How can I verify if payment was cancelled for Adobe subscription

When given the option to submit payment for Adobe
Pdf export to word or excel.  I thought it was $1.99
a month instead if it is annually so I can't afford 28.00.
So I would like to know that payment was not processed for $28.00. IS THERE A CONTAct number for billing issues?  Thanks From Marlene H

You will have to contact Adobe Customer Services or Billing team. This probably is not the right forum.
Regards,
Anit

Similar Messages

  • How can I verify this payment?

    A few minutes ago, I make the online payment of the license to InDesign and it took a very long time to carry out this process, apparently did not complete. How can I verify this payment?

    We can't help you. This is NOT Adobe support. We are users like you.
    You must call Adobe Customer Support.

  • How can I verify the payment without the itunes gift card serial number? I have redeemed the account but now they are asking for it.

    I have lost the card and now they are asking for the redeem code which I have already, and the card serial number but I dont have it right now !
    How could I verify the payment?

    Contact iTunes

  • How can I see a website that asks for adobe flash on ipad?

    My son is trying to using a website in ipad and he cannot connect to it, because it asks for adobe flash. Is there anything we can do to upload adobe flash? Any other solution?
    Thanks, Karla

    Check out SkyFire.

  • How can I download a set up file for Adobe Acrobat 8.2.0

    Hello. I have an error message showing up:
    Error 1311. Source file not found: C:\Program Files\Adobe\Acrobat 8.0\Setup Files\{AC76BA86-1033-0000-7760-000000000003}\Data 1.cab.
    Verify files exists and that you can access it.
    Would downloading this file stop error messages coming up and the program from trying to re-install? I already have it on my PC.
    Cheers!
    Message was edited by: Woodlandia36

    Here's the link for the ftp download: ftp://ftp.adobe.com/pub/adobe/reader/win/9.x/9.3/enu/AdbeRdr930_en_US.exe

  • HT1918 i have recently moved from the uk to australia and cancelled my uk debit before the payment was processed for songs i bought in itunes. i have tried to edit my billing info with australian debit details but the site says 'invalid card' how can i fi

    i have recently moved from the uk to australia and cancelled my uk debit before the payment was processed for songs i bought in itunes. i have tried to edit my billing info with australian debit details but the site says 'invalid card' how can i fix this?

    Contact iTunes Customer Service and request assistance
    Use this Link  >  Apple  Support  iTunes Store  Contact

  • I just bought an iphone 5 and the pin is missing, how can i verify it is brand new and i was not sold a refurbished phone

    i just bought an iphone 5 and the pin is missing, how can i verify it is brand new and i was not sold a refurbished phone

    after reporting a fake problem, i was asked for my serial number, i entered it and got this message
    Our records indicate that this product has been replaced. Please provide the serial number for your replacement product to find the support and warranty coverage information. For more information, please contact us.
    Doesnt this mean this a returned/refurbished iphone? it was sold as brand new

  • HT2534 how do I verify my payment information so I can buy books on iBooks

    how do I verify my payment information so I can buy books on iBooks

    Click here for information. If the option to have the answers emailed to you isn't available or doesn't work(the email may take a few hours to arrive), contact the iTunes Store staff via the link in the 'Additional Information' section of that article.
    Without a rescue email address, you can't reset them yourself. Nobody on these boards can reset them for you.
    (93777)

  • I just ordered an iPad 4 32gb from Amazon but sold by a store called iPadShop.  In the customer reviews there were several reports of this store selling used and refurbished iPads as new.  How can i verify mine is new and not used when it arrives.?

    Ok, first time here, so forgive me if Im repeating the question.  I just ordered a NEW iPad 4 32gb from Amazon, but is actually being sold by a seller called "iPadShop". Although this seller got a high approval rating of 4.9 there were several reports of customers receiving used and refurbished iPads but sold as new.  Once I receive mine how can I verify it is new.  Also, even the ones that were new were purchased by this seller and then resold, which shortened the life of the 1 year warranty offered by Apple..?

