Help with university project

Hi there.
I´m having trouble assigning buttons to go to the next
scene, with sound and rollovers.
So i will start with the first doubt:
First of all i have a bitmap image filling the entire screen
(800 x 600) which will be used for my first scene. The i have a
button in the scene that i want it to make it clickable so that the
user goes to the next scene.
What i don´t understand is that i should convert the
bitmap to a movie clip and the button to a button?
As far as the rollover goes, i´ve sucessefully made it
well but again i don´t know how to send it to the next frame.
I think i´ve done it right...press two times to edit the
button and change the Up, Down, Over and Hit frames with new
buttons but then i can´t make it go to the next frame.
There´s also other things that i´m not making it
well which is sound so i will list all my questions in below in
order to make it more understandable:
1 - How do i go to the next scene/frame using a rollover
button?
2 - How do i make a button with sound where the user presses
to play/stop the sound?
3 - This is related to question #2...when the user presses
that button to listen the sound how do i trigger another button to
show up in the scene?
That´s all for now, i need a rest for today because
things aren´t going my way. Please help me with this.
Cheers

http://maclab.guhsd.net/flash/intro.html
This website will also help

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  • Need help with calculator project for an assignment...

    Hi all, I please need help with my calculator project that I have to do for an assignment.
    Here is the project's specifications that I need to do"
    """Create a console calculator applicaion that:
    * Takes one command line argument: your name and surname. When the
    program starts, display the date and time with a welcome message for the
    user.
    * Display all the available options to the user. Your calculator must include
    the arithmetic operations as well as at least five scientific operations of the
    Math class.
    -Your program must also have the ability to round a number and
    truncate it.
    -When you multiply by 2, you should not use the '*' operator to perform the
    operation.
    -Your program must also be able to reverse the sign of a number.
    * Include sufficient error checking in your program to ensure that the user
    only enters valid input. Make use of the String; Character, and other
    wrapper classes to help you.
    * Your program must be able to do conversions between decimal, octal and
    hex numbers.
    * Make use of a menu. You should give the user the option to end the
    program when entering a certain option.
    * When the program exits, display a message for the user, stating the
    current time, and calculate and display how long the user used your
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    * Make use of helper classes where possible.
    * Use the SDK to run your program."""
    When the program starts, it asks the user for his/her name and surname. I got the program to ask the user again and again for his/her name and surname
    when he/she doesn't insert anything or just press 'enter', but if the user enters a number for the name and surname part, the program continues.
    Now my question is this: How can I restrict the user to only enter 'letters' (and spaces of course) but allow NO numbers for his/her surname??
    Here is the programs code that I've written so far:
    {code}
    import java.io.*;
    import java.util.*;
    import java.text.*;
    public class Project {
         private static String nameSurname = "";     
         private static String num1 = null;
         private static String num2 = null;
         private static String choice1 = null;
         private static double answer = 0;
         private static String more;
         public double Add() {
              answer = (Double.parseDouble(num1) + Double.parseDouble(num2));
              return answer;
         public double Subtract() {
              answer = (Double.parseDouble(num1) - Double.parseDouble(num2));
              return answer;
         public double Multiply() {
              answer = (Double.parseDouble(num1) * Double.parseDouble(num2));
              return answer;
         public double Divide() {
              answer = (Double.parseDouble(num1) / Double.parseDouble(num2));
              return answer;
         public double Modulus() {
              answer = (Double.parseDouble(num1) % Double.parseDouble(num2));
              return answer;
         public double maximumValue() {
              answer = (Math.max(Double.parseDouble(num1), Double.parseDouble(num2)));
              return answer;
         public double minimumValue() {
              answer = (Math.min(Double.parseDouble(num1), Double.parseDouble(num2)));
              return answer;
         public double absoluteNumber1() {
              answer = (Math.abs(Double.parseDouble(num1)));
              return answer;
         public double absoluteNumber2() {
              answer = (Math.abs(Double.parseDouble(num2)));
              return answer;
         public double Squareroot1() {
              answer = (Math.sqrt(Double.parseDouble(num1)));
              return answer;
         public double Squareroot2() {
              answer = (Math.sqrt(Double.parseDouble(num2)));
              return answer;
         public static String octalEquivalent1() {
              int iNum1 = Integer.parseInt(num1);
    String octal1 = Integer.toOctalString(iNum1);
    return octal1;
         public static String octalEquivalent2() {
              int iNum2 = Integer.parseInt(num2);
              String octal2 = Integer.toOctalString(iNum2);
              return octal2;
         public static String hexadecimalEquivalent1() {
              int iNum1 = Integer.parseInt(num1);
              String hex1 = Integer.toHexString(iNum1);
              return hex1;
         public static String hexadecimalEquivalent2() {
              int iNum2 = Integer.parseInt(num2);
              String hex2 = Integer.toHexString(iNum2);
              return hex2;
         public double Round1() {
              answer = Math.round(Double.parseDouble(num1));
              return answer;
         public double Round2() {
              answer = Math.round(Double.parseDouble(num2));
              return answer;
              SimpleDateFormat format1 = new SimpleDateFormat("EEEE, dd MMMM yyyy");
         Date now = new Date();
         SimpleDateFormat format2 = new SimpleDateFormat("hh:mm a");
         static Date timeIn = new Date();
         public static long programRuntime() {
              Date timeInD = timeIn;
              long timeOutD = System.currentTimeMillis();
              long msec = timeOutD - timeInD.getTime();
              float timeHours = msec / 1000;
                   return (long) timeHours;
         DecimalFormat decimals = new DecimalFormat("#0.00");
         public String insertNameAndSurname() throws IOException{
              boolean inputCorrect = false;
                   while (inputCorrect == false) {
                        while (nameSurname == null || nameSurname.length() == 0) {
                             for (int i = 0; i < nameSurname.length(); i++) {
                             if ((nameSurname.charAt(i) > 'a') && (nameSurname.charAt(i) < 'Z')){
                                       inputCorrect = true;
                        else{
                        inputCorrect = false;
                        break;
                        try {
                             BufferedReader inStream = new BufferedReader (new InputStreamReader(System.in));
                             System.out.print("Please enter your name and surname: ");
                             nameSurname = inStream.readLine();
                             inputCorrect = true;
                        }catch (IOException ex) {
                             System.out.println("You did not enter your name and surname, " + nameSurname + " is not a name, please enter your name and surname :");
                             inputCorrect = false;
                        System.out.println("\nA warm welcome " + nameSurname + " ,todays date is: " + format1.format(now));
                        System.out.println("and the time is now exactly " + format2.format(timeIn) + ".");
                        return nameSurname;
              public String inputNumber1() throws IOException {
              boolean inputCorrect = false;
                   while (inputCorrect == false) {
                        try {
                             BufferedReader br = new BufferedReader (new InputStreamReader(System.in));
                             System.out.print("\nPlease enter a number you want to do a calculation with and hit <ENTER>: ");
                             num1 = br.readLine();
                             double number1 = Double.parseDouble(num1);
                             System.out.println("\nThe number you have entered is: " + number1);
                             inputCorrect = true;
                        } catch (NumberFormatException nfe) {
                             System.out.println("\nYou did not enter a valid number: " + "\""+ num1 + "\" is not a number!!");
                             inputCorrect = false;
                        return num1;
         public String calculatorChoice() throws IOException {
              System.out.println("Please select an option of what you would like to do with this number from the menu below and hit <ENTER>: ");
              System.out.println("\n*********************************************");
