High CPU using on transcoding - Build Progres not responding

I have a PAL Widescreen Encore project. Most assets are from dynamic links with Premiere sequences. The Premiere sequences are of Matrox HD 1080i50 type. The material is HD422 and HDCAM EX. One timeline is about 3:30h and the other about 0:20h.
The DVD is authored and I want to build the disc to a folder. I start the building process and the Build Progress dialog comes up. It shows that it is transcoding. After a while, the progress bar for the transcoding of the ...prproj(Video) file stops moving. The bar shows about 10% of the total length. When I click on the Build Progress Window it shows "not responding".
The CPUs are almost always between 97% and 100%. Every few minutes CPU goes shortly down and then up again. Memory using was most of the time at about 11GB of 12B total. Shortly ago it dipped to 8GB. Encore-exe uses between 92-97% of the CPU time. PremierePro.exe uses about 1-8%.
I would like to know if this is normal? I wonder if the render will finish some time or if Encore just hangs. I especially never had the issue that the Build Process dialog was not responding or updating. Could it be that the progress bar will update after the long sequence is rendered, but not before? I tried to have the project rendered last night already. The computer was running for about 7 hours and the bar was as now stuck at the beginning. I then rendered all the sequences from Premiere with AME directly into MPEG-2. It toook about 6 hours for the complete material.
I think I have an i7CPU with 4 CPUs and 4 Hyperthreaded CPUs, NVDIA Quadro 4000, 12 GB RAM, Win 7, ASUS board, CS5 Master Suite.
Marcus

When I originally tried to export directly from Premiere my 3:03h long footage was extimated to render for 36 hours! I expected Max Bit Depth to cause this delay. Because my only transitions are fades I turned it off. The render was done in about 4 hours, which was reasonable. Since the render via dynamic link in Encore was not working properly, I tried to export the footage again directly from Premiere, because I originally forgot to export the audio as Dolby. This time even the direct export from Premiere was estimated at 36 hours having Max Bit Depth turned off. This puzzled me. When I expoerted the first time I did a direct export. This time I tried to use the queue. I exported again uaing the Export command and voila the export is estimated at about 4 hours.
Why does it take about 9 times longer to render using the queue instead doing a direct export from Premiere? I know this question is pobably better placed in the Premiere forum, but it for sure is also the source for the long render times doing the render with the transcode command in Encore. Searching on the Internet I found this:
http://www.dvinfo.net/forum/adobe-creative-suite/491220-export-vs-queue-great-difference-p erformance-2.html
I have to re-read it when my brain is rested. At the moment I don't fully understand why apparently CUDA is not used on Queue rendering on my system.
Some general insight can be found in the Adobe blog: http://blogs.adobe.com/premiereprotraining/2010/10/scaling-in-premiere-pro-cs5.html and in http://blogs.adobe.com/premiereprotraining/2010/07/maximum_dimensions_in_premiere.html.
It still doesn't explain the big difference between Queue and Export on my system.

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