scores[11];
            scores[11]=scores[10];
            scores[10]=scores[9];
            scores[9]=scores[8];
            scores[8]=scores[7];
            scores[7]=scores[6];
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            names[14]=names[13];
            names[13]=names[12];
            names[12]=names[11];
            names[11]=names[10];
            names[10]=names[9];
            names[9]=names[8];
            names[8]=names[7];
            names[7]=names[6];
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            scores[14]=scores[13];
            scores[13]=scores[12];
            scores[12]=scores[11];
            scores[11]=scores[10];
            scores[10]=scores[9];
            scores[9]=scores[8];
            scores[8]=scores[7];
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            names[14]=names[13];
            names[13]=names[12];
            names[12]=names[11];
            names[11]=names[10];
            names[10]=names[9];
            names[9]=names[8];
            names[8]=names[7];
            names[7]=newname;
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            scores[14]=scores[13];
            scores[13]=scores[12];
            scores[12]=scores[11];
            scores[11]=scores[10];
            scores[10]=scores[9];
            scores[9]=scores[8];
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            names[14]=names[13];
            names[13]=names[12];
            names[12]=names[11];
            names[11]=names[10];
            names[10]=names[9];
            names[9]=names[8];
            names[8]=newname;
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            scores[13]=scores[12];
            scores[12]=scores[11];
            scores[11]=scores[10];
            scores[10]=scores[9];
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            names[14]=names[13];
            names[13]=names[12];
            names[12]=names[11];
            names[11]=names[10];
            names[10]=names[9];
            names[9]=newname;
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            scores[13]=scores[12];
            scores[12]=scores[11];
            scores[11]=scores[10];
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            names[14]=names[13];
            names[13]=names[12];
            names[12]=names[11];
            names[11]=names[10];
            names[10]=newname;
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            scores[13]=scores[12];
            scores[12]=scores[11];
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            names[14]=names[13];
            names[13]=names[12];
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    [public boolean equals(Object obj)|http://java.sun.com/j2se/1.4.2/docs/api/java/lang/Object.html#equals%28java.lang.Object%29]
    sharkura said all the OP needs at the moment. I just wanted to clarify a bit why You don't use == 99.999% of the time with objects, and never with String.
    I have argued elsewhere in these forums that it is inappropriate to tell anyone that you never use == to compare objects. This has not always been accepted. I have, on rare occasions, known experienced developers to blindly compare two objects with equals(), and cite the professor that taught them, 15 years iin the past, that object references are never compared using ==, but always with equals().
    However, the cases where == is appropriate and equals() is not are indeed rare, but not, in my experience, non-existent. In my statement, I probably exaggerated. And String is a case where I can probably accept that you will probably never go wrong with equals(). If the String has been pooled (see String::intern()), you can actually use either. From the javadocs: "*It follows that for any two strings s and t, s.intern() == t.intern() is true if and only if s.equals(t) is true.*"
    ¦ {Þ                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   

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