How can I see the total number of books (size of library) on iBooks on my iMac and IPad Mini?
I have installed iBooks on both my iMac (main library) as well as on my iPad Mini Retina. I can't seem to find where to see the total number of books in each library? Can anyone enlighten me please? I can see the covers, lists etc. but nowhere how many books I have total in each library (Total: X number of books stored) or something like that. Can someone point me where this information is viewable?
Did you have 'find my iPhone' activated on it? Because if you go to iCloud.com you can log in there and you can remotely lock or wipe your device. From what I hear, the police won't do anything about going and fetching stolen iPads and iPhones, but if you have find my iphone/ipad/ipod/mac turned on then it will give you a map of where it is.
Just keep in mind that sometimes iTunes does ask you for your password regardless, and only a few weeks ago apple brought in security questions, so everyone had to fill in security questions for their iTunes account to make it more secure If all else fails, ring Apple cusomer support and they might be able to bar your account or something, however you may have to make a new account (the might be able to set it up so you have all your previous information on a new account)
Hope this helps!
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http://help.sap.com/saphelp_nw2004s/helpdata/en/25/ece73a39e74d27e10000000a114084/frameset.htm
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const int32 IMAGE_DEPTH = 32;
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SPPluginRef gPluginRef = NULL;
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int16 * gResult = NULL;
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static void DoReadPrepare (void){
gFormatRecord->maxData = 0;
static void DoReadStart(void){
char header[2];
ReadScriptParamsOnRead (); // override params here
if (*gResult != noErr) return;
// Read the file header
*gResult = SetFPos (gFormatRecord->dataFork, fsFromStart, 0);
if (*gResult != noErr) return;
ReadSome (sizeof( header ) * 2, &header);
if (*gResult != noErr) return;
// Check the magic number for avoid no-mxi files
int headerID = CheckIdentifier (header);
if( headerID != HEADER_MXI ) *gResult = formatCannotRead;
if (*gResult != noErr) return;
// The file is OK. Let's continue to obtain the data of the image.
cMax = new CmaxwellMXI( 0 );
strlen((char*)gFormatRecord->fileSpec->name);
gMxiInfo->filename = _strdup((char *)gFormatRecord->fileSpec->name + 1);
bool res = cMax->getMXIIInfo(
(const char*)gMxiInfo->filename,
gMxiInfo->width, gMxiInfo->height,
gMxiInfo->burn, gMxiInfo->monitorGamma, gMxiInfo->iso,
gMxiInfo->shutter, gMxiInfo->fStop, gMxiInfo->intensity,
gMxiInfo->scattering,
gMxiInfo->nMultilightChannels, gMxiInfo->lightNamesList,
gMxiInfo->availableBuffersMask,
gMxiInfo->widthPreview, gMxiInfo->heightPreview,
gMxiInfo->bufferPreview);
if(!res) return;
// Check the available extra buffers
int count = 0;
if( gMxiInfo->availableBuffersMask & CmaxwellMXI::ALPHA_BUFFER ){
// We will use that string to obtain later the desired extra buffer.
gMxiInfo->extraBuffersList[count] = "ALPHA";
gMxiInfo->hasAlpha = true;
count++;
else{
gMxiInfo->hasAlpha = false;
gMxiInfo->nExtraBuffers = count;
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case 8:
gMxiInfo->mode = plugInModeRGBColor;
break;
case 16:
gMxiInfo->mode = plugInModeRGB48;
break;
case 32:
gMxiInfo->mode = plugInModeRGB48; //96 gives me an error
break;
// SET UP THE DOCUMENT BASIC PARAMETERS.