    If you just ordered it, I suggest you cancel your order as soon as possible. If you can't contact Amazon, call your credit card company and cancel payment on that. Why go through worrying about the ipad you are paying for as new? If it's to save money, then that can be defeated if you get a used or refurbished ipad with a less than full one year warranty. You'll be dealing with the ipad shop's return policy which could mean that once you open it, it's yours, unlike when you buy from Apple you have a full 14 days to return it even if you've opened it.
    I looked at Amazon and did not see a price difference. If cost led you to buy from Amazon, what are you saving?
    I suggest you buy it directly from Apple. If cost is an issue, consider buying a refurbished ipad from the Apple online Refurbished store. I would not buy a refurbished anything from anywhere but the Apple online refurb store.
    The ipad 4 32 gb is $499.00 refurbished - a savings of $100.00 vs. a new one. We bought two ipads last year and one as a gift this year and they have been great!
    All ipads sold in the Apple refurb store come with new front and back covers, a brand new battery, a full one year warranty, and in case it matters, come in a new white Apple box like all ipads do. Earphones and charger are also included. You can also get the new Apple Care +, which insures up to three breakages (damaged glass, water damage, etc.) in two years.
    Hope this helps.

  • How can i get some help to cancel my single app month to month and/or upgrade to full creative cloud membership? please don't tell me to follow the guidelines because i've tried several times but the options to 'switch plan' or cancel plan' are not availa

    how can i get some help to cancel my single app month to month and/or upgrade to full creative cloud membership? please don't tell me to follow the guidelines because i've tried several times but the options to 'switch plan' or cancel plan' are not available on my screen

    Keensy I have requested a member of our support team contact you directly via telephone.  Once I was able to review the correct account it appears our support team has tried multiple times to contact you.  I would recommend checking your SPAM filtering in case you need to receive additional messages from our support team.
    I did request that you be contacted via telephone. I am sorry for all of the difficulties which you have faced.
    For future viewers of this discussion when contacting our support team at Contact Customer Care it is imperative that you be logged in under the account tied to your membership/subscription.  While there is cancelation options available you will have an increased chance of being offered an opportunity to contact our support team if your account entitlement can be verified.  For this to be done you will need to be signed into the same account as your membership/subscription/registered software title.

  • How can I verify my iCloud account if I can not access the primary email account associated with my Apple ID?

    The email address I had set for my Apple ID when I had originally signed up was through my college.  I have been out of college now for a few years and the email account has been deleted. I was trying to set up iCloud on my iPad and iPhone but it says I need to access the account to verify through email.  I have tried to change my Apple ID email to my current email address but it tells me I can not do this either because that email is set up as my rescue email.  How can I change my primary email address for my Apple ID or get my iCloud verified in this situation I'm in?

    Go to http://appleid.apple.com and click 'Manage your account'. You will be able to change the non-Apple email address you use as a login. You will then need to log out and in again on all your devices.

  • How can I determine which image was clicked in 3D carousel?

