Help with photos in project???!!

Hello,
I just bought an iMac about a month ago so that I could edit home movies and create DVD's of family vacations/events to share with my family. I have done this in the past on the PC with Pinnacle Movie Studio Software but it was buggy and more of a pain than it was worth.
So far pretty impressed with the iMac and FCE seems like it has potential. However I keep having problems with still photos in my video.
Here is what I have done - created a new project using the NTSC 48k template (not at my desktop now so I'm working off memory as far as naming). I captured all of my Sony Mini DV footage to the PC and dropped it into my timeline and edited it. Went smoothly. At the end of my movie I want to insert a "recap of the trip" using the still photos that I took with my digital camera and use the ken burns effect and transitions with music playing. My plan is to render and burn to DVD with iDVD for playback on a 1080p 60 inch plasma.
My photos are jpegs saved on my hard drive. I cropped them and adjusted color, etc in CS2. I didn't do anything as far as re-sizing them etc in photo shop as this is a little new to me and I didn't want to mess them up. Do I need to resize them for FCE? Seems like the program does this? If I need to resize them what size should I make them? Remember I want to be able to zoom in by creating the burns effect.
I have taken the photos and imported them into FCE. I drop them on the timeline and push play and everything looks great. When I start adding transitions with and applying the ken burns effect with key points the image plays fine by itself in the viewer window. However, when I watch the project play back in the canvas the stills appear very jumpy - not like a frame is missing in the render - the still literally looks like it jumps up and then settles back down. This is driving me nuts! FCE has to be able to do this smoothly. Can anyone provide me with a simple step by step on what settings I should be using for my sequences, etc to make this work. The settings really mess me up and I must be missing something.
I do have Tom's book but I can't find anything to help me with this issue. It is driving me nuts. Thank you in adavnce!

Thank you for the link. I went there and read the information. I still have questions:
Assuming I am using just still photos (let's keep it easy at first and assume no video) - what settings do I use for FCE under easy set up and for the sequence? Photos are jpg images shot with a digital camera that have been saved on my computer for a few years. I want to output my contents to DVD using iDVD and play back on a 1080p plasma tv.
Do I have to edit or resize the photos in photoshop first? It sounds like I can just import them into FCE and that it should work. I am not working with advanced photoshop images - just simple jpg images - no layers. The chart on page 2 of the link above says for 1080i - rectangular size N/A and square size 1920x1080. What does this mean? Is this telling me to resize my images to 1920x1080 before I import into FCE? If I want to use the Ken Burns effect and zoom should I double this to 3840x2160?
If someone can tell me step by step what they would do with the settings for FCE if they wanted to create a still photo slideshow with music, transitions and pan and zoom I would appreciate it. Again - source material is jpg images and I want to output to DVD using iDVD to display on a 1080p plasma tv. Also assuming that you had a standard landscape photo shot with a 4 megapixel camera what steps would you go through to prep it for FCE in Photoshop - if any?
Sorry that I am asking for a detailed example but I learn much better that way - after I am able to get one photo into an acceptable format for FCE the rest will be easy.
Has anyone actually created a successful slide show in FCE using transitions and the Ken Burns effect or do they get jitters in their photos as well - the image doesn't appear to flow smoothly.

