How can i get the pressure brush to work in Illustrator CS6?

how can i get the pressure brush to work in Illustrator CS6?

yes i do, a bamboo. and pressure works in photoshop

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    How can I get the reset button to work?: Answer
    Thanks to everyone who helped on this. You are awesome. Especially Ned!!  Posted here because I was unable to add more to the existing post.
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    When you click on the reset button, this error below comes up. If you can't find the button it is the navy colored rectangular thing in the lower left corner of page.
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    THERE IS AN ATTACHED .FLA AND 3 AS FILES, RESET, TREE, AND ADDATREE2
    Appreciate your thoughts!  w_sights
    ADDATREE2.AS
    /* AS3
        Copyright 2008 __MyCompanyName__.
    package
         *    Class description.
         *    @langversion ActionScript 3.0
         *    @playerversion Flash 9.0
         *    @author
         *    @since  19.05.2009
        import flash.display.Sprite;
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        import flash.events.Event;
        import flash.utils.Timer;
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        import flash.text.TextFormat;
        import flash.text.StyleSheet;
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        import Tree;
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            // CLASS CONSTANTS
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            public function AddATree2(){
                reset.addEventListener( MouseEvent.CLICK, onReset ) ;
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                mcAdd.addEventListener ( MouseEvent.CLICK , onClick ) ;
                mcAdd.buttonMode = true ;
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            //  PRIVATE VARIABLES
                private var clickCount:Number = 0;
            //  PUBLIC VARIABLES
                public var reset:MovieClip = new MovieClip();
            //  GETTER/SETTERS
            //  PUBLIC METHODS
            //  EVENT HANDLERS
            private function onClick ( evt : MouseEvent ) : void
                clickCount++;
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                            tree.y = 300;
                            tree.scaleX = .95;
                            tree.scaleY = .95;
                            var brickham:BrickhamScriptProBMP = new BrickhamScriptProBMP();
                            var fmt:TextFormat = new TextFormat();
                            fmt.font =  brickham.fontName;
                            fmt.size = 58;
                            /*var regularText:TextField =  new TextField();
                            regularText.autoSize = "left";
                            regularText.embedFonts = true;
                            regularText.defaultTextFormat = fmt;
                            //regularText.text = "Merry Christmas"
                            addChild(regularText);
                            var css:StyleSheet = new StyleSheet();
                            css.setStyle("p", {fontFamily:brickham.fontName, fontSize:78,color:"#FFFFFF"});
                            //css.setStyle("a", {textDecoration:"underline"});
                            var webText:TextField = new TextField();
                            webText.autoSize = "left";
                            webText.embedFonts = true;
                            webText.styleSheet = css;
                            webText.htmlText = "<p>Merry Christmas</p>";
                            webText.x = 52;
                            webText.y = 41;
                            addChild(webText);
                            break;
                    case 2:
                            var tree2 = new Tree();
                            addChild(tree2);
                            tree2.x = 175;
                            tree2.y = 450;
                            tree2.scaleX = .65;
                            tree2.scaleY = .65;
                            break;
                    case 3:
                            var tree3 = new Tree();
                            addChild(tree3);
                            tree3.x = 45;
                            tree3.y = 365;
                            tree3.scaleX = .45;
                            tree3.scaleY = .45;
                            break;
               /*     case 4:
                            var tree4 = new Tree();
                            addChild(tree4);
                            tree4.x = 660;
                            tree4.y = 195;
                            tree4.scaleX = .25;
                            tree4.scaleY = .25;
                            break;
            //mcAdd.removeEventListener ( MouseEvent.CLICK , onClick ) ;
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            /*reset_btn.addEventListener(MouseEvent.CLICK, resetButton);*/
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                var webText:TextField = new TextField();
                var reset:MovieClip = new MovieClip();
                reset.x = 450;
                reset.y = 500;
                reset.scaleX = .01;
                reset.scaleY = .01;
                addChild(reset);
                stage.addEventListener(MouseEvent.CLICK, removeWebText);
                var tree = new Tree();
                removeChild(tree);
                var tree2 = new Tree();
                removeChild(tree2);
                var tree3 = new Tree();
                removeChild(tree3);
            public function removeWebText(event:MouseEvent):void
                var webText:TextField = new TextField();
                var fmt:TextFormat = new TextFormat();
                removeChild(webText);
    TREE.AS
    package
        import flash.display.MovieClip;
        import flash.events.Event;
        public class Tree extends MovieClip
            function Tree()
                addEventListener ( Event.ADDED_TO_STAGE , onAddedToStage ) ;
            private function onAddedToStage ( evt : Event ) : void
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                height = stage.stageHeight ;
    RESET.AS
    package
        import flash.display.MovieClip;
        import flash.events.Event;
        public class Reset extends MovieClip
            function Reset()
                addEventListener ( Event.ADDED_TO_STAGE , onAddedToStage ) ;
            private function onAddedToStage ( evt : Event ) : void
                width = stage.stageWidth ;
                height = stage.stageHeight ;