    I have been modifying some 3D carousel code that I found in hopes that I can get it such that when image "resolv2.jpg" (or any of my other images) is clicked on at the front of my carousel, it goes to a specific webpage. By just replacing "moveBack(event.target) from the toggler section of the code with "navigateToURL:(newURLRequest('http://google.com'), the target DOES sucessfully go to google when clicked on. However, I want to modify this code by altering the else statement to say something to the effect of "else if event.target (clicked on object) is 'resolv2.jpg' THEN go to google". So essentially, my question is how can I determine which image was clicked? Here is the entire code with the area I was altering bolded:
    <?xml version="1.0" encoding="utf-8"?>
    <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="vertical" applicationComplete="init();" backgroundGradientColors="[#000033, #000033]" backgroundGradientAlphas="[1.0, 1.0]">
    <mx:Script>
              <![CDATA[
    //Import Papervision Classes
                   import org.papervision3d.scenes.*;
                   import org.papervision3d.cameras.*; 
                   import org.papervision3d.objects.*;
                   import org.papervision3d.objects.primitives.*;
                   import org.papervision3d.materials.*;
                   import org.papervision3d.materials.shadematerials.*;
                   import org.papervision3d.materials.utils.MaterialsList;
                   import org.papervision3d.lights.*;
                   import org.papervision3d.render.*;
                   import org.papervision3d.view.*;
                   import org.papervision3d.events.*;
                   import org.papervision3d.core.*;
                   import org.papervision3d.lights.PointLight3D;
                   import flash.filters.DropShadowFilter;
                         import caurina.transitions.*;
                         private var numOfItems:int = 5;
                         private var radius:Number = 600;
                         private var anglePer:Number = (Math.PI*2) / numOfItems;
                         //private var dsf:DropShadowFilter = new DropShadowFilter(10, 45, 0x000000, 0.3, 6, 6, 1, 3);
                   public var angleX:Number = anglePer;
             public var dest:Number = 1;
                   private var theLight:PointLight3D;
            //Papervision Engine
                   private var viewport:Viewport3D; 
                   private var scene:Scene3D; 
                   private var camera:Camera3D;
                   private var renderer:BasicRenderEngine;
             private var planeArray:Array = new Array();
             [Bindable]
             public var object:Object;
             private var arrayPlane:Object;
             private var p:Plane;
             //Initiation function           
             private function init():void 
             viewport = new Viewport3D(pv3dCanvas.width, pv3dCanvas.height, false, true); 
             pv3dCanvas.rawChildren.addChild(viewport); 
             viewport.buttonMode=true;
             renderer = new BasicRenderEngine();
             scene = new Scene3D(); 
             camera = new Camera3D();
             camera.zoom = 2; 
             createObjects(); 
             addEventListeners();
    //Create Objects function          
              private function createObjects():void{
              for(var i:uint=1; i<=numOfItems; i++)
                        /* var shadow:DropShadowFilter = new DropShadowFilter();
                        shadow.distance = 10;
            shadow.angle = 25; */
                        var bam:BitmapFileMaterial = new BitmapFileMaterial("images/resolv"+i+".jpg");
                        bam.oneSide = false;
                        bam.smooth = true;
            bam.interactive = true;
                        p = new Plane(bam, 220, 200, 2, 2);
                        p.x = Math.cos(i*anglePer) * radius;
                        p.z = Math.sin(i*anglePer) * radius;
                        p.rotationY = (-i*anglePer) * (180/Math.PI) + 270;
                        scene.addChild(p);
                        //p.filters=[shadow];
                        p.extra={pIdent:"in"};
                        p.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, toggler);
            planeArray[i] = p;
              // create lighting
            theLight = new PointLight3D();
            scene.addChild(theLight);
            theLight.y = pv3dCanvas.height;
              private function toggler(event:InteractiveScene3DEvent):void
                            // if the cube's position is "in", move it out else move it back
                            if (event.target.extra.pIdent == "in")
                                    moveOut(event.target);
                            else
                                   moveBack(event.target);
                    private function moveOut(object:Object):void
                              trace(object +" my object");
                            // for each cube that was not selected, remove the click event listener
                            for each (var arrayPlane:Object in planeArray)
                                    if (arrayPlane != object)
                                            arrayPlane.removeEventListener(InteractiveScene3DEvent.OBJECT_PRESS, toggler);
                            //right.enabled=false;
                            //left.enabled=false;
                            // move the selected cube out 1000 and rotate 90 degrees once it has finished moving out
                            Tweener.addTween(object, {scaleX:1.2, time:0.5, transition:"easeInOutSine", onComplete:rotateCube, onCompleteParams:[object]});
                            Tweener.addTween(object, {scaleY:1.2, time:0.5, transition:"easeInOutSine", onComplete:rotateCube, onCompleteParams:[object]});
                            // set the cube's position to "out"
                            object.extra = {pIdent:"out"};
                            // move the camera out 1000 and move it the to same y coordinate as the selected cube
                            //Tweener.addTween(camera, {x:1000, y:object.y, rotationX:0, time:0.5, transition:"easeInOutSine"});
                    private function moveBack(object:Object):void
                            // for each cube that was not selected, add the click event listener back
                            for each (var arrayPlane:Object in planeArray)
                                    if (arrayPlane != object)
                                            arrayPlane.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, toggler);
                            // move the selected cube back to 0 and rotate 90 degrees once it has finished moving back
                            Tweener.addTween(object, {scaleX:1, time:0.5, transition:"easeInOutSine", onComplete:rotateCube, onCompleteParams:[object]});
                            Tweener.addTween(object, {scaleY:1, time:0.5, transition:"easeInOutSine", onComplete:rotateCube, onCompleteParams:[object]});
                            // set the cube's position to "in"
                            object.extra = {pIdent:"in"};
                            // move the camera back to its original position
                            //Tweener.addTween(camera, {x:0, y:1000, rotationX:-30, time:0.5, transition:"easeInOutSine"});
                            //right.enabled=true;
                            //left.enabled=true;
                    private function goBack():void
                            // for each cube that was not selected, add the click event listener back
                            for each (var arrayPlane:Object in planeArray)
                                    if (arrayPlane != object)
                                            arrayPlane.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, toggler);
                    private function rotateCube(object:Object):void
                            //object.rotationX = 0;
                            //Tweener.addTween(object, {rotationZ:0, time:0.5, transition:"easeOutSine"});
              private function addEventListeners():void{
        this.addEventListener(Event.ENTER_FRAME, render);
    //Enter Frame Listener function             
    private function render(e:Event):void{ 
                     renderer.renderScene(scene, camera, viewport);
                     camera.x = Math.cos(angleX) * 800;                                                  
                     camera.z = Math.sin(angleX) * 800;
    private function moveRight():void
              dest++;
              Tweener.addTween(this, {angleX:dest*anglePer, time:0.5});
              //goBack();
    private function moveLeft():void
              dest--;
              Tweener.addTween(this, {angleX:dest*anglePer, time:0.5});
              //goBack();
              ]]>
    </mx:Script>
              <mx:Canvas width="1014" height="661">
              <mx:Canvas id="pv3dCanvas" x="503" y="20" width="400" height="204" borderColor="#110101" backgroundColor="#841414" alpha="1.0" backgroundAlpha="0.57"> 
              </mx:Canvas>
              <mx:Button x="804" y="232" label="right" id="right" click="moveRight(),goBack()"/>
              <mx:Button x="582" y="232" label="left"  id="left"  click="moveLeft(),goBack()" />
              </mx:Canvas>
    </mx:Application>

