Help with Before Image - Postive Values?

Hi, I'm struggling with some values being incorrect in my ODS.  I have a current order with 1 order qty and 1 confirmed qty.  The order was created back in the beginning of the year and just recently got confirmed.
In BW ODS it shows 1 order qty and 0 confirmed qty.  Which is incorrect.
From everything I have read about ABR the Before Image Values in the change log should all be negative.  This is the sales item LIS extractor 2LIS_11_VAITM.
When I look at the Before Image Record I see the order qty as negative 1(fine), but the confirmed qty is positive 1?  ( I would have thought the confirmed value should be zero in the before image).  How can the
Before image record have a positive value?
When I look at the After Image Records I see the order qty as pos 1 (fine) and confirmed qty is 0( I thought this should be 1).
Can anyone help me out with this scenario?
1. Why would the Before Image have a positive 1 for a confirmed qty?
2. Why would the After Image have a 0 confirmed qty if the confirmation generated these records?
Change Log Records
                   Order Qty     Confirmed Qty
Before Image       -1                1
After Image         1                0
Thanks!

Hi,
Confirmed quantity can be negative in case of return I think.
Before images are the opposite sign not necessarily negative values.
So this does make sense.

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    // Data Returned: None
    // Method Purpose: Where the programs calls and collects all the methods.
    //                         If high and low are not integers, an error message
    //                         appears.
    public void paint(Graphics screen)
         //screen.drawString("HORSE RACES!!!!!", 40,60);
         //startGameButton.move(50,300);
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    screen.drawString("ERROR: You have not entered an Integer!", 10,110);
    screen.drawString(" Please correct your mistake.", 40,125);
         /*int xPos=10;
         int yPos=10;
         for(int i=0; i<drawings.length; i++)
              drawings[i].move(xPos,yPos);
              xPos+=60;
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    // Parameters Passed: None
    // Data Returned: None
    // Method Purpose: Where we initialise the inputboxes, set the size of
    // the InputField and adds it to the screen. Also
    // initialises the InputField to start with 1's
    void inputBoxes()
    betAmountBox = new InputField(5);
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    // Parameters Passed: Variable number
    // Data Returned: None
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    int getBetAmount()
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    // Parameters Passed: Event variable evt, Object varible obj
    // Data Returned: Variable true
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    // (such as hitting the return key). It causes the paint
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    Graphics screen=getGraphics();
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              screen.clearRect(0,0,600,600);
              startGame();
    /*if(evt.target instanceOf Button)
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                        screen.clearRect(5,55,400,400);
                        faceDrawing();
                   else if (arg=="Cheese")
                        screen.clearRect(5,55,400,400);
                        cheeseDrawing();
                   else if (arg=="Stick")
                        screen.clearRect(5,55,400,400);
                        stickDrawing();
                   else if (arg=="Mashed Potatoes")
                        screen.clearRect(5,55,400,400);
                        potatoeDrawing();
    return true;
    void startGame()
    Graphics screen=getGraphics();
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              screen.drawRect(10,10,505,120);
              screen.drawLine(60,10,60,130);
              screen.drawLine(10,40,515,40);
              screen.drawLine(10,70,515,70);
              screen.drawLine(10,100,515,100);               
              screen.setColor(Color.red);
              screen.fillRect(11,11,49,29);
              screen.setColor(Color.yellow);
              screen.fillRect(11,41,49,29);
              screen.setColor(Color.blue);
              screen.fillRect(11,71,49,29);
              screen.setColor(Color.orange);
              screen.fillRect(11,101,49,29);
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              screen.drawLine(80,150,80,185);
              screen.drawLine(150,150,150,185);
              screen.drawLine(220,150,220,185);
              screen.setColor(Color.red);
              screen.fillRect(11,151,69,34);
              screen.setColor(Color.yellow);
              screen.fillRect(81,151,69,34);
              screen.setColor(Color.blue);
              screen.fillRect(151,151,69,34);
              screen.setColor(Color.orange);
              screen.fillRect(221,151,69,34);
              screen.setColor(Color.black);
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    screen.drawImage(redHorse, 200,200,300,300,this); //<---------//      
    The picture an't showing up... why? First time trying to insert images. (I made arrows where I did stuff with the image.)
    -sachit

    BTW, ignore the buttons and stuff. I just quickly grabbed this file from an earlier button program. :p
    -sachit

  • Help with setting an IF value when using a Pop-up Value

    Hello,
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    What I'm trying to do, is set it up so that when I select say "First Choice" from the pop-up menu (cell "I2), the dollar value from the "other" sheet appears in the column following that of the pop-up menu column (column I),  with this new value now in (Column J) - cell J2.  I had then planned on being able to create a row at the bottom of the entire sheet that could then "SUM" the values represented by the newly created J2 cell.
    Any help would be GREATLY appreciated!

    Hello
    I guess that the contents of the table "rates" is clear.
    In table "Main", standard cells of column E contain a popup menu with four items :
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    Yvan KOENIG (VALLAURIS, France) jeudi 28 avril 2011 18:50:26
    Please :
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