    Hello:
    Thank you for responding so quickly.
    I have added child and it has removed the error. However, the button icon has disappeared as you can see when you play the .swf and the reset button doesn't clear the stage of everything but the star and the back ground.
    See new code:
    /* AS3
        Copyright 2008 __MyCompanyName__.
    package
         *    Class description.
         *    @langversion ActionScript 3.0
         *    @playerversion Flash 9.0
         *    @author
         *    @since  19.05.2009
        import flash.display.Sprite;
        import flash.display.MovieClip;
        import flash.events.MouseEvent;
        import flash.events.Event;
        import flash.utils.Timer;
        import flash.text.TextField;
        import flash.text.TextFormat;
        import flash.text.StyleSheet;
        import Reset;
        import Tree;
        public class AddATree2 extends MovieClip {
            // CLASS CONSTANTS
             //  CONSTRUCTOR
             *    @Constructor
            public function AddATree2(){
                reset.addEventListener( MouseEvent.CLICK, onReset ) ;
                reset.buttonMode = true ;
                reset.mouseChildren = false;
                mcAdd.addEventListener ( MouseEvent.CLICK , onClick ) ;
                mcAdd.buttonMode = true ;
                mcAdd.mouseChildren = false;
                //var reset_btn:reset = new reset();
            //  PRIVATE VARIABLES
                private var clickCount:Number = 0;
            //  PUBLIC VARIABLES
                public var reset:MovieClip = new MovieClip();
            //  GETTER/SETTERS
            //  PUBLIC METHODS
            //  EVENT HANDLERS
            private function onClick ( evt : MouseEvent ) : void
                clickCount++;
                switch(clickCount)
                    case 1:
                            var tree = new Tree ( ) ;
                            addChild ( tree ) ;
                            tree.x = 430;
                            tree.y = 300;
                            tree.scaleX = .95;
                            tree.scaleY = .95;
                            var brickham:BrickhamScriptProBMP = new BrickhamScriptProBMP();
                            var fmt:TextFormat = new TextFormat();
                            fmt.font =  brickham.fontName;
                            fmt.size = 58;
                            /*var regularText:TextField =  new TextField();
                            regularText.autoSize = "left";
                            regularText.embedFonts = true;
                            regularText.defaultTextFormat = fmt;
                            //regularText.text = "Merry Christmas"
                            addChild(regularText);
                            var css:StyleSheet = new StyleSheet();
                            css.setStyle("p", {fontFamily:brickham.fontName, fontSize:78,color:"#FFFFFF"});
                            //css.setStyle("a", {textDecoration:"underline"});
                            var webText:TextField = new TextField();
                            webText.autoSize = "left";
                            webText.embedFonts = true;
                            webText.styleSheet = css;
                            webText.htmlText = "<p>Happy Happy</p>";
                            webText.x = 52;
                            webText.y = 41;
                            addChild(webText);
                            break;
                    case 2:
                            var tree2 = new Tree();
                            addChild(tree2);
                            tree2.x = 175;
                            tree2.y = 450;
                            tree2.scaleX = .65;
                            tree2.scaleY = .65;
                            break;
                    case 3:
                            var tree3 = new Tree();
                            addChild(tree3);
                            tree3.x = 45;
                            tree3.y = 365;
                            tree3.scaleX = .45;
                            tree3.scaleY = .45;
                            break;
               /*     case 4:
                            var tree4 = new Tree();
                            addChild(tree4);
                            tree4.x = 660;
                            tree4.y = 195;
                            tree4.scaleX = .25;
                            tree4.scaleY = .25;
                            break;
            //mcAdd.removeEventListener ( MouseEvent.CLICK , onClick ) ;
            //  PRIVATE & PROTECTED INSTANCE METHODS
            /*reset_btn.addEventListener(MouseEvent.CLICK, resetButton);*/
            function onReset(event:MouseEvent)
                var webText:TextField = new TextField();
                var reset:MovieClip = new MovieClip();
                reset.x = 450;
                reset.y = 500;
                reset.scaleX = .01;
                reset.scaleY = .01;
                addChild(reset);
                stage.addEventListener(MouseEvent.CLICK, removeWebText);
                var tree = new Tree();
                addChild(tree)
                var tree2 = new Tree();;
                addChild(tree2);
                var tree3 = new Tree();
                addChild(tree3);
                removeChild(tree);
                removeChild(tree2);
                removeChild(tree3);
            public function removeWebText(event:MouseEvent):void
                var webText:TextField = new TextField();
                var fmt:TextFormat = new TextFormat();
                addChild(webText);
                removeChild(webText);
    ===============
    TREE.AS
    package
        import flash.display.MovieClip;
        import flash.events.Event;
        public class Tree extends MovieClip
            function Tree()
                addEventListener ( Event.ADDED_TO_STAGE , onAddedToStage ) ;
            private function onAddedToStage ( evt : Event ) : void
                width = stage.stageWidth ;
                height = stage.stageHeight ;
    RESET.AS
    package
        import flash.display.MovieClip;
        import flash.events.Event;
        public class Reset extends MovieClip
            function Reset()
                addEventListener ( Event.ADDED_TO_STAGE , onAddedToStage ) ;
            private function onAddedToStage ( evt : Event ) : void
                width = stage.stageWidth ;
                height = stage.stageHeight ;

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