VPoint imageSize;
if( gFormatRecord->openForPreview ){
// Preview always RGB8.
imageSize.v = gMxiInfo->heightPreview;
imageSize.h = gMxiInfo->widthPreview;
gFormatRecord->depth = 8;
gFormatRecord->imageMode = plugInModeRGBColor;
gFormatRecord->planes = 3;
gFormatRecord->loPlane = 0;
gFormatRecord->hiPlane = 2;
gFormatRecord->colBytes = 3;
gFormatRecord->rowBytes = imageSize.h * gFormatRecord->planes;
gFormatRecord->planeBytes = 1;
else{
// Configure the layers. All RGBA32.
imageSize.v = gMxiInfo->height;
imageSize.h = gMxiInfo->width;
gFormatRecord->depth = IMAGE_DEPTH;
gFormatRecord->imageMode = gMxiInfo->mode;
gFormatRecord->layerData =
2 + gMxiInfo->nMultilightChannels + gMxiInfo->nExtraBuffers;
gFormatRecord->planes = 4; // RGBA.
gFormatRecord->loPlane = 0;
gFormatRecord->hiPlane = 3;
gFormatRecord->planeBytes = IMAGE_DEPTH >> 3;
gFormatRecord->rowBytes = imageSize.h * gFormatRecord->planes * ( IMAGE_DEPTH >> 3 );
gFormatRecord->colBytes = gFormatRecord->planes * ( IMAGE_DEPTH >> 3 );
gFormatRecord->transparencyPlane = 3;
gFormatRecord->transparencyMatting = 1;
gFormatRecord->blendMode = PIBlendLinearDodge;
gFormatRecord->isVisible = true;
SetFormatImageSize(imageSize);
gFormatRecord->imageHRes = FixRatio(72, 1);
gFormatRecord->imageVRes = FixRatio(72, 1);
VRect theRect;
theRect.left = 0;
theRect.right = imageSize.h;
theRect.top = 0;
theRect.bottom = imageSize.v;
SetFormatTheRect(theRect);
// No resources for now.
if (sPSHandle->New != NULL) gFormatRecord->imageRsrcData = sPSHandle->New(0);
gFormatRecord->imageRsrcSize = 0;
return;
/// Called for prewiew only.
static void DoReadContinue (void){
// Dispose of the image resource data if it exists.
DisposeImageResources ();
if( gFormatRecord->openForPreview ){
VPoint imageSize = GetFormatImageSize();
gFormatRecord->data = gMxiInfo->bufferPreview;
if (*gResult == noErr) *gResult = gFormatRecord->advanceState();
if( gFormatRecord->data != NULL ){
delete[] (Crgb8*)gMxiInfo->bufferPreview;
gMxiInfo->bufferPreview = NULL;
gFormatRecord->data = NULL;
// De momento nos olvidamos de los icc profiles [TODO]
//DoReadICCProfile ();
static void DoReadFinish (void)
// Dispose of the image resource data if it exists.
DisposeImageResources ();
WriteScriptParamsOnRead (); // should be different for read/write
// write a history comment
AddComment ();
// Clean some memory.
if( gMxiInfo->lightNamesList != NULL ){
for( unsigned int i = 0; i < gMxiInfo->nMultilightChannels; i++){
if( gMxiInfo->lightNamesList[i] != NULL ){
delete[] gMxiInfo->lightNamesList[i];
gMxiInfo->lightNamesList[i] = NULL;
delete[] gMxiInfo->lightNamesList;
gMxiInfo->lightNamesList = NULL;
if( gMxiInfo->bufferPreview != NULL ){
delete[] gMxiInfo->bufferPreview;
gMxiInfo->bufferPreview = NULL;
if( gMxiInfo->filename != NULL ){
delete[] gMxiInfo->filename;
gMxiInfo->filename = NULL;
if( cMax != NULL ){
delete cMax;
cMax = NULL;
static void DoReadLayerStart(void){
// empty
static void DoReadLayerContinue (void){
int32 done;
int32 total;
VPoint imageSize = GetFormatImageSize();
// Set the progress bar data
done = gFormatRecord->layerData + 1;
total = gMxiInfo->nMultilightChannels + gMxiInfo->nExtraBuffers + 2;
// Dispose of the image resource data if it exists.