              System.out.println("---------------------------------------------");
              System.out.println("Please select an option from the list below: ");
              System.out.println("---------------------------------------------");
              System.out.println("1 - Add");
              System.out.println("2 - Subtract");
              System.out.println("3 - Multiply");
              System.out.println("4 - Divide (remainder included)");
              System.out.println("5 - Maximum and minimum value of two numbers");
              System.out.println("6 - Squareroot");
              System.out.println("7 - Absolute value of numbers");
              System.out.println("8 - Octal and Hexadecimal equivalent of numbers");
              System.out.println("9 - Round numbers");
              System.out.println("0 - Exit program");
              System.out.println("**********************************************");
              boolean inputCorrect = false;
                   while (inputCorrect == false) {
                        try {
                             BufferedReader inStream = new BufferedReader (new InputStreamReader(System.in));
                             System.out.print("Please enter your option and hit <ENTER>: ");
                             choice1 = inStream.readLine();
                             int c1 = Integer.parseInt(choice1);
                             System.out.println("\nYou have entered choice number: " + c1);
                             inputCorrect = true;
                        } catch (NumberFormatException nfe) {
                             System.out.println("You did not enter a valid choice number: " + "\""+ choice1 + "\" is not in the list!!");
                             inputCorrect = false;
                        return choice1;
         public String inputNumber2() throws IOException {
              boolean inputCorrect = false;
                   while (inputCorrect == false) {
                        try {
                             BufferedReader br2 = new BufferedReader (new InputStreamReader(System.in));
                             System.out.print("\nPlease enter another number you want to do the calculation with and hit <ENTER>: ");
                             num2 = br2.readLine();
                             double n2 = Double.parseDouble(num2);
                             System.out.println("\nThe second number you have entered is: " + n2);
                             System.out.println("\nYour numbers are: " + num1 + " and " + num2);
                             inputCorrect = true;
                        } catch (NumberFormatException nfe) {
                             System.out.println("You did not enter a valid number: " + "\""+ num2 + "\" is not a number!!");
                             inputCorrect = false;
                        return num2;
         public int Calculator() {
              int choice2 = (int) Double.parseDouble(choice1);
              switch (choice2) {
                        case 1 :
                             Add();
                             System.out.print("The answer of " + num1 + " + " + num2 + " is: " + decimals.format(answer));
                             break;
                        case 2 :
                             Subtract();
                             System.out.print("The answer of " + num1 + " - " + num2 + " is: " + decimals.format(answer));
                             break;
                        case 3 :
                             Multiply();
                             System.out.print("The answer of " + num1 + " * " + num2 + " is: " + decimals.format(answer));
                             break;
                        case 4 :
                             Divide();
                             System.out.print("The answer of " + num1 + " / " + num2 + " is: " + decimals.format(answer));
                             Modulus();
                             System.out.print(" and the remainder is " + decimals.format(answer));
                             break;
                        case 5 :
                             maximumValue();
                             System.out.println("The maximum number between the numbers " + num1 + " and " + num2 + " is: " + decimals.format(answer));
                             minimumValue();
                             System.out.println("The minimum number between the numbers " + num1 + " and " + num2 + " is: " + decimals.format(answer));
                             break;
                        case 6 :
                             Squareroot1();
                             System.out.println("The squareroot of value " + num1 + " is: " + decimals.format(answer));
                             Squareroot2();
                             System.out.println("The squareroot of value " + num2 + " is: " + decimals.format(answer));
                             break;
                        case 7 :
                             absoluteNumber1();
                             System.out.println("The absolute number of " + num1 + " is: " + decimals.format(answer));
                             absoluteNumber2();
                             System.out.println("The absolute number of " + num2 + " is: " + decimals.format(answer));
                             break;
                        case 8 :
                             octalEquivalent1();
                             System.out.println("The octal equivalent of " + num1 + " is: " + octalEquivalent1());
                             octalEquivalent2();
                             System.out.println("The octal equivalent of " + num2 + " is: " + octalEquivalent2());
                             hexadecimalEquivalent1();
                             System.out.println("\nThe hexadecimal equivalent of " + num1 + " is: " + hexadecimalEquivalent1());
                             hexadecimalEquivalent2();
                             System.out.println("The hexadecimal equivalent of " + num2 + " is: " + hexadecimalEquivalent2());
                             break;
                        case 9 :
                             Round1();
                             System.out.println("The rounded number of " + num1 + " is: " + decimals.format(answer));
                             Round2();
                             System.out.println("The rounded number of " + num2 + " is: " + decimals.format(answer));
                             break;
                        case 0 :
                             if (choice2 == 0) {
                                  System.exit(1);
                             break;
                   return choice2;
              public String anotherCalculation() throws IOException {
                   boolean inputCorrect = false;
                   while (inputCorrect == false) {
                             try {                              
                                  BufferedReader br3 = new BufferedReader (new InputStreamReader(System.in));
                                  System.out.print("\nWould you like to do another calculation? Y/N ");
                                  more = br3.readLine();
                                  String s1 = "y";
                                  String s2 = "Y";
                                  if (more.equals(s1) || more.equals(s2)) {
                                       inputCorrect = true;
                                       while (inputCorrect = true){
                                            inputNumber1();
                                            System.out.println("");
                                            calculatorChoice();
                                            System.out.println("");
                                            inputNumber2();
                                            System.out.println("");
                                            Calculator();
                                            System.out.println("");
                                            anotherCalculation();
                                            System.out.println("");
                                            inputCorrect = true;
                                  } else {
                                       System.out.println("\n" + nameSurname + " thank you for using this program, you have used this program for: " + decimals.format(programRuntime()) + " seconds");
                                       System.out.println("the program will now exit, Goodbye.");
                                       System.exit(0);
                             } catch (IOException ex){
                                  System.out.println("You did not enter a valid answer: " + "\""+ more + "\" is not in the list!!");
                                  inputCorrect = false;
              return more;
         public static void main(String[] args) throws IOException {
              Project p1 = new Project();
              p1.insertNameAndSurname();
              System.out.println("");
              p1.inputNumber1();
              System.out.println("");
              p1.calculatorChoice();
              System.out.println("");
              p1.inputNumber2();
              System.out.println("");
              p1.Calculator();
                   System.out.println("");
                   p1.anotherCalculation();
                   System.out.println("");
    {code}
    *Can you please run my code for yourself and have a look at how this program is constructed*
    *and give me ANY feedback on how I can better this code(program) or if I've done anything wrong from your point of view.*
    Your help will be much appreciated.
    Thanks in advance

