Help with creating a lens profile

I am looking to create a lens profile but have a question about the instructions.
Do I use the same size chart for all the focus distance shots?
It is a wide angle lens with quite a close focusing distance.
If I shot with the same chart at 1x, 2x and 5x the minimum focus distance as instructed, then if I pick a chart that works at 1x (i.e. fills 1/2 to a 1/4 the frame), then it is tiny at 5x, and doesn't fill the frame anywhere near the same as at 1x of course.
Am I meant to use a bigger chart? Or start the 1x with a very small one?
Thanks for any help.

Do you know why this lazy fart-ass is back? Because when he posted his homework last week, some sorry-assed idiot went and did it for him.
http://forum.java.sun.com/thread.jspa?threadID=5244564&messageID=10008358#10008358
He didn't even thank the poster.
It's the same problem over and over again. You feed the bears and it only teaches them to come back for handouts.
My polite suggestion to the original poster: please do your own fucking homework.

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                        public function createPolygonObject():void
                                  shapeObjectBuilder.createPolygonShape();
                        public function createShapeObject(mStartX:Number, mStartY:Number, mVelocityX:Number, mVelocityY:Number):b2Body
                                  shapeObjectBuilder.createBodyDef(mStartX, mStartY);
                                  shapeObjectBuilder.createBody();
                                  shapeObjectBuilder.createFixture();
                                  shapeObjectBuilder.setStartingVelocity(mVelocityX, mVelocityY);
                                  shapeObjectBuilder.setImage();
                                  shapeObjectBuilder.linkImageAndBody();
                                  return shapeObjectBuilder.body;
    WheelBuilder class:
    package builders
      //imports
              public class WheelBuilder extends ShapeObjectBuilder
                        [Embed(source='../../lib/Basketball.png')]
                        public var Basketball:Class;
                        public function WheelBuilder(world:b2World, pxToM:Number)
                                  super(world, pxToM);
                                  restitution = 1.0;
                                  friction = 0.0;
                                  density = 5.0;
                                  Image = Basketball;
                                  circle.SetRadius(15 * 0.5 * pxToM);
    The above code did have some errors, but even if it worked I wouldn't have been happy. It was just my attempt at what I'm trying to achieve.
    What I want to is be able to call a function in my "Main" class to create a shape (Circle body or Polygon body), like so... createShape(wheelBuilder, 0, 0, 0, 0);
    I would like to make the class ShapeObjectDirector and ShapeObjectBuilder to be able to handle b2CircleShape() and b2PolygonShape(), but my problem is creating constants to handle both datatypes all in the one class.
    Basically, I need help with building a class to create shapes on the fly, with minimal code in the Main class. What do you guys suggest? I would be grateful for one of you's who have enough experience with this kind of thing to write me a post on how I can tackle this problem, all responses appreciated.
    Thankyou,
    Brendon.

    UIImageView initWithImage takes a UIImage* as a parameter, not NSString*. So load your image into a UIImage first
    UIImage *ballImage = [UIImage imageNamed:@"Ball.png"];
    UIImageView *tempStart = [[UIImageView alloc] initWithImage:ballImage];

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