DisposeImageResources ();
uint32 bufferSize = imageSize.v * gFormatRecord->rowBytes;
int nPixels = gMxiInfo->width * gMxiInfo->height;
char* lightName = NULL;
// SET THE BLACK BACKGROUND
if( gFormatRecord->layerData == 0 ){
gFormatRecord->data = (void*)new byte[bufferSize];
for( int i = 0; i < nPixels; i++ ){
((float*)gFormatRecord->data)[ i * 4 ] =
((float*)gFormatRecord->data)[ i * 4 + 1 ] =
((float*)gFormatRecord->data)[ i * 4 + 2 ] = 0.0;
((float*)gFormatRecord->data)[ i * 4 + 3 ] = 1.0;
// Set the layer name.
gFormatRecord->layerName = new uint16[64];
gFormatRecord->layerName[0] = 'B';
gFormatRecord->layerName[1] = 'a';
gFormatRecord->layerName[2] = 'c';
gFormatRecord->layerName[3] = 'k';
gFormatRecord->layerName[4] = 'g';
gFormatRecord->layerName[5] = 'r';
gFormatRecord->layerName[6] = 'o';
gFormatRecord->layerName[7] = 'u';
gFormatRecord->layerName[8] = 'n';
gFormatRecord->layerName[9] = 'd';
gFormatRecord->layerName[10] = '\0';
// LOAD THE LIGHT LAYERS
else if( gFormatRecord->layerData < gMxiInfo->nMultilightChannels + 1 ){
void* lightBuffer = NULL;
void* alphaBuffer = NULL;
byte foob;
dword food;
// Get the light buffer.
bool res = cMax->getLightBuffer(
(char*)gMxiInfo->filename,
gFormatRecord->layerData - 1, IMAGE_DEPTH,
lightBuffer,
gMxiInfo->width, gMxiInfo->height, lightName);
if(!res){
*gResult = readErr;
return;
if( gMxiInfo->hasAlpha ){
// Get the alpha buffer.
res = cMax->getExtraBuffer(
(char*)gMxiInfo->filename,
"ALPHA", IMAGE_DEPTH, alphaBuffer,
food, food, foob);
if(!res){
*gResult = readErr;
return;
else{
alphaBuffer = (void*)new float[ gMxiInfo->width * gMxiInfo->height * 3 ];
for( int i = 0; i < nPixels; i++ ){
// Only need to set the red channel.
((float*)alphaBuffer)[ i * 3 ] = 1.0;
// Put them together.
gFormatRecord->data = (void*)new byte[bufferSize];
for( int i = 0; i < nPixels; i++ ){
((float*)gFormatRecord->data)[ i * 4 ] = ((float*)lightBuffer)[ i * 3 ];
((float*)gFormatRecord->data)[ i * 4 + 1 ] = ((float*)lightBuffer)[ i * 3 + 1 ];
((float*)gFormatRecord->data)[ i * 4 + 2 ] = ((float*)lightBuffer)[ i * 3 + 2 ];
((float*)gFormatRecord->data)[ i * 4 + 3 ] = ((float*)alphaBuffer)[ i * 3 ];
delete[] (float*)lightBuffer;
delete[] (float*)alphaBuffer;
// Set the layer name.
//LOAD THE EXTRA CHANNELS
if( ... ){
//READ THE RENDER BUFFER
if( ... ){
// User can abort.
if (gFormatRecord->abortProc()){
*gResult = userCanceledErr;
return;
// Commit the layer.
if (*gResult == noErr) *gResult = gFormatRecord->advanceState();
// Update the progress bar.
(*gFormatRecord->progressProc)( done, total );
// Free memory.
if( gFormatRecord->data != NULL ){
delete[] (float*)gFormatRecord->data;
gFormatRecord->data = NULL;
if( lightName != NULL ){
delete[] lightName;
lightName = NULL;
static void DoReadLayerFinish (void)
// Nothing to do.
And that's the image that I obtain loading a 8 layer image:
The layers have transparency (when I set "transparencyPlane" to -1, or 0, or 1, or 2, or 3, or 4....., I got the same result!). The blending mode is still "normal". I had set it to "linear dodge" The "isVisible" param works OK.
Alpha 1 is still black.
Is possible that I need to set something in the .r file? I had to add "FormatLayerSupport { doesSupportFormatLayers }," to manage layers, for instance.
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