    Smirre wrote:
    Now my question is this: How can I restrict the user to only enter 'letters' (and spaces of course) but allow NO numbers for his/her surname??You cannot restrict the user. It is a sad fact in programming that the worst bug always sits in front of the Computer.
    What you could do is checking the input string for numbers. If it contains numbers, just reprompt for the Name.
    AND you might want to ask yourself why the heck a calculator needs to know the users Name.

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    I have 18gb of RAM, I7 PC on windows 7 CS5 NVIDIA Quadro FX1700 video card.  There doesn't seem to be a logical explainantion seeing as nothing has changed.  The error log is below.
    Any help would really be appreciated.
    Thanks!
    Log Name:      Application
    Source:        Application Error
    Date:          30/07/2011 9:25:49 AM
    Event ID:      1000
    Task Category: (100)
    Level:         Error
    Keywords:      Classic
    User:          N/A
    Computer:      Jason-PC
    Description:
    Faulting application name: Adobe Premiere Pro.exe, version: 5.5.0.0, time stamp: 0x4d8a89e8
    Faulting module name: ImageRenderer.dll, version: 5.5.0.0, time stamp: 0x4d8a7063
    Exception code: 0xc0000005
    Fault offset: 0x00000000001756df
    Faulting process id: 0x1ad8
    Faulting application start time: 0x01cc4ed3ae29b0ba
    Faulting application path: C:\Program Files\Adobe\Adobe Premiere Pro CS5.5\Adobe Premiere Pro.exe
    Faulting module path: C:\Program Files\Adobe\Adobe Premiere Pro CS5.5\ImageRenderer.dll
    Report Id: 9531f651-bac8-11e0-b67f-002421572b82
    Event Xml:
    <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
      <System>
        <Provider Name="Application Error" />
        <EventID Qualifiers="0">1000</EventID>
        <Level>2</Level>
        <Task>100</Task>
        <Keywords>0x80000000000000</Keywords>
        <TimeCreated SystemTime="2011-07-30T16:25:49.000000000Z" />
        <EventRecordID>41824</EventRecordID>
        <Channel>Application</Channel>
        <Computer>Jason-PC</Computer>
        <Security />
      </System>
      <EventData>
        <Data>Adobe Premiere Pro.exe</Data>
        <Data>5.5.0.0</Data>
        <Data>4d8a89e8</Data>
        <Data>ImageRenderer.dll</Data>
        <Data>5.5.0.0</Data>
        <Data>4d8a7063</Data>
        <Data>c0000005</Data>
        <Data>00000000001756df</Data>
        <Data>1ad8</Data>
        <Data>01cc4ed3ae29b0ba</Data>
        <Data>C:\Program Files\Adobe\Adobe Premiere Pro CS5.5\Adobe Premiere Pro.exe</Data>
        <Data>C:\Program Files\Adobe\Adobe Premiere Pro CS5.5\ImageRenderer.dll</Data>
        <Data>9531f651-bac8-11e0-b67f-002421572b82</Data>
      </EventData>
    </Event>

    Question and a general comment
    Q - since this error indicates images, what kind of images (JPG, PSD, etc) and what pixel dimensions?
    C - As well as the below, right click the program icon and select Run as Administrator... which is NOT the same thing as running the computer with the Administrator account... and which fixes several "odd" problems
    Run as Administrator http://forums.adobe.com/thread/771202?tstart=0
    Long File Names or odd characters cause problems
    Read http://forums.adobe.com/thread/588273
    And #4 http://forums.adobe.com/thread/666558?tstart=0
    And This Message Thread http://forums.adobe.com/thread/665641?tstart=0

  • Need Help with universal option??

