How do I create a secondary window?

Does anyone know how to create secondary windows in 6.0? I
was able to do this by tweaking the code in v9.2, but when I
installed the eval. version, the text is missing that contains the
secondary window link, and I'm not sure how to fix this.
Furthermore, when I try to create a secondary window by tweaking
the code as I did in v9.2, the text containing the link, as well
hyperlinks below the text and my screenshot disappears after
compilation. What gives? This is so strange; I've never seen this
kind of behavior.
TIA!
Danni

Maybe I don't understand what a loading window is.
Any embedded images and any other bytes in your SWF must be fully downloaded before the application can startup.  Any image you request via mx:Image gets streamed in asynchronously and while it won't show up until fully downloaded, since that stream is asynchronous the app can start while those images are getting downloaded, and since you no longer embed that image the swf is smaller as well so it can start up sooner.  Of course, that means you'll have holes where your images should be until they arrive, just like many HTML pages.
Note that, if you are testing your app in FlexBuilder (or using file://) image data is not streamed, it is sucked in at the end of the frame so you won't see the true effects of streaming until you deploy your app to a server and fetch it over http://, so don't trust the startup experience you see in FlexBuilder.  It can be vastly different once deployed.
In one Flash app I did many moons ago where I knew many of my "customers" had dial up, I embedded very low-res versions of the images and replaced them with streamed in high-res versions once they finished downloading, if the user stayed on the page long enough.
And note that you really should match your image res to your screen res.  Flash will certainly do a good job of scaling down high-res images to fit your screen res, but that's a waste of downloading.  That's why Adobe bought Scene7 since their service helps tune that so you don't pay server costs for image data that just gets scaled away, and your user doesn't have to wait for those bytes.
Alex Harui
Flex SDK Developer
Adobe Systems Inc.
Blog: http://blogs.adobe.com/aharui

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