How do I create cue point in FLV component

Ok team,
I have a video clip that needs to have sound with it, I also want to put motion graphics at certain points in the clip using Flash.
Ok so if I embed the clip into the timeline so that I can use another layer on top to do the graphics I get problems with the sound- I have even tried to have the sound as a separate file and play it using script starting the video and sound at the same time, but it gets out of whack..
If I import the video externally there is no way I can see what is going on so that I can do the graphics on top....
I am looking at adding cuepoints to the video to try to trigger my graphics in this way, it says online to go to the property inspector and right click on the cuepoints option, but when I go to the properties inspector it is telling me that this is not supported in AS3? so WTF! I am nearly ready to start punching myself in the head here...  The online Adobe help I am looking at is for Actionscript 3 compnents so something is goig very very wrong
Please help, is there an easier way to do this?  I am compositing in Premiere pro and adding text but when I export as FLV it is looking fuzzy- and also the text becomes interactive at a later stage so it would be much better if it could happen in Flash.
PLease please help
Cheers
sub

The topic of audio / video syncing is often mentioned in the Forum. The usual suspect is the audio...." but it gets out of whack".
That is a fundamental mis-understanding.. it's NOT the audio that gets out of whack... it's the video!
You can embed video with (streaming type) sound into the main timeline and get very good syncing results provided you understand and build on the fact that the vdeo must match up and sync with the audio, NOT the other way around.
For your review (from an earlier post):
Also remember that it's the animation that gets out of sync, not the audio.
The reason I say that is because the audio MUST play at one and only one frequency... or in other words, the audio will have an exact length of time that it takes to play the sound. If you shorten that time in an attempt to match the animation, that's sort of like pushing the sound together, that increases the frequency and raises the pitch... making it sound like Alvin and the Chipmunks.
On the other hand, if you streeeeetch out the sound over a longer period of time, decreasing the frequency, you looowweer the pitch.
So knowing that sound must play back at only one rate (or frequency), you'll need to match the animation to the playback speed (frequency) of the audio, not the other way around.
While it's often recommeded that you not embed video into the main timeline because of this same audio/video syncing problem ("audio gets out of sync"), I've had no problems with syncing the audio and video as long as I set the Flash doc frame rate to exactly match the original video Frame rate (29.97 frames per sec for mini-DV).
Here's an example of a video embedded directly into the timeline, yet the audio stays in sync.
http://www.cidigitalmedia.com/tutorials/vid_sync/vid_sync.html
Now I realize you may not be using video, but the principle is the same. Match the animation to the audio, not the other way around.
This may mean that you need to play with the document frame rate to find the sweet spot where the audio and animation stay in sync. Test your .swf with higher and lower frame rates to see the effect. It may take some experimentaion but you should be able to greatly improve the sync.
So in your case, if the video origianlly had audio with it (as many videos do), the frames per second of the Flash document must match exactly that of the original video or the video will either get ahead of the audio or fall behind the audio. Again, it's the video that is out of sync, NOT the audio.
Best wishes,
Adninjastrator

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