How can I download this game?
My iphone won't let me download a game. It says not enough storage but I have 3.6gb available. Does anybody know why to do?
Meg St._Clair wrote:
you need 2-3 times as much free space on your phone as the size of the game.
Plus enough free space for the iOS to operate.
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Hello. Anwers for 2 questions as below:
1. Back up and restore your iPhone, iPad, or iPod touch using iCloud or iTunes - Apple Support
Get help restoring from an iCloud backup - Apple Support
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My ipod nano was synced by itunes and removed all of my music and game files, and replaced my music with my kids music that they have put into the current itunes library. My music is nowhere to be found on my computer, so now I am in the long, forever process of adding my music back one cd at a time, but there is no history of tetris that I paid for from the itunes store. How can I get this game back for my ipod?
Contact iTunes support and explain your situation to them. They may let you redownload it at no cost.
http://www.apple.com/support/itunes/contact.html
If they don't, I'm afraid you'll have to purchase it again. Sorry.
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You can custom install the Font Book directly from disc #1 that came with your computer when it was purchased. Follow the onscreen custom install instructions.
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Click here for information. If the option to have the answers emailed to you isn't available or doesn't work(the email may take a few hours to arrive), contact the iTunes Store staff via the link in the 'Additional Information' section of that article.
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How can I download free games, How can I download free games
How can I download free games
You can create an iTune and App Store account without credit card details
1. Sign out of current Apple ID if you are sign-in to one (important)
2. Go to App Store and select a free app
3. Tap INSTALL APP
4. Create New Apple ID
5. Confirm Your Country
6. Agree with Terms and Conditions
7. Fill in your Apple ID and Password (you must create a new Apple ID; don't use your old Apple ID)
8. Create and answer your secret question
9. Select NONE for Payment Method
10. Fill in Billing Address
11. Submit application for new Apple ID
12. Wait for verification email
13. When email arrive, verify your account
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How can I download this app?
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How can i make this game to be over in 3 minutes?
i'm really a total beginner, and this is the race game code for my school assignment.
How can i possibly make this game to be over in 3 minutes?
It says "game over" when you hit 20 cars.
I want to make it say "you've made it!" or something when they survive for 3 minutes with less than 20 crashes.
please help! T.T
import java.awt.*;
import java.applet.*;
import java.awt.event.*;
import java.util.*;
import javax.swing.Timer;
public class BugRace extends Applet implements KeyListener, Runnable{
Image buff;
Canvas Panel;
Graphics2D gPanel;
Graphics2D gBuffer;
Bug redBug;
Bug[] rivals=new Bug[20];
Button StartButton;
//Button StopButton;
Thread game;
Timer time;
private boolean loop=true;
Dimension dim=new Dimension(200, 300);
private int road;
Random rnd=new Random();
private int crash = 0;
public void init(){
prepareResource();
setBackground(Color.gray);
setSize(400,400);
initPanel();
add(Panel);
// Start Button
StartButton=new Button("START");
add(StartButton);
StartButton.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent ae){
// request focus for Panel to get key event
Panel.requestFocus();
if(!game.isAlive()){
game.start();}else if(game.isAlive()){
game.start();}
/*StopButton=new Button("STOP");
add(StopButton);
//StopButton.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent ae){
//Panel.requestFocus();
if(game.isAlive())
game.stop();}
public void prepareResource(){ //load bug images
Image imgRed=getImage(getCodeBase(),"redbug.gif");
Image imgBlue=getImage(getCodeBase(),"bluebug.gif");
Image imgYellow=getImage(getCodeBase(),"yellowbug.gif");
Image imgPurple=getImage(getCodeBase(),"purplebug.gif");
MediaTracker mt=new MediaTracker(this);
try{
mt.addImage(imgRed, 0);
mt.addImage(imgBlue, 1);
mt.addImage(imgYellow, 2);
mt.addImage(imgPurple, 3);
mt.waitForAll();
}catch(Exception e){}
buff=createImage((int)dim.getWidth(), (int)dim.getHeight());
gBuffer=(Graphics2D)buff.getGraphics();
redBug=new Bug(imgRed, 80,250, dim); // user's bug
for(int i=0;i<10;i++){
rivals=new Bug(imgBlue, 0, 0); // rival blue bug
for(int i=5;i<rivals.length;i++){
rivals[i]=new Bug(imgYellow, 0, 0); // rival yellow bug
for(int i=10;i<rivals.length;i++){
rivals[i]=new Bug(imgPurple, 0, 0); // rival purple bug
for(int i=0;i<rivals.length;i++){ // set locations for rival bugs
setrivals(i);
game=new Thread(this); // game thread for controlling
public void stop(){
loop=false; // stop the thread
public void run(){
while(loop){
drawPanel(); // draw game screen
try{ Thread.sleep(50);}catch(Exception e){}
public void initPanel(){ // initialize the panel
Panel=new Canvas(){
public void paint(Graphics g){
if(gPanel==null){
gPanel=(Graphics2D)Panel.getGraphics();
drawPanel();
Panel.setSize(dim); // size of the panel
Panel.addKeyListener(this); //add keylistener for the game
// set rival bugs' location randomly, and make them not intersect each other
void setrivals(int en){
int x, y;
next:while(true){
x=rnd.nextInt((int)dim.getWidth()-rivals[en].getWidth());
y=-rnd.nextInt(5000)-200;
// if (x,y) intersect to each other, go to next
for(int j=0;j<rivals.length;j++){
if(j!=en && rivals[j].collision(x, y))continue next;
// set (x, y) as en rival bug's location and exit from while loop.