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    I'm working on a project where we are developing a text based version of the game hangman. For every project we add a new piece to the game. Well for my project i have to test for a loser and winner for the game and take away a piece of the game when the user guesses incorrectly. these are the instrcutions given by my professor:
    This semester we will develop a text based version of the Game Hangman. In each project we will add a new a piece to the game. In project 4 you will declare the 'figure', 'disp', and 'soln' arrays to be attributes of the class P4. However do not create the space for the arrays until main (declaration and creation on separate lines). If the user enters an incorrect guess, remove a piece of the figure, starting with the right leg (looking at the figure on the screen, the backslash is the right leg) and following this order: the left leg (forward slash), the right arm (the dash or minus sign), the left arm (the dash or minus sign), the body (vertical bar), and finally the head (capital O).
    Not only will you need to check for a winner, but now you will also check to see if all the parts of the figure have been removed, checking to see if the user has lost. If the user has lost, print an error message and end the program. You are required to complete the following operations using for loops:
    intializing appropriate (possible) variables, testing to see if the user has guessed the correct solution, testing to see if the user has guessed a correct letter in the solution, and determining / removing the next appropriate part of the figure. All other parts of the program will work as before.
    Declare figure, disp, and soln arrays as attributes of the class
    Creation of the arrays will remain inside of main
    Delete figure parts
    Check for loss (all parts removed)
    Implement for loops
    Init of appropriate arrays
    Test for winner
    Test if guess is part of the solution
    Removal of correct position from figure
    Output must be
    C:\jdk1.3.1\bin>java P3
    |
    |
    O
    -|-
    Enter a letter: t
    |
    |
    O
    -|-
    t _ _ t
    Enter a letter: a
    |
    |
    O
    -|-
    t _ _ t
    Enter a letter: e
    |
    |
    O
    -|-
    t e _ t
    Enter a letter: l
    |
    |
    O
    -|-
    t e _ t
    Enter a letter: s
    |
    |
    O
    -|-
    t e s t
    YOU WIN!
    C:\jdk1.3.1\bin>java P3
    Pete Dobbins
    Period 5, 7, & 8
    |
    |
    O
    -|-
    Enter a letter: a
    |
    |
    O
    -|-
    Enter a letter: b
    |
    |
    O
    -|-
    Enter a letter: c
    |
    |
    O
    -|
    Enter a letter: d
    |
    |
    O
    |
    Enter a letter: e
    |
    |
    O
    |
    _ e _ _
    Enter a letter: f
    |
    |
    O
    _ e _ _
    Enter a letter: g
    |
    |
    _ e _ _
    YOU LOSE!
    Well i have worked on this and come up with this so far and am having great dificulty as to i am struggling with this class. the beginning is just what i was suppose to comment out. We are suppose to jave for loops for anything that can be put into a for loop also.
    /* Anita Desai
    Period 5
    P4 description:
    1.Declare figure, disp, and soln arrays as attributes of the class
    2.Creation of the arrays will remain inside of main
    3.Delete figure parts
    4.Check for loss (all parts removed)
    5.Implement for loops
    A.Init of appropriate arrays
    B.Test for winner
    C.Test if guess is part of the solution
    D.Removal of correct position from figure
    //bringing the java Input / Output package
    import java.io.*;
    //declaring the program's class name
    class P4
    //declaring arrays as attributes of the class
    public static char figure[];
    public static char disp[];
    public static char soln[];
    // declaring the main method within the class P4
    public static void main(String[] args)
    //print out name and period
    System.out.println("Anita Desai");
    System.out.println("Period 5");
    //creating the arrays
    figure = new char[6];
    soln = new char[4];
    disp = new char[4];
    figure[0] = 'O';
    figure[1] = '-';
    figure[2] = '|';
    figure[3] = '-';
    figure[4] = '<';
    figure[5] = '>';
    soln[0] = 't';
    soln[1] = 'e';
    soln[2] = 's';
    soln[3] = 't';
    //for loop for disp variables
    int i;
    for(i=0;i<4;i++)
    disp='_';
    //Using a while loop to control program flow
    while(true)
    //drawing the board again!
    System.out.println("-----------");
    System.out.println(" |");
    System.out.println(" |");
    System.out.println(" " + figure[0]);
    System.out.println(" " + figure[1] + figure[2] + figure[3]);
    System.out.println(" " + figure[4] + " " + figure[5]);
    System.out.println("\n " + disp[0] + " " + disp[1] + " " + disp[2] + " " + disp[3]);
    //getting input
    System.out.print("Enter a letter: ");
    //declaring a string variable
    String data = " ";
    // call the readString method
    data = readString();
    //retrieves the character at position zero
    char temp;
    temp=data.charAt(0);
    int h;
    for(h=0;h<4;h++)
    if(temp==soln[h])
    disp[h]=soln[h];
    return;
    if(disp[h]==soln[h])
    System.out.println("You Win");
    else
    for(h=0;h<6;h++)
    if(temp!=soln[h])
    figure[h] = ' ';
    return;
    if(disp[h]!=soln[h])
    System.out.println("You Lose");
    ///Test if statements to replace user input with soln if correct
    int j;
    for(j=0;j<4;j++)
    if(temp==soln[j])
    disp[j]=soln[j];
    //declared the readString method, we specified that it would
    //be returning a string
    public static String readString()
    //make connection to the command line
    BufferedReader br = new BufferedReader(new InputStreamReader(System.in));
    //declaring a string variable
    String s = " ";
    //try to do something that might cause an error
    try
    //reading in a line from the user
    s = br.readLine();
    catch(IOException ex)
    //if the error occurs, we will handle it in a special way
    //give back to the place that called us
    //the string we read in
    return s;
    If anyone cann please help me i would greatly appreciate it. I have an exam coming up on wednesday also so i really need to understand this material and see where my mistakes are. If anyoone knows how to delete the parts of the hangman figure one by one each time user guessesincorrectly i would appreciate it greatly. Any other help in solving this program would be great help. thanks.