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    You can't "run" a folder in Rosetta. You can only run applications. Some applications are "stand-alone", some are inside folders with other related files they need.
    Open the folder and find the icon for the actual application. Click once on the actual application icon (to select it) and then Control or right-click or Cmd + I to "Get Info" and the "Info" window will open.
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    Leopard will know to use Rosetta to run that particular program.

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  • Please Please Help with Projectile Project Here are the Codes

    I've got three(3) classes a Model, a view, and a controller.
    This is a project about projectiles.it is an animation of a cannonball being fired from a cannon and travelling under the effect of gravity.A cannon fired at angle 'a' to the horizontal and with an initial speed 's', will have an initial velocity given by:
    vx := s * cos(a);//velocity x equals the speed multiply by the cosine of angle a.
    vy := s * sin(a);//velocity y equals the speed multiply by the sine of angle a.
    Here are the code.
    Model:
    /** Cannon specifies the expected behaviour of a cannon*/
    public class Cannon{
    public static final int TICK = 60;
    private int velocity = 0;
    private static final double gravity = .098f;
    private double angle = 0;
    // distances & positions are meausred in pixels
    private int x_pos; // ball's center x-position
    private int y_pos; // ball's center y-position
    // speed is measured in pixels per `tick'
    private int x_velocity; // horizonal speed; positive is to the right
    private int y_velocity; // vertical speed; positive is downwards
    public Cannon() {
    velocity = 3;
    angle = 60;
    angle = radians(angle);
    x_pos = 0;
    y_pos = 385;
    /** shoot fires a shot from the cannon*/
    public void shoot(){
    move();
    /**reload reloads the cannon with more shorts*/
    public void reload() {
    /** changeAngle changes the angle of the canon
    * @params value - the amount to add or subtract from the current angle value*/
    public void changeAngle(double value) {
    angle = (double)value;
    angle = radians(angle);
    /** getAngle returns the current angle value of the cannon*/
    public double getAngle() {
    return angle;
    /** changeVelocity changes the speed at which a cannon ball that is to be fire will travel at
    * @params value - the new speed at which the user wants a cannon ball to travel at.*/
    public void changeVelocityX(int value){
    x_velocity = x_velocity * (int)Math.cos(value);
    public void changeVelocityY(int value){
    y_velocity = y_velocity * (int)Math.sin(value);
    /** getVelocity returns the current velocity value of the cannon*/
    public int getVelocityX() {
    return x_velocity;
    public int getVelocityY() {
    return y_velocity;
    /** getGravity returns the current gravity value of the cannon*/
    public double getGravity() {
    return gravity;
    public int xPosition(){
    return x_pos;
    public int yPosition(){
    return y_pos;
    public void move(){
    double dx = getVelocityX() * Math.cos(getAngle());
    double dy = getVelocityY() * Math.sin(getAngle());
    x_pos+=dx;
    y_pos-=dy;
    double radians (double angle){
    return ((Math.PI * angle) / 180.0);
    View:
    import java.awt.*;
    import javax.swing.*;
    /** CannonView displays a cannon being fired.*/
    public class CannonView extends JPanel{
    /** DISPLAY_SIZE specifies the overall display area of the cannon and the bucket.*/
    public static final int DISPLAY_AREA_SIZE = 600;
    public RotatablePolygon rectangle;
    public RotatablePolygon triangle;
    public Cannon cannon;
    public CannonView(Cannon c) {
    this.setPreferredSize(new Dimension(600,450));
    this.setBackground(Color.black);
    cannon = c;
    int xRectangle[] = {0,0,40,40,0};
    int yRectangle[] = {400,300,300,400,400};
    int xTriangle[] = {0,20,40,0};
    int yTriangle[] = {300,280,300,300};
    rectangle = new RotatablePolygon (xRectangle, yRectangle, 5,20,350);
    // rectangle.setPosition (100, 100);
    // triangle = new RotatablePolygon (xTriangle, yTriangle, 4,0,290);
    triangle = new RotatablePolygon (xTriangle, yTriangle, 4,20,350);
    //triangle.setPosition (100, 100);
    JFrame frame = new JFrame();
    frame.getContentPane().add(this);
    frame.pack();
    frame.setVisible(true);
    frame.setTitle("Width = " + frame.getWidth() + " , Height = " + frame.getHeight());
    /** drawBucket draws a bucket/target for which a moving cannon ball should hit.
    * @param g - the graphics pen for which the drawing should occur.*/
    public void drawBucket(Graphics g) {
    g.setColor(Color.red);
    int xvalues[] = {495, 519, 575, 595, 495};
    int yvalues[] = {340, 400, 400, 340, 340};
    Polygon poly1 = new Polygon (xvalues, yvalues, 5);
    g.fillPolygon(poly1);
    g.setColor(Color.white);
    g.fillOval(495, 328, 100, 24);
    Graphics2D g2d = (Graphics2D)g;
    g2d.setStroke(new BasicStroke(2));
    g.setColor(Color.red);
    g.drawOval(495, 328, 100, 24);
    g.drawOval(495,311,100,54);
    /** drawCannon draws a cannon
    * @param g - the graphics pen that will be used to draw the cannon.*/
    public void drawCannon(Graphics g) {
    Graphics2D g2 = (Graphics2D)g;
    g.setColor(Color.red);
    g2.fill(rectangle);
    g.setColor(Color.orange);
    g2.fill(triangle);
    g.setColor(Color.blue);
    g.fillOval(95, 340, 60, 60);
    g.setColor(Color.magenta);
    for (int i = 0; i < 6; i++){
    g.fillArc(95, 340, 60, 60, i* 60, 30);
    g.setColor(Color.black);
    g.fillOval(117, 362, 16, 16);
    /** drawCannonShots will draw the actual number of shots already used by the cannon
    * @param g - the graphics pen that will be used to draw the shots of the cannon.*/
    public void drawCannonShots(Graphics g) {
    g.setColor(Color.orange);
    g.fillOval(cannon.xPosition(),cannon.yPosition(),16,16);
    /** drawTrail will draw a trail of smoke to indicate where a cannon ball has passed
    * @param g - the graphics pen used to draw the trail.*/
    public void drawTrail(Graphics g){}
    /**drawGround draws the ground for which the cannon sits*/
    public void drawGround(Graphics g) {
    g.setColor(Color.green.brighter());
    g.fillRect(0,400,600,50);
    /** drawMovingCannonBall draw a cannon ball moving at a certain speed (velocity),
    * with a certain amount of gravitational acting upon it, at a certain angle.
    * @params g - the graphics pen used to draw the moving cannon ball.
    * @params gravity - the value of gravity.
    * @params velocity - the speed at which the ball is travelling.
    * @params angle - the angle at which the ball was shot from.*/
    public void drawMovingCannonBall(Graphics g, double gravity, double velocity, double angle){}
    /** paintComponent paints the cannon,bucket
    * @param g - graphics pen.*/
    public void paintComponent(Graphics g) {
    super.paintComponent(g);
    drawGround(g);
    drawBucket(g);
    drawCannon(g);
    drawCannonShots(g);
    Controller
    /** CannonController controls the interaction between the user and a cannon*/
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    import javax.swing.event.*;
    public class CannonController extends JFrame{