rivals[en].setLocation(x, y);
break;
void check(Bug en){ // check if bugs collides
if(redBug.collision(en)){ // if collide,
if(redBug.getX()>en.getX()){ // if rival bug is on the left side from user's,
en.move(-10, 0); // move rival bug in 10 to the left
redBug.move(10, 0); // move user's bug in 10 to the right
crash++; //add # of crash
else{ // if rival bug is on the right side from user's,
en.move(10,0); // move rival bug in 10 to the right
redBug.move(-10, 0); // move user's bug in 10 to the left
crash++; //add # of crash
synchronized void drawPanel(){ // draw panel
gBuffer.clearRect(0, 0, (int)dim.getWidth(), (int)dim.getHeight()); //clear buffer
gBuffer.setPaint(new Color(0, 150, 0)); //fill background in green
gBuffer.fillRect(0, 0, (int)dim.getWidth(), (int)dim.getHeight());
drawRoad(); // draw the road
// draw rival bugs moving down
for(int i=0;i<rivals.length;i++){
rivals[i].move(0, 15); // move rival bugs down
rivals[i].draw(gBuffer, Panel); // draw the bugs in panel
if(rivals[i].getY()>dim.getHeight()){ //if a rival bug is out of panel
setrivals(i);} // set it at initial position
check(rivals[i]); // check if they intersect
redBug.draw(gBuffer, Panel); // draw user's bug
gPanel.drawImage(buff, 0,0, Panel); // draw buffer in panel
if(crash<20){
gPanel.setFont(new Font(null,Font.BOLD,15));
gPanel.drawString("crash:"+crash,30, 30);}
else{
gPanel.setFont(new Font(null,Font.BOLD,15));
gPanel.drawString("crash:"+crash,30, 30);
gPanel.setFont(new Font(null,Font.BOLD,20));
gPanel.drawString("Game Over", 50, 100);
gPanel.dispose();
void drawRoad(){ // draw yellow center line
road+=80;
gBuffer.setPaint(Color.yellow);
gBuffer.fillRect((int)dim.getWidth()/2, road,10,150);
if(road>=dim.getHeight()){ //if the line goes lower than panel
road=-150; //move it up again
}else if(crash >20){
road=0;
public void keyPressed(KeyEvent ke){
if(ke.getKeyCode()==KeyEvent.VK_LEFT){ // if left arrow is pressed,
redBug.move(-20,0); // the bug moves to the left
else if(ke.getKeyCode()==KeyEvent.VK_RIGHT){ // if right arrow is pressed
redBug.move(20,0); // the bug moves to the right
public void keyReleased(KeyEvent ke){}
public void keyTyped(KeyEvent ke){}import java.util.Timer;
import java.util.TimerTask;
public class Test {
public static void main (String[] args) {
final Timer timer = new Timer ();
System.out.println ("I'm gonna do something in 5 seconds.");
timer.schedule (new TimerTask () {
public void run () {
System.out.println ("Time's up !");
timer.cancel ();
}, 5000);
}if you want to display the time left it's better to make your own Thread that updates a "timeleft variable:
{code}
public class Test {
//set the time Left to 3 mins.
private long secondsLeft = 3 * 60;
public Test () {
new Thread (new Runnable () {
public void run () {
try {
while (secondsLeft > 0) {
//Let's update the timer every second.
Thread.sleep (1000);
secondsLeft = secondsLeft - 1;
System.out.println ("Time left: " + (secondsLeft / 60) + ":" + (secondsLeft % 60));
System.out.println ("Grats !");
} catch (InterruptedException e) {}
}).start ();
public static void main (String[] args) {
new Test ();
{code} -
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The fafsa.gov site does not currently support Firefox newer than version 3.6.x. That is their choice.
You can install Firefox Portable version to use only on that site and use your installed Firefox 5 for everything else. Firefox Portable installs in a separate folder on your hard drive so that it does not interfere with your Firefox 5.0.1 settings or personal information (bookmarks, passwords, etc.). You can also install Firefox Portable on a USB/thumb/pin drive.
*Firefox Portable general information: http://portableapps.com/apps/internet/firefox_portable
*Firefox Portable 3.6.19 download links: http://portableapps.com/apps/internet/firefox_portable/localization#legacy36
*Firefox Portable user forum: http://portableapps.com/forums/support/firefox_portable
'''If this reply solves your problem, please click "Solved It" next to this reply when <u>signed-in</u> to the forum.'''
Not related to your question, but...
You need to update some plug-ins:
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*Adobe PDF Plug-In For Firefox and Netscape: [https://support.mozilla.com/en-US/kb/Using%20the%20Adobe%20Reader%20plugin%20with%20Firefox#w_installing-and-updating-adobe-reader Installing/Updating Adobe Reader in Firefox]
*Next Generation Java Plug-in for Mozilla browsers: [https://support.mozilla.com/en-US/kb/Using%20the%20Java%20plugin%20with%20Firefox#w_installing-or-updating-java Installing or Updating Java in Firefox] -
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What is the add-on called? We may be able to send it to you by email if you could please supply your email address to [email protected] The error is unlikely to be due to the add-on itself.
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http://www.mozilla.com/en-US/firefox/all-older.html
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See this website.
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