Help with taking a pic with Android camera and adding pic to display list
Hi,
My students and I have not been able to make an AIR app that can take a picture using the devices camera and then add the image to the display list. We are able to open the devices camera and of course take a picture, but that's it.
We've been using these two tutorials/examples:
http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/fla sh/media/CameraUI.html
and
http://tv.adobe.com/watch/adc-presents/input-for-mobile-devices-camera /
I've uploaded our project: http://www.dayvid.com/professor/camera.zip
Can someone help us out?
Thanks!
Below is the main document class:
package {
import flash.desktop.NativeApplication;
import flash.display.Loader;
import flash.display.MovieClip;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.ErrorEvent;
import flash.events.Event;
import flash.events.IOErrorEvent;
import flash.events.MediaEvent;
import flash.media.CameraUI;
import flash.media.MediaPromise;
import flash.media.MediaType;
import flash.events.MouseEvent;
public class Main extends MovieClip{
private var deviceCameraApp:CameraUI = new CameraUI();
private var imageLoader:Loader;
public function Main()
this.stage.align = StageAlign.TOP_LEFT;
this.stage.scaleMode = StageScaleMode.NO_SCALE;
camera_btn.addEventListener(MouseEvent.CLICK, cameraBtnClicked);
private function cameraBtnClicked(event:MouseEvent):void
if( CameraUI.isSupported )
result_txt.text = "Initializing camera...";
deviceCameraApp.addEventListener( MediaEvent.COMPLETE, imageCaptured );
deviceCameraApp.addEventListener( Event.CANCEL, captureCanceled );
deviceCameraApp.addEventListener( ErrorEvent.ERROR, cameraError );
deviceCameraApp.launch( MediaType.IMAGE );
else
result_txt.text = "Camera interface is not supported.";
private function imageCaptured( event:MediaEvent ):void
result_txt.text = "Media captured...";
var imagePromise:MediaPromise = event.data;
if( imagePromise.isAsync )
result_txt.text = "Asynchronous media promise.";
imageLoader = new Loader();
imageLoader.contentLoaderInfo.addEventListener( Event.COMPLETE, asyncImageLoaded );
imageLoader.addEventListener( IOErrorEvent.IO_ERROR, cameraError );
imageLoader.loadFilePromise( imagePromise );
else
result_txt.text = "Synchronous media promise.";
imageLoader.loadFilePromise( imagePromise );
showMedia( imageLoader );
private function captureCanceled( event:Event ):void
result_txt.text = "Media capture canceled.";
NativeApplication.nativeApplication.exit();
private function asyncImageLoaded( event:Event ):void
result_txt.text = "Media loaded in memory.";
showMedia( imageLoader );
private function showMedia( loader:Loader ):void
this.addChild( loader );
private function cameraError( error:ErrorEvent ):void
result_txt.text = "Error:" + error.text;
NativeApplication.nativeApplication.exit();
Hi,
My students and I have not been able to make an AIR app that can take a picture using the devices camera and then add the image to the display list. We are able to open the devices camera and of course take a picture, but that's it.
We've been using these two tutorials/examples:
http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/fla sh/media/CameraUI.html
and
http://tv.adobe.com/watch/adc-presents/input-for-mobile-devices-camera /
I've uploaded our project: http://www.dayvid.com/professor/camera.zip
Can someone help us out?
Thanks!