    Your answer may be correct, but I am very much a beginner to actionscript, and I was wondering moreso if it is possible to determine the root/url (i.e. images/resolv2.jpg)? Or even if InteractiveScene3DEvent calls a variable that holds this url? However, specifically, I'm just wondering if the actionscript itself could determine the url in a line of code such as "if object == BitmapFileMaterial("/images/resolv2.jpg"); "? Also, here's a copy of InteractiveScene3DEvent in more detail if you think that will help:
    public class InteractiveScene3DEvent extends Event
                         * Dispatched when a container in the ISM recieves a MouseEvent.CLICK event
                        * @eventType mouseClick
                        public static const OBJECT_CLICK:String = "mouseClick";
                         * Dispatched when a container in the ISM receives an MouseEvent.MOUSE_OVER event
                        * @eventType mouseOver
                        public static const OBJECT_OVER:String = "mouseOver";
                         * Dispatched when a container in the ISM receives an MouseEvent.MOUSE_OUT event
                        * @eventType mouseOut
                        public static const OBJECT_OUT:String = "mouseOut";
                         * Dispatched when a container in the ISM receives a MouseEvent.MOUSE_MOVE event
                        * @eventType mouseMove
                        public static const OBJECT_MOVE:String = "mouseMove";
                         * Dispatched when a container in the ISM receives a MouseEvent.MOUSE_PRESS event
                        * @eventType mousePress
                        public static const OBJECT_PRESS:String = "mousePress";
                         * Dispatched when a container in the ISM receives a MouseEvent.MOUSE_RELEASE event
                        * @eventType mouseRelease
                        public static const OBJECT_RELEASE:String = "mouseRelease";
                         * Dispatched when the main container of the ISM is clicked
                        * @eventType mouseReleaseOutside
                        public static const OBJECT_RELEASE_OUTSIDE:String = "mouseReleaseOutside";
                         * Dispatched when a container is created in the ISM for drawing and mouse interaction purposes
                        * @eventType objectAdded
                        public static const OBJECT_ADDED:String = "objectAdded";
                        public var displayObject3D                                        :DisplayObject3D = null;
                        public var sprite                                                            :Sprite = null;
                        public var face3d                                                            :Triangle3D = null;
                        public var x                                                                      :Number = 0;
                        public var y                                                                      :Number = 0;
                        public var renderHitData:RenderHitData;
                        public function InteractiveScene3DEvent(type:String, container3d:DisplayObject3D=null, sprite:Sprite=null, face3d:Triangle3D=null,x:Number=0, y:Number=0, renderhitData:RenderHitData = null, bubbles:Boolean=false, cancelable:Boolean=false)
                                  super(type, bubbles, cancelable);
                                  this.displayObject3D = container3d;
                                  this.sprite = sprite;
                                  this.face3d = face3d;
                                  this.x = x;
                                  this.y = y;
                                  this.renderHitData = renderhitData;
    Thank you so much!

