Hey! My iPhone 4 Multi-Touch display Freezes Up???

Lately the Multi-Touch screen freezes up! Won't respond to my touch! Even when I tried to power it down, I'm unable to get the "arrow bar" to respond!!! It wasn't until a few tries pressing both the "power down button & reset button" that I was I was finally able to turn it off & power it up to finally get the screen to respond to my touch.
Is this a hardware issue or software??

Probally your handset, no one else that I know of has had the issue.

Similar Messages

  • Multi-touch display is not functioning as normal

    multi-touch display is not functioning as normal on the right half of the screen....

    Hi James,
    Thx for the quick reply...
    I have already tried most of these troubleshooting steps but no go....
    Also, when you tap or use only the right half of the screen, the touch display is inconsistent and makes a wierd sound [ like a hollow tub or something ] and it's not a cosmetic issue...
    ----Apple store / Authorized Service Center is still working on this ongoing issue with no results and still not confirming for the iphone replacement...Thnx..

  • Iphone 5 multi touch spoiled

    Hi,
    I recently updated my iphone 5 (approx 2 yrs old) from ios 7.1 to 7.1.1
    Post this, the iphone display is going nuts. Most of the time it will not recognise the touch.
    I have to lock and unlock the phone to get the touch work (still it will work only for 4-5 seconds and becomes unresponsive again).
    I restored but to no help. I contacted the apple service centre and they told me that due to the update multi touch is spoiled.
    They checked that it is not due to any liquid spillage or any other thing.
    But they cannot help me as the warranty is expired and quoting huge amount to get the phone replaced.
    Anybody else faced similar issue after softwares update?
    If yes, how can I get this fixed
    TIA

    Hi pogster,
    I got the above reply from apple authorized service center. They after checking the phone told that the update might have failed to recognize the display component and hence have this issue.
    I again contacted apple support over chat and the guy confirmed the update has failed to recognize as the particular display component has hardware issue.
    Apple support -->
    "it’s indicating that there was an issue with the component with the touch screen not accepting the update. There can be a number of different causes. In this scenario it’s just indicating an internal communication issue."
    Due to the hardware issue, that’s why we’re experiencing this problem. The issue isn’t due to the update, that would indicate a software issue which during a restore and setup as new would be resovled.
    It wasn’t caused due to the update. It’s indicating that issue was already there with that component. The update, confirmed the issue with the hardware component."
    He told me to get it replaced by paying an out of warranty price.
    But I dont understand that if there was an hardware issue accepting updates, then why the phone got updated to next software version. It was working properly with the previous version.

  • IPhone and multi-touch

    I assume everyone has been following the iPhone announcement
    today:
    http://www.engadget.com/2007/01/09/live-from-macworld-2007-steve-jobs-keynote/
    I also am assuming that since it runs OS X, we can download
    Flash 8 & 9
    desktops apps (and even created standalone). Correct?
    But what we really need is to be able to tap into the
    multi-touch interface:
    1. stretching and zooming photography
    2. zooming and exploring maps
    3. getting all one's fingers into intereractive paint and
    draw tools, etc.
    I used a multi-touch at SIGGRAPH Boston 2006
    http://cs.nyu.edu/~jhan/ftirtouch/
    ) and it is very very cool.
    Is Adobe partnering with Apple to produce special fscommands
    for a iPhone
    centric version of Flash?
    [I have a huge load of apps and ideas, as well as a startup
    company if Adobe
    will pursue this!]
    Dr. Yechezkal Gutfreund - Adobe ACE for Mobile Devices

    Mark, right on.
    It would be a logical platform for Flash given some of its
    core
    philosophy in its design. However, the details about OSX and
    Safari
    support are still far too vague as you point out below.
    It wouldn't surprise me in the least, if they modified "OSX"
    to "OSX
    Mobile" as they move closer to deployment ... but, perhaps
    all they need
    is a kernel to technically call it "OSX"? Not sure.
    Speaking of which ... I think we are forgetting too, how
    stable Symbian
    and other mobile device centric OSes and platforms are. How
    long have
    they been working at "OSX for the iPhone", one year? perhaps
    two? Looks
    impressive in the demo ... but it's only a demo. How much was
    "off the
    cuff" and not stagged, we have no way of knowing ...
    My point being, a SBOD ("spinning ball of death") on a mobile
    device
    might equate to a death sentence (well, for a first time user
    iPhone
    experiences), *even* with all the great UI and features
    they've added.
    Here's hoping they do some exhaustive device and field
    testing before
    rollout later this year ... in order to limi the amount of
    software
    and/or firmware updates they have to do later on (we've seen
    that on the
    initial IPods to be sure) ...
    All in all, I'm hopeful, given Apple's track record with
    previous
    desktop versions of OSX and delivering stable releases (well
    more
    reliable and complete than say, Microsoft), they'll have
    something worth
    putting on the iPhone come end of year. Time will tell.
    -sj
    mark.y wrote:
    > _xmouse1, _ymouse1, _xmouse2, _ymouse2, ... It will have
    to happen someday!
    >
    > I don't think much is clear yet regarding Flash on
    iPhone. iPhone OS X may not
    > be the same as Mac OS X (e.g., Windows Mobile). iPhone
    Safari may not be the
    > same as Mac Safari (e.g., Nokia Safari). But it looks
    like a sweeeet platform
    > for interactive Flash!
    >

  • IPhone SDK Multi-Touch Bug?