Below is the main document class:
package {
import flash.desktop.NativeApplication;
import flash.display.Loader;
import flash.display.MovieClip;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.ErrorEvent;
import flash.events.Event;
import flash.events.IOErrorEvent;
import flash.events.MediaEvent;
import flash.media.CameraUI;
import flash.media.MediaPromise;
import flash.media.MediaType;
import flash.events.MouseEvent;
public class Main extends MovieClip{
private var deviceCameraApp:CameraUI = new CameraUI();
private var imageLoader:Loader;
public function Main()
this.stage.align = StageAlign.TOP_LEFT;
this.stage.scaleMode = StageScaleMode.NO_SCALE;
camera_btn.addEventListener(MouseEvent.CLICK, cameraBtnClicked);
private function cameraBtnClicked(event:MouseEvent):void
if( CameraUI.isSupported )
result_txt.text = "Initializing camera...";
deviceCameraApp.addEventListener( MediaEvent.COMPLETE, imageCaptured );
deviceCameraApp.addEventListener( Event.CANCEL, captureCanceled );
deviceCameraApp.addEventListener( ErrorEvent.ERROR, cameraError );
deviceCameraApp.launch( MediaType.IMAGE );
else
result_txt.text = "Camera interface is not supported.";
private function imageCaptured( event:MediaEvent ):void
result_txt.text = "Media captured...";
var imagePromise:MediaPromise = event.data;
if( imagePromise.isAsync )
result_txt.text = "Asynchronous media promise.";
imageLoader = new Loader();
imageLoader.contentLoaderInfo.addEventListener( Event.COMPLETE, asyncImageLoaded );
imageLoader.addEventListener( IOErrorEvent.IO_ERROR, cameraError );
imageLoader.loadFilePromise( imagePromise );
else
result_txt.text = "Synchronous media promise.";
imageLoader.loadFilePromise( imagePromise );
showMedia( imageLoader );
private function captureCanceled( event:Event ):void
result_txt.text = "Media capture canceled.";
NativeApplication.nativeApplication.exit();
private function asyncImageLoaded( event:Event ):void
result_txt.text = "Media loaded in memory.";
showMedia( imageLoader );
private function showMedia( loader:Loader ):void
this.addChild( loader );
private function cameraError( error:ErrorEvent ):void
result_txt.text = "Error:" + error.text;
NativeApplication.nativeApplication.exit();
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We've been using these two tutorials/examples:
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and
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import flash.desktop.NativeApplication;
import flash.display.Loader;
import flash.display.MovieClip;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.ErrorEvent;
import flash.events.Event;
import flash.events.IOErrorEvent;
import flash.events.MediaEvent;
import flash.media.CameraUI;
import flash.media.MediaPromise;
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import flash.events.MouseEvent;
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NativeApplication.nativeApplication.exit();Hi,
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Hi,
I had issues with iPad/iPhone access from external and tried a lot. Now I found my solution I like to share.
I setup a IIS on Windows Server 2012 with ARR 2.5 and Android and Windows Phone could login but not iPad and iPhone.
The IIS Log on the reverse proxy showed:
2013-02-26 12:03:31 <IP> POST /webticket/webticketservice.svc X-ARR-CACHE-HIT=0&X-ARR-LOG-ID=1996c8d7-09d0-4310-8da4-a8dfb7940e28 443 - <ClientIP> Lync%202010/1.6+CFNetwork/609+Darwin/13.0.0 - 401 0 0 124
2013-02-26 12:03:31 <IP> POST /webticket/webticketservice.svc X-ARR-CACHE-HIT=0 443 - <ClientIP> Lync%202010/1.6+CFNetwork/609+Darwin/13.0.0 - 502 3 12018 93
First Request gets a 401 while anonymous. Second try would be with authentication but it never reached the internal front end server.
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http://forums.iis.net/t/1195560.aspx/1?ARR+502+3+Bad+Gateway+0x80072ef2+2147954418+The+supplied+handle+is+the+wrong+type+for+the+requested+operation the Apple Devices could login.Hi,
This resolved our problem too!! So happy after 2 weeks of messing around with just about every setting recommended from all types of forums and rebuilding our reverse proxy I was at a loose end.
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<h1>Server Error</h1></div><div id="content"> <div class="content-container"><fieldset> <h2>502 - Web server received an invalid response while acting as a gateway or proxy server.</h2> <h3>There is a problem with the page you are looking for, and it cannot be displayed. When the Web server (while acting as a gateway or proxy) contacted the upstream content server, it received an invalid response from the content server.</h3> </fieldset></div></div></body></html>
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Installed the HotFix from here:-
Hotfix for Microsoft Application Request Routing Version 2.5 for IIS7 (KB 2732764) (x64)
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Cheers
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