    public JMenuBar jMenuBar2;
    public JMenu jMenu2;
    public JMenuItem jMenuItem1;
    public JMenu jMenu3;
    public JMenuItem jMenuItem2;
    public JLabel angleLabel, velocityLabel;
    public JTextField angleTextField, velocityTextField;
    public JButton fireButton, reloadButton;
    public JSlider angleSlider, velocitySlider;
    private CannonView view;
    private Cannon cannon;
    int oldValue, newValue;
    public CannonController(Cannon acannon) {
    cannon = acannon;
    view = new CannonView(cannon);
    loadControls();
    angleTextField.setText(String.valueOf(angleSlider.getValue()));
    oldValue = angleSlider.getValue();
    newValue = oldValue + 1;
    velocityTextField.setText(String.valueOf(velocitySlider.getValue()));
    this.setSize(328,308);
    this.setLocation(view.getWidth()-this.getWidth(),0);
    /** loadControl loads all of the GUI controls that a
    * user of the cannon animation will use to interact with the program*/
    public void loadControls() {
    jMenuBar2 = new JMenuBar();
    jMenu2 = new JMenu();
    jMenuItem1 = new JMenuItem();
    jMenu3 = new JMenu();
    jMenuItem2 = new JMenuItem();
    angleLabel = new JLabel();
    velocityLabel = new JLabel();
    angleTextField = new JTextField();
    velocityTextField = new JTextField();
    fireButton = new JButton();
    reloadButton = new JButton();
    angleSlider = new JSlider();
    velocitySlider = new JSlider();
    jMenuBar2.setBorderPainted(false);
    jMenu2.setModel(jMenu2.getModel());
    jMenu2.setText("File");
    jMenuItem1.setText("Exit");
    jMenuItem1.addActionListener(new ActionListener() {
    public void actionPerformed(ActionEvent evt) {
    jMenuItem1ActionPerformed(evt);
    jMenu2.add(jMenuItem1);
    jMenuBar2.add(jMenu2);
    jMenu3.setText("Help");
    jMenuItem2.setText("About this Program");
    jMenuItem2.addActionListener(new ActionListener() {
    public void actionPerformed(ActionEvent evt) {
    jMenuItem2ActionPerformed(evt);
    jMenu3.add(jMenuItem2);
    jMenuBar2.add(jMenu3);
    getContentPane().setLayout(null);
    setTitle("Cannon Controller Form");
    setResizable(false);
    setMenuBar(getMenuBar());
    addWindowListener(new WindowAdapter() {
    public void windowClosing(WindowEvent evt) {
    exitForm(evt);
    angleLabel.setText("Angle:");
    getContentPane().add(angleLabel);
    angleLabel.setLocation(10, 20);
    angleLabel.setSize(angleLabel.getPreferredSize());
    velocityLabel.setText("Velocity:");
    getContentPane().add(velocityLabel);
    velocityLabel.setLocation(10, 80);
    velocityLabel.setSize(velocityLabel.getPreferredSize());
    angleTextField.setToolTipText("Only numeric values are allow");
    getContentPane().add(angleTextField);
    angleTextField.setBounds(280, 20, 30, 20);
    velocityTextField.setToolTipText("Only numeric values are allow");
    getContentPane().add(velocityTextField);
    velocityTextField.setBounds(280, 80, 30, 20);
    fireButton.setToolTipText("Click to fire a shot");
    fireButton.setText("Fire");
    fireButton.addMouseListener(new MouseAdapter() {
    public void mouseClicked(MouseEvent evt) {
    fireButtonMouseClicked(evt);
    getContentPane().add(fireButton);
    fireButton.setBounds(60, 160, 80, 30);
    reloadButton.setToolTipText("Click to reload cannon");
    reloadButton.setText("Reload");
    reloadButton.addMouseListener(new MouseAdapter() {
    public void mouseClicked(MouseEvent evt) {
    reloadButtonMouseClicked(evt);
    getContentPane().add(reloadButton);
    reloadButton.setBounds(150, 160, 80, 30);
    angleSlider.setMinorTickSpacing(30);
    angleSlider.setPaintLabels(true);
    angleSlider.setPaintTicks(true);
    angleSlider.setMinimum(0);
    angleSlider.setMajorTickSpacing(60);
    angleSlider.setToolTipText("Change the cannon angle");
    angleSlider.setMaximum(360);
    angleSlider.setValue(0);
    angleSlider.addChangeListener(new ChangeListener() {
    public void stateChanged(ChangeEvent evt) {
    angleSliderStateChanged(evt);
    getContentPane().add(angleSlider);
    angleSlider.setBounds(60, 20, 210, 40);
    velocitySlider.setMinorTickSpacing(5);
    velocitySlider.setPaintLabels(true);
    velocitySlider.setPaintTicks(true);
    velocitySlider.setMinimum(1);
    velocitySlider.setMajorTickSpacing(10);
    velocitySlider.setToolTipText("Change the speed of the cannon ball");
    velocitySlider.setMaximum(28);
    velocitySlider.setValue(3);
    velocitySlider.addChangeListener(new ChangeListener() {
    public void stateChanged(ChangeEvent evt) {
    velocitySliderStateChanged(evt);
    getContentPane().add(velocitySlider);
    velocitySlider.setBounds(60, 80, 210, 50);
    setJMenuBar(jMenuBar2);
    pack();
    private void reloadButtonMouseClicked(MouseEvent evt) {
    reloadButtonClick();
    private void fireButtonMouseClicked(MouseEvent evt) {
    fireButtonClick();
    /** firstButtonClick is the event handler that sends a message
    * to the cannon class to invokes the cannon's fire method*/
    public void fireButtonClick() {
    // JOptionPane.showMessageDialog(null,"You click Fire");
    cannon.shoot();
    view.repaint();
    /** reloadButtonClick is the event handler that sends a message
    * to the cannon class to invokes the cannon's reload method*/
    public void reloadButtonClick() {
    JOptionPane.showMessageDialog(null,"reload");
    private void angleSliderStateChanged(ChangeEvent evt) {
    angleTextField.setText(String.valueOf(angleSlider.getValue()));
    view.rectangle.setAngle(angleSlider.getValue() * (Math.PI / 180));
    view.triangle.setAngle(angleSlider.getValue() * (Math.PI / 180));
    cannon.changeAngle(angleSlider.getValue());
    view.repaint();
    private void velocitySliderStateChanged(ChangeEvent evt) {
    velocityTextField.setText(String.valueOf(velocitySlider.getValue()));
    cannon.changeVelocityX(velocitySlider.getValue());
    private void gravitySliderStateChanged(ChangeEvent evt) {
    private void jMenuItem1ActionPerformed(ActionEvent evt) {
    System.exit (0);
    private void jMenuItem2ActionPerformed(ActionEvent evt) {
    String message = "Cannon Animation\n"+
    "Based on the Logic of Projectiles";
    JOptionPane.showMessageDialog(null,message,"About this program",JOptionPane.PLAIN_MESSAGE);
    /** Exit the Application */
    private void exitForm(WindowEvent evt) {
    System.exit (0);
    /** Pause execution for t milliseconds. */
    private void delay (int t) {
    try {
    Thread.sleep (t);
    } catch (InterruptedException e) {}
    public static void main(String [] args){
    Cannon cn = new Cannon();
    CannonController control = new CannonController(cn);
    control.setTitle("Test");
    control.setVisible(true);
    if the cannon ball land in the bucket it should stop and the animation should indicate a 'hit' in some way. maybe by displaying a message.
    if the cannonball hits the outside of the bucket it should bounce off.
    Extra Notes.
    1) The acceleration due to gravity is 9.8m/s to the (power of (2) eg s2.
    2) The distance travelled in time t by a body with initial velocity v under constant acceleration a is:
    v * t + a * t.pow(2) div 2;
    The velocity at the end of time t will be v + a * t.
    Distance is measure in pixels rather than meter so for simplicity we use 1 pixel per meter
    When i pressed the fire button nothings happens. I'm going crazy. Please please help!