    Hi thanks for responding. Well to answer some of your questions. The professors instructions are the first 2 paragraphs of my post up until the ende of the output which is You lose!. I have to have the same output as the professor stated which is testing for a winner and loser. Yes the program under the output is what i have written so far. This is the 3rd project and in each we add a little piece to the game. I have no errors when i run the program my problem is when it runs it just prints the hangman figure, disp and then asks user ot enter a letter. Well once i enter a letter it just prints that letter to the screen and the prgram ends.
    As far as the removal of the parts. the solution is TEST. When the user enters a letter lets say Tthen the figure should display again with the disp and filled in solution with T. Then ask for a letter again till user has won and TEST has been guessed correctly. Well then we have to test for a loser. So lets the user enters a R, well then the right leg of the hangman figure should be blank indicating a D the other leg will be blank until the parts are removed and then You lose will be printed to the screen.
    For the program i am suppose to use a FOR LOOPto test for a winner, to remove the parts one at a time, and to see if the parts have been removed if the user guesses incorrectly.
    so as u can see in what i have come up with so far i have done this to test for a winner and loser:
    //declaring a string variable
    String data = " ";
    // call the readString method
    data = readString();
    //retrieves the character at position zero
    char temp;
    temp=data.charAt(0);
    int h;
    for(h=0;h<4;h++)
    if(temp==soln[h])
    disp[h]=soln[h];
    return;
    if(disp[h]==soln[h])
    System.out.println("You Win");
    else
    for(h=0;h<6;h++)
    if(temp!=soln[h])
    figure[h] = ' ';
    return;
    if(disp[h]!=soln[h])
    System.out.println("You Lose");
    Obviously i have not writtern the for loops to do what is been asked to have the proper output. the first for loop i am trying to say if the user input is equal to the soln thencontinue till all 4 disp are guessed correctly and if all the disp=soln then the scrren prints you win.
    then for the incorrect guesses i figured if the user input does not equal the soln then to leave a blank for the right leg and so on so i have a blank space for the figure as stated
    :for(h=0;h<6;h++)
    if(temp!=soln[h])
    figure[h] = ' ';
    well this doesnt work and im not getting the output i wanted and am very confused about what to do. I tried reading my book and have been trying to figure this out all night but i am unable to. I'm going to try for another hr then head to bed lol its 4am. thanks for your help. Sorry about posting in two different message boards. I wont' do it again. thanks again, anita

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