    Hi,
    I'm trying to handle multi-touch events and this is the bug I'm seeing ( using SDK beta 4 ):
    The first touch I make has a valid position ( using locationInView instance method ). However, any touches made while the first touch is being held down have invalid positions ( 0,0 ). Here's my code:
    // Handle touch events
    - (void)touchesChangedWithEvent:(UIEvent*)event
    printf( "* TOUCHES CHANGED EVENT!\n" );
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    for( UITouch *touch in touches )
    // Grab the location of the touch
    CGPoint touchPos = [touch locationInView:self];
    // Touch began
    if( touch.phase == UITouchPhaseBegan )
    printf( "**** TOUCH BEGAN AT ( %f, %f )\n", touchPos.x, touchPos.y );
    iRKInputSetNewTouch();
    iRKInputSetPos( touchPos.x, touchPos.y );
    // Touch moved
    else if( touch.phase == UITouchPhaseMoved )
    printf( "**** TOUCH MOVED AT ( %f, %f )\n", touchPos.x, touchPos.y );
    iRKInputSetPos( touchPos.x, touchPos.y );
    // Touch stationary
    else if( touch.phase == UITouchPhaseStationary )
    printf( "**** TOUCH STATIONARY AT ( %f, %f )\n", touchPos.x, touchPos.y );
    iRKInputSetPos( touchPos.x, touchPos.y );
    // Touch ended
    else if( touch.phase == UITouchPhaseEnded )
    printf( "**** TOUCH ENDED AT ( %f, %f )\n", touchPos.x, touchPos.y );
    iRKInputClearTouch();
    iRKInputResetPos();
    Anyone else seeing this? Or am I doing something wrong?
    Also, any help on displaying source code would be appreciated too
    Thanks!
    - Bryan

    So, with the following multiple event code I seem to be getting an even worse problem: Multiple touches aren't even triggering the events and my first touch is always the only UITouch in the set ( even when I have two or three fingers touching the screen ). This is on the device using SDK beta 4.
    // Handles the start of a touch
    - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
    printf( "* TOUCH BEGAN
    for( UITouch *touch in touches )
    // Grab the location of the touch
    CGPoint touchPos = [touch locationInView:self];
    // Touch began
    //if( touch.phase == UITouchPhaseBegan )
    printf( "**** TOUCH BEGAN AT ( %f, %f )
    ", touchPos.x, touchPos.y );
    iRKInputSetNewTouch();
    iRKInputSetPos( touchPos.x, touchPos.y );
    // Handles the continuation of a touch.
    - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
    printf( "* TOUCH MOVED
    for( UITouch *touch in touches )
    // Grab the location of the touch
    CGPoint touchPos = [touch locationInView:self];
    // Touch moved
    //if( touch.phase == UITouchPhaseMoved )
    printf( "**** TOUCH MOVED AT ( %f, %f )
    ", touchPos.x, touchPos.y );
    iRKInputSetPos( touchPos.x, touchPos.y );
    // Handles the end of a touch event.
    - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
    printf( "* TOUCH ENDED
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    CGPoint touchPos = [touch locationInView:self];
    // Touch ended
    //if( touch.phase == UITouchPhaseEnded )
    printf( "**** TOUCH ENDED AT ( %f, %f )
    ", touchPos.x, touchPos.y );
    iRKInputClearTouch();
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    So when this is run and press the screen I get correct messages output to the console telling me a touch began / moved with the correct position. However, when I keep that press held and press somewhere else I get no other messages. When I move the first touch ( while keeping both touches held to the screen ) it gives me correct messages again but yet it's the only UITouch object in "touches".
    Anyone else seeing problems with this?
    Any help would be great! Thanks!
    - Bryan

  • W510 Multi Touch Display Driver NOT installing properly on a fresh Windows 7 Professional Image.