    Here is the interface specification for the RotatablePolygon class. I do not have the actual .java source.
    Thanks
    Class RotatablePolygon
    java.lang.Object
    |
    --java.awt.geom.Area
    |
    --RotatablePolygon
    All Implemented Interfaces:
    java.lang.Cloneable, java.awt.Shape
    public class RotatablePolygon
    extends java.awt.geom.Area
    Polygons which can be rotated around an `anchor' point and also translated (moved in the x and y directions).
    Constructor Summary
    RotatablePolygon(int[] xs, int[] ys, int n, double x, double y)
    Create a new RotatablePolyogon with given vertices and anchor point (x,y).
    Method Summary
    double getAngle()
    The current angle of rotation.
    double getXanchor()
    x-coordinate of the anchor point.
    double getYanchor()
    y-coordinate of the anchor point.
    void rotate(double da)
    Rotate the polygon from its current position by angle da (in radians) around the anchor.
    void rotateDegrees(double da)
    Rotate the polygon from its current position by angle da (in degrees) around the anchor.
    void setAngle(double a)
    Set the angle of rotation of the polygon to be angle a (in radians) around the anchor.
    void setAngleDegrees(double a)
    Set the angle of rotation of the polygon to be angle a (in degrees) around the anchor.
    void setPosition(double x, double y)
    Shift the polygon's position to put its anchor point at (x,y).
    void translate(double dx, double dy)
    Shift the polygon's position and anchor point by given amounts.
    Methods inherited from class java.awt.geom.Area
    add, clone, contains, contains, contains, contains, createTransformedArea, equals, exclusiveOr, getBounds, getBounds2D, getPathIterator, getPathIterator, intersect, intersects, intersects, isEmpty, isPolygonal, isRectangular, isSingular, reset, subtract, transform
    Methods inherited from class java.lang.Object
    equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    Constructor Detail
    RotatablePolygon
    public RotatablePolygon(int[] xs,
    int[] ys,
    int n,
    double x,
    double y)
    Create a new RotatablePolyogon with given vertices and anchor point (x,y).
    REQUIRE: xs.length >= n && ys.length >= n
    Parameters:
    xs - x-coordinates of vertices
    ys - y-coordinates of vertices
    n - number of vertices
    x - x-coordinate of the rotation anchor
    y - y-coordinate of the rotation anchor
    Method Detail
    setPosition
    public void setPosition(double x,
    double y)
    Shift the polygon's position to put its anchor point at (x,y).
    Parameters:
    x - new x-coordinate for anchor point
    y - new y-coordinate for anchor point
    translate
    public void translate(double dx,
    double dy)
    Shift the polygon's position and anchor point by given amounts.
    Parameters:
    dx - amount to shift by in x-direction
    dy - amount to shift by in y-direction
    setAngle
    public void setAngle(double a)
    Set the angle of rotation of the polygon to be angle a (in radians) around the anchor.
    Parameters:
    a - angle to rotate to, in radians
    setAngleDegrees
    public void setAngleDegrees(double a)
    Set the angle of rotation of the polygon to be angle a (in degrees) around the anchor.
    Parameters:
    a - angle to rotate to, in degrees
    rotate
    public void rotate(double da)
    Rotate the polygon from its current position by angle da (in radians) around the anchor.
    Parameters:
    da - angle to rotate by, in radians
    rotateDegrees
    public void rotateDegrees(double da)
    Rotate the polygon from its current position by angle da (in degrees) around the anchor.
    Parameters:
    da - angle to rotate by, in degrees
    getAngle
    public double getAngle()
    The current angle of rotation.
    getXanchor
    public double getXanchor()
    x-coordinate of the anchor point.
    getYanchor
    public double getYanchor()
    y-coordinate of the anchor point.