  • How can I verify what version of IE11 (32 or 64) is running on a 64 bit version of Windows 7

    Hello,
    I recently upgraded from IE8 to IE 11. In the past when I would run ie8 from the Programs(86) folder it would indicate it was the the 32 bit version in the task manager by having an entry for iexplorer.exe *32
    For IE11, the *32 does not show in the task manager.
    How can I verify IE11 is running in *32 mode? I am trying to troubleshoot some active X controls that have known problems with IE11 *64 but I can't seem to verify which version  I am running. Note I launch IE11 from the Program Files (86) directory
    but I still would like some verification on what version is actually running. I am concerned because I am not seeing the *32 in task manager.

    In IE10+, on a 64bit PC the frame (outer window) is always 64bit. The tabs are generally 32bit unless you've enabled Enhanced Protected Mode or are running inside Win8+ Metro environment.
    More details here:
    http://blogs.msdn.com/b/ieinternals/archive/2009/05/29/q-a-64-bit-internet-explorer.aspx

  • How can I verify that I properly "SIM-unlocked" my IPhone 4?

    As part of my service plan with Bouygues (France), I got an IPhone 4 which is "SIM-locked" and can not be used with another telephone operator.
    After 3 months it is possible to organise the "SIM-unlocking" of the phone, free of charge.
    I did so by contacting the customer support and performing the appropriate procedure with ITunes. Everything seems to have gone right, the IPhone 4 is as great a phone as it was before,
    my question is simple, how can I verify that the phone is actually unlocked? a menu in the phone for example?
    Patrick

    Just put a sim from a different carrier in and try it.

  • How Can I Verify My Final Project?

    I've completed my project and I'm about to send it to the replicators, but it turns out a check disk is too costly. And if it's wrong, I still have to pay to glass master again.
    Can anyone please advise me on the following, as to verifying my project:
    1) I encoded my video at 7.5kbps. Talking to a professional authorer today he told me he rarely encoded above 7 and aimed mostly for 6. (However his encoding is hardware based and I had to use the Quicktime conversion MPEG2 software in FC HD) He also said that if I get spikes then it could cause playback errors. Is 7.5 too high to encode in. My audio was all compressed in Apack, but how can I verify the final MPEG2 video stream to see if there are any spikes in it? How do I also check what the highest bit rate encode was on my video. I only used one pass by the way.
    2) How do I calculate the kpbs of my audio streams and add it onto the final bit rate? Is there a way of checking my encoded Apack sound files to find out what the bit rate is of it?
    3) As I am having to advance format all my files from DVDSP into the DDP format (as I don't have DLT so I'm submitting my project as two separate discs for each layer), I've been told that I should also verify my DDP files. How? What piece of software would I need.
    One last thing, was that playing my video back by loading the VOB files into the Mac video player, I was getting choppy playback in full screen. In normal screen mode it was fine. This has nothing to do with too high a bit rate encoding on my MPEG2 file is it?
    Sorry for all the questions and confusion, but I'm behind on the deadline on delivery and this will be my last chance to re-encode the video streams before it's too late.