    Hello everyone, this is my first post here and I will make it as short as possible. First, thanks in advance for taking the time to read this and helping me out in any way possible.
    I have a fairly new W510 machine with a crucial 256GB SSD in it. My SSD crapped out (luckily I had a back up) crucial sent me a new one and I just imaged the new drive a couple of days ago with my backup (The backup is made from the original Lenovo install). However during the imaging some Windows components were damaged for some reason (perhaps due to the previous drive crapping out). The only fix was to go ahead and use the retail windows 7 Pro DVD to "repair" the windows installation by clicking the "upgrade" button after inserting the disk. --As Microsoft suggested this to fix an existing win 7 installation. After I did that EVERYTHING worked flawlessly! I was really happy with the machine, it booted in 30 seconds and what not. However, the multi touch driver for my W510 screen will not stick ... no matter how many times I install it, as soon as I "log out" of the machine, the driver rolls back to a normal pointing device and multi touch is disabled and my on-screen keyboard vanishes. It is the weirdest thing I've ever seen. Here is exactly what I'm doing.
    1 - Log into my Admin user account
    2 - Install this: http://support.lenovo.com/en_US/detail.page?LegacyDocID=MIGR-74908
    3 - Multi Touch works great!
    4 - Logoff or Lock machine or put it to sleep.
    5 - Log back in my admin user account
    6 - Touch screen works but all multi touch features are now disabled (As in no pan/scroll no pinch to zoom no nothing) the touch screen simply works as a simple mouse (point and click).
    7 - Install the driver again (mentioned in step 2) --Again everything works great.
    8 - Repeated 3 to 7 ... Forever …
    I tried completely removing the driver and re-installing it from scratch, I tried getting the raw ISD-V4 (W510's screen driver) directly from Wacom (works too) but again the minute I Logoff or lock that machine, the driver just rolls back or goes back to a normal pointing device. It is really weird that this is happening. The touch screen always worked well and I never had any problems with it. Also in device manager nothing has changed, it seems that everything is in good shape there.
    My W510 specs:
    - Intel Core i7 Extreme X920
    - 16.0 GB DDR3 RAM (G-Skill)
    - 256 GB Crucial M4 SSD
    - No GOBI 2000 Card.
    - Intel WiMax Installed and Enabled.
    - CD-ROM Drive in UltraBay
    - Cam / Fingerprint Reader / Color Sensor / Smartcard Reader / Expansion all installed
    - Windows 7 Professional SP1
    It seems that Windows is somehow defaulting to a different "driver" that is over-riding the multi-touch driver I download and install when I log off. Do I need to install the driver outside my user account? Or is there a method to erase the default drivers or something? I am trying to avoid re-imaging this machine from scratch using the provided Lenovo Windows Partition. I just have too much development software on it, some of which will take me forever to re-install and re-configure.
    Any help is appreciated.
    Thanks!
    Al.
    Solved!
    Go to Solution.

    Hi
    Please update  the monitor driver
    http://support.lenovo.com/en_US/downloads/detail.page?DocID=DS015012
    Hope This Helps
    Cheers!!!

  • Multi-touch development contest to win 30" LCD Multi-touch screen

    Hello Adobe Users,
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    Demand Evolution, a new open-source driven multi-touch hardware company, is announcing its first multi-touch application 
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    panel of Demand Evolution judges. Applications will be judged on their originality, usefulness, usability, and style.
    The winner will receive the grand prize of a Demand Evolution Gecko (http://demandevolution.com/gecko), our top of the 
    line, high resolution 30” LCD multi-touch display.
    Important information
    * Last day to submit your multi-touch application: Nov 27, 2009 (11:59 pm PST)
    * Who can enter? Everyone!
    * What kind of app? Anything useful (or at least fun for more than 15 mins).
    All of the applications submitted will be made available for public download on the Demand Evolution site, and we will 
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    What you will need to submit
    * Application info (name, description, author(s))
    * The application binary to be judged and made available on the site.
    * A YouTube demo video we can embed on our site
    Details
    To learn more about developing multi-touch applications you can learn more about it and find links to multi-touch 
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    Please check back at http://www.demandevolution.com for updates as the competition progresses.
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    Demand Evolution
    any questions or suggestions can be sent [email protected]

    Hi Patje.
    From the OS perspective, while we are not prioritizing multi-touch capability across multiple monitors, there are some scenarios that should work just fine right now:
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    Thanks so much for the question. It's interesting to think about this.
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  • How many Multi-Touch points can an iPhone/iPod touch have at the same time?

    How many Multi-Touch points can an iPhone/iPod touch/iPad have at the same time?
    I am curious as IIRC (but forgot where the article is on the Internet),
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    I believe it can only support 2. This article explains how the touch screen works but doesn't explicitly say how many points is supports.
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  • My screen freezes after a few seconds on my iphone 5c and the display fades slightly so you can see faint lines in the background. I'm not sure whether this is easily fixable or a major problem. Have reset the device, but this has worked. Any ideas?

    My screen freezes after a few seconds on my iphone 5c and the display fades slightly so you can see faint lines in the background. I'm not sure whether this is easily fixable or a major problem. Have reset the device, but this has worked. Any ideas?

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    I have been experiencing a very annoying problem. I have changed my iPhone 5 twice already because of this.
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