  • Please Help with Physics Project Here are the codings

    I've got three(3) classes a Model, a view, and a controller.
    This is a project about projectiles.it is an animation of a cannonball being fired from a cannon and travelling under the effect of gravity.A cannon fired at angle 'a' to the horizontal and with an initial speed 's', will have an initial velocity given by:
    vx := s * cos(a);//velocity x equals the speed multiply by the cosine of angle a.
    vy := s * sin(a);//velocity y equals the speed multiply by the sine of angle a.
    Here are the code.
    Model:
    /** Cannon specifies the expected behaviour of a cannon*/
    public class Cannon{
    public static final int TICK = 60;
    private int velocity = 0;
    private static final double gravity = .098f;
    private double angle = 0;
    // distances & positions are meausred in pixels
    private int x_pos; // ball's center x-position
    private int y_pos; // ball's center y-position
    // speed is measured in pixels per `tick'
    private int x_velocity; // horizonal speed; positive is to the right
    private int y_velocity; // vertical speed; positive is downwards
    public Cannon() {
    velocity = 3;
    angle = 60;
    angle = radians(angle);
    x_pos = 0;
    y_pos = 385;
    /** shoot fires a shot from the cannon*/
    public void shoot(){
    move();
    /**reload reloads the cannon with more shorts*/
    public void reload() {
    /** changeAngle changes the angle of the canon
    * @params value - the amount to add or subtract from the current angle value*/
    public void changeAngle(double value) {
    angle = (double)value;
    angle = radians(angle);
    /** getAngle returns the current angle value of the cannon*/
    public double getAngle() {
    return angle;
    /** changeVelocity changes the speed at which a cannon ball that is to be fire will travel at
    * @params value - the new speed at which the user wants a cannon ball to travel at.*/
    public void changeVelocityX(int value){
    x_velocity = x_velocity * (int)Math.cos(value);
    public void changeVelocityY(int value){
    y_velocity = y_velocity * (int)Math.sin(value);
    /** getVelocity returns the current velocity value of the cannon*/
    public int getVelocityX() {
    return x_velocity;
    public int getVelocityY() {
    return y_velocity;
    /** getGravity returns the current gravity value of the cannon*/
    public double getGravity() {
    return gravity;
    public int xPosition(){
    return x_pos;
    public int yPosition(){
    return y_pos;
    public void move(){
    double dx = getVelocityX() * Math.cos(getAngle());
    double dy = getVelocityY() * Math.sin(getAngle());
    x_pos+=dx;
    y_pos-=dy;
    double radians (double angle){
    return ((Math.PI * angle) / 180.0);
    View:
    import java.awt.*;
    import javax.swing.*;
    /** CannonView displays a cannon being fired.*/
    public class CannonView extends JPanel{
    /** DISPLAY_SIZE specifies the overall display area of the cannon and the bucket.*/
    public static final int DISPLAY_AREA_SIZE = 600;
    public RotatablePolygon rectangle;
    public RotatablePolygon triangle;
    public Cannon cannon;
    public CannonView(Cannon c) {
    this.setPreferredSize(new Dimension(600,450));
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    int xRectangle[] = {0,0,40,40,0};
    int yRectangle[] = {400,300,300,400,400};
    int xTriangle[] = {0,20,40,0};
    int yTriangle[] = {300,280,300,300};
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    // triangle = new RotatablePolygon (xTriangle, yTriangle, 4,0,290);
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    public void drawBucket(Graphics g) {
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    int yvalues[] = {340, 400, 400, 340, 340};
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    g.fillOval(495, 328, 100, 24);
    Graphics2D g2d = (Graphics2D)g;
    g2d.setStroke(new BasicStroke(2));
    g.setColor(Color.red);
    g.drawOval(495, 328, 100, 24);
    g.drawOval(495,311,100,54);
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    * @param g - the graphics pen that will be used to draw the cannon.*/
    public void drawCannon(Graphics g) {
    Graphics2D g2 = (Graphics2D)g;
    g.setColor(Color.red);
    g2.fill(rectangle);
    g.setColor(Color.orange);
    g2.fill(triangle);
    g.setColor(Color.blue);
    g.fillOval(95, 340, 60, 60);
    g.setColor(Color.magenta);
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    g.fillArc(95, 340, 60, 60, i* 60, 30);
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    g.fillOval(117, 362, 16, 16);
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    * @param g - the graphics pen that will be used to draw the shots of the cannon.*/
    public void drawCannonShots(Graphics g) {
    g.setColor(Color.orange);
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    public void drawTrail(Graphics g){}
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    public void drawGround(Graphics g) {
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    * @param g - graphics pen.*/
    public void paintComponent(Graphics g) {
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    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    import javax.swing.event.*;
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    public JMenu jMenu2;
    public JMenuItem jMenuItem1;
    public JMenu jMenu3;
    public JMenuItem jMenuItem2;
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    public JTextField angleTextField, velocityTextField;
    public JButton fireButton, reloadButton;
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    jMenu3 = new JMenu();