    I know you did not ask this part, but I would be remiss in not stating it - if you are going to a replicator you really should get check discs made, no ifs, ands or buts about it. And those should be QC'd on various players. I am not sure how large your run is or the scope of the project, but you do not want to be stuck later on.
    1) I encoded my video at 7.5kbps. Talking to a professional authorer today he told me he rarely encoded above 7 and aimed mostly for 6. (However his encoding is hardware based and I had to use the Quicktime conversion MPEG2 software in FC HD) He also said that if I get spikes then it could cause playback errors. Is 7.5 too high to encode in. My audio was all compressed in Apack, but how can I verify the final MPEG2 video stream to see if there are any spikes in it? How do I also check what the highest bit rate encode was on my video. I only used one pass by the way.
    Yes spikes can cause playback issues, less on replicated discs but can still happen. As to encode rates you should use the lowest rate that gives you acceptable quality. What is you footage? High action? DVD SP does not have a way to check in it for spikes. There are other tools out there for that, or some DVD players will actuallly show the rate as you play it from a menu selection.
    Take a look here for some more info
    http://discussions.apple.com/thread.jspa?messageID=2215134&#2215134
    http://discussions.apple.com/thread.jspa?messageID=2206769&#2206769
    2) How do I calculate the kpbs of my audio streams and add it onto the final bit rate? Is there a way of checking my encoded Apack sound files to find out what the bit rate is of it?
    What were your encoding settings?
    Here is a way to calculate
    http://discussions.apple.com/thread.jspa?messageID=1709532&#1709532
    Or you can use http://www.videohelp.com/calc.htm or similar items out there
    3) As I am having to advance format all my files from DVDSP into the DDP format (as I don't have DLT so I'm submitting my project as two separate discs for each layer), I've been told that I should also verify my DDP files. How? What piece of software would I need.
    dvdafteredit(.com) mastering edition should probably do what you want though I just tried to Compare to a Disc Image and it worked, but could not get it to compare to a DDP Tape Image for some reason, I would chalk that up to user error (mine) Others here may be able to confirm one way or the other
    One last thing, was that playing my video back by loading the VOB files into the Mac video player, I was getting choppy playback in full screen. In normal screen mode it was fine. This has nothing to do with too high a bit rate encoding on my MPEG2 file is it?
    The Apple DVD Player? Anyway when you start expanding to full screen, the player has to do more work to stretch it to the screen. View it actual size and see if the issue goes away

Maybe you are looking for

  • How can i get ios 5 update on my ipod touch

    how or can i get iOs 5 on my ipod touch?

  • Save Idoc to file

    Hi, are there any ways to save a Idoc to a file in a simple way? Thanks

  • HD Photo and Lightroom

    Having read what's quoted below a question raises spontaneously, is HD Photo support planned in next point release of LR too? (from http://www.microsoft.com/presspass/press/2007/mar07/03-08HDPhotoPR.mspx) "Microsoft also announced the beta release of

  • I can't get Photoshop CS6 startup script to works ?

    Hi! I'm trying to get a script to execute each time photoshop cs6 is started. I've tried to put it in that folder ( Photoshop-CS6-Scripting-Guide.pdf page 10) C:\Program Files\Common Files\Adobe\Startup Scripts CS6\Adobe Photoshop but it doesn't star

  • 11g DataGuard

    Hi all, I followed "http://www.oracle.com/technology/pub/articles/oracle-database-11g-top-features/11g-dataguard.html" to setup 11g standby database. In point 9, it required to start standby database in NOMOUNT mode. However I got the following error