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    velocityLabel = new JLabel();
    angleTextField = new JTextField();
    velocityTextField = new JTextField();
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    reloadButton = new JButton();
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    velocitySlider = new JSlider();
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    getContentPane().add(velocityLabel);
    velocityLabel.setLocation(10, 80);
    velocityLabel.setSize(velocityLabel.getPreferredSize());
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    angleTextField.setBounds(280, 20, 30, 20);
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    getContentPane().add(velocityTextField);
    velocityTextField.setBounds(280, 80, 30, 20);
    fireButton.setToolTipText("Click to fire a shot");
    fireButton.setText("Fire");
    fireButton.addMouseListener(new MouseAdapter() {
    public void mouseClicked(MouseEvent evt) {
    fireButtonMouseClicked(evt);
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    fireButton.setBounds(60, 160, 80, 30);
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    reloadButton.setText("Reload");
    reloadButton.addMouseListener(new MouseAdapter() {
    public void mouseClicked(MouseEvent evt) {
    reloadButtonMouseClicked(evt);
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    reloadButton.setBounds(150, 160, 80, 30);
    angleSlider.setMinorTickSpacing(30);
    angleSlider.setPaintLabels(true);
    angleSlider.setPaintTicks(true);
    angleSlider.setMinimum(0);
    angleSlider.setMajorTickSpacing(60);
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    velocitySlider.setPaintLabels(true);
    velocitySlider.setPaintTicks(true);
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    velocitySlider.setMajorTickSpacing(10);
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    velocitySlider.addChangeListener(new ChangeListener() {
    public void stateChanged(ChangeEvent evt) {
    velocitySliderStateChanged(evt);
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    velocitySlider.setBounds(60, 80, 210, 50);
    setJMenuBar(jMenuBar2);
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    private void reloadButtonMouseClicked(MouseEvent evt) {
    reloadButtonClick();
    private void fireButtonMouseClicked(MouseEvent evt) {
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    /** firstButtonClick is the event handler that sends a message
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    public void reloadButtonClick() {
    JOptionPane.showMessageDialog(null,"reload");
    private void angleSliderStateChanged(ChangeEvent evt) {
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    private void velocitySliderStateChanged(ChangeEvent evt) {
    velocityTextField.setText(String.valueOf(velocitySlider.getValue()));
    cannon.changeVelocityX(velocitySlider.getValue());
    private void gravitySliderStateChanged(ChangeEvent evt) {
    private void jMenuItem1ActionPerformed(ActionEvent evt) {
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    private void jMenuItem2ActionPerformed(ActionEvent evt) {
    String message = "Cannon Animation\n"+
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    private void delay (int t) {
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    if the cannon ball land in the bucket it should stop and the animation should indicate a 'hit' in some way. maybe by displaying a message.
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    When i pressed the fire button nothings happens. I'm going crazy. Please please help!

    Hi,
    U put something on forum and keeping silence.If it is not necessary dont put in forum.I moved your cannon ball.If u want continous movement I need some more information.
    Johnson

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    public class Publisher {
         private int id;
         private String publisher;
         private Set<Book> bookSet;
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         public Set<Book> getBooks() {
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         at org.hibernate.cfg.Configuration.parseSessionFactory(Configuration.java:1603)
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         at com.training.hibernate.dao.PublisherDAO.createPublisher(PublisherDAO.java:20)
         at com.training.hibernate.client.BookPublisherClient.main(BookPublisherClient.java:15)
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         at org.hibernate.property.DirectPropertyAccessor.getField(DirectPropertyAccessor.java:137)
         at org.hibernate.property.DirectPropertyAccessor.getGetter(DirectPropertyAccessor.java:160)
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         at org.hibernate.mapping.ToOne.setTypeUsingReflection(ToOne.java:81)
         at org.hibernate.cfg.HbmBinder.createProperty(HbmBinder.java:2193)
         at org.hibernate.cfg.HbmBinder.createClassProperties(HbmBinder.java:2170)
         at org.hibernate.cfg.HbmBinder.createClassProperties(HbmBinder.java:2060)
         at org.hibernate.cfg.HbmBinder.bindRootPersistentClassCommonValues(HbmBinder.java:381)
         at org.hibernate.cfg.HbmBinder.bindRootClass(HbmBinder.java:295)
         at org.hibernate.cfg.HbmBinder.bindRoot(HbmBinder.java:166)
         at org.hibernate.cfg.Configuration.add(Configuration.java:716)
         at org.hibernate.cfg.Configuration.addInputStream(Configuration.java:551)
         at org.hibernate.cfg.Configuration.addResource(Configuration.java:613)
         